godot/scene
George Marques edadb46bd4 Fix TextEdit cursor position after undo remove text
It was going to where the text started, now it goes to where the text
ends.

(cherry picked from commit 831ae2d510)
2016-06-25 01:41:58 +02:00
..
2d Send body inout notifications after state is applied, fixes #4683 2016-06-25 01:41:57 +02:00
3d Send body inout notifications after state is applied, fixes #4683 2016-06-25 01:41:57 +02:00
animation Fixed animation player auto-queue duplication and undo/redo 2016-05-12 08:58:39 +02:00
audio fix crash in SamplePlayer, closes #5005 2016-06-25 01:22:41 +02:00
gui Fix TextEdit cursor position after undo remove text 2016-06-25 01:41:58 +02:00
io remove trailing whitespace 2016-04-02 22:03:48 +02:00
main Better error text when trying to add/remove/move child nodes in a busy parent, closes #4838 2016-06-25 01:41:56 +02:00
resources resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759 2016-06-25 01:22:41 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00
scene_string_names.h Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00