godot/core/input
2020-09-01 10:23:16 +02:00
..
default_controller_mappings.h Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2020-09-01 10:23:16 +02:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:07:04 +02:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
input_event.h Add override keywords. 2020-07-10 13:56:54 +01:00
input_map.cpp Renamed InputMap.get_action_list to InputMap.get_action_events 2020-06-15 14:01:53 +02:00
input_map.h Renamed InputMap.get_action_list to InputMap.get_action_events 2020-06-15 14:01:53 +02:00
input.cpp Style: Remove unnecessary semicolons from core 2020-05-19 15:57:56 +02:00
input.h Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00