godot/scene
Micky ee16de583f Reverse Camera2D.rotating to ignore_rotation
`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D

Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
..
2d Reverse Camera2D.rotating to ignore_rotation 2022-09-21 01:52:12 +02:00
3d Merge pull request #66112 from Zylann/get_configuration_warnings_psa 2022-09-19 22:03:44 +02:00
animation Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #66068 from bruvzg/rtl_fx_connected 2022-09-19 22:05:47 +02:00
main Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
resources Merge pull request #65918 from clayjohn/quadmesh 2022-09-19 22:03:17 +02:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add QuadMesh back as a subclass of PlaneMesh. 2022-09-19 08:53:10 -07:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00