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Merge pull request #53183 from m4nu3lf/threadsafe_bullet_3.x
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2021-09-29 21:34:56 +02:00 |
area_bullet.cpp
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Trigger RigidBodyBullet space override updates when Area properties change.
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2021-11-18 20:31:41 +01:00 |
area_bullet.h
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Update Bullet Area overlaps when Area properties or shapes change.
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2021-11-18 20:31:40 +01:00 |
btRayShape.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
btRayShape.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
bullet_physics_server.cpp
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Give each RigidBody its own DirectBodyState wrapper.
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2021-11-20 08:17:04 +00:00 |
bullet_physics_server.h
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Fix 3D moving platform logic
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2021-08-09 18:55:49 -07:00 |
bullet_types_converter.cpp
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…
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bullet_types_converter.h
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…
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bullet_utilities.h
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…
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collision_object_bullet.cpp
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Update Bullet Area overlaps when Area properties or shapes change.
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2021-11-18 20:31:40 +01:00 |
collision_object_bullet.h
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Update Bullet Area overlaps when Area properties or shapes change.
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2021-11-18 20:31:40 +01:00 |
cone_twist_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
cone_twist_joint_bullet.h
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…
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config.py
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…
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constraint_bullet.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
constraint_bullet.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
generic_6dof_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
generic_6dof_joint_bullet.h
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…
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godot_collision_configuration.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
godot_collision_configuration.h
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…
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godot_collision_dispatcher.cpp
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…
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godot_collision_dispatcher.h
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…
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godot_motion_state.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
godot_ray_world_algorithm.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
godot_ray_world_algorithm.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
godot_result_callbacks.cpp
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Fix 3D moving platform logic
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2021-08-09 18:55:49 -07:00 |
godot_result_callbacks.h
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Fix 3D moving platform logic
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2021-08-09 18:55:49 -07:00 |
hinge_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
hinge_joint_bullet.h
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…
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joint_bullet.cpp
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…
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joint_bullet.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
pin_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
pin_joint_bullet.h
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…
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register_types.cpp
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…
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register_types.h
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…
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rid_bullet.h
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…
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rigid_body_bullet.cpp
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Give each RigidBody its own DirectBodyState wrapper.
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2021-11-20 08:17:04 +00:00 |
rigid_body_bullet.h
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Give each RigidBody its own DirectBodyState wrapper.
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2021-11-20 08:17:04 +00:00 |
shape_bullet.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
shape_bullet.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
shape_owner_bullet.cpp
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…
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shape_owner_bullet.h
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…
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slider_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
slider_joint_bullet.h
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…
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soft_body_bullet.cpp
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Fix SoftBody memory corruption when using invalid mesh
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2021-10-20 10:39:16 -07:00 |
soft_body_bullet.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
space_bullet.cpp
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Update Bullet Area overlaps when Area properties or shapes change.
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2021-11-18 20:31:40 +01:00 |
space_bullet.h
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Fix 3D moving platform logic
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2021-08-09 18:55:49 -07:00 |