146 lines
6.8 KiB
C++
146 lines
6.8 KiB
C++
/*************************************************************************/
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/* gradle_export_util.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_GRADLE_EXPORT_UTIL_H
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#define GODOT_GRADLE_EXPORT_UTIL_H
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#include "core/io/zip_io.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "editor/editor_export.h"
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const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
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<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
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<resources>
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<string name="godot_project_name_string">%s</string>
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</resources>
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)";
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// Utility method used to create a directory.
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Error create_directory(const String &p_dir) {
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if (!DirAccess::exists(p_dir)) {
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DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
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Error err = filesystem_da->make_dir_recursive(p_dir);
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ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
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memdelete(filesystem_da);
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}
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return OK;
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}
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// Implementation of EditorExportSaveSharedObject.
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// This method will only be called as an input to export_project_files.
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// This method lets the .so files for all ABIs to be copied
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// into the gradle project from the .AAR file
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Error ignore_so_file(void *p_userdata, const SharedObject &p_so) {
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return OK;
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}
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// Writes p_data into a file at p_path, creating directories if necessary.
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// Note: this will overwrite the file at p_path if it already exists.
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Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
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String dir = p_path.get_base_dir();
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Error err = create_directory(dir);
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if (err != OK) {
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return err;
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}
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FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
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ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
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fa->store_buffer(p_data.ptr(), p_data.size());
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memdelete(fa);
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return OK;
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}
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// Writes string p_data into a file at p_path, creating directories if necessary.
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// Note: this will overwrite the file at p_path if it already exists.
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Error store_string_at_path(const String &p_path, const String &p_data) {
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String dir = p_path.get_base_dir();
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Error err = create_directory(dir);
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if (err != OK) {
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return err;
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}
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FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
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ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
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fa->store_string(p_data);
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memdelete(fa);
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return OK;
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}
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// Implementation of EditorExportSaveFunction.
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// This method will only be called as an input to export_project_files.
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// It is used by the export_project_files method to save all the asset files into the gradle project.
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// It's functionality mirrors that of the method save_apk_file.
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// This method will be called ONLY when custom build is enabled.
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Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) {
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String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
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Error err = store_file_at_path(dst_path, p_data);
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return err;
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}
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// Creates strings.xml files inside the gradle project for different locales.
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Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
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// Stores the string into the default values directory.
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String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
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store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
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// Searches the Gradle project res/ directory to find all supported locales
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DirAccessRef da = DirAccess::open("res://android/build/res");
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if (!da) {
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return ERR_CANT_OPEN;
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}
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da->list_dir_begin();
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while (true) {
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String file = da->get_next();
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if (file == "") {
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break;
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}
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if (!file.begins_with("values-")) {
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// NOTE: This assumes all directories that start with "values-" are for localization.
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continue;
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}
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String locale = file.replace("values-", "").replace("-r", "_");
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String property_name = "application/config/name_" + locale;
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String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
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if (ProjectSettings::get_singleton()->has_setting(property_name)) {
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String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
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String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
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store_string_at_path(locale_directory, processed_xml_string);
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} else {
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// TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
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store_string_at_path(locale_directory, processed_default_xml_string);
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}
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}
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da->list_dir_end();
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return OK;
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}
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#endif //GODOT_GRADLE_EXPORT_UTIL_H
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