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shaders
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Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x
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2021-10-08 23:08:49 +02:00 |
SCsub
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rasterizer_canvas_base_gles2.cpp
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Add DEV_ASSERT and DEV_CHECK macros
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2021-10-04 14:57:54 +01:00 |
rasterizer_canvas_base_gles2.h
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rasterizer_canvas_gles2.cpp
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Add DEV_ASSERT and DEV_CHECK macros
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2021-10-04 14:57:54 +01:00 |
rasterizer_canvas_gles2.h
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rasterizer_gles2.cpp
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Fix -Wextra warnings from GCC 11
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2021-09-29 15:23:12 +02:00 |
rasterizer_gles2.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles2.cpp
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Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x
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2021-10-08 23:08:49 +02:00 |
rasterizer_scene_gles2.h
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Add high quality glow mode
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2021-08-11 17:00:41 +02:00 |
rasterizer_storage_gles2.cpp
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Backport new 3D point light attenuation as an option
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2021-10-08 22:15:22 +02:00 |
rasterizer_storage_gles2.h
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Backport new 3D point light attenuation as an option
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2021-10-08 22:15:22 +02:00 |
shader_compiler_gles2.cpp
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[3.x] Fix shader crash when using local var with the same name as varying
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2021-08-13 09:30:35 +03:00 |
shader_compiler_gles2.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles2.cpp
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Octahedral Normal/Tangent Compression
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2021-07-30 10:29:09 -04:00 |
shader_gles2.h
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Fix -Wextra warnings from GCC 11
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2021-09-29 15:23:12 +02:00 |