godot/tests
clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.

This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
..
core Merge pull request #68275 from Geometror/doctest-approx 2022-11-06 15:58:00 +01:00
data File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2022-08-01 00:40:35 +02:00
python_build Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
scene Merge pull request #67976 from alfredbaudisch/select-next-occurrence-better-test 2022-11-06 16:10:58 +01:00
servers [Text Server] Prevent composite glyphs which incorporate kashida from being used for justification. Update TextServer tests to clean up on fail. 2022-08-05 19:35:38 +03:00
SCsub Remove unused legacy tests 2022-04-07 00:38:44 +02:00
create_test.py Add a Python script to create new test suites more quickly 2022-08-20 14:41:05 +02:00
test_macros.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
test_macros.h Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
test_main.cpp Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
test_main.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_tools.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_utils.cpp Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
test_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_validate_testing.h Replace Quaternion Euler constructor with `from_euler` method 2022-11-01 09:28:12 -05:00