godot/scene
Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
..
2d Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730 2017-09-06 22:03:04 -03:00
3d Several fixes to directional shadows, closes #10926 2017-09-07 18:00:47 -03:00
animation Fix AnimationTreePlayer bogus argument name 2017-09-01 21:29:00 +02:00
audio Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730 2017-09-06 22:03:04 -03:00
gui Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. 2017-09-07 11:22:07 -03:00
main Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. 2017-09-07 11:22:07 -03:00
resources hide next pass for material types that make it pointless, closes #10686 2017-09-05 20:40:50 -03:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00
register_scene_types.cpp Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00