godot/platform/ios
Fredia Huya-Kouadio 5b327aee96 Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.

However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.

The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
..
api
doc_classes [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
export Fix issue preventing enabling the remote button for Android 2024-07-16 00:25:16 -07:00
README.md
SCsub Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
app_delegate.h
app_delegate.mm Fix AirPods routing when Play and Record category is used. 2024-03-17 02:39:16 -03:00
detect.py SCons: Process platform-specific flags earlier 2024-05-30 16:01:43 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
display_server_ios.mm Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm Refactor OS exit code to be `EXIT_SUCCESS` by default 2024-03-08 23:31:24 +01:00
godot_view.h
godot_view.mm [iOS] Fix sensors orientation. 2024-04-23 12:59:24 +03:00
godot_view_renderer.h
godot_view_renderer.mm
ios.h Implement `amplitude` to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
ios.mm Implement `amplitude` to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
ios_terminal_logger.h [iOS] Improve logger. 2024-01-11 16:59:38 +02:00
ios_terminal_logger.mm [iOS] Improve logger. 2024-01-11 16:59:38 +02:00
joypad_ios.h
joypad_ios.mm
key_mapping_ios.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_ios.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
keyboard_input_view.h
keyboard_input_view.mm [iOS/Text Input] Avoid deleting and reentering unchanged part of text. 2024-07-09 08:32:27 +03:00
main.m
os_ios.h Implement `amplitude` to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
os_ios.mm Implement `amplitude` to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
platform_config.h
platform_gl.h
rendering_context_driver_vulkan_ios.h [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
rendering_context_driver_vulkan_ios.mm [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm [iOS] Change default iPad landscape orientation from "left" to "right". 2024-05-29 12:47:49 +03:00

README.md

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation