efd6f6dbad
This reads materials properly from Maya and expands on existing functionality to make this work properly. aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy. This fix will be also present in assimp soon. |
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CApi | ||
Common | ||
FBX | ||
MMD | ||
Material | ||
PostProcessing | ||
revision.h |