godot/servers/rendering
Marcel Admiraal efea408d23 Ensure default value in _render_shadow is the same as parent
Use double instead of int for the p_lod_distance_multiplier default value in
RendererSceneRenderForward::_render_shadow to match parent default value in
RendererSceneRenderRD::_render_shadow
2020-12-21 09:36:20 +00:00
..
renderer_rd Ensure default value in _render_shadow is the same as parent 2020-12-21 09:36:20 +00:00
renderer_canvas_cull.cpp Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
renderer_canvas_cull.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_canvas_render.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_canvas_render.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_compositor.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_compositor.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_cull.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_scene_cull.h Increase the default Camera Zfar to 4000 2020-12-19 14:52:44 +01:00
renderer_scene_render.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_render.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_scene.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_storage.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_storage.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_viewport.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_viewport.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
rendering_device_binds.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
rendering_device_binds.h Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
rendering_device.cpp Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
rendering_device.h Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
rendering_server_default.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_default.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
rendering_server_globals.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_globals.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_wrap_mt.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_wrap_mt.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
shader_language.h Static analyzer fixes: 2020-12-09 10:17:53 +02:00
shader_types.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
shader_types.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00