godot/scene
Rémi Verschelde f01e95eb55
Merge pull request #46416 from nekomatata/draw-collision-outline-option
Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:22 +01:00
..
2d Use a more specific type for Area2D/3D body signals 2021-02-24 00:05:54 -05:00
3d Allow CollisionObject3D to show collision shape meshes 2021-02-24 18:50:13 +01:00
animation Tween: Add null check for target object 2021-02-24 13:37:55 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-18 20:39:08 -08:00
debugger Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
gui Fixed 'nonexistent action' errors spammed at startup on OSX 2021-02-24 23:16:22 +10:00
main Merge pull request #46416 from nekomatata/draw-collision-outline-option 2021-02-25 17:15:22 +01:00
resources Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00