godot/platform
Fabio Alessandrelli f11bed249b
[HTML5] Fix focus (again) in Firefox's iframes.
This actually makes sense(?), when running inside an iframe the active
element might be our canvas, while the iframe itself is not active in
the parent window. Since we consume the event, the iframe does not get
focused in Firefox (but does in Chromium-based browsers), so we must
always call focus to handle such occasions.

(cherry picked from commit 63e2db2499)
2021-11-26 10:42:56 +01:00
..
android Merge pull request #55158 from m4gr3d/add_oculus_openxr_config_3x 2021-11-22 10:29:49 +01:00
iphone Add off-screen GL context 2021-11-09 12:19:12 +01:00
javascript [HTML5] Fix focus (again) in Firefox's iframes. 2021-11-26 10:42:56 +01:00
osx Remove unimplemented methods 2021-11-18 12:47:36 +00:00
server [3.x] Add RISC-V to "server" platform 2021-10-27 13:57:37 -05:00
uwp Remove unimplemented methods 2021-11-18 12:47:36 +00:00
windows Fix data directory of unnamed projects 2021-11-18 13:47:52 +01:00
x11 Add support for PowerPC family 2021-11-15 17:22:46 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00