godot/scene
Rémi Verschelde bd4d57ede2
BaseButton: Rename pressed property to button_pressed
This fixes a conflict with the `pressed` signal.

The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
..
2d Fix error on scene tiles cleanup 2022-01-19 00:39:26 +01:00
3d Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
animation Fix Tween pause behavior 2022-01-09 19:38:18 +01:00
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gui BaseButton: Rename pressed property to button_pressed 2022-01-23 22:15:09 +01:00
main Fix mouse position not being scaled when window size is changed 2022-01-23 11:53:58 +00:00
resources Merge pull request #57056 from Chaosus/vs_fix_defaults 2022-01-23 00:27:48 +01:00
property_utils.cpp Fix too broad assumption of null property defaults 2022-01-06 21:46:59 +01:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Improve the default project theme 2022-01-19 18:46:01 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00