godot/editor/plugins
Juan Linietsky bd364d1447 Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
..
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abstract_polygon_2d_editor.cpp Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
animation_player_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_state_machine_editor.cpp Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
asset_library_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
audio_stream_editor_plugin.cpp
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp GIProbes working. 2020-02-11 12:03:20 +01:00
baked_lightmap_editor_plugin.h GIProbes working. 2020-02-11 12:03:20 +01:00
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
canvas_item_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_editor_plugin.cpp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
collision_polygon_editor_plugin.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
collision_shape_2d_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp
cpu_particles_2d_editor_plugin.h
cpu_particles_editor_plugin.cpp
cpu_particles_editor_plugin.h
curve_editor_plugin.cpp Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
curve_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_preview_plugins.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
editor_preview_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
gi_probe_editor_plugin.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
gradient_editor_plugin.cpp
gradient_editor_plugin.h
item_list_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
item_list_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
material_editor_plugin.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
mesh_editor_plugin.cpp
mesh_editor_plugin.h
mesh_instance_editor_plugin.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
mesh_instance_editor_plugin.h
mesh_library_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
particles_2d_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
particles_2d_editor_plugin.h
particles_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
particles_editor_plugin.h
path_2d_editor_plugin.cpp Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
path_2d_editor_plugin.h
path_editor_plugin.cpp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
path_editor_plugin.h
physical_bone_plugin.cpp
physical_bone_plugin.h
polygon_2d_editor_plugin.cpp Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
root_motion_editor_plugin.h
script_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
script_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
script_text_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
script_text_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
shader_editor_plugin.cpp
shader_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_editor_plugin.cpp
skeleton_editor_plugin.h
skeleton_ik_editor_plugin.cpp
skeleton_ik_editor_plugin.h
spatial_editor_plugin.cpp Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
spatial_editor_plugin.h Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
sprite_editor_plugin.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
sprite_editor_plugin.h
sprite_frames_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
text_editor.cpp Texture refactor 2020-02-11 11:53:26 +01:00
text_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_editor_plugin.cpp [Vulkan] Add repeat flag to texture preview checkerboard background 2020-02-11 12:05:43 +01:00
texture_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
tile_map_editor_plugin.h
tile_set_editor_plugin.cpp Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
tile_set_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
version_control_editor_plugin.cpp
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
visual_shader_editor_plugin.h