f17341d61b
(cherry picked from commit 1c840a31a5
)
15450 lines
434 KiB
Plaintext
15450 lines
434 KiB
Plaintext
# German translation of the Godot Engine editor
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# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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# This file is distributed under the same license as the Godot source code.
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# Alexander Mahr <alex.mahr@gmail.com>, 2016, 2019.
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# Andreas Esau <andreasesau@gmail.com>, 2016.
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# Andreas Haas <liu.gam3@gmail.com>, 2016.
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# Andreas Hirschauer <andreas@hirschauer-it.de>, 2016.
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# Ben <benedikt.tuchen@gmail.com>, 2017.
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# Christian Fisch <christian.fiesel@gmail.com>, 2016-2017.
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# CitrusEdition <mariankloesler@web.de>, 2017.
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# danjo <atze@libra.uberspace.de>, 2016.
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# Eurocloud KnowHow <tobias.kloy@werde-volunteer.info>, 2017.
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# HugeGameArt <hugegameartgd@gmail.com>, 2018.
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# hyperglow <greensoma@web.de>, 2016.
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# Jan Groß <jan@grossit.de>, 2016, 2019.
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# Kim <github@aggsol.de>, 2017.
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# Metin Celik <metincelik88@gmail.com>, 2018.
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# Neicul <neicul@gmx.de>, 2018.
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# nimradium <nimra242001@gmail.com>, 2018.
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# Oliver Ruehl <oliver@ruehldesign.co>, 2016-2017, 2019.
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# Paul-Vincent Roll <paviro@me.com>, 2016.
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# Peter Friedland <peter_friedland@gmx.de>, 2016.
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# No need for a name <endoplasmatik@gmx.net>, 2016.
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# Sönke <me@eknoes.de>, 2018.
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# So Wieso <sowieso@dukun.de>, 2016-2018, 2019, 2020, 2021.
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# Tim Schellenberg <smwleod@gmail.com>, 2017.
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# Timo Schwarzer <account@timoschwarzer.com>, 2016-2018.
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# viernullvier <hannes.breul+github@gmail.com>, 2016.
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# Arndt Heuvel <codeforpb@schatzkarten.net>, 2018.
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# Gordon <gkone@gmx.net>, 2018.
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# chillhelm <wilhelm@neubert.online>, 2018.
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# Mathias Schmalisch <mathias.schmalisch@gmail.com>, 2018.
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# Robin Bauknecht <robin.bauknecht@gmail.com>, 2018.
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# Julian Retzlaff <julian.retzlaff@googlemail.com>, 2018.
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# asyncial <mahlburg@posteo.de>, 2018.
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# ssantos <ssantos@web.de>, 2018.
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# Rémi Verschelde <akien@godotengine.org>, 2019.
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# Martin <martinreininger@gmx.net>, 2019, 2021.
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# Andreas During <anduring@web.de>, 2019.
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# Arthur S. Muszynski <artism90@gmail.com>, 2019.
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# Andreas Binczyk <andreas.binczyk@gmail.com>, 2019.
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# Marcus Naschke <marcus.naschke@gmail.com>, 2019.
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# datenbauer <d-vaupel@web.de>, 2019.
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# Alexander Hausmann <alexander-hausmann+weblate@posteo.de>, 2019.
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# Nicolas Mohr <81moni1bif@hft-stuttgart.de>, 2019.
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# Linux User <no-ads@mail.de>, 2019, 2021.
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# David May <wasser@gmail.com>, 2019.
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# Draco Drache <jan.holger.te@gmail.com>, 2019.
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# Jonas <dotchucknorris@gmx.de>, 2019.
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# PagDev <pag.develop@gmail.com>, 2020.
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# artism90 <artism90@googlemail.com>, 2020.
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# Jaigskim <filzstift112@gmail.com>, 2020.
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# Jacqueline Ulken <Jacqueline.Ulken@protonmail.com>, 2020.
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# Günther Bohn <ciscouser@gmx.de>, 2020, 2021.
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# Tom Wor <mail@tomwor.com>, 2020.
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# Bjarne Hiller <bjarne.hiller@gmail.com>, 2020.
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# Dirk Federmann <weblategodot@dirkfedermann.de>, 2020.
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# Helmut Hirtes <helmut.h@gmx.de>, 2020.
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# Michal695 <michalek.jedrzejak@gmail.com>, 2020.
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# Leon Marz <leon.marz@kabelmail.de>, 2020.
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# Patric Wust <patric.wust@gmx.de>, 2020.
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# Jonathan Hassel <jonathan.hassel@icloud.com>, 2020.
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# Artur Schönfeld <schoenfeld.artur@ymail.com>, 2020.
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# kidinashell <kidinashell@protonmail.com>, 2021.
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# Daniel Glocker <mystboy666@gmail.com>, 2021.
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# Raphipod <podraphi@googlemail.com>, 2021.
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# Daniel Plaster <danimineiromc@googlemail.com>, 2021.
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# El Captian <elcaptian@posteo.me>, 2021.
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# Ron Eric Hackländer <mail@roneric.net>, 2021.
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# Stephan Kerbl <stephankerbl@gmail.com>, 2021.
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# Philipp Wabnitz <philipp.wabnitz@s2011.tu-chemnitz.de>, 2021.
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# jmih03 <joerni@mail.de>, 2021.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2021-07-13 06:13+0000\n"
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"Last-Translator: jmih03 <joerni@mail.de>\n"
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"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
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"godot/de/>\n"
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"Language: de\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 4.7.2-dev\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Invalid type argument to convert(), use TYPE_* constants."
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msgstr "Ungültiger Argument-Typ in convert(), TYPE_*-Konstanten benötigt."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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msgid "Expected a string of length 1 (a character)."
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msgstr "Zeichenkette der Länge 1 erwartet (exakt ein Zeichen)."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/mono/glue/gd_glue.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Not enough bytes for decoding bytes, or invalid format."
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msgstr "Nicht genügend Bytes zur Dekodierung oder ungültiges Format."
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#: core/math/expression.cpp
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msgid "Invalid input %i (not passed) in expression"
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msgstr "Ungültige Eingabe %i (nicht übergeben) im Ausdruck"
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#: core/math/expression.cpp
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msgid "self can't be used because instance is null (not passed)"
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msgstr ""
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"'self' kann nicht benutzt werden, da die Instanz null ist (nicht übergeben)"
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#: core/math/expression.cpp
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msgid "Invalid operands to operator %s, %s and %s."
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msgstr "Ungültige Operanden für Operator %s, %s und %s."
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#: core/math/expression.cpp
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msgid "Invalid index of type %s for base type %s"
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msgstr "Ungültiger Index des Typs %s für Grundtyp %s"
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#: core/math/expression.cpp
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msgid "Invalid named index '%s' for base type %s"
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msgstr "Ungültiger benannter Index ‚%s‘ für Grundtyp %s"
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#: core/math/expression.cpp
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msgid "Invalid arguments to construct '%s'"
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msgstr "Ungültige Parameter für die Konstruktion von ‚%s‘"
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#: core/math/expression.cpp
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msgid "On call to '%s':"
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msgstr "Im Aufruf von ‚%s‘:"
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#: core/ustring.cpp
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msgid "B"
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msgstr "B"
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#: core/ustring.cpp
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msgid "KiB"
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msgstr "KiB"
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#: core/ustring.cpp
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msgid "MiB"
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msgstr "MiB"
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#: core/ustring.cpp
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msgid "GiB"
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msgstr "GiB"
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#: core/ustring.cpp
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msgid "TiB"
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msgstr "TiB"
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#: core/ustring.cpp
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msgid "PiB"
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msgstr "PiB"
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#: core/ustring.cpp
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msgid "EiB"
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msgstr "EiB"
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#: editor/animation_bezier_editor.cpp
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msgid "Free"
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msgstr "Kostenlos"
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#: editor/animation_bezier_editor.cpp
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msgid "Balanced"
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msgstr "Ausgeglichen"
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#: editor/animation_bezier_editor.cpp
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msgid "Mirror"
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msgstr "Gespiegelt"
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#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
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msgid "Time:"
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msgstr "Zeit:"
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#: editor/animation_bezier_editor.cpp
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msgid "Value:"
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msgstr "Wert:"
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#: editor/animation_bezier_editor.cpp
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msgid "Insert Key Here"
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msgstr "Schlüsselbild hier einfügen"
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#: editor/animation_bezier_editor.cpp
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msgid "Duplicate Selected Key(s)"
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msgstr "Ausgewählte Schlüsselbilder duplizieren"
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#: editor/animation_bezier_editor.cpp
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msgid "Delete Selected Key(s)"
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msgstr "Ausgewählte Schlüsselbilder löschen"
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#: editor/animation_bezier_editor.cpp
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msgid "Add Bezier Point"
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msgstr "Bezierpunkt hinzufügen"
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#: editor/animation_bezier_editor.cpp
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msgid "Move Bezier Points"
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msgstr "Bezierpunkt verschieben"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Duplicate Keys"
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msgstr "Schlüsselbild duplizieren"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Delete Keys"
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msgstr "Schlüsselbilder löschen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Time"
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msgstr "Schlüsselbildzeit ändern"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transition"
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msgstr "Übergang bearbeiten"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transform"
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msgstr "Transformation bearbeiten"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Value"
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msgstr "Schlüsselbildwert ändern"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Call"
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msgstr "Aufruf ändern"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Time"
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msgstr "Anim-Multi-Change Schlüsselbildzeit"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transition"
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msgstr "Anim-Multi-Change Übergang"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transform"
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msgstr "Anim-Multi-Change Transform"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Value"
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msgstr "Anim-Multi-Change Schlüsselbildwert"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Call"
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msgstr "Anim-Multi-Change Methodenaufruf"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Length"
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msgstr "Animationslänge ändern"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Change Animation Loop"
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msgstr "Bearbeite Animationsschleife"
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#: editor/animation_track_editor.cpp
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msgid "Property Track"
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msgstr "Eigenschaftenspur"
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#: editor/animation_track_editor.cpp
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msgid "3D Transform Track"
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msgstr "3D-Transformspur"
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#: editor/animation_track_editor.cpp
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msgid "Call Method Track"
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msgstr "Methodenaufrufsspur"
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#: editor/animation_track_editor.cpp
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msgid "Bezier Curve Track"
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msgstr "Bezierkurvenspur"
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#: editor/animation_track_editor.cpp
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msgid "Audio Playback Track"
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msgstr "Audiospur"
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#: editor/animation_track_editor.cpp
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msgid "Animation Playback Track"
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msgstr "Animationsspielerspur"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (frames)"
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msgstr "Animationsdauer (in Frames)"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (seconds)"
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msgstr "Animationsdauer (in Sekunden)"
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#: editor/animation_track_editor.cpp
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msgid "Add Track"
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msgstr "Spur hinzufügen"
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#: editor/animation_track_editor.cpp
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msgid "Animation Looping"
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msgstr "Animationswiederholung"
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#: editor/animation_track_editor.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Functions:"
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msgstr "Funktionen:"
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#: editor/animation_track_editor.cpp
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msgid "Audio Clips:"
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msgstr "Audioschnipsel:"
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#: editor/animation_track_editor.cpp
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msgid "Anim Clips:"
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msgstr "Animationsschnipsel:"
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#: editor/animation_track_editor.cpp
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msgid "Change Track Path"
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msgstr "Spurpfad ändern"
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#: editor/animation_track_editor.cpp
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msgid "Toggle this track on/off."
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msgstr "Diese Spur an-/abschalten."
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#: editor/animation_track_editor.cpp
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msgid "Update Mode (How this property is set)"
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msgstr "Aktualisierungs-Modus (wie Eigenschaften gesetzt werden)"
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#: editor/animation_track_editor.cpp
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msgid "Interpolation Mode"
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msgstr "Interpolationsmodus"
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#: editor/animation_track_editor.cpp
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msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
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msgstr "Schleifen-Wiederhol-Modus (Interpoliert Ende und Start der Schleife)"
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#: editor/animation_track_editor.cpp
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msgid "Remove this track."
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msgstr "Diese Spur entfernen."
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#: editor/animation_track_editor.cpp
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msgid "Time (s): "
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msgstr "Zeit (s): "
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#: editor/animation_track_editor.cpp
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msgid "Toggle Track Enabled"
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msgstr "Spur ein-/ausschalten"
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#: editor/animation_track_editor.cpp
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msgid "Continuous"
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msgstr "Fortlaufend"
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#: editor/animation_track_editor.cpp
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msgid "Discrete"
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msgstr "Einzeln"
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#: editor/animation_track_editor.cpp
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msgid "Trigger"
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msgstr "Auslöser"
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#: editor/animation_track_editor.cpp
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msgid "Capture"
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msgstr "Aufnahme"
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#: editor/animation_track_editor.cpp
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msgid "Nearest"
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msgstr "Nächste"
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#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
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#: editor/property_editor.cpp
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msgid "Linear"
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msgstr "Linear"
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#: editor/animation_track_editor.cpp
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msgid "Cubic"
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msgstr "Kubisch"
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#: editor/animation_track_editor.cpp
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msgid "Clamp Loop Interp"
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msgstr "Klammer-Wdrhol-Interpol"
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#: editor/animation_track_editor.cpp
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msgid "Wrap Loop Interp"
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msgstr "Wickel-Wdrhol-Interpol"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Insert Key"
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msgstr "Schlüsselbild einfügen"
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#: editor/animation_track_editor.cpp
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msgid "Duplicate Key(s)"
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msgstr "Schlüsselbilder duplizieren"
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#: editor/animation_track_editor.cpp
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msgid "Delete Key(s)"
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msgstr "Schlüsselbilder entfernen"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Update Mode"
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msgstr "Animationsaktualisierungsmoduls ändern"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Interpolation Mode"
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msgstr "Animationsinterpolationsmodus ändern"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Loop Mode"
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msgstr "Animationswiederholungsmodus ändern"
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#: editor/animation_track_editor.cpp
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msgid "Remove Anim Track"
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msgstr "Spur entfernen"
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#: editor/animation_track_editor.cpp
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msgid "Create NEW track for %s and insert key?"
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msgstr "NEUE Spur für %s erstellen und Schlüsselbild hinzufügen?"
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#: editor/animation_track_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
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msgstr "%d NEUE Spuren erstellen und Schlüsselbilder hinzufügen?"
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#: editor/animation_track_editor.cpp editor/create_dialog.cpp
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#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
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#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
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#: editor/plugins/abstract_polygon_2d_editor.cpp
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#: editor/plugins/particles_editor_plugin.cpp
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#: editor/plugins/visual_shader_editor_plugin.cpp
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#: editor/script_create_dialog.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Create"
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msgstr "Erstellen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert"
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msgstr "Einfügen"
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||
#: editor/animation_track_editor.cpp
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msgid "AnimationPlayer can't animate itself, only other players."
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msgstr "AnimationPlayer kann sich nicht selbst animieren, nur andere Objekte."
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#: editor/animation_track_editor.cpp
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msgid "Anim Create & Insert"
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msgstr "Animation Erstellen & Einfügen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Track & Key"
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msgstr "Spur & Schlüsselbild einfügen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Key"
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msgstr "Schlüsselbild einfügen"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Step"
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msgstr "Animationsschrittweite ändern"
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||
#: editor/animation_track_editor.cpp
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msgid "Rearrange Tracks"
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msgstr "Spuren neu anordnen"
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||
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||
#: editor/animation_track_editor.cpp
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msgid "Transform tracks only apply to Spatial-based nodes."
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||
msgstr "Transformationsspuren gelten nur für Nodes, die auf Spatial basieren."
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||
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||
#: editor/animation_track_editor.cpp
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msgid ""
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||
"Audio tracks can only point to nodes of type:\n"
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||
"-AudioStreamPlayer\n"
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||
"-AudioStreamPlayer2D\n"
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||
"-AudioStreamPlayer3D"
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msgstr ""
|
||
"Audiospuren können nur auf die folgenden Objekte zeigen:\n"
|
||
"- AudioStreamPlayer\n"
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||
"- AudioStreamPlayer2D\n"
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||
"- AudioStreamPlayer3D"
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#: editor/animation_track_editor.cpp
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msgid "Animation tracks can only point to AnimationPlayer nodes."
|
||
msgstr "Animationsspuren können nur auf AnimationPlayer-Nodes zeigen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Not possible to add a new track without a root"
|
||
msgstr "Ohne eine Wurzel kann keine neue Spur hinzugefügt werden"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Invalid track for Bezier (no suitable sub-properties)"
|
||
msgstr "Spur ungültig als Bezier (keine passenden Unter-Eigenschaften)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Add Bezier Track"
|
||
msgstr "Bezierspur hinzufügen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Track path is invalid, so can't add a key."
|
||
msgstr "Spurpfad ist ungültig, Schlüssel kann nicht hinzugefügt werden."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Track is not of type Spatial, can't insert key"
|
||
msgstr ""
|
||
"Spur ist nicht vom Typ Spatial, Schlüssel kann nicht hinzugefügt werden"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Add Transform Track Key"
|
||
msgstr "Transformationsspurschlüssel hinzufügen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Add Track Key"
|
||
msgstr "Spurschlüssel hinzufügen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Track path is invalid, so can't add a method key."
|
||
msgstr ""
|
||
"Spurpfad ist ungültig, Methoden-Schlüssel kann nicht hinzugefügt werden."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Add Method Track Key"
|
||
msgstr "Methodenaufrufsspurschlüssel hinzufügen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Method not found in object: "
|
||
msgstr "Methode nicht im Objekt gefunden: "
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Move Keys"
|
||
msgstr "Schlüsselbilder bewegen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Clipboard is empty!"
|
||
msgstr "Zwischenablage ist leer!"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Paste Tracks"
|
||
msgstr "Spuren einfügen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Scale Keys"
|
||
msgstr "Schlüsselbilder skalieren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"This option does not work for Bezier editing, as it's only a single track."
|
||
msgstr ""
|
||
"Die Option ist nicht in Verbindung mit Bezier-Bearbeitung verwendbar, da es "
|
||
"sich nur um eine einzige Spur handelt."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"This animation belongs to an imported scene, so changes to imported tracks "
|
||
"will not be saved.\n"
|
||
"\n"
|
||
"To enable the ability to add custom tracks, navigate to the scene's import "
|
||
"settings and set\n"
|
||
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
|
||
"\", then re-import.\n"
|
||
"Alternatively, use an import preset that imports animations to separate "
|
||
"files."
|
||
msgstr ""
|
||
"Diese Animation gehört zu einer importierten Szene, Änderungen an "
|
||
"importierten Spuren werden nicht gespeichert.\n"
|
||
"\n"
|
||
"Um neue Spuren hinzufügen zu können muss unter den Importeinstellungen der "
|
||
"Szene\n"
|
||
"„Animation > Storage“ zu „Files“ gesetzt und „Animation > Keep Custom "
|
||
"Tracks“ aktiviert werden, danach ist die Szene erneut zu importieren.\n"
|
||
"Alternativ kann eine Importeinstellung benutzt werden, welche Animationen in "
|
||
"separate Dateien importiert."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Warning: Editing imported animation"
|
||
msgstr "Achtung: Es wird eine importierte Animation bearbeitet"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select an AnimationPlayer node to create and edit animations."
|
||
msgstr ""
|
||
"Ein AnimationPlayer-Node auswählen, um Animationen zu erzeugen oder zu "
|
||
"bearbeiten."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Only show tracks from nodes selected in tree."
|
||
msgstr "Nur Spuren der aktuell ausgewählten Nodes anzeigen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Group tracks by node or display them as plain list."
|
||
msgstr "Spuren nach Node gruppieren oder nacheinander anzeigen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Snap:"
|
||
msgstr "Einrasten:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation step value."
|
||
msgstr "Animationsschrittwert."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Seconds"
|
||
msgstr "Sekunden"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "FPS"
|
||
msgstr "FPS"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit"
|
||
msgstr "Bearbeiten"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation properties."
|
||
msgstr "Animationseigenschaften."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Copy Tracks"
|
||
msgstr "Spuren kopieren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Selection"
|
||
msgstr "Auswahl skalieren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale From Cursor"
|
||
msgstr "Vom Cursor skalieren"
|
||
|
||
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Duplicate Selection"
|
||
msgstr "Auswahl duplizieren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Duplicate Transposed"
|
||
msgstr "Umgesetztes duplizieren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Delete Selection"
|
||
msgstr "Auswahl löschen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Go to Next Step"
|
||
msgstr "Zum nächsten Schritt"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Go to Previous Step"
|
||
msgstr "Zum vorherigen Schritt"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Optimize Animation"
|
||
msgstr "Animation optimieren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation"
|
||
msgstr "Animation bereinigen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Pick the node that will be animated:"
|
||
msgstr "Zu animierendes Node auswählen:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Use Bezier Curves"
|
||
msgstr "Bezier-Kurven nutzen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim. Optimizer"
|
||
msgstr "Animationsoptimierer"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max. Linear Error:"
|
||
msgstr "Max. Linearer Fehler:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max. Angular Error:"
|
||
msgstr "Max. Winkel-Fehler:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max Optimizable Angle:"
|
||
msgstr "Maximaler optimierbarer Winkel:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Optimize"
|
||
msgstr "Optimieren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove invalid keys"
|
||
msgstr "Ungültige Schlüsselbilder entfernen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove unresolved and empty tracks"
|
||
msgstr "Ungelöste und leere Spuren entfernen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-up all animations"
|
||
msgstr "Alle Animationen bereinigen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
||
msgstr "Animationen bereinigen (Kann nicht rückgängig gemacht werden!)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up"
|
||
msgstr "Bereinigen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Ratio:"
|
||
msgstr "Skalierungsverhältnis:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select Tracks to Copy"
|
||
msgstr "Zu kopierende Spuren auswählen"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_log.cpp
|
||
#: editor/editor_properties.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Copy"
|
||
msgstr "Kopieren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select All/None"
|
||
msgstr "Alles/Nichts auswählen"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Add Audio Track Clip"
|
||
msgstr "Tonspurclip hinzufügen"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip Start Offset"
|
||
msgstr "Tonspurclip-Startversatz ändern"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip End Offset"
|
||
msgstr "Tonspurclip-Endversatz ändern"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Resize Array"
|
||
msgstr "Größe des Arrays ändern"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value Type"
|
||
msgstr "Wertetyp des Arrays ändern"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value"
|
||
msgstr "Array-Wert ändern"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Go to Line"
|
||
msgstr "Gehe zu Zeile"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line Number:"
|
||
msgstr "Zeilennummer:"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "%d replaced."
|
||
msgstr "%d ersetzt."
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d match."
|
||
msgstr "%d Übereinstimmung gefunden."
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d matches."
|
||
msgstr "%d Übereinstimmungen gefunden."
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Match Case"
|
||
msgstr "Groß-/Kleinschreibung berücksichtigen"
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Whole Words"
|
||
msgstr "Ganze Wörter"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace"
|
||
msgstr "Ersetzen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace All"
|
||
msgstr "Alle ersetzen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Selection Only"
|
||
msgstr "Nur Auswahl"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/text_editor.cpp
|
||
msgid "Standard"
|
||
msgstr "Standard"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Scripts Panel"
|
||
msgstr "Skript-Panel umschalten"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom In"
|
||
msgstr "Vergrößern"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Out"
|
||
msgstr "Verkleinern"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Reset Zoom"
|
||
msgstr "Vergrößerung zurücksetzen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Warnings"
|
||
msgstr "Warnungen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line and column numbers."
|
||
msgstr "Zeilen- und Spaltennummern."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method in target node must be specified."
|
||
msgstr "Methode des Ziel-Nodes muss angegeben werden."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method name must be a valid identifier."
|
||
msgstr "Methodenname muss ein gültiger Bezeichner sein."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Target method not found. Specify a valid method or attach a script to the "
|
||
"target node."
|
||
msgstr ""
|
||
"Zielmethode nicht gefunden. Bitte eine gültige Methode angeben oder ein "
|
||
"Skript dem Ziel-Node anhängen."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect to Node:"
|
||
msgstr "Mit Node verbinden:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect to Script:"
|
||
msgstr "Mit Skript verbinden:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "From Signal:"
|
||
msgstr "Durch Signal:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Scene does not contain any script."
|
||
msgstr "Szene enthält kein einziges Skript."
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
msgid "Add"
|
||
msgstr "Hinzufügen"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove"
|
||
msgstr "Entfernen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr "Zusätzlichen Aufrufparameter hinzufügen:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr "Zusätzliche Aufrufparameter:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Receiver Method:"
|
||
msgstr "Empfängermethode:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Advanced"
|
||
msgstr "Erweitert"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr "Verzögert"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Defers the signal, storing it in a queue and only firing it at idle time."
|
||
msgstr ""
|
||
"Schiebt das Signal auf, speichert es in einer Warteschlange und sendet es "
|
||
"erst in einer Ruhephase."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Oneshot"
|
||
msgstr "Einmalig"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnects the signal after its first emission."
|
||
msgstr "Trenne das Signal nach seiner ersten Emission."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Cannot connect signal"
|
||
msgstr "Signal kann nicht verbunden werden"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/export_template_manager.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Close"
|
||
msgstr "Schließen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr "Verbinden"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Signal:"
|
||
msgstr "Signale:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr "Verbinde ‚%s‘ mit ‚%s‘"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect '%s' from '%s'"
|
||
msgstr "Trenne '%s' von '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect all from signal: '%s'"
|
||
msgstr "Alle Verbindungen des Signals trennen: ‚%s‘"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect..."
|
||
msgstr "Verbinden..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr "Trennen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect a Signal to a Method"
|
||
msgstr "Ein Signal mit einer Methode verbinden"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Edit Connection:"
|
||
msgstr "Verbindung bearbeiten:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
|
||
msgstr "Sollen wirklich alle Verbindungen des Signals „%s“ entfernt werden?"
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
|
||
msgid "Signals"
|
||
msgstr "Signale"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Filter signals"
|
||
msgstr "Signale filtern"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from this signal?"
|
||
msgstr "Sollen wirklich alle Verbindungen mit diesem Signal entfernt werden?"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect All"
|
||
msgstr "Alle Verbindungen lösen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Edit..."
|
||
msgstr "Bearbeiten..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Go To Method"
|
||
msgstr "Zur Methode springen"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Change %s Type"
|
||
msgstr "%s-Typ ändern"
|
||
|
||
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
|
||
msgid "Change"
|
||
msgstr "Ändern"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Create New %s"
|
||
msgstr "%s erstellen"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites:"
|
||
msgstr "Favoriten:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr "Kürzlich:"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Search:"
|
||
msgstr "Suche:"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Matches:"
|
||
msgstr "Treffer:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
|
||
#: editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Description:"
|
||
msgstr "Beschreibung:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement For:"
|
||
msgstr "Suche Ersatz für:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr "Abhängigkeiten für:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene '%s' is currently being edited.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
"Die Szene ‚%s‘ wird momentan bearbeitet.\n"
|
||
"Änderungen werden erst wirksam, wenn die Szene neu geladen wird."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Resource '%s' is in use.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
"Die Ressource ‚%s‘ wird momentan benutzt.\n"
|
||
"Änderungen werden erst durch Neuladen wirksam."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dependencies"
|
||
msgstr "Abhängigkeiten"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resource"
|
||
msgstr "Ressource"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/project_manager.cpp editor/project_settings_editor.cpp
|
||
msgid "Path"
|
||
msgstr "Pfad"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr "Abhängigkeiten:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr "Defekte reparieren"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr "Abhängigkeiteneditor"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement Resource:"
|
||
msgstr "Ersatzressource suchen:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open"
|
||
msgstr "Öffnen"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owners Of:"
|
||
msgstr "Besitzer von:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Remove selected files from the project? (no undo)\n"
|
||
"You can find the removed files in the system trash to restore them."
|
||
msgstr ""
|
||
"Ausgewählte Dateien aus dem Projekt entfernen? (Kann nicht rückgängig "
|
||
"gemacht werden.)\n"
|
||
"Die Dateien können möglicherweise aus dem Papierkorb des Betriebssystems "
|
||
"wiederhergestellt werden."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (no undo)\n"
|
||
"You can find the removed files in the system trash to restore them."
|
||
msgstr ""
|
||
"Andere Ressourcen benötigen die zu entfernenden Dateien, um richtig zu "
|
||
"funktionieren.\n"
|
||
"Trotzdem entfernen? (Kann nicht rückgängig gemacht werden.)\n"
|
||
"Die Dateien können möglicherweise aus dem Papierkorb des Betriebssystems "
|
||
"wiederhergestellt werden."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Cannot remove:"
|
||
msgstr "Kann nicht entfernt werden:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Error loading:"
|
||
msgstr "Fehler beim Laden:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Load failed due to missing dependencies:"
|
||
msgstr "Ladefehler aufgrund fehlender Abhängigkeiten:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Open Anyway"
|
||
msgstr "Trotzdem öffnen"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Which action should be taken?"
|
||
msgstr "Welche Aktion soll ausgeführt werden?"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr "Abhängigkeiten reparieren"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Errors loading!"
|
||
msgstr "Fehler beim Laden!"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr ""
|
||
"%d Datei(en) dauerhaft entfernen? (Kann nicht rückgängig gemacht werden)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Show Dependencies"
|
||
msgstr "Abhängigkeiten aufzeigen"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr "Unbenutzte Dateien ansehen"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
|
||
msgid "Delete"
|
||
msgstr "Löschen"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr "Besitzt"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr "Ressource ohne direkte Zugehörigkeit:"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Key"
|
||
msgstr "Wörterbuchschlüssel ändern"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Value"
|
||
msgstr "Wörterbuchwert ändern"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr "Die Godot-Gemeinschaft bedankt sich!"
|
||
|
||
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "Click to copy."
|
||
msgstr "Zum kopieren klicken."
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Godot Engine contributors"
|
||
msgstr "Mitwirkende der Godot Engine"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Founders"
|
||
msgstr "Projektgründer"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Lead Developer"
|
||
msgstr "Hauptentwickler"
|
||
|
||
#. TRANSLATORS: This refers to a job title.
|
||
#. The trailing space is used to distinguish with the project list application,
|
||
#. you do not have to keep it in your translation.
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Manager "
|
||
msgstr "Projektleiter "
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Developers"
|
||
msgstr "Entwickler"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Authors"
|
||
msgstr "Autoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Platinum Sponsors"
|
||
msgstr "Platin-Sponsoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Sponsors"
|
||
msgstr "Gold-Sponsoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Silver Sponsors"
|
||
msgstr "Silber-Sponsoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Bronze Sponsors"
|
||
msgstr "Bronze-Sponsoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Mini Sponsors"
|
||
msgstr "Mini-Sponsoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Donors"
|
||
msgstr "Gold-Unterstützer"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Silver Donors"
|
||
msgstr "Silber-Unterstützer"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Bronze Donors"
|
||
msgstr "Bronze-Unterstützer"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Donors"
|
||
msgstr "Unterstützer"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "License"
|
||
msgstr "Lizenz"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Third-party Licenses"
|
||
msgstr "Drittpartei-Lizenzen"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid ""
|
||
"Godot Engine relies on a number of third-party free and open source "
|
||
"libraries, all compatible with the terms of its MIT license. The following "
|
||
"is an exhaustive list of all such third-party components with their "
|
||
"respective copyright statements and license terms."
|
||
msgstr ""
|
||
"Die Godot-Engine baut auf vielen freien und quelloffenen Bibliotheken von "
|
||
"Drittanbietern auf, welche alle mit der MIT-Lizenz konform sind. Es folgt "
|
||
"eine vollständige Liste aller verwendeten Bibliotheken von Drittanbietern "
|
||
"mit den jeweiligen zugehörigen Urheberrechtserklärungen und "
|
||
"Lizenzbedingungen."
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "All Components"
|
||
msgstr "Alle Komponenten"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Components"
|
||
msgstr "Komponenten"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Licenses"
|
||
msgstr "Lizenzen"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Error opening package file, not in ZIP format."
|
||
msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format."
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "%s (Already Exists)"
|
||
msgstr "%s (existiert bereits)"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Uncompressing Assets"
|
||
msgstr "Inhalte werden entpackt"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "And %s more files."
|
||
msgstr "Und %s weitere Dateien."
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Package installed successfully!"
|
||
msgstr "Paket wurde erfolgreich installiert!"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Success!"
|
||
msgstr "Geschafft!"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Package Contents:"
|
||
msgstr "Paketinhalte:"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
|
||
msgid "Install"
|
||
msgstr "Installieren"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Package Installer"
|
||
msgstr "Erweiterungenverwaltung"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Speakers"
|
||
msgstr "Lautsprecher"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Effect"
|
||
msgstr "Effekt hinzufügen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Rename Audio Bus"
|
||
msgstr "Audiobus umbenennen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Change Audio Bus Volume"
|
||
msgstr "Lautstärke des Audiobus ändern"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Solo"
|
||
msgstr "Audiobus Solo umschalten"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Mute"
|
||
msgstr "Audiobus stummschalten"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Bypass Effects"
|
||
msgstr "Audiobus Bypasseffekte umschalten"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Select Audio Bus Send"
|
||
msgstr "Audiobus senden auswählen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus Effect"
|
||
msgstr "Audiobuseffekt hinzufügen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Bus Effect"
|
||
msgstr "Audiobuseffekt verschieben"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Bus Effect"
|
||
msgstr "Audiobuseffekt löschen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Drag & drop to rearrange."
|
||
msgstr "Mittels Drag&Drop umordnen."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Solo"
|
||
msgstr "Allein"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Mute"
|
||
msgstr "Stummschalten"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bypass"
|
||
msgstr "Überbrückung"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bus options"
|
||
msgstr "Audiobusoptionen"
|
||
|
||
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Duplicate"
|
||
msgstr "Duplizieren"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Volume"
|
||
msgstr "Lautstärke zurücksetzen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Effect"
|
||
msgstr "Effekt löschen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Audio"
|
||
msgstr "Audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus"
|
||
msgstr "Audiobus hinzufügen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Master bus can't be deleted!"
|
||
msgstr "Master-Audiobus kann nicht gelöscht werden!"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Audio Bus"
|
||
msgstr "Audiobus löschen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Duplicate Audio Bus"
|
||
msgstr "Audiobus duplizieren"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Bus Volume"
|
||
msgstr "Bus-Lautstärke zurücksetzen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Audio Bus"
|
||
msgstr "Audiobus verschieben"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save Audio Bus Layout As..."
|
||
msgstr "Audiobus-Layout speichern als..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Location for New Layout..."
|
||
msgstr "Speicherort für neues Layout..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Open Audio Bus Layout"
|
||
msgstr "Öffne Audiobus-Layout"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "There is no '%s' file."
|
||
msgstr "Datei ‚%s‘ existiert nicht."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Layout"
|
||
msgstr "Layout"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Invalid file, not an audio bus layout."
|
||
msgstr "Ungültige Datei, kein Audiobus-Layout."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Error saving file: %s"
|
||
msgstr "Fehler beim Speichern von Datei: %s"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Bus"
|
||
msgstr "Audiobus hinzufügen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add a new Audio Bus to this layout."
|
||
msgstr "Neuen Audio-Bus diesem Layout hinzufügen."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load"
|
||
msgstr "Lade"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load an existing Bus Layout."
|
||
msgstr "Lade ein existierendes Bus-Layout."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save As"
|
||
msgstr "Speichern unter"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save this Bus Layout to a file."
|
||
msgstr "Bus-Layout in Datei speichern."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
|
||
msgid "Load Default"
|
||
msgstr "Standard laden"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load the default Bus Layout."
|
||
msgstr "Standard Bus-Layout laden."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Create a new Bus Layout."
|
||
msgstr "Neues Audiobus-Layout erstellen."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name."
|
||
msgstr "Ungültiger Name."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Valid characters:"
|
||
msgstr "Gültige Zeichen:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing engine class name."
|
||
msgstr "Darf nicht mit existierenden Klassennamen der Engine übereinstimmen."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing built-in type name."
|
||
msgstr "Darf nicht mit existierenden eingebauten Typnamen übereinstimmen."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing global constant name."
|
||
msgstr "Darf nicht mit Namen existierender globaler Konstanten übereinstimmen."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Keyword cannot be used as an autoload name."
|
||
msgstr "Schlüsselwörter können nicht als Autoload-Namen genutzt werden."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr "Autoload '%s' existiert bereits!"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rename Autoload"
|
||
msgstr "Autoload umbenennen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Toggle AutoLoad Globals"
|
||
msgstr "Autoload-Globals umschalten"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Move Autoload"
|
||
msgstr "Autoload verschieben"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Remove Autoload"
|
||
msgstr "Autoload entfernen"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
|
||
msgid "Enable"
|
||
msgstr "Aktivieren"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rearrange Autoloads"
|
||
msgstr "Autoloads neu anordnen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Can't add autoload:"
|
||
msgstr "Autoload konnte nicht hinzugefügt werden:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Add AutoLoad"
|
||
msgstr "Autoload hinzufügen"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Path:"
|
||
msgstr "Pfad:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr "Node-Name:"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
|
||
#: editor/editor_profiler.cpp editor/project_manager.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Name"
|
||
msgstr "Name"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Singleton"
|
||
msgstr "Einzelelement"
|
||
|
||
#: editor/editor_data.cpp editor/inspector_dock.cpp
|
||
msgid "Paste Params"
|
||
msgstr "Parameter einfügen"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr "Aktualisiere Szene"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Storing local changes..."
|
||
msgstr "Speichere lokale Änderungen..."
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating scene..."
|
||
msgstr "Aktualisiere Szene..."
|
||
|
||
#: editor/editor_data.cpp editor/editor_properties.cpp
|
||
msgid "[empty]"
|
||
msgstr "[leer]"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "[unsaved]"
|
||
msgstr "[ungespeichert]"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Please select a base directory first."
|
||
msgstr "Zuerst ein Wurzelverzeichnis auswählen."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose a Directory"
|
||
msgstr "Wähle ein Verzeichnis"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Create Folder"
|
||
msgstr "Ordner erstellen"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
|
||
msgid "Name:"
|
||
msgstr "Name:"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
||
msgid "Could not create folder."
|
||
msgstr "Ordner konnte nicht erstellt werden."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose"
|
||
msgstr "Wählen"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Storing File:"
|
||
msgstr "Speichere Datei:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "No export template found at the expected path:"
|
||
msgstr "Keine Exportvorlagen am erwarteten Pfad gefunden:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Packing"
|
||
msgstr "Packe"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
|
||
"Etc' in Project Settings."
|
||
msgstr ""
|
||
"Die Zielplattform benötigt ‚ETC‘-Texturkompression für GLES2. Bitte in den "
|
||
"Projekteinstellungen ‚Import Etc‘ aktivieren."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
|
||
"'Import Etc 2' in Project Settings."
|
||
msgstr ""
|
||
"Die Zielplattform benötigt ‚ETC2‘-Texturkompression für GLES2. Bitte in den "
|
||
"Projekteinstellungen aktivieren."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for the driver fallback "
|
||
"to GLES2.\n"
|
||
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
|
||
"Enabled'."
|
||
msgstr ""
|
||
"Die Zielplattform benötigt ‚ETC‘-Texturkompression für den Treiber-Fallback "
|
||
"auf GLES2. \n"
|
||
"Bitte ‚Import Etc‘ in den Projekteinstellungen aktivieren oder ‚Driver "
|
||
"Fallback Enabled‘ ausschalten."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
|
||
"'Import Pvrtc' in Project Settings."
|
||
msgstr ""
|
||
"Die Zielplattform benötigt ‚PVRTC‘-Texturkompression für GLES2. Bitte in den "
|
||
"Projekteinstellungen ‚Import Pvrtc‘ aktivieren."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
|
||
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
|
||
msgstr ""
|
||
"Die Zielplattform benötigt ‚ETC2‘- oder ‚PVRTC’-Texturkompression für GLES2. "
|
||
"Bitte in den Projekteinstellungen ‚Import Etc 2‘ oder ‚Import Pvrtc‘ "
|
||
"aktivieren."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'PVRTC' texture compression for the driver fallback "
|
||
"to GLES2.\n"
|
||
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
|
||
"Enabled'."
|
||
msgstr ""
|
||
"Die Zielplattform benötigt ‚PVRTC‘-Texturkompression für den Treiber-"
|
||
"Fallback auf GLES2. \n"
|
||
"Bitte ‚Import Pvrtc‘ in den Projekteinstellungen aktivieren oder ‚Driver "
|
||
"Fallback Enabled‘ ausschalten."
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom debug template not found."
|
||
msgstr "Selbst konfigurierte Debug-Exportvorlage nicht gefunden."
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom release template not found."
|
||
msgstr "Selbst konfigurierte Release-Exportvorlage nicht gefunden."
|
||
|
||
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
||
msgid "Template file not found:"
|
||
msgstr "Vorlagendatei nicht gefunden:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
|
||
msgstr ""
|
||
"In 32-bit-Exporten kann das eingebettete PCK nicht größer als 4 GiB sein."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "3D Editor"
|
||
msgstr "3D-Editor"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Script Editor"
|
||
msgstr "Skript Editor"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Asset Library"
|
||
msgstr "Bestandsbibliothek (AssetLib)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Scene Tree Editing"
|
||
msgstr "Szenenbaum-Bearbeitung"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Node Dock"
|
||
msgstr "Node-Leiste"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "FileSystem Dock"
|
||
msgstr "Dateisystemleiste"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Import Dock"
|
||
msgstr "Importleiste"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Erase profile '%s'? (no undo)"
|
||
msgstr "Profil ‚%s‘ löschen? (unumkehrbar)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile must be a valid filename and must not contain '.'"
|
||
msgstr ""
|
||
"Das Profil muss ein gültiger Dateiname sein der keinen Punkt ‚.‘ enthält"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile with this name already exists."
|
||
msgstr "Ein Profil mit diesem Namen existiert bereits."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled, Properties Disabled)"
|
||
msgstr "(Editor deaktiviert, Einstellungen deaktiviert)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Properties Disabled)"
|
||
msgstr "(Einstellungen deaktiviert)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled)"
|
||
msgstr "(Editor deaktiviert)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Class Options:"
|
||
msgstr "Klassen-Optionen:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enable Contextual Editor"
|
||
msgstr "Kontextsensitiven Editor aktivieren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Properties:"
|
||
msgstr "Aktivierte Eigenschaften:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Features:"
|
||
msgstr "Aktivierte Funktionen:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Classes:"
|
||
msgstr "Aktivierte Klassen:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "File '%s' format is invalid, import aborted."
|
||
msgstr "Datei ‚%s‘ ist ungültig, Import wurde abgebrochen."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Profile '%s' already exists. Remove it first before importing, import "
|
||
"aborted."
|
||
msgstr ""
|
||
"Profil ‚%s‘ existiert bereits. Es muss erst entfernt werden bevor es "
|
||
"importiert werden kann, Import wurde abgebrochen."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Error saving profile to path: '%s'."
|
||
msgstr "Fehler beim Speichern des Profils im Pfad: ‚%s‘."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Unset"
|
||
msgstr "Deaktivieren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Current Profile:"
|
||
msgstr "Aktuelles Profil:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Make Current"
|
||
msgstr "Als aktuell auswählen"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "New"
|
||
msgstr "Neu"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
|
||
#: editor/project_manager.cpp
|
||
msgid "Import"
|
||
msgstr "Import"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/project_export.cpp
|
||
msgid "Export"
|
||
msgstr "Exportieren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Available Profiles:"
|
||
msgstr "Verfügbare Profile:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Class Options"
|
||
msgstr "Klassen-Optionen"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "New profile name:"
|
||
msgstr "Neuer Profilname:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Erase Profile"
|
||
msgstr "Profil löschen"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Godot Feature Profile"
|
||
msgstr "Godot-Funktionsprofil"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Import Profile(s)"
|
||
msgstr "Profil(e) importieren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Export Profile"
|
||
msgstr "Profil exportieren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Manage Editor Feature Profiles"
|
||
msgstr "Verwalte Editorfunktionenprofile"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select Current Folder"
|
||
msgstr "Gegenwärtigen Ordner auswählen"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File Exists, Overwrite?"
|
||
msgstr "Datei existiert bereits. Überschreiben?"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select This Folder"
|
||
msgstr "Diesen Ordner auswählen"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Copy Path"
|
||
msgstr "Pfad kopieren"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Open in File Manager"
|
||
msgstr "Im Dateimanager öffnen"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
msgid "Show in File Manager"
|
||
msgstr "Im Dateimanager anzeigen"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "New Folder..."
|
||
msgstr "Neuer Ordner..."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Refresh"
|
||
msgstr "Aktualisieren"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Recognized"
|
||
msgstr "Alle bekannte Dateitypen"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Files (*)"
|
||
msgstr "Alle Dateien (*)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File"
|
||
msgstr "Datei öffnen"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open File(s)"
|
||
msgstr "Datei(en) öffnen"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a Directory"
|
||
msgstr "Verzeichnis wählen"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File or Directory"
|
||
msgstr "Datei oder Verzeichnis öffnen"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
|
||
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save"
|
||
msgstr "Speichern"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save a File"
|
||
msgstr "Datei speichern"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Back"
|
||
msgstr "Zurück"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Forward"
|
||
msgstr "Vor"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Up"
|
||
msgstr "Hoch"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Hidden Files"
|
||
msgstr "Versteckte Dateien ein- und ausblenden"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Favorite"
|
||
msgstr "Favoriten ein- und ausblenden"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Mode"
|
||
msgstr "Modus umschalten"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Focus Path"
|
||
msgstr "Zu Pfad springen"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Up"
|
||
msgstr "Favorit nach oben schieben"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Down"
|
||
msgstr "Favorit nach unten schieben"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go to previous folder."
|
||
msgstr "Gehe zum vorherigen Ordner."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go to next folder."
|
||
msgstr "Gehe zum nächsten Ordner."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Go to parent folder."
|
||
msgstr "Gehe zu übergeordnetem Ordner."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Refresh files."
|
||
msgstr "Dateien neu lesen."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "(Un)favorite current folder."
|
||
msgstr "Gegenwärtigen Ordner (de)favorisieren."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Toggle the visibility of hidden files."
|
||
msgstr "Versteckte Dateien ein- oder ausblenden."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a grid of thumbnails."
|
||
msgstr "Einträge in Vorschaugitter anzeigen."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a list."
|
||
msgstr "Einträge als Liste anzeigen."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Directories & Files:"
|
||
msgstr "Verzeichnisse & Dateien:"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
|
||
#: editor/plugins/style_box_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Preview:"
|
||
msgstr "Vorschau:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File:"
|
||
msgstr "Datei:"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr "Lese Quellen"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid ""
|
||
"There are multiple importers for different types pointing to file %s, import "
|
||
"aborted"
|
||
msgstr ""
|
||
"Mehrere Importer verschiedener Typen zeigen zu Datei ‚%s‘, Import wurde "
|
||
"abgebrochen"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "(Re)Importing Assets"
|
||
msgstr "Importiere Nutzerinhalte erneut"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top"
|
||
msgstr "Oben"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Class:"
|
||
msgstr "Klasse:"
|
||
|
||
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Inherits:"
|
||
msgstr "Erbt von:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr "Vererbt an:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Description"
|
||
msgstr "Beschreibung"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Online Tutorials"
|
||
msgstr "Anleitungen im Netz"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Properties"
|
||
msgstr "Eigenschaften"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "override:"
|
||
msgstr "Überschreibungen:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "default:"
|
||
msgstr "Standard:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Methods"
|
||
msgstr "Methoden"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Theme Properties"
|
||
msgstr "Theme-Eigenschaften"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Enumerations"
|
||
msgstr "Aufzählungen"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Constants"
|
||
msgstr "Konstanten"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Property Descriptions"
|
||
msgstr "Eigenschaften-Beschreibung"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "(value)"
|
||
msgstr "(Wert)"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this property. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Es gibt zurzeit keine Beschreibung dieses Objekts. [color=$color][url="
|
||
"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Method Descriptions"
|
||
msgstr "Methoden-Beschreibung"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this method. Please help us by [color="
|
||
"$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Es gibt zurzeit keine Beschreibung dieser Methode. [color=$color][url="
|
||
"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"
|
||
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Help"
|
||
msgstr "Hilfe durchsuchen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Case Sensitive"
|
||
msgstr "Groß-/Kleinschreibung beachten"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Show Hierarchy"
|
||
msgstr "Rangordnung anzeigen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Display All"
|
||
msgstr "Alles anzeigen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Classes Only"
|
||
msgstr "Nur Klassen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Methods Only"
|
||
msgstr "Nur Methoden"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Signals Only"
|
||
msgstr "Nur Signale"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Constants Only"
|
||
msgstr "Nur Konstanten"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Properties Only"
|
||
msgstr "Nur Eigenschaften"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Theme Properties Only"
|
||
msgstr "Nur Theme-Eigenschaften"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Member Type"
|
||
msgstr "Attribut-Typ"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Class"
|
||
msgstr "Klasse"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Method"
|
||
msgstr "Methode"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Signal"
|
||
msgstr "Ereignis"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Constant"
|
||
msgstr "Konstante"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Property"
|
||
msgstr "Eigenschaft"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Theme Property"
|
||
msgstr "Theme-Eigenschaft"
|
||
|
||
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
|
||
msgid "Property:"
|
||
msgstr "Eigenschaft:"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set"
|
||
msgstr "Set"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set Multiple:"
|
||
msgstr "Mehrfach festlegen:"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Output:"
|
||
msgstr "Ausgabe:"
|
||
|
||
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Copy Selection"
|
||
msgstr "Auswahl kopieren"
|
||
|
||
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
|
||
#: editor/editor_profiler.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Clear"
|
||
msgstr "Löschen"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Clear Output"
|
||
msgstr "Ausgabe löschen"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Stop"
|
||
msgstr "Stopp"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
|
||
msgid "Start"
|
||
msgstr "Start"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "%s/s"
|
||
msgstr "%s/s"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Down"
|
||
msgstr "Runter"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Up"
|
||
msgstr "Hoch"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
msgid "Node"
|
||
msgstr "Node"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RPC"
|
||
msgstr "Eingehender RPC"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RSET"
|
||
msgstr "Eingehender RSET"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RPC"
|
||
msgstr "Ausgehender RPC"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RSET"
|
||
msgstr "Ausgehender RSET"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "New Window"
|
||
msgstr "Neues Fenster"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Imported resources can't be saved."
|
||
msgstr "Importierte Ressourcen können nicht abgespeichert werden."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "OK"
|
||
msgstr "OK"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Error saving resource!"
|
||
msgstr "Fehler beim Speichern der Ressource!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource can't be saved because it does not belong to the edited scene. "
|
||
"Make it unique first."
|
||
msgstr ""
|
||
"Diese Ressource kann nicht abgespeichert werden, da sie nicht Teil der "
|
||
"bearbeiteten Szene ist. Ressource muss vorher einzigartig gemacht werden."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save Resource As..."
|
||
msgstr "Speichere Ressource als..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open file for writing:"
|
||
msgstr "Datei kann nicht zum Schreiben geöffnet werden:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Requested file format unknown:"
|
||
msgstr "Angefordertes Dateiformat unbekannt:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr "Fehler beim Speichern."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't open '%s'. The file could have been moved or deleted."
|
||
msgstr ""
|
||
"Datei ‚%s‘ kann nicht geöffnet werden. Die Datei könnte verschoben oder "
|
||
"gelöscht worden sein."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while parsing '%s'."
|
||
msgstr "Fehler beim Parsen von ‚%s‘."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unexpected end of file '%s'."
|
||
msgstr "Unerwartetes Dateiende ‚%s‘."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Missing '%s' or its dependencies."
|
||
msgstr "‚%s‘ oder zugehörige Abhängigkeiten fehlen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while loading '%s'."
|
||
msgstr "Fehler beim Laden von ‚%s‘."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr "Speichere Szene"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr "Analysiere"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Creating Thumbnail"
|
||
msgstr "Erzeuge Miniaturansicht"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a tree root."
|
||
msgstr "Diese Aktion kann nicht ohne eine Wurzel ausgeführt werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
|
||
"Please resolve it and then attempt to save again."
|
||
msgstr ""
|
||
"Diese Szene kann nicht gespeichert werden, da sie eine zyklische "
|
||
"Instanziierungshierarchie enthält.\n"
|
||
"Speichern ist erst nach Beheben des Konflikts möglich."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
||
"be satisfied."
|
||
msgstr ""
|
||
"Szene konnte nicht gespeichert werden. Wahrscheinlich werden Abhängigkeiten "
|
||
"(Instanzen oder Vererbungen) nicht erfüllt."
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "Can't overwrite scene that is still open!"
|
||
msgstr "Momentan geöffnete Szenen können nicht überschrieben werden!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr "MeshLibrary konnte nicht zum Vereinen geladen werden!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr "Fehler beim Speichern der MeshLibrary!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load TileSet for merging!"
|
||
msgstr "TileSet konnte nicht zum Vereinen geladen werden!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving TileSet!"
|
||
msgstr "Fehler beim Speichern des TileSet!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"An error occurred while trying to save the editor layout.\n"
|
||
"Make sure the editor's user data path is writable."
|
||
msgstr ""
|
||
"Ein Fehler ist beim Speichern des Editorlayouts aufgetreten.\n"
|
||
"Möglicherweise ist der Ordner für persönliche Einstellungen des Editors "
|
||
"nicht schreibbar."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Default editor layout overridden.\n"
|
||
"To restore the Default layout to its base settings, use the Delete Layout "
|
||
"option and delete the Default layout."
|
||
msgstr ""
|
||
"Standardlayout wurde überschrieben.\n"
|
||
"Um das Standardlayout auf Werkseinstellungen zurückzusetzen, sollte das "
|
||
"Standardlayout über die Option „Layout löschen“ gelöscht werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr "Layout-Name nicht gefunden!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Restored the Default layout to its base settings."
|
||
msgstr "Standardlayout wurde auf Werkseinstellungen zurückgesetzt."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Diese Ressource gehört zu einer importierten Szene, sie ist nicht "
|
||
"bearbeitbar.\n"
|
||
"Die Dokumentation zum Szenenimport beschreibt den nötigen Arbeitsablauf."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was instanced or inherited.\n"
|
||
"Changes to it won't be kept when saving the current scene."
|
||
msgstr ""
|
||
"Diese Ressource gehört zu einer instanziierten oder geerbten Szene.\n"
|
||
"Änderungen an der Ressource werden beim Speichern der aktuellen Szene nicht "
|
||
"mitgespeichert."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource was imported, so it's not editable. Change its settings in the "
|
||
"import panel and then re-import."
|
||
msgstr ""
|
||
"Diese Ressource wurde importiert und ist nicht bearbeitbar. Es kann "
|
||
"allerdings ein Neu-Import mit geänderten Einstellungen im Import-Menü "
|
||
"durchgeführt werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene was imported, so changes to it won't be kept.\n"
|
||
"Instancing it or inheriting will allow making changes to it.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Diese Szene wurde importiert, Änderungen an ihr werden nicht gespeichert.\n"
|
||
"Instanziierung oder Vererbung ist nötig, um Änderungen vorzunehmen.\n"
|
||
"Die Dokumentation zum Szenenimport beschreibt den nötigen Arbeitsablauf."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This is a remote object, so changes to it won't be kept.\n"
|
||
"Please read the documentation relevant to debugging to better understand "
|
||
"this workflow."
|
||
msgstr ""
|
||
"Dies ist ein Laufzeit-Objekt, Änderungen werden nicht gespeichert.\n"
|
||
"Die Dokumentation zum Debugging beschreibt den nötigen Arbeitsablauf."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "There is no defined scene to run."
|
||
msgstr "Es ist keine abzuspielende Szene definiert."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save scene before running..."
|
||
msgstr "Szene vor dem Abspielen speichern..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Could not start subprocess!"
|
||
msgstr "Unterprozess konnte nicht gestartet werden!"
|
||
|
||
#: editor/editor_node.cpp editor/filesystem_dock.cpp
|
||
msgid "Open Scene"
|
||
msgstr "Szene öffnen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr "Basisszene öffnen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open..."
|
||
msgstr "Schnell öffnen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Scene..."
|
||
msgstr "Schnell Szenen öffnen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Script..."
|
||
msgstr "Schnell Skripte öffnen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Close"
|
||
msgstr "Speichern und schließen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to '%s' before closing?"
|
||
msgstr "Änderungen in ‚%s‘ vor dem Schließen speichern?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saved %s modified resource(s)."
|
||
msgstr "%s veränderte Ressource(n) gespeichert."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "A root node is required to save the scene."
|
||
msgstr "Ein Wurzel-Node wird benötigt um diese Szene zu speichern."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene As..."
|
||
msgstr "Szene speichern als..."
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr "MeshLibrary exportieren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a root node."
|
||
msgstr "Diese Aktion kann nicht ohne ein Wurzel-Node ausgeführt werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Tile Set"
|
||
msgstr "Tileset exportieren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a selected node."
|
||
msgstr "Diese Aktion kann nicht ohne ein ausgewähltes Node ausgeführt werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene not saved. Open anyway?"
|
||
msgstr "Die aktuelle Szene ist nicht gespeichert. Trotzdem öffnen?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr ""
|
||
"Szene kann nicht neu geladen werden, wenn sie vorher nicht gespeichert wurde."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reload Saved Scene"
|
||
msgstr "Gespeicherte Szene neu laden"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The current scene has unsaved changes.\n"
|
||
"Reload the saved scene anyway? This action cannot be undone."
|
||
msgstr ""
|
||
"Die aktuelle Szene enthält ungesicherte Änderungen.\n"
|
||
"Soll die Szene trotzdem neu geladen werden? Diese Aktion kann nicht "
|
||
"rückgängig gemacht werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Run Scene..."
|
||
msgstr "Schnell Szene starten..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr "Verlassen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Yes"
|
||
msgstr "Ja"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Exit the editor?"
|
||
msgstr "Editor verlassen?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Manager?"
|
||
msgstr "Aktuelles Projekt schließen und zur Projektverwaltung zurückkehren?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Quit"
|
||
msgstr "Speichern und beenden"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before quitting?"
|
||
msgstr "Änderungen in den folgenden Szenen vor dem Schließen speichern?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before opening Project Manager?"
|
||
msgstr ""
|
||
"Änderungen in den folgenden Szenen vor dem Öffnen der Projektverwaltung "
|
||
"speichern?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This option is deprecated. Situations where refresh must be forced are now "
|
||
"considered a bug. Please report."
|
||
msgstr ""
|
||
"Diese Option ist veraltet. Situationen die Neu-Laden erzwingen werden jetzt "
|
||
"als Fehler betrachtet. Meldung erwünscht."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr "Wähle eine Hauptszene"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr "Szene schließen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reopen Closed Scene"
|
||
msgstr "Geschlossene Szene erneut öffnen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
||
msgstr ""
|
||
"Erweiterung lässt sich nicht aktivieren: ‚%‘ Parsen der Konfiguration "
|
||
"fehlgeschlagen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to find script field for addon plugin at: '%s'."
|
||
msgstr ""
|
||
"Skript-Feld für Erweiterung in ‚res://addons/%s‘ konnte nicht gefunden "
|
||
"werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s'."
|
||
msgstr "Erweiterungsskript konnte nicht geladen werden: ‚%s‘."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s'. This might be due to a code "
|
||
"error in that script.\n"
|
||
"Disabling the addon at '%s' to prevent further errors."
|
||
msgstr ""
|
||
"Erweiterungsskript auf folgendem Pfad konnte nicht geladen werden: ‚%s‘. Es "
|
||
"scheint ein Fehler in dessen Quellcode zu sein.\n"
|
||
"Die Erweiterung ‚%s‘ wird deaktiviert um weitere Fehler zu verhindern."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
|
||
msgstr ""
|
||
"Erweiterungsskript konnte nicht geladen werden: ‚%s‘ Basistyp ist nicht "
|
||
"EditorPlugin."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
|
||
msgstr ""
|
||
"Erweiterungsskript konnte nicht geladen werden: ‚%s‘ Skript ist nicht im "
|
||
"Werkzeugmodus."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
||
"To make changes to it, a new inherited scene can be created."
|
||
msgstr ""
|
||
"Szene ‚%s‘ wurde automatisch importiert und kann daher nicht verändert "
|
||
"werden.\n"
|
||
"Um Änderungen an der Szene vorzunehmen kann eine abgeleitete Szene erstellt "
|
||
"werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
||
"open the scene, then save it inside the project path."
|
||
msgstr ""
|
||
"Fehler beim Laden der Szene. Sie muss innerhalb des Projektpfads liegen. Zum "
|
||
"Beheben kann ‚Import→Szene‘ verwendet werden um sie zu öffnen. Danach sollte "
|
||
"die Szene innerhalb des Projektpfades gespeichert werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr "Szene '%s' hat defekte Abhängigkeiten:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Clear Recent Scenes"
|
||
msgstr "Verlauf leeren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"No main scene has ever been defined, select one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Es wurde noch keine Hauptszene bestimmt, soll eine ausgewählt werden?\n"
|
||
"Dies kann später in den Projekteinstellungen unter der Kategorie ‚Anwendung‘ "
|
||
"geändert werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' does not exist, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Die ausgewählte Szene ‚%s‘ existiert nicht, soll eine gültige ausgewählt "
|
||
"werden?\n"
|
||
"Dies kann später in den Projekteinstellungen unter der Kategorie ‚Anwendung‘ "
|
||
"geändert werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Die ausgewählte Szene ‚%s‘ ist keine gültige Datei für eine Szene, soll eine "
|
||
"andere ausgewählt werden?\n"
|
||
"Dies kann später in den Projekteinstellungen unter der Kategorie ‚Anwendung‘ "
|
||
"geändert werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr "Layout speichern"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr "Layout löschen"
|
||
|
||
#: editor/editor_node.cpp editor/import_dock.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Default"
|
||
msgstr "Standard"
|
||
|
||
#: editor/editor_node.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Show in FileSystem"
|
||
msgstr "Im Dateisystem anzeigen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play This Scene"
|
||
msgstr "Diese Szene abspielen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tab"
|
||
msgstr "Tab schließen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Undo Close Tab"
|
||
msgstr "Tab-Schließen rückgängig machen"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Other Tabs"
|
||
msgstr "Andere Tabs schließen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tabs to the Right"
|
||
msgstr "Tabs rechts schließen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close All Tabs"
|
||
msgstr "Alle Tabs schließen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Switch Scene Tab"
|
||
msgstr "Szenentab wechseln"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files or folders"
|
||
msgstr "%d weitere Datei(en) oder Ordner"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more folders"
|
||
msgstr "%d weitere(r) Ordner"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files"
|
||
msgstr "%d weitere Datei(en)"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Dock Position"
|
||
msgstr "Leistenanordnung"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Distraction Free Mode"
|
||
msgstr "Ablenkungsfreier Modus"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle distraction-free mode."
|
||
msgstr "Ablenkungsfreien Modus umschalten."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Add a new scene."
|
||
msgstr "Eine neue Szene hinzufügen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene"
|
||
msgstr "Szene"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to previously opened scene."
|
||
msgstr "Gehe zu vorher geöffneter Szene."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Text"
|
||
msgstr "Text kopieren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Next tab"
|
||
msgstr "Nächster Tab"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Previous tab"
|
||
msgstr "Vorheriger Tab"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Filter Files..."
|
||
msgstr "Dateien filtern..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Operations with scene files."
|
||
msgstr "Operationen mit Szenen Dateien."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr "Neue Szene"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited Scene..."
|
||
msgstr "Neue geerbte Szene..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene..."
|
||
msgstr "Szene öffnen..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Recent"
|
||
msgstr "Zuletzt benutzte Szenen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr "Szene speichern"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save All Scenes"
|
||
msgstr "Alle Szenen speichern"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Convert To..."
|
||
msgstr "Umwandeln zu..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "MeshLibrary..."
|
||
msgstr "Mesh-Bibliothek..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "TileSet..."
|
||
msgstr "TileSet…"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Undo"
|
||
msgstr "Rückgängig machen"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Redo"
|
||
msgstr "Wiederherstellen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Miscellaneous project or scene-wide tools."
|
||
msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge."
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Project"
|
||
msgstr "Projekt"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project Settings..."
|
||
msgstr "Projekteinstellungen..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control"
|
||
msgstr "Versionsverwaltung"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Set Up Version Control"
|
||
msgstr "Versionsverwaltung einrichten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Shut Down Version Control"
|
||
msgstr "Versionsverwaltung beenden"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export..."
|
||
msgstr "Exportieren..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Install Android Build Template..."
|
||
msgstr "Android-Build-Vorlage installieren..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Data Folder"
|
||
msgstr "Projektdatenordner öffnen"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Tools"
|
||
msgstr "Werkzeuge"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Orphan Resource Explorer..."
|
||
msgstr "Verwaltung nicht verwendeter Ressourcen…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr "Zur Projektverwaltung zurückkehren"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/project_export.cpp
|
||
msgid "Debug"
|
||
msgstr "Debuggen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr "Mit Fern-Fehlerbehebung starten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, using one-click deploy will make the executable "
|
||
"attempt to connect to this computer's IP so the running project can be "
|
||
"debugged.\n"
|
||
"This option is intended to be used for remote debugging (typically with a "
|
||
"mobile device).\n"
|
||
"You don't need to enable it to use the GDScript debugger locally."
|
||
msgstr ""
|
||
"Wenn diese Option aktiviert ist, wird Ein-Klick-Aufspielen die Anwendung "
|
||
"dazu veranlassen, sich mit der IP-Adresse dieses Rechners zum Debuggen des "
|
||
"Projekts zu verbinden.\n"
|
||
"Diese Option ist für Fern-Debugging gedacht (typischerweise mit einem "
|
||
"Mobiltelefon).\n"
|
||
"Sie wird nicht benötigt, um den lokalen GDScript-Debugger zu verwenden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Small Deploy with Network Filesystem"
|
||
msgstr "Kleines Aufspielen über Netzwerkdateisystem"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, using one-click deploy for Android will only "
|
||
"export an executable without the project data.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploying will use the USB cable for faster performance. This "
|
||
"option speeds up testing for projects with large assets."
|
||
msgstr ""
|
||
"Wenn diese Option aktiviert ist, wird Ein-Klick-Aufspielen nur eine "
|
||
"ausführbare Datei ohne Projektdaten exportieren.\n"
|
||
"Das Dateisystem wird dann vom Editor über das Netzwerk bereitgestellt.\n"
|
||
"Bei Android wird hierbei USB zwecks höherer Übertragungsgeschwindigkeit "
|
||
"benutzt. Diese Option verkürzt das Testen von Projekten mit großen "
|
||
"Datenmengen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Collision Shapes"
|
||
msgstr "Collision-Shapes sichtbar"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
|
||
"3D) will be visible in the running project."
|
||
msgstr ""
|
||
"Collision Shapes und Raycast-Nodes (für 2D und 3D) werden im laufenden "
|
||
"Projekt angezeigt, wenn diese Option aktiviert ist."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr "Navigation sichtbar"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, navigation meshes and polygons will be visible "
|
||
"in the running project."
|
||
msgstr ""
|
||
"Navigation Meshes und Polygone werden im laufenden Projekt angezeigt, wenn "
|
||
"diese Option gewählt ist."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Synchronize Scene Changes"
|
||
msgstr "Szenenänderungen synchronisieren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, any changes made to the scene in the editor "
|
||
"will be replicated in the running project.\n"
|
||
"When used remotely on a device, this is more efficient when the network "
|
||
"filesystem option is enabled."
|
||
msgstr ""
|
||
"Jegliche Änderungen der Szene im Editor werden im laufenden Spiel "
|
||
"dargestellt, wenn diese Option aktiviert ist.\n"
|
||
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
|
||
"effizientesten, das Netzwerk-Dateisystem zu aktivieren."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Synchronize Script Changes"
|
||
msgstr "Skriptänderungen synchronisieren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, any script that is saved will be reloaded in "
|
||
"the running project.\n"
|
||
"When used remotely on a device, this is more efficient when the network "
|
||
"filesystem option is enabled."
|
||
msgstr ""
|
||
"Wenn diese Option aktiviert ist, werden beim Abspeichern Skripte im "
|
||
"laufenden Projekt neu geladen.\n"
|
||
"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am "
|
||
"effizientesten, das Netzwerk-Dateisystem zu aktivieren."
|
||
|
||
#: editor/editor_node.cpp editor/script_create_dialog.cpp
|
||
msgid "Editor"
|
||
msgstr "Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Settings..."
|
||
msgstr "Editoreinstellungen…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr "Editorlayout"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Take Screenshot"
|
||
msgstr "Bildschirmfoto erstellen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Screenshots are stored in the Editor Data/Settings Folder."
|
||
msgstr ""
|
||
"Bildschirmfotos werden im „Editor Data/Settings“-Verzeichnis gespeichert."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle Fullscreen"
|
||
msgstr "Vollbildmodus umschalten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle System Console"
|
||
msgstr "Systemkonsole umschalten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data/Settings Folder"
|
||
msgstr "Editordaten-/Einstellungenordner öffnen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data Folder"
|
||
msgstr "Editordateiverzeichnis öffnen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Settings Folder"
|
||
msgstr "Editoreinstellungenordner öffnen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Editor Features..."
|
||
msgstr "Editorfunktionen verwalten…"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Export Templates..."
|
||
msgstr "Exportvorlagen verwalten…"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Help"
|
||
msgstr "Hilfe"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Online Docs"
|
||
msgstr "Internetdokumentation"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Q&A"
|
||
msgstr "Fragen & Antworten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Report a Bug"
|
||
msgstr "Fehler berichten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Send Docs Feedback"
|
||
msgstr "Dokumentationsvorschläge senden"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Community"
|
||
msgstr "Community"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "About"
|
||
msgstr "Über"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Support Godot Development"
|
||
msgstr "Unterstützung der Godot-Entwicklung"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the project."
|
||
msgstr "Projekt abspielen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play"
|
||
msgstr "Abspielen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause the scene execution for debugging."
|
||
msgstr "Ausgeführte Szenen zum Debuggen anhalten."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause Scene"
|
||
msgstr "Szene pausieren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop the scene."
|
||
msgstr "Szene stoppen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the edited scene."
|
||
msgstr "Spiele die bearbeitete Szene."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Scene"
|
||
msgstr "Szene abspielen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play custom scene"
|
||
msgstr "Spiele angepasste Szene"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Custom Scene"
|
||
msgstr "Angepasste Szene abspielen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Changing the video driver requires restarting the editor."
|
||
msgstr "Das Ändern des Video-Treibers erfordert einen Neustart des Editors."
|
||
|
||
#: editor/editor_node.cpp editor/project_settings_editor.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Save & Restart"
|
||
msgstr "Speichern & Neu starten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Spins when the editor window redraws."
|
||
msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Continuously"
|
||
msgstr "Fortlaufend aktualisieren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update When Changed"
|
||
msgstr "Bei Änderungen aktualisieren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Hide Update Spinner"
|
||
msgstr "Aktualisierungsanzeigerad ausblenden"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "FileSystem"
|
||
msgstr "Dateisystem"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Inspector"
|
||
msgstr "Inspektor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Expand Bottom Panel"
|
||
msgstr "Unteres Panel vergrößern"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Output"
|
||
msgstr "Ausgabe"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Don't Save"
|
||
msgstr "Nicht speichern"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Android build template is missing, please install relevant templates."
|
||
msgstr ""
|
||
"Android-Build-Vorlage fehlt, Installation relevanter Vorlagen erforderlich."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Templates"
|
||
msgstr "Vorlagen verwalten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This will set up your project for custom Android builds by installing the "
|
||
"source template to \"res://android/build\".\n"
|
||
"You can then apply modifications and build your own custom APK on export "
|
||
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
|
||
"Note that in order to make custom builds instead of using pre-built APKs, "
|
||
"the \"Use Custom Build\" option should be enabled in the Android export "
|
||
"preset."
|
||
msgstr ""
|
||
"Hiermit wird der Projektordner für beliebige Android-Builds eingerichtet in "
|
||
"dem das Quell-Template nach „res://android/build“ installiert wird.\n"
|
||
"Danach können eigene Modifikationen vorgenommen und ein eigens APK "
|
||
"exportiert werden (Module hinzufügen, AndroidManifest.xml ändern, usw.).\n"
|
||
"Achtung: Um eigene Builds, statt den vorgefertigten zu generieren, muss die "
|
||
"„Use Custom Build“-Option in den Android-Export-Voreinstellungen aktiviert "
|
||
"sein."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The Android build template is already installed in this project and it won't "
|
||
"be overwritten.\n"
|
||
"Remove the \"res://android/build\" directory manually before attempting this "
|
||
"operation again."
|
||
msgstr ""
|
||
"Die Android-Build-Vorlage wurde bereits für dieses Projekt installiert und "
|
||
"wird nicht überschrieben.\n"
|
||
"Zur Ausführung dieses Befehls muss das „res://android/build“-Verzeichnis "
|
||
"manuell gelöscht werden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr "Vorlagen aus ZIP-Datei importieren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Template Package"
|
||
msgstr "Vorlagenpaket"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Library"
|
||
msgstr "Bibliothek exportieren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr "Mit existierendem vereinen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open & Run a Script"
|
||
msgstr "Skript öffnen und ausführen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?"
|
||
msgstr ""
|
||
"Die folgenden Dateien wurden im Dateisystem verändert.\n"
|
||
"Wie soll weiter vorgegangen werden?"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Reload"
|
||
msgstr "Neu laden"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Resave"
|
||
msgstr "Erneut speichern"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited"
|
||
msgstr "Neu Geerbte"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr "Ladefehler"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Select"
|
||
msgstr "Auswählen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 2D Editor"
|
||
msgstr "2D Editor öffnen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 3D Editor"
|
||
msgstr "3D Editor öffnen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Script Editor"
|
||
msgstr "Skripteditor öffnen"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "Open Asset Library"
|
||
msgstr "Öffne Nutzerinhaltesammlung"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the next Editor"
|
||
msgstr "Nächsten Editor öffnen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the previous Editor"
|
||
msgstr "Vorigen Editor öffnen"
|
||
|
||
#: editor/editor_node.h
|
||
msgid "Warning!"
|
||
msgstr "Warnung!"
|
||
|
||
#: editor/editor_path.cpp
|
||
msgid "No sub-resources found."
|
||
msgstr "Keine Unter-Ressourcen gefunden."
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Creating Mesh Previews"
|
||
msgstr "Mesh-Vorschauen erzeugen"
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Thumbnail..."
|
||
msgstr "Vorschau..."
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Main Script:"
|
||
msgstr "Haupt-Skript:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Edit Plugin"
|
||
msgstr "Plugin bearbeiten"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr "Installierte Erweiterungen:"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
msgid "Update"
|
||
msgstr "Update"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Version:"
|
||
msgstr "Version:"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
msgid "Author:"
|
||
msgstr "Autor:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Status:"
|
||
msgstr "Status:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Edit:"
|
||
msgstr "Bearbeiten:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr "Messung:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame Time (sec)"
|
||
msgstr "Renderzeit (Sek)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Average Time (sec)"
|
||
msgstr "Renderzeit ⌀ (sek)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr "Relative Renderzeit %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Physics Frame %"
|
||
msgstr "Physik-relative Renderzeit %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr "Gesamt"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr "Selbst"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr "Bild #:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Time"
|
||
msgstr "Zeit"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Calls"
|
||
msgstr "Aufrufe"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Edit Text:"
|
||
msgstr "Text bearbeiten:"
|
||
|
||
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
|
||
msgid "On"
|
||
msgstr "An"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Layer"
|
||
msgstr "Schicht"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Bit %d, value %d"
|
||
msgstr "Bit %d, Wert %d"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "[Empty]"
|
||
msgstr "[leer]"
|
||
|
||
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Assign..."
|
||
msgstr "Zuweisen..."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Invalid RID"
|
||
msgstr "Ungültige RID"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"The selected resource (%s) does not match any type expected for this "
|
||
"property (%s)."
|
||
msgstr ""
|
||
"Die ausgewählte Ressource (%s) stimmt mit keinem erwarteten Typ dieser "
|
||
"Eigenschaft (%s) überein."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on resources saved as a file.\n"
|
||
"Resource needs to belong to a scene."
|
||
msgstr ""
|
||
"ViewportTextures können nicht für Ressourcen erstellt werden die als Datei "
|
||
"gespeichert sind.\n"
|
||
"Diese Ressourcen müssen zu einer Szene gehören."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on this resource because it's not set as "
|
||
"local to scene.\n"
|
||
"Please switch on the 'local to scene' property on it (and all resources "
|
||
"containing it up to a node)."
|
||
msgstr ""
|
||
"ViewportTexture kann für diese Ressource nicht erstellt werden weil sie "
|
||
"nicht als lokal zu einer Szene markiert wurde.\n"
|
||
"Bitte die ‚Lokal zu Szene‘-Eigenschaft an dieser Ressource aktivieren (und "
|
||
"an allen Ressourcen die sie enthalten, bis zum nächsten Node)."
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Pick a Viewport"
|
||
msgstr "Viewport auswählen"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "New Script"
|
||
msgstr "Neues Skript"
|
||
|
||
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
|
||
msgid "Extend Script"
|
||
msgstr "Skript erweitern"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "New %s"
|
||
msgstr "Neues %s"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Make Unique"
|
||
msgstr "Einzigartig machen"
|
||
|
||
#: editor/editor_properties.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Paste"
|
||
msgstr "Einfügen"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Convert To %s"
|
||
msgstr "Umwandeln zu %s"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Selected node is not a Viewport!"
|
||
msgstr "Ausgewähltes Node ist kein Viewport!"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Size: "
|
||
msgstr "Größe: "
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Page: "
|
||
msgstr "Seite: "
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr "Entferne Element"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Key:"
|
||
msgstr "Neuer Schlüssel:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Value:"
|
||
msgstr "Neuer Wert:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Add Key/Value Pair"
|
||
msgstr "Schlüssel-Wert-Paar hinzufügen"
|
||
|
||
#: editor/editor_run_native.cpp
|
||
msgid ""
|
||
"No runnable export preset found for this platform.\n"
|
||
"Please add a runnable preset in the Export menu or define an existing preset "
|
||
"as runnable."
|
||
msgstr ""
|
||
"Keine ausführbare Exportvorlage für diese Plattform gefunden.\n"
|
||
"Im Exportmenü kann eine Vorlage als ausführbar erstellt oder markiert werden."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr "Spiellogik sollte mit der _run()-Methode beginnen."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "There is an edited scene already."
|
||
msgstr "Es besteht bereits eine bearbeitete Szene."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't instance script:"
|
||
msgstr "Skript konnte nicht instanziert werden:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the 'tool' keyword?"
|
||
msgstr "Hast du das 'tool' Schlüsselwort vergessen?"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't run script:"
|
||
msgstr "Skript konnte nicht ausgeführt werden:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the '_run' method?"
|
||
msgstr "Hast du die '_run' Methode vergessen?"
|
||
|
||
#: editor/editor_spin_slider.cpp
|
||
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
|
||
msgstr ""
|
||
"Strg-Taste halten um auf Ganzzahlen zu runden. Umschalt-Taste halten für "
|
||
"präzisere Änderungen."
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Select Node(s) to Import"
|
||
msgstr "Selektiere Node(s) für den Import"
|
||
|
||
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
|
||
msgid "Browse"
|
||
msgstr "Durchsuchen"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Scene Path:"
|
||
msgstr "Szenenpfad:"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Import From Node:"
|
||
msgstr "Aus Node importieren:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Redownload"
|
||
msgstr "Erneut herunterladen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall"
|
||
msgstr "Deinstallieren"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Installed)"
|
||
msgstr "(Installiert)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download"
|
||
msgstr "Herunterladen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Official export templates aren't available for development builds."
|
||
msgstr ""
|
||
"Für Entwicklungsversionen werden keine offizielle Exportvorlagen bereit "
|
||
"gestellt."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Missing)"
|
||
msgstr "(Fehlend)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Current)"
|
||
msgstr "(Aktuell)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Retrieving mirrors, please wait..."
|
||
msgstr "Mirrors werden geladen, bitte warten..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove template version '%s'?"
|
||
msgstr "Template-Version ‚%s‘ entfernen?"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't open export templates zip."
|
||
msgstr "Exportvorlagen-ZIP-Datei konnte nicht geöffnet werden."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Invalid version.txt format inside templates: %s."
|
||
msgstr "Ungültiges version.txt-Format in Templates: %s."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "No version.txt found inside templates."
|
||
msgstr "Keine version.txt in Templates gefunden."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error creating path for templates:"
|
||
msgstr "Fehler bei Erzeugen des Pfads für die Vorlagen:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Extracting Export Templates"
|
||
msgstr "Extrahiere Exportvorlagen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Importing:"
|
||
msgstr "Importiere:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error getting the list of mirrors."
|
||
msgstr "Fehler beim Laden der Spiegelserver."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error parsing JSON of mirror list. Please report this issue!"
|
||
msgstr ""
|
||
"Fehler beim Einlesen des JSON-Formats der Spiegelserverliste. Bitte diesen "
|
||
"Fehler melden!"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"No download links found for this version. Direct download is only available "
|
||
"for official releases."
|
||
msgstr ""
|
||
"Für diese Version wurde kein Downloadlink gefunden. Direkter Download steht "
|
||
"nur für offizielle Veröffentlichungen bereit."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve."
|
||
msgstr "Kann nicht auflösen."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect."
|
||
msgstr "Kann nicht verbinden."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response."
|
||
msgstr "Keine Antwort."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Request Failed."
|
||
msgstr "Anfrage fehlgeschlagen."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Redirect Loop."
|
||
msgstr "Weiterleitungsschleife."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed:"
|
||
msgstr "Fehlgeschlagen:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download Complete."
|
||
msgstr "Download abgeschlossen."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Cannot remove temporary file:"
|
||
msgstr "Temporäre Datei kann nicht entfernt werden:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"Templates installation failed.\n"
|
||
"The problematic templates archives can be found at '%s'."
|
||
msgstr ""
|
||
"Exportvorlagen-Installation fehlgeschlagen.\n"
|
||
"Das problematische Exportvorlagen-Archiv befindet sich hier in ‚%s‘."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error requesting URL:"
|
||
msgstr "Fehler beim Abrufen der URL:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connecting to Mirror..."
|
||
msgstr "Verbinde mit Mirror..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Disconnected"
|
||
msgstr "Getrennt"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Resolving"
|
||
msgstr "Löse aus"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Resolve"
|
||
msgstr "Kann nicht aufgelöst werden"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connecting..."
|
||
msgstr "Verbinde..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Connect"
|
||
msgstr "Keine Verbindung möglich"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connected"
|
||
msgstr "Verbunden"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Requesting..."
|
||
msgstr "Frage an..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Downloading"
|
||
msgstr "Wird heruntergeladen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connection Error"
|
||
msgstr "Verbindungsfehler"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "SSL Handshake Error"
|
||
msgstr "SSL-Handshake-Fehler"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uncompressing Android Build Sources"
|
||
msgstr "Android-Build-Quellen werden entpackt"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Current Version:"
|
||
msgstr "Aktuelle Version:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Installed Versions:"
|
||
msgstr "Installierte Versionen:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Install From File"
|
||
msgstr "Installiere aus Datei"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove Template"
|
||
msgstr "Entferne Vorlage"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select Template File"
|
||
msgstr "Vorlagendatei auswählen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Godot Export Templates"
|
||
msgstr "Godot Exportvorlagen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Export Template Manager"
|
||
msgstr "Exportvorlagenverwaltung"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download Templates"
|
||
msgstr "Lade Template herunter"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
|
||
msgstr "Mirror aus Liste auswählen: (Umsch-Klick: In Browser öffnen)"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites"
|
||
msgstr "Favoriten"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
||
msgstr ""
|
||
"Status: Dateiimport fehlgeschlagen. Manuelle Reparatur und Neuimport nötig."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"Importing has been disabled for this file, so it can't be opened for editing."
|
||
msgstr ""
|
||
"Für diese Datei wurde die Import-Funktion deaktiviert, sie kann folglich "
|
||
"nicht zum Bearbeiten geöffnet werden."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move/rename resources root."
|
||
msgstr "Ressourcen-Wurzel kann nicht verschoben oder umbenannt werden."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move a folder into itself."
|
||
msgstr "Ordner kann nicht in sich selbst verschoben werden."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error moving:"
|
||
msgstr "Fehler beim Verschieben:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error duplicating:"
|
||
msgstr "Fehler beim Duplizieren:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Unable to update dependencies:"
|
||
msgstr "Fehler beim Aktualisieren der Abhängigkeiten:"
|
||
|
||
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "No name provided."
|
||
msgstr "Kein Name angegeben."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Provided name contains invalid characters."
|
||
msgstr "Angegebener Name enthält ungültige Zeichen."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "A file or folder with this name already exists."
|
||
msgstr "Es existiert bereits eine Datei oder ein Ordner mit diesem Namen."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Name contains invalid characters."
|
||
msgstr "Name enthält ungültige Zeichen."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"The following files or folders conflict with items in the target location "
|
||
"'%s':\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Do you wish to overwrite them?"
|
||
msgstr ""
|
||
"Die folgenen Dateien oder Ordner stehen im Konflikt mit Objekten im Zielpfad "
|
||
"‚%s‘:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Soll überschrieben werden?"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming file:"
|
||
msgstr "Benenne Datei um:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming folder:"
|
||
msgstr "Benenne Ordner um:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating file:"
|
||
msgstr "Dupliziere Datei:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating folder:"
|
||
msgstr "Dupliziere Ordner:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Inherited Scene"
|
||
msgstr "Neue geerbte Szene"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Set As Main Scene"
|
||
msgstr "Als Hauptszene setzen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Open Scenes"
|
||
msgstr "Szenen öffnen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance"
|
||
msgstr "Instanz"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Add to Favorites"
|
||
msgstr "Zu Favoriten hinzufügen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Remove from Favorites"
|
||
msgstr "Aus Favoriten entfernen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Edit Dependencies..."
|
||
msgstr "Abhängigkeiten bearbeiten..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View Owners..."
|
||
msgstr "Zeige Besitzer..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move To..."
|
||
msgstr "Verschiebe zu..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Scene..."
|
||
msgstr "Neue Szene…"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "New Script..."
|
||
msgstr "Neues Skript..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Resource..."
|
||
msgstr "Neue Ressource..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Expand All"
|
||
msgstr "Alle ausklappen"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Collapse All"
|
||
msgstr "Alle einklappen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicate..."
|
||
msgstr "Duplizieren..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move to Trash"
|
||
msgstr "In Papierkorb werfen"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Rename..."
|
||
msgstr "Umbenennen..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Previous Folder/File"
|
||
msgstr "Vorherige(r) Ordner/Datei"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Next Folder/File"
|
||
msgstr "Nächste(r) Ordner/Datei"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Scan Filesystem"
|
||
msgstr "Dateisystem erneut einlesen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Toggle Split Mode"
|
||
msgstr "Geteilten Modus umschalten"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Search files"
|
||
msgstr "Dateien suchen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"Scanning Files,\n"
|
||
"Please Wait..."
|
||
msgstr ""
|
||
"Lese Dateien,\n"
|
||
"Bitte warten..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move"
|
||
msgstr "Verschieben"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/project_manager.cpp editor/rename_dialog.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Rename"
|
||
msgstr "Umbenennen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Overwrite"
|
||
msgstr "Überschreiben"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Create Scene"
|
||
msgstr "Szene erstellen"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr "Erstelle Skript"
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Find in Files"
|
||
msgstr "In Dateien suchen"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Find:"
|
||
msgstr "Suche:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Folder:"
|
||
msgstr "Verzeichnis:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Filters:"
|
||
msgstr "Filter:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid ""
|
||
"Include the files with the following extensions. Add or remove them in "
|
||
"ProjectSettings."
|
||
msgstr ""
|
||
"Dateien mit den folgenden Endungen werden hinzugefügt. In den "
|
||
"Projekteinstellungen änderbar."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find..."
|
||
msgstr "Finde..."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Replace..."
|
||
msgstr "Ersetzen..."
|
||
|
||
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
|
||
msgid "Cancel"
|
||
msgstr "Abbrechen"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Find: "
|
||
msgstr "Suche: "
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Replace: "
|
||
msgstr "Ersetzen: "
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Replace all (no undo)"
|
||
msgstr "Alle ersetzen (nicht rückgängig)"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Searching..."
|
||
msgstr "Am suchen..."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "%d match in %d file."
|
||
msgstr "%d Übereinstimmung in %d Datei gefunden."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "%d matches in %d file."
|
||
msgstr "%d Übereinstimmungen in %d Datei gefunden."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "%d matches in %d files."
|
||
msgstr "%d Übereinstimmungen in %d Dateien gefunden."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr "Zu Gruppe hinzufügen"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr "Aus Gruppe entfernen"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Group name already exists."
|
||
msgstr "Gruppenname existiert bereits."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Invalid group name."
|
||
msgstr "Ungültiger Gruppenname."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Rename Group"
|
||
msgstr "Gruppe umbenennen"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Delete Group"
|
||
msgstr "Gruppe löschen"
|
||
|
||
#: editor/groups_editor.cpp editor/node_dock.cpp
|
||
msgid "Groups"
|
||
msgstr "Gruppen"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes Not in Group"
|
||
msgstr "Nodes nicht in Gruppe"
|
||
|
||
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Filter nodes"
|
||
msgstr "Nodes filtern"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes in Group"
|
||
msgstr "Nodes in Gruppe"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Empty groups will be automatically removed."
|
||
msgstr "Leere Gruppen werden automatisch entfernt."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Group Editor"
|
||
msgstr "Gruppeneditor"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Manage Groups"
|
||
msgstr "Gruppen verwalten"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Single Scene"
|
||
msgstr "Als einzelne Szene importieren"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Animations"
|
||
msgstr "Import mit separaten Animationen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials"
|
||
msgstr "Import mit separaten Materialien"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects"
|
||
msgstr "Import mit separaten Objekten"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials"
|
||
msgstr "Import mit separaten Objekten und Materialien"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Animations"
|
||
msgstr "Import mit separaten Objekten und Animationen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials+Animations"
|
||
msgstr "Import mit separaten Materialien und Animationen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials+Animations"
|
||
msgstr "Import mit separaten Objekten, Materialien und Animationen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes"
|
||
msgstr "Als mehrere Szenen importieren"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes+Materials"
|
||
msgstr "Import als mehrere Szenen und Materialien"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr "Szene importieren"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Importing Scene..."
|
||
msgstr "Szene wird importiert..."
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating Lightmaps"
|
||
msgstr "Generiere Lightmaps"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating for Mesh: "
|
||
msgstr "Generierung für Mesh: "
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Running Custom Script..."
|
||
msgstr "Angepasstes Skript wird ausgeführt..."
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr "Post-Import Skript konnte nicht geladen werden:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr "Ungültiges oder fehlerhaftes Skript für Post-Import (siehe Konsole):"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr "Fehler beim ausführen des Post-Import Skripts:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Did you return a Node-derived object in the `post_import()` method?"
|
||
msgstr ""
|
||
"Wurde ein von Node abstammendes Objekt in der ‚post_import()‘-Methode "
|
||
"zurückgegeben?"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Saving..."
|
||
msgstr "Speichere..."
|
||
|
||
#: editor/import_defaults_editor.cpp
|
||
msgid "Select Importer"
|
||
msgstr "Importer auswählen"
|
||
|
||
#: editor/import_defaults_editor.cpp
|
||
msgid "Importer:"
|
||
msgstr "Importierer:"
|
||
|
||
#: editor/import_defaults_editor.cpp
|
||
msgid "Reset to Defaults"
|
||
msgstr "Auf Standardwerte zurücksetzen"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Keep File (No Import)"
|
||
msgstr "Datei behalten (kein Import)"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "%d Files"
|
||
msgstr "%d Dateien"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Set as Default for '%s'"
|
||
msgstr "Als Standard für ‚%s‘ setzen"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Clear Default for '%s'"
|
||
msgstr "Standard für ‚%s‘ löschen"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Import As:"
|
||
msgstr "Importiere als:"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Preset"
|
||
msgstr "Vorlage"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Reimport"
|
||
msgstr "Neuimport"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Save Scenes, Re-Import, and Restart"
|
||
msgstr "Szenen speichern, reimportieren und neu starten"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Changing the type of an imported file requires editor restart."
|
||
msgstr ""
|
||
"Den Typ einer importierten Datei zu ändern erfordert einen Neustart des "
|
||
"Editors."
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid ""
|
||
"WARNING: Assets exist that use this resource, they may stop loading properly."
|
||
msgstr ""
|
||
"ACHTUNG: Es existieren Inhalte die diese Ressource nutzen und nachher "
|
||
"möglicherweise nicht mehr ordnungsgemäß laden können."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr "Laden der Ressource gescheitert."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Expand All Properties"
|
||
msgstr "Alle Eigenschaften ausklappen"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Collapse All Properties"
|
||
msgstr "Alle Eigenschaften einklappen"
|
||
|
||
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save As..."
|
||
msgstr "Speichern als..."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Params"
|
||
msgstr "Parameter kopieren"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Edit Resource Clipboard"
|
||
msgstr "Ressourcen-Zwischenablage bearbeiten"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Resource"
|
||
msgstr "Ressource kopieren"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Built-In"
|
||
msgstr "Einbetten"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr "Unter-Ressource einzigartig machen"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Open in Help"
|
||
msgstr "In Hilfe öffnen"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr "Erstelle eine neue Ressource im Speicher und bearbeite sie."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr "Speichere die so eben bearbeitete Ressource."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the previous edited object in history."
|
||
msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the next edited object in history."
|
||
msgstr "Gehe zum nächsten bearbeiteten Objekt im Verlauf."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr "Verlauf der zuletzt bearbeiteten Objekte."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Object properties."
|
||
msgstr "Objekteigenschaften."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Filter properties"
|
||
msgstr "Eigenschaften filtern"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Changes may be lost!"
|
||
msgstr "Änderungen können verloren gehen!"
|
||
|
||
#: editor/multi_node_edit.cpp
|
||
msgid "MultiNode Set"
|
||
msgstr "MultiNode setzen"
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Select a single node to edit its signals and groups."
|
||
msgstr ""
|
||
"Ein einzelnes Node auswählen um seine Signale und Gruppen zu bearbeiten."
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Edit a Plugin"
|
||
msgstr "Ein Plugin bearbeiten"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Create a Plugin"
|
||
msgstr "Ein Plugin erstellen"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Plugin Name:"
|
||
msgstr "Pluginname:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Subfolder:"
|
||
msgstr "Unterverzeichnis:"
|
||
|
||
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
|
||
msgid "Language:"
|
||
msgstr "Sprache:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Script Name:"
|
||
msgstr "Skriptname:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Activate now?"
|
||
msgstr "Sofort aktivieren?"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon"
|
||
msgstr "Polygon erstellen"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create points."
|
||
msgstr "Punkte erstellen."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid ""
|
||
"Edit points.\n"
|
||
"LMB: Move Point\n"
|
||
"RMB: Erase Point"
|
||
msgstr ""
|
||
"Punkt bearbeiten:\n"
|
||
"LMT: Punkt verschieben\n"
|
||
"RMT: Punkt löschen"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Erase points."
|
||
msgstr "Punkte löschen."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon"
|
||
msgstr "Polygon bearbeiten"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Insert Point"
|
||
msgstr "Punkt einfügen"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon (Remove Point)"
|
||
msgstr "Polygon bearbeiten (Punkt entfernen)"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Remove Polygon And Point"
|
||
msgstr "Polygon und Punkt entfernen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Animation"
|
||
msgstr "Animation hinzufügen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Load..."
|
||
msgstr "Lade..."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Move Node Point"
|
||
msgstr "Node-Punkt verschieben"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Limits"
|
||
msgstr "BlendSpace1D-Grenzwerte ändern"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Labels"
|
||
msgstr "BlendSpace1D-Beschriftungen ändern"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "This type of node can't be used. Only root nodes are allowed."
|
||
msgstr ""
|
||
"Dieser Node-Typ kann nicht verwendet werden. Nur Wurzel-Nodes sind möglich."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Node Point"
|
||
msgstr "Node-Punkt hinzufügen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Animation Point"
|
||
msgstr "Animationspunkt hinzufügen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Remove BlendSpace1D Point"
|
||
msgstr "BlendSpace1D-Punkt entfernen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Move BlendSpace1D Node Point"
|
||
msgstr "BlendSpace1D-Node-Punkt verschieben"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"AnimationTree is inactive.\n"
|
||
"Activate to enable playback, check node warnings if activation fails."
|
||
msgstr ""
|
||
"AnimationTree ist inaktiv.\n"
|
||
"Aktivieren um Abspielen zu starten, Node-Warnungen sollten überprüft werden "
|
||
"falls Aktivierung fehlschlägt."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Set the blending position within the space"
|
||
msgstr "Übergangsposition innerhalb des Raums setzen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Select and move points, create points with RMB."
|
||
msgstr "Punkte auswählen und verschieben, erstellen mit RMT."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
|
||
msgid "Enable snap and show grid."
|
||
msgstr "Schnapp- und Anzeigeraster aktivieren."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Point"
|
||
msgstr "Punkt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Open Editor"
|
||
msgstr "Editor öffnen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Open Animation Node"
|
||
msgstr "Animations-Node öffnen"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Triangle already exists."
|
||
msgstr "Dreieck existiert bereits."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Triangle"
|
||
msgstr "Dreieck hinzufügen"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Limits"
|
||
msgstr "BlendSpace2D-Grenzwerte ändern"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Labels"
|
||
msgstr "BlendSpace2D-Beschriftungen ändern"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Point"
|
||
msgstr "BlendSpace2D-Punkt entfernen"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Triangle"
|
||
msgstr "BlendSpace2D-Dreieck entfernen"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "BlendSpace2D does not belong to an AnimationTree node."
|
||
msgstr "BlendSpace2D gehört nicht zu einem AnimationTree-Node."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "No triangles exist, so no blending can take place."
|
||
msgstr "Es existieren keine Dreiecke, Vermischen nicht möglich."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Toggle Auto Triangles"
|
||
msgstr "Automatische Dreiecke umschalten"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create triangles by connecting points."
|
||
msgstr "Dreiecke durch Punkteverbinden herstellen."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Erase points and triangles."
|
||
msgstr "Punkte und Dreiecke löschen."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Generate blend triangles automatically (instead of manually)"
|
||
msgstr "Vermischungsdreiecke automatisch erstellen (statt manuell)"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend:"
|
||
msgstr "Blende:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Parameter Changed"
|
||
msgstr "Parameter geändert"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Filters"
|
||
msgstr "Filter bearbeiten"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Output node can't be added to the blend tree."
|
||
msgstr "Ausgabe-Node kann nicht zum Mischungsbaum hinzugefügt werden."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Add Node to BlendTree"
|
||
msgstr "Node zu BlendTree hinzufügen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Node Moved"
|
||
msgstr "Node verschoben"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Unable to connect, port may be in use or connection may be invalid."
|
||
msgstr ""
|
||
"Verbindung nicht möglich, Port ist eventuell bereits in Benutzung oder "
|
||
"Verbindung ist ungültig."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Connected"
|
||
msgstr "Nodes verbunden"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Disconnected"
|
||
msgstr "Nodes getrennt"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Set Animation"
|
||
msgstr "Animation setzen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Node"
|
||
msgstr "Node löschen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr "Node(s) löschen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Toggle Filter On/Off"
|
||
msgstr "Filter ein-/ausschalten"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Change Filter"
|
||
msgstr "Filter ändern"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "No animation player set, so unable to retrieve track names."
|
||
msgstr ""
|
||
"Kein Animationsspieler festgelegt, Spurnamen können nicht abgerufen werden."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Player path set is invalid, so unable to retrieve track names."
|
||
msgstr ""
|
||
"Animationsspieler-Pfad ist ungültig, Spurnamen können nicht abgerufen werden."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid ""
|
||
"Animation player has no valid root node path, so unable to retrieve track "
|
||
"names."
|
||
msgstr ""
|
||
"Animationsspieler hat keinen gültigen Wurzel-Node-Pfad, Spurnamen können "
|
||
"nicht abgerufen werden."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Anim Clips"
|
||
msgstr "Animationsausschnitt"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Audio Clips"
|
||
msgstr "Audioausschnitt"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Functions"
|
||
msgstr "Funktionen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Node Renamed"
|
||
msgstr "Node umbenannt"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node..."
|
||
msgstr "Knoten hinzufügen..."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Edit Filtered Tracks:"
|
||
msgstr "Gefilterte Spuren bearbeiten:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Enable Filtering"
|
||
msgstr "Filtern aktivieren"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr "Automatisches Abspielen umschalten"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr "Neuer Animationsname:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Anim"
|
||
msgstr "Neue Animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr "Animationsname ändern:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Animation?"
|
||
msgstr "Animation löschen?"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr "Animation entfernen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Invalid animation name!"
|
||
msgstr "Ungültiger Animationsname!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation name already exists!"
|
||
msgstr "Animationsname existiert bereits!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr "Animation umbenennen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Next Changed"
|
||
msgstr "Blende über in nächste Geänderte"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr "Überblendungszeit ändern"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load Animation"
|
||
msgstr "Animation laden"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr "Animation duplizieren"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation to copy!"
|
||
msgstr "Keine Animation zum kopieren!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation resource on clipboard!"
|
||
msgstr "Keine Animations-Ressource in der Zwischenablage!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr "Eingefügte Animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr "Animation einfügen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation to edit!"
|
||
msgstr "Keine Animation zum bearbeiten!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from current pos. (A)"
|
||
msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from end. (Shift+A)"
|
||
msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Umschalt+A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Stop animation playback. (S)"
|
||
msgstr "Stoppe Animations-Wiedergabe. (S)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from start. (Shift+D)"
|
||
msgstr "Spiele ausgewählte Animation vom Start. (Umschalt+D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from current pos. (D)"
|
||
msgstr "Spiele ausgewählte Animation von aktueller Position. (D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr "Position der Animation (in Sekunden)."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr "Animationsablauf für diesen Node global skalieren."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr "Animationswerkzeuge"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation"
|
||
msgstr "Animation"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Edit Transitions..."
|
||
msgstr "Übergänge bearbeiten..."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Open in Inspector"
|
||
msgstr "Im Inspektor öffnen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr "Liste der Animationen im Player anzeigen."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr "Beim Laden automatisch abspielen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Enable Onion Skinning"
|
||
msgstr "Zwiebelhaut aktivieren"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Onion Skinning Options"
|
||
msgstr "Zwiebelhaut-Einstellungen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Directions"
|
||
msgstr "Richtungen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Past"
|
||
msgstr "Vergangenheit"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Future"
|
||
msgstr "Zukunft"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Depth"
|
||
msgstr "Tiefe"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "1 step"
|
||
msgstr "1 Schicht"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "2 steps"
|
||
msgstr "2 Schichten"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "3 steps"
|
||
msgstr "3 Schichten"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Differences Only"
|
||
msgstr "nur Unterschiede"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Force White Modulate"
|
||
msgstr "Weißmodulation erzwingen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Include Gizmos (3D)"
|
||
msgstr "3D-Manipulator einbeziehen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pin AnimationPlayer"
|
||
msgstr "Animationsspieler anheften"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr "Neue Animation erstellen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr "Animationsname:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Error!"
|
||
msgstr "Fehler!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr "Übergangszeiten:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr "Nächste (Automatische Warteschlange):"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr "Übergangszeiten kreuzender Animationen"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Move Node"
|
||
msgstr "Node verschieben"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition exists!"
|
||
msgstr "Übergang existiert bereits!"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Add Transition"
|
||
msgstr "Übergang hinzufügen"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node"
|
||
msgstr "Node hinzufügen"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "End"
|
||
msgstr "Ende"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Immediate"
|
||
msgstr "Unmittelbar"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Sync"
|
||
msgstr "Synchronisieren"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "At End"
|
||
msgstr "Am Ende"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Travel"
|
||
msgstr "Reisen"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Start and end nodes are needed for a sub-transition."
|
||
msgstr "Star- und End-Nodes werden für Sub-Transition benötigt."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "No playback resource set at path: %s."
|
||
msgstr "Keine Abspiel-Ressource festgelegt im Pfad: %s."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Node Removed"
|
||
msgstr "Node entfernt"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition Removed"
|
||
msgstr "Übergang entfernt"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set Start Node (Autoplay)"
|
||
msgstr "Start-Node setzen (Automatisches Abspielen)"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"Select and move nodes.\n"
|
||
"RMB to add new nodes.\n"
|
||
"Shift+LMB to create connections."
|
||
msgstr ""
|
||
"Node auswählen und verschieben.\n"
|
||
"RMT zum Hinzufügen neuer Nodes.\n"
|
||
"Umsch-LMT um Verbindungen herzustellen."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Create new nodes."
|
||
msgstr "Neue Nodes erstellen."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Connect nodes."
|
||
msgstr "Nodes verbinden."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Remove selected node or transition."
|
||
msgstr "Ausgewählten Node oder Übergang entfernen."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Toggle autoplay this animation on start, restart or seek to zero."
|
||
msgstr ""
|
||
"Automatische Abspielen dieser Animation zum Start, Neustart oder bei Sprung "
|
||
"zu Null festlegen."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set the end animation. This is useful for sub-transitions."
|
||
msgstr "End-Animation festlegen. Hilfreich bei Sub-Transitionen."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition: "
|
||
msgstr "Übergang: "
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Play Mode:"
|
||
msgstr "Abspielmodus:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "AnimationTree"
|
||
msgstr "AnimationTree"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "New name:"
|
||
msgstr "Neuer Name:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr "Skalierung:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade In (s):"
|
||
msgstr "Einblenden (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade Out (s):"
|
||
msgstr "Ausblenden (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend"
|
||
msgstr "Blenden"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix"
|
||
msgstr "Mischen"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Auto Restart:"
|
||
msgstr "Automatisch neu starten:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Restart (s):"
|
||
msgstr "Neu starten (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Random Restart (s):"
|
||
msgstr "Zufällig neu starten (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Start!"
|
||
msgstr "Start!"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr "Menge:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 0:"
|
||
msgstr "Blende 0:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 1:"
|
||
msgstr "Blende 1:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "X-Fade Time (s):"
|
||
msgstr "Überblendungszeit (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Current:"
|
||
msgstr "Laufend:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Input"
|
||
msgstr "Eingang hinzufügen"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Clear Auto-Advance"
|
||
msgstr "Stoppe automatischen Vorsprung"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Set Auto-Advance"
|
||
msgstr "Starte automatisches Weitergehen"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Delete Input"
|
||
msgstr "Eingang löschen"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is valid."
|
||
msgstr "Animationsbaum ist gültig."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is invalid."
|
||
msgstr "Animationsbaum ist ungültig."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation Node"
|
||
msgstr "Animations-Node"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "OneShot Node"
|
||
msgstr "Einfach-Aufruf-Node"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix Node"
|
||
msgstr "Misch-Node"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend2 Node"
|
||
msgstr "Blend2-Node"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend3 Node"
|
||
msgstr "Blend3-Node"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend4 Node"
|
||
msgstr "Blend4-Node"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeScale Node"
|
||
msgstr "Zeitskalier-Node"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeSeek Node"
|
||
msgstr "Zeitsuch-Node"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Transition Node"
|
||
msgstr "Übergang-Node"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Import Animations..."
|
||
msgstr "Animationen importieren..."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Node Filters"
|
||
msgstr "Nodefilter bearbeiten"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Filters..."
|
||
msgstr "Filter..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Contents:"
|
||
msgstr "Inhalt:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "View Files"
|
||
msgstr "Dateien anzeigen"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connection error, please try again."
|
||
msgstr "Verbindungsfehler, bitte erneut versuchen."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect to host:"
|
||
msgstr "Kann nicht zu Host verbinden:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response from host:"
|
||
msgstr "Keine Antwort von Host:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve hostname:"
|
||
msgstr "Kann Hostnamen nicht auflösen:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, return code:"
|
||
msgstr "Anfrage fehlgeschlagen: Rückgabewert:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed."
|
||
msgstr "Anfrage fehlgeschlagen."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Cannot save response to:"
|
||
msgstr "Kann Antwort nicht speichern in:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Write error."
|
||
msgstr "Schreibfehler."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, too many redirects"
|
||
msgstr "Anfrage fehlgeschlagen, zu viele Weiterleitungen"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Redirect loop."
|
||
msgstr "Weiterleitungsschleife."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, timeout"
|
||
msgstr "Anfrage fehlgeschlagen, Zeitüberschreitung"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Timeout."
|
||
msgstr "Zeitüberschreitung."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Bad download hash, assuming file has been tampered with."
|
||
msgstr "Falsche Download-Prüfsumme, Datei könnte manipuliert worden sein."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Expected:"
|
||
msgstr "Erwartet:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Got:"
|
||
msgstr "Erhalten:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed SHA-256 hash check"
|
||
msgstr "Sha256 Checksummen prüfung fehlgeschlagen"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Asset Download Error:"
|
||
msgstr "Nutzerinhalte-Download-Fehler:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Downloading (%s / %s)..."
|
||
msgstr "Wird heruntergeladen (%s / %s)..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Downloading..."
|
||
msgstr "Wird heruntergeladen..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Resolving..."
|
||
msgstr "Löse auf..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Error making request"
|
||
msgstr "Fehler bei Anfrage"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Idle"
|
||
msgstr "Leerlauf"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Install..."
|
||
msgstr "Installieren..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Retry"
|
||
msgstr "Erneut versuchen"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download Error"
|
||
msgstr "Downloadfehler"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download for this asset is already in progress!"
|
||
msgstr "Dieser Nutzerinhalt wird bereits herunter geladen!"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Recently Updated"
|
||
msgstr "Kürzlich aktualisiert"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Least Recently Updated"
|
||
msgstr "Lange nicht aktualisiert"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Name (A-Z)"
|
||
msgstr "Name (A-Z)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Name (Z-A)"
|
||
msgstr "Name (Z-A)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "License (A-Z)"
|
||
msgstr "Lizenz (A-Z)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "License (Z-A)"
|
||
msgstr "Lizenz (Z-A)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "First"
|
||
msgstr "Erste"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Previous"
|
||
msgstr "Vorherige"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Next"
|
||
msgstr "Nächste"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Last"
|
||
msgstr "Letzte"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "All"
|
||
msgstr "Alle"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No results for \"%s\"."
|
||
msgstr "Keine Ergebnisse für \"%s\"."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Import..."
|
||
msgstr "Importieren…"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Plugins..."
|
||
msgstr "Erweiterungen…"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Sort:"
|
||
msgstr "Sortiere:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Category:"
|
||
msgstr "Kategorie:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Site:"
|
||
msgstr "Seite:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Support"
|
||
msgstr "Stabilität"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Official"
|
||
msgstr "Offiziell"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Testing"
|
||
msgstr "Testphase"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Loading..."
|
||
msgstr "Lade…"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Assets ZIP File"
|
||
msgstr "Nutzerinhalte als ZIP-Datei"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Can't determine a save path for lightmap images.\n"
|
||
"Save your scene and try again."
|
||
msgstr ""
|
||
"Ein Speicherpfad für Lightmap-Bilder kann nicht bestimmt werden.\n"
|
||
"Ein Speichern der Szene sollte dieses Problem beheben."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
|
||
"Light' flag is on."
|
||
msgstr ""
|
||
"Keine Meshes zum vorrendern vorhanden. Meshes, die vorgerendert werden "
|
||
"sollen, müssen einen UV2-Kanal beinhalten und die ‚Bake Light‘-Option "
|
||
"aktiviert haben."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Failed creating lightmap images, make sure path is writable."
|
||
msgstr ""
|
||
"Erstellung der Lightmap-Bilder fehlgeschlagen. Stellen Sie sicher, dass der "
|
||
"Speicherpfad beschreibbar ist."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
|
||
msgstr ""
|
||
"Die Größe des Lightmaps kann nicht bestimmt werden. Möglicherweise ist die "
|
||
"maximale Lightmap-Größe zu klein?"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
|
||
"the [0.0,1.0] square region."
|
||
msgstr ""
|
||
"Ein Mesh ist ungültig. Es muss sichergestellt sein dass alle Werte das UV2-"
|
||
"Kanals im Bereich von 0.0 bis 1.0 liegen."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Godot editor was built without ray tracing support, lightmaps can't be baked."
|
||
msgstr ""
|
||
"Der Godot-Editor wurde ohne Raytracing-Unterstützung erstellt; Lightmaps "
|
||
"können damit nicht gebacken werden."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Bake Lightmaps"
|
||
msgstr "Lightmaps vorrendern"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Select lightmap bake file:"
|
||
msgstr "Lightmap-Bake-Datei auswählen:"
|
||
|
||
#: editor/plugins/camera_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Preview"
|
||
msgstr "Vorschau"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr "Einrasten konfigurieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr "Gitterversatz:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr "Gitterabstand:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Primary Line Every:"
|
||
msgstr "Alle Hauptzeilen:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "steps"
|
||
msgstr "Schritte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr "Rotationsversatz:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr "Rotationsabstand:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Step:"
|
||
msgstr "Skalierungsschritte:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Vertical Guide"
|
||
msgstr "Vertikale Hilfslinie verschieben"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Vertical Guide"
|
||
msgstr "Vertikale Hilfslinie erstellen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Vertical Guide"
|
||
msgstr "Vertikale Hilfslinie löschen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Horizontal Guide"
|
||
msgstr "Horizontale Hilfslinie verschieben"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal Guide"
|
||
msgstr "Horizontale Hilfslinie erstellen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Horizontal Guide"
|
||
msgstr "Horizontale Hilfslinie löschen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal and Vertical Guides"
|
||
msgstr "Neue horizontale und vertikale Hilfslinien erstellen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
|
||
msgstr "Pivot-Offset des CanvasItems „%s“ auf (%d, %d) setzen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate %d CanvasItems"
|
||
msgstr "%d CanvasItems rotieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate CanvasItem \"%s\" to %d degrees"
|
||
msgstr "CanvasItem „%s“ auf %d Grad rotieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move CanvasItem \"%s\" Anchor"
|
||
msgstr "Anker des CanvasItems „%s“ verschieben"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Node2D \"%s\" to (%s, %s)"
|
||
msgstr "Node2D „%s“ auf (%s, %s) skalieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Resize Control \"%s\" to (%d, %d)"
|
||
msgstr "Control „%s“ auf (%d, %d) skalieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale %d CanvasItems"
|
||
msgstr "%d CanvasItems skalieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
|
||
msgstr "CanvasItem „%s“ auf (%s, %s) skalieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move %d CanvasItems"
|
||
msgstr "%d CanvasItems verschieben"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move CanvasItem \"%s\" to (%d, %d)"
|
||
msgstr "CanvasItem „%s“ zu (%d, d%) verschieben"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Children of containers have their anchors and margins values overridden by "
|
||
"their parent."
|
||
msgstr ""
|
||
"Bei Containern für Kinder werden die Anker- und Randwerte von ihren Eltern "
|
||
"überschrieben."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Presets for the anchors and margins values of a Control node."
|
||
msgstr "Voreinstellungen für die Anker- und Ränderwerte eines Kontroll-Nodes."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"When active, moving Control nodes changes their anchors instead of their "
|
||
"margins."
|
||
msgstr ""
|
||
"Wenn aktiviert, ändert das Verschieben von Control-Nodes deren Bezugspunkte "
|
||
"statt ihre Randabstände."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Left"
|
||
msgstr "Oben links"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Right"
|
||
msgstr "Oben rechts"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Right"
|
||
msgstr "Unten rechts"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Left"
|
||
msgstr "Unten links"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Left"
|
||
msgstr "Mitte links"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Top"
|
||
msgstr "Mitte oben"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Right"
|
||
msgstr "Mitte rechts"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Bottom"
|
||
msgstr "Mitte unten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center"
|
||
msgstr "Mitte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Left Wide"
|
||
msgstr "Links groß"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Wide"
|
||
msgstr "Oben groß"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Right Wide"
|
||
msgstr "Rechts groß"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Wide"
|
||
msgstr "Unten groß"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "VCenter Wide"
|
||
msgstr "VCenter groß"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "HCenter Wide"
|
||
msgstr "HCenter groß"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Full Rect"
|
||
msgstr "Vollständiges Rechteck"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Keep Ratio"
|
||
msgstr "Skalierungsverhältnis beibehalten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Anchors only"
|
||
msgstr "nur Anker"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors and Margins"
|
||
msgstr "Anker und Ränder ändern"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr "Ankerpunkte ändern"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Game Camera Override\n"
|
||
"Overrides game camera with editor viewport camera."
|
||
msgstr ""
|
||
"Spielekamera überschreiben\n"
|
||
"Überschreibt die Spielekamera mit der Kamera des Anzeigefensters des Editors."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Game Camera Override\n"
|
||
"No game instance running."
|
||
msgstr ""
|
||
"Spielekamera überschreiben\n"
|
||
"Es läuft keine Spielinstanz."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock Selected"
|
||
msgstr "Sperren ausgewählt"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock Selected"
|
||
msgstr "Auswahl entsperren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Group Selected"
|
||
msgstr "Auswahl gruppieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Ungroup Selected"
|
||
msgstr "Auswahl entgruppieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr "Pose einfügen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Guides"
|
||
msgstr "Hilfslinien löschen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Custom Bone(s) from Node(s)"
|
||
msgstr "Erstelle eigenständige(n) Knochen aus Node(s)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Bones"
|
||
msgstr "Knochen löschen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make IK Chain"
|
||
msgstr "IK-Kette erzeugen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear IK Chain"
|
||
msgstr "IK-Kette zurücksetzen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Warning: Children of a container get their position and size determined only "
|
||
"by their parent."
|
||
msgstr ""
|
||
"Warnung: Position und Größe der Kinder eines Containers werden nur von ihren "
|
||
"Eltern bestimmt."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Reset"
|
||
msgstr "Zoom zurücksetzen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Select Mode"
|
||
msgstr "Auswahlmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Drag: Rotate"
|
||
msgstr "Ziehen = Rotieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move"
|
||
msgstr "Alt+Ziehen = Verschieben"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
||
msgstr ""
|
||
"‚V‘ drücken um Angelpunkt auf Mausposition zu setzen, ‚Umschalt+V‘ drücken "
|
||
"um das Objekt ohne seinen Angelpunkt zu verschieben."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+RMB: Depth list selection"
|
||
msgstr "Alt+Rechtsklick: Listenauswahl nach Tiefe"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Move Mode"
|
||
msgstr "Bewegungsmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr "Rotationsmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Mode"
|
||
msgstr "Skalierungsmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Show a list of all objects at the position clicked\n"
|
||
"(same as Alt+RMB in select mode)."
|
||
msgstr ""
|
||
"Zeige eine Liste aller Objekte, die sich an der angeklickten Position "
|
||
"befinden\n"
|
||
"(equivalent zu Alt+RMT im Auswahlmodus)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's rotation pivot."
|
||
msgstr "Klicken um Angelpunkt des Objekts zu ändern."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr "Schwenkmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Ruler Mode"
|
||
msgstr "Linealmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle smart snapping."
|
||
msgstr "Intelligentes Einrasten umschalten."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Smart Snap"
|
||
msgstr "Kluges Einrasten verwenden"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle grid snapping."
|
||
msgstr "Gitter-Einrasten umschalten."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Grid Snap"
|
||
msgstr "Gitter-Einrasten benutzen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snapping Options"
|
||
msgstr "Einrasteinstellungen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Rotation Snap"
|
||
msgstr "Rotationsraster benutzen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Scale Snap"
|
||
msgstr "Einrasten verwenden"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr "Relatives Einrasten benutzen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr "Pixelraster benutzen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Smart Snapping"
|
||
msgstr "Intelligentes Einrasten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Configure Snap..."
|
||
msgstr "Einrasten konfigurieren..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Parent"
|
||
msgstr "An Elternobjekt einrasten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Anchor"
|
||
msgstr "Am Node-Anker einrasten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Sides"
|
||
msgstr "An Node-Seiten einrasten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Center"
|
||
msgstr "Am Node-Mittelpunkt einrasten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Other Nodes"
|
||
msgstr "An anderen Nodes einrasten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Guides"
|
||
msgstr "An Hilfslinien einrasten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock the selected object in place (can't be moved)."
|
||
msgstr ""
|
||
"Das ausgewählte Objekt an seiner Position sperren (kann nicht bewegt werden)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock the selected object (can be moved)."
|
||
msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Makes sure the object's children are not selectable."
|
||
msgstr "Verhindert das Auswählen von Unterobjekten dieses Nodes."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Restores the object's children's ability to be selected."
|
||
msgstr "Stellt die Auswählbarkeit aller Unterobjekte wieder her."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Skeleton Options"
|
||
msgstr "Skelett-Einstellungen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Bones"
|
||
msgstr "Knochen anzeigen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make Custom Bone(s) from Node(s)"
|
||
msgstr "Erstelle eigenständige(n) Knochen aus Node(s)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Custom Bones"
|
||
msgstr "Spezielle Knochen löschen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr "Ansicht"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Always Show Grid"
|
||
msgstr "Raster immer anzeigen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Helpers"
|
||
msgstr "Helfer anzeigen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Rulers"
|
||
msgstr "Lineale anzeigen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Guides"
|
||
msgstr "Hilfslinien anzeigen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Origin"
|
||
msgstr "Zeige Ursprung"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Viewport"
|
||
msgstr "Zeige Ansichtsfenster (Viewport)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Group And Lock Icons"
|
||
msgstr "Gruppen und Symbole anzeigen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr "Auswahl zentrieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr "Auswahl einrahmen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Preview Canvas Scale"
|
||
msgstr "Vorschau Canvas-Skalierung"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Translation mask for inserting keys."
|
||
msgstr "Verschiebungsmaske für Schlüsselbildeingabe."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation mask for inserting keys."
|
||
msgstr "Rotationsmaske für Schlüsselbildeingabe."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale mask for inserting keys."
|
||
msgstr "Skalierungsmaske für Schlüsselbildeingabe."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert keys (based on mask)."
|
||
msgstr "Schlüsselbilder einfügen (basierend auf Maske)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Auto insert keys when objects are translated, rotated or scaled (based on "
|
||
"mask).\n"
|
||
"Keys are only added to existing tracks, no new tracks will be created.\n"
|
||
"Keys must be inserted manually for the first time."
|
||
msgstr ""
|
||
"Füge automatisiert Schlüsselbilder ein, wenn Objekte verschoben, rotiert "
|
||
"oder skaliert werden (basierend auf Maske).\n"
|
||
"Schlüsselbilder werden nur in existierende Spuren eingefügt, es werden keine "
|
||
"neuen Spuren angelegt.\n"
|
||
"Das erste Mal müssen Schlüsselbilder manuell eingefügt werden."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Auto Insert Key"
|
||
msgstr "Schlüsselbild automatisch einfügen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Animation Key and Pose Options"
|
||
msgstr "Schlüsselbild- und Posen-Optionen für Animationen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr "Schlüsselbild einfügen (in existierende Spuren)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr "Pose kopieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr "Pose/Stellung löschen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Multiply grid step by 2"
|
||
msgstr "Gitterstufe verdoppeln"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Divide grid step by 2"
|
||
msgstr "Gitterstufe halbieren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan View"
|
||
msgstr "Sicht verschieben"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Add %s"
|
||
msgstr "%s hinzufügen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s..."
|
||
msgstr "%s hinzufügen…"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Cannot instantiate multiple nodes without root."
|
||
msgstr "Instanziieren mehrerer Nodes nicht möglich ohne Wurzel-Node."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Create Node"
|
||
msgstr "Erzeuge Node"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Error instancing scene from %s"
|
||
msgstr "Fehler beim Instanziieren von %s"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Default Type"
|
||
msgstr "Standardtyp ändern"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag & drop + Shift : Add node as sibling\n"
|
||
"Drag & drop + Alt : Change node type"
|
||
msgstr ""
|
||
"Ziehen + Umschalt: Node auf gleicher Ebene einfügen\n"
|
||
"Ziehen + Alt: Node-Typ ändern"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Create Polygon3D"
|
||
msgstr "Polygon3D erstellen"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr "Polygon bearbeiten"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr "Polygon bearbeiten (Punkt entfernen)"
|
||
|
||
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr "Wähle Griff"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr "Emissionsmaske laden"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Restart"
|
||
msgstr "Neustarten"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Clear Emission Mask"
|
||
msgstr "Emissionsmaske leeren"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Particles"
|
||
msgstr "Partikel"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generated Point Count:"
|
||
msgstr "Anzahl generierter Punkte:"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Mask"
|
||
msgstr "Emissionsmaske"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Solid Pixels"
|
||
msgstr "Festkörper-Pixel"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Border Pixels"
|
||
msgstr "Rand-Pixel"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Directed Border Pixels"
|
||
msgstr "Gerichtete Rand-Pixel"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Capture from Pixel"
|
||
msgstr "Von Pixel aufnehmen"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Colors"
|
||
msgstr "Emissionsfarben"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
msgid "CPUParticles"
|
||
msgstr "CPU-Partikel"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Mesh"
|
||
msgstr "Erzeuge Emissionspunkte aus Mesh"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Node"
|
||
msgstr "Erzeuge Emissionspunkte aus Node"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat 0"
|
||
msgstr "Flach 0"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat 1"
|
||
msgstr "Flach 1"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease In"
|
||
msgstr "Einblenden"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease Out"
|
||
msgstr "Ausblenden"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Smoothstep"
|
||
msgstr "Sanft-Stufig"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point"
|
||
msgstr "Kurvenpunkt ändern"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Tangent"
|
||
msgstr "Kurventangente ändern"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Curve Preset"
|
||
msgstr "Kurvenvorlage laden"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Add Point"
|
||
msgstr "Punkt hinzufügen"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Point"
|
||
msgstr "Punkt entfernen"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Left Linear"
|
||
msgstr "Links linear"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right Linear"
|
||
msgstr "Rechts linear"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Preset"
|
||
msgstr "Vorlage laden"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Curve Point"
|
||
msgstr "Kurvenpunkt entfernen"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Toggle Curve Linear Tangent"
|
||
msgstr "Lineare Kurventangente umschalten"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Hold Shift to edit tangents individually"
|
||
msgstr "Umsch halten um Tangenten einzeln zu bearbeiten"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right click to add point"
|
||
msgstr "Rechtsklicken um Punkt hinzuzufügen"
|
||
|
||
#: editor/plugins/gi_probe_editor_plugin.cpp
|
||
msgid "Bake GI Probe"
|
||
msgstr "GI Sonde vorrendern"
|
||
|
||
#: editor/plugins/gradient_editor_plugin.cpp
|
||
msgid "Gradient Edited"
|
||
msgstr "Gradient bearbeitet"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item %d"
|
||
msgstr "Element %d"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Items"
|
||
msgstr "Elemente"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item List Editor"
|
||
msgstr "Auflistungseditor"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr "Occluder-Polygon erzeugen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr "Mesh ist leer!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Couldn't create a Trimesh collision shape."
|
||
msgstr "Trimesh-Kollisions-Shape konnte nicht erstellt werden."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Trimesh Body"
|
||
msgstr "Statischen Trimesh-Körper erzeugen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "This doesn't work on scene root!"
|
||
msgstr "Das geht nicht an der Wurzel der Szene!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Shape"
|
||
msgstr "Trimesh-Statische-Form erzeugen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Can't create a single convex collision shape for the scene root."
|
||
msgstr ""
|
||
"Aus der Szenenwurzel kann ein einzelnes konvexes Kollisionselement nicht "
|
||
"erzeugt werden."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Couldn't create a single convex collision shape."
|
||
msgstr "Ein einzelnes konvexes Kollisionselement konnte nicht erzeugt werden."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Single Convex Shape"
|
||
msgstr "Einzelne konvexe Form erstellen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||
msgstr ""
|
||
"Aus der Szenenwurzel konnten mehrere konvexe Kollisionselemente nicht "
|
||
"erzeugt werden."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Couldn't create any collision shapes."
|
||
msgstr "Konnte kein einziges Kollisionselement erzeugen."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Multiple Convex Shapes"
|
||
msgstr "Mehrere konvexe Formen erstellen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr "Navigations-Mesh erzeugen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Contained Mesh is not of type ArrayMesh."
|
||
msgstr "Beinhaltetes Mesh ist nicht vom Typ ArrayMesh."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Unwrap failed, mesh may not be manifold?"
|
||
msgstr ""
|
||
"UV-Entfalten fehlgeschlagen, könnte das Mesh keine Mannigfaltigkeit sein?"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "No mesh to debug."
|
||
msgstr "Kein Mesh zu debuggen."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Model has no UV in this layer"
|
||
msgstr "Modell besitzt kein UV in dieser Schicht"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "MeshInstance lacks a Mesh!"
|
||
msgstr "Mesh-Instanz fehlt ein Mesh!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has not surface to create outlines from!"
|
||
msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
|
||
msgstr "Der Mesh-Grundtyp ist nicht PRIMITIVE_TRIANGLES!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Could not create outline!"
|
||
msgstr "Konnte keinen Umriss erzeugen!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr "Umriss erzeugen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh"
|
||
msgstr "Mesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Body"
|
||
msgstr "Statischen Trimesh-Körper erzeugen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||
"automatically.\n"
|
||
"This is the most accurate (but slowest) option for collision detection."
|
||
msgstr ""
|
||
"Erstellt einen StaticBody und weist ein polygon-basiertes Kollisionselement "
|
||
"automatisch zu.\n"
|
||
"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Collision Sibling"
|
||
msgstr "Trimesh-Kollisionselement erzeugen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a polygon-based collision shape.\n"
|
||
"This is the most accurate (but slowest) option for collision detection."
|
||
msgstr ""
|
||
"Erstellt ein polygon-basiertes Kollisionselement.\n"
|
||
"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Single Convex Collision Sibling"
|
||
msgstr "Ein einzelnes konvexes Kollisionsnachbarelement erzeugen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a single convex collision shape.\n"
|
||
"This is the fastest (but least accurate) option for collision detection."
|
||
msgstr ""
|
||
"Erstellt ein einzelnes konvexes Kollisionselement.\n"
|
||
"Dies ist die schnellste (aber ungenauste) Methode für Kollisionsberechnungen."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Multiple Convex Collision Siblings"
|
||
msgstr "Mehrere konvexe Kollisionsunterelemente erzeugen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a polygon-based collision shape.\n"
|
||
"This is a performance middle-ground between the two above options."
|
||
msgstr ""
|
||
"Erstellt ein polygon-basiertes Kollisionselement.\n"
|
||
"Dies liegt von der Geschwindigkeit in der Mitte der beiden anderen Methoden."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh..."
|
||
msgstr "Umriss-Mesh erzeugen..."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||
"flipped automatically.\n"
|
||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||
"that property isn't possible."
|
||
msgstr ""
|
||
"Erstellt ein statisches Outline-Mesh. Outline-Meshes haben ihre "
|
||
"Normalenvektoren automatisch invertiert.\n"
|
||
"Dies kann als Ersatz für die SpatialMaterial-Grow-Eigenschaft genutzt werden "
|
||
"wenn sie nicht verfügbar ist."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV1"
|
||
msgstr "UV1 zeigen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV2"
|
||
msgstr "UV2 zeigen"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Unwrap UV2 for Lightmap/AO"
|
||
msgstr "UV2 entfalten für Lightmap/AO"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr "Erzeuge Umriss-Mesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr "Umrissgröße:"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Channel Debug"
|
||
msgstr "UV-Channel-Debug"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr "Element %d entfernen?"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid ""
|
||
"Update from existing scene?:\n"
|
||
"%s"
|
||
msgstr ""
|
||
"Aus bestehender Szene aktualisieren?:\n"
|
||
"%s"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Mesh Library"
|
||
msgstr "Mesh-Bibliothek"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr "Element hinzufügen"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr "Ausgewähltes Element entfernen"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import from Scene"
|
||
msgstr "Aus Szene importieren"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr "Aus Szene aktualisieren"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr ""
|
||
"Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node gesetzt)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr "Keine Mesh-Quelle angegeben (und MultiMesh enthält kein Mesh)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr "Mesh-Quelle ist ungültig (ungültiger Pfad)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance)."
|
||
msgstr "Mesh-Quelle ist ungültig (keine Mesh-Instanz)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr "Mesh-Quelle ist ungültig (enthält keine Mesh-Ressource)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr "Keine Quelle für Oberfläche angegeben."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr "Oberflächen-Quelle ist ungültig (ungültiger Pfad)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr "Quelle für Oberfläche ist ungültig (keine Geometrie)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr "Quelle für Oberfläche ist ungültig (keine Faces)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr "Quell-Mesh auswählen:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr "Ziel-Oberfläche auswählen:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate Surface"
|
||
msgstr "Oberfläche füllen"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate MultiMesh"
|
||
msgstr "MultiMesh füllen"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr "Ziel-Oberfläche:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr "Quell-Mesh:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr "X-Achse"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr "Y-Achse"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr "Z-Achse"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr "Aufwärts-Achse des Meshs:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr "Zufälliges Drehen:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr "Zufälliges Kippen:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr "Zufälliges Skalieren:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate"
|
||
msgstr "Füllen"
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr "Erzeuge Navigationspolygon"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Convert to CPUParticles"
|
||
msgstr "Zu CPU-Partikeln konvertieren"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generating Visibility Rect"
|
||
msgstr "Generiere Sichtbarkeits-Rechteck"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generate Visibility Rect"
|
||
msgstr "Generiere Sichtbarkeits-Rechteck"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Can only set point into a ParticlesMaterial process material"
|
||
msgstr ""
|
||
"Punkt kann nur in ein Prozessmaterial des Typs ParticlesMaterial gesetzt "
|
||
"werden"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Convert to CPUParticles2D"
|
||
msgstr "Zu CPUParticles2D konvertieren"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generation Time (sec):"
|
||
msgstr "Erzeugungszeit (s):"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry's faces don't contain any area."
|
||
msgstr "Die Faces der Geometrie enthalten keine Area."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry doesn't contain any faces."
|
||
msgstr "Die Geometrie enthält keine Faces."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't inherit from Spatial."
|
||
msgstr "„%s“ erbt nicht von Spatial."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain geometry."
|
||
msgstr "„%s“ enthält keine Geometrie."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain face geometry."
|
||
msgstr "„%s“ enthält keine Face-Geometrie."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr "Erzeuge Emittent"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Points:"
|
||
msgstr "Emissionspunkte:"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points"
|
||
msgstr "Oberflächenpunkte"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points+Normal (Directed)"
|
||
msgstr "Oberflächenpunkte + Normale (gerichtet)"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Volume"
|
||
msgstr "Volumen"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Source: "
|
||
msgstr "Emissionsquelle: "
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "A processor material of type 'ParticlesMaterial' is required."
|
||
msgstr "Ein Verarbeitungsmaterial des Typs ‚ParticlesMaterial‘ wird benötigt."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generating AABB"
|
||
msgstr "Erzeuge AABB"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate Visibility AABB"
|
||
msgstr "Erzeuge Sichtbarkeits-AABB"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr "Punkt von Kurve entfernen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Out-Control from Curve"
|
||
msgstr "Ausgangsgriff von Kurve löschen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove In-Control from Curve"
|
||
msgstr "Eingangsgriff von Kurve entfernen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr "Punkt zu Kurve hinzufügen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Split Curve"
|
||
msgstr "Kurve Teilen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr "Punkt auf Kurve verschieben"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr "Eingangsgriff auf Kurve verschieben"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr "Ausgangsgriff auf Kurve verschieben"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr "Punkte auswählen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr "Shift+Ziehen: Kontrollpunkte auswählen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Click: Add Point"
|
||
msgstr "Klicken: Punkt hinzufügen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Left Click: Split Segment (in curve)"
|
||
msgstr "Linksklick: Segment Teilen (in Kurve)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr "Rechtsklick: Punkt löschen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr "Kontrollpunkte auswählen (Shift+Ziehen)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr "Punkt hinzufügen (in leerem Raum)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr "Punk löschen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr "Kurve schließen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
|
||
msgid "Options"
|
||
msgstr "Optionen"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Angles"
|
||
msgstr "Griffwinkel spiegeln"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Lengths"
|
||
msgstr "Grifflängen spiegeln"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr "Kurvenpunkt #"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Point Position"
|
||
msgstr "Kurvenpunktposition festlegen"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve In Position"
|
||
msgstr "Kurven-Eingangsposition festlegen"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Out Position"
|
||
msgstr "Kurven-Ausgangsposition festlegen"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr "Pfad aufteilen"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr "Pfadpunkt entfernen"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Out-Control Point"
|
||
msgstr "Ausgangskontrollpunkt löschen"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove In-Control Point"
|
||
msgstr "Eingangskontrollpunkt löschen"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr "Segment aufteilen (in Kurve)"
|
||
|
||
#: editor/plugins/physical_bone_plugin.cpp
|
||
msgid "Move Joint"
|
||
msgstr "Gelenk verschieben"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
|
||
msgstr ""
|
||
"Die Skeleton-Eigenschaft des Polygon2D zeigt nicht auf ein Skeleton2D-Node"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones"
|
||
msgstr "Knochen synchronisieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"No texture in this polygon.\n"
|
||
"Set a texture to be able to edit UV."
|
||
msgstr ""
|
||
"Es gibt keine Textur in diesem Polygon.\n"
|
||
"Legen Sie eine Textur fest, um UV bearbeiten zu können."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr "Erzeuge UV-Map"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Polygon 2D has internal vertices, so it can no longer be edited in the "
|
||
"viewport."
|
||
msgstr ""
|
||
"Dieses Polygon2D enthält interne Vertices, es kann nicht mehr im Viewport "
|
||
"bearbeitet werden."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon & UV"
|
||
msgstr "Polygon und UV erstellen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Internal Vertex"
|
||
msgstr "Internen Vertex erstellen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Internal Vertex"
|
||
msgstr "Internen Vertex entfernen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Invalid Polygon (need 3 different vertices)"
|
||
msgstr "Ungültiges Polygon (3 verschiedene Vertices werden benötigt)"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Add Custom Polygon"
|
||
msgstr "Selbst-erstelltes Polygon hinzufügen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Custom Polygon"
|
||
msgstr "Selbst-erstelltes Polygon entfernen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr "Transformiere UV-Map"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform Polygon"
|
||
msgstr "Polygon Transformieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint Bone Weights"
|
||
msgstr "Knochenmalgewichte"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Open Polygon 2D UV editor."
|
||
msgstr "Polygon2D-UV-Editor öffnen."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon 2D UV Editor"
|
||
msgstr "Polygon2D-UV-Editor"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV"
|
||
msgstr "UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Points"
|
||
msgstr "Punkte"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygons"
|
||
msgstr "Polygone"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Bones"
|
||
msgstr "Knochen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Points"
|
||
msgstr "Punkte Verschieben"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Command: Rotate"
|
||
msgstr "Strg: Rotieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr "Shift: Alle verschieben"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Command: Scale"
|
||
msgstr "Shift+Strg: Skalieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Ctrl: Rotate"
|
||
msgstr "Strg: Rotieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Ctrl: Scale"
|
||
msgstr "Shift+Strg: Skalieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr "Polygon verschieben"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr "Polygon rotieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr "Polygon skalieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create a custom polygon. Enables custom polygon rendering."
|
||
msgstr "Eigenes Polygon erstellen. Aktiviert Eigen-Polygon-Rendern."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Remove a custom polygon. If none remain, custom polygon rendering is "
|
||
"disabled."
|
||
msgstr ""
|
||
"Eigenes Polygon entfernen. Sollten kein eigenes Polygon übrig bleiben, wird "
|
||
"Eigen-Polygon-Rendern deaktiviert."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint weights with specified intensity."
|
||
msgstr "Gewichte mit angegebener Intensität malen."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Unpaint weights with specified intensity."
|
||
msgstr "Gewichte mit angegebener Intensität weg malen."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Radius:"
|
||
msgstr "Radius:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Copy Polygon to UV"
|
||
msgstr "Polygon zu UV kopieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Copy UV to Polygon"
|
||
msgstr "Polygon zu UV kopieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr "Leere UV-Map"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Settings"
|
||
msgstr "Gittereinstellungen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Snap"
|
||
msgstr "Einrasten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr "Einrasten aktivieren"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr "Gitter"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr "Raster anzeigen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Configure Grid:"
|
||
msgstr "Gitter einstellen:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset X:"
|
||
msgstr "Gitterversatz X:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset Y:"
|
||
msgstr "Gitterversatz Y:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step X:"
|
||
msgstr "Gitterabstand X:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step Y:"
|
||
msgstr "Gitterabstand Y:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones to Polygon"
|
||
msgstr "Knochen mit Polygon synchronisieren"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr "FEHLER: Ressource konnte nicht geladen werden!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr "Ressource hinzufügen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr "Ressource umbenennen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr "Ressource löschen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr "Zwischenablage für Ressourcen ist leer!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr "Ressource einfügen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr "Instanz:"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Type:"
|
||
msgstr "Typ:"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr "Im Editor öffnen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr "Ressource laden"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ResourcePreloader"
|
||
msgstr "Ressourcen-Vorlader"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "AnimationTree has no path set to an AnimationPlayer"
|
||
msgstr ""
|
||
"Es wurde kein Pfad zu einem AnimationPlayer im AnimationTree festgelegt"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Path to AnimationPlayer is invalid"
|
||
msgstr "Pfad zum Animationsspieler ist ungültig"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Files"
|
||
msgstr "Letzte Dateien leeren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close and save changes?"
|
||
msgstr "Schließen und Änderungen speichern?"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error writing TextFile:"
|
||
msgstr "Fehler beim Schreiben von Textdatei:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Could not load file at:"
|
||
msgstr "Datei konnte nicht geladen werden von:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving file!"
|
||
msgstr "Fehler beim Speichern der Datei!"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme."
|
||
msgstr "Fehler beim Speichern des Themas."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error Saving"
|
||
msgstr "Fehler beim Speichern"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing theme."
|
||
msgstr "Fehler beim Importieren des Themas."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error Importing"
|
||
msgstr "Fehler beim Importieren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "New Text File..."
|
||
msgstr "Neue Textdatei…"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open File"
|
||
msgstr "Datei öffnen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save File As..."
|
||
msgstr "Datei speichern als..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't obtain the script for running."
|
||
msgstr "Auszuführendes Skript kann nicht abgerufen werden."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script failed reloading, check console for errors."
|
||
msgstr "Skript-Neuladen fehlgeschlagen, Fehlermeldungen in Konsole beachten."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script is not in tool mode, will not be able to run."
|
||
msgstr "Skript ist nicht im Werkzeugmodus, kann so nicht ausgeführt werden."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"To run this script, it must inherit EditorScript and be set to tool mode."
|
||
msgstr ""
|
||
"Um dieses Skript auszuführen muss es von EditorScript erben und in den "
|
||
"Werkzeugmodus versetzt werden."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr "Theme importieren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme"
|
||
msgstr "Fehler beim Speichern des Themes"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving"
|
||
msgstr "Fehler beim Speichern"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As..."
|
||
msgstr "Theme speichern als..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "%s Class Reference"
|
||
msgstr "%s Klassenreferenz"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Next"
|
||
msgstr "Finde Nächstes"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Previous"
|
||
msgstr "Finde Vorheriges"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Filter scripts"
|
||
msgstr "Skripte filtern"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle alphabetical sorting of the method list."
|
||
msgstr "Alphabetische Sortierung der Methodenliste umschalten."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Filter methods"
|
||
msgstr "Methoden filtern"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Sort"
|
||
msgstr "Sortiere"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Up"
|
||
msgstr "Schiebe hoch"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Down"
|
||
msgstr "Schiebe runter"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Next script"
|
||
msgstr "Nächstes Skript"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Previous script"
|
||
msgstr "Vorheriges Skript"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "File"
|
||
msgstr "Datei"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open..."
|
||
msgstr "Öffnen..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reopen Closed Script"
|
||
msgstr "Geschlossenes Skript erneut öffnen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr "Alle speichern"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Soft Reload Script"
|
||
msgstr "Zaghaftes Skript-Neuladen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Copy Script Path"
|
||
msgstr "Skriptpfad kopieren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Previous"
|
||
msgstr "Zurück im Verlauf"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr "Vorwärts im Verlauf"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme"
|
||
msgstr "Designvorlagen (Thema)"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme..."
|
||
msgstr "Thema importieren..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr "Theme neu laden"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme"
|
||
msgstr "Theme speichern"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close All"
|
||
msgstr "Alle schließen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Docs"
|
||
msgstr "Dokumentation schließen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Run"
|
||
msgstr "Ausführen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Search"
|
||
msgstr "Suchen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr "Hineinspringen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr "Überspringen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr "Unterbrechen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Continue"
|
||
msgstr "Fortfahren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Keep Debugger Open"
|
||
msgstr "Debugger offen halten"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Debug with External Editor"
|
||
msgstr "Mit externem Editor debuggen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Godot online documentation."
|
||
msgstr "Godot-Onlinedokumentation öffnen."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr "Durchsuche die Referenzdokumentation."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr "Springe zum zuvor bearbeiteten Dokument."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr "Springe zum nächsten bearbeiteten Dokument."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Discard"
|
||
msgstr "Verwerfen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?:"
|
||
msgstr ""
|
||
"Die folgenden Dateien wurden im Dateisystem verändert.\n"
|
||
"Wie soll weiter vorgegangen werden?:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Debugger"
|
||
msgstr "Debugger"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Results"
|
||
msgstr "Suchergebnisse"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Scripts"
|
||
msgstr "Skript-Verlauf leeren"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Connections to method:"
|
||
msgstr "Verbindungen mit Methode:"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
|
||
msgid "Source"
|
||
msgstr "Quelle"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Target"
|
||
msgstr "Ziel"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid ""
|
||
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
|
||
msgstr ""
|
||
"Fehlende verbundene Methode ‚%s‘ für Signal ‚%s‘ von Node ‚%s‘ zu Node ‚%s‘."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "[Ignore]"
|
||
msgstr "[Ignorieren]"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Line"
|
||
msgstr "Zeile"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Function"
|
||
msgstr "Springe zu Funktion"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Only resources from filesystem can be dropped."
|
||
msgstr "Nur Ressourcen aus dem Dateisystem können hier fallen gelassen werden."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't drop nodes because script '%s' is not used in this scene."
|
||
msgstr ""
|
||
"Nodes können hier nicht fallen gelassen werden da Skript ‚%s‘ in dieser "
|
||
"Szene nicht genutzt wird."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Lookup Symbol"
|
||
msgstr "Symbol nachschlagen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Pick Color"
|
||
msgstr "Farbe auswählen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Convert Case"
|
||
msgstr "Groß-/Kleinschreibung ändern"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Uppercase"
|
||
msgstr "Großbuchstaben"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Lowercase"
|
||
msgstr "Kleinbuchstaben"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Capitalize"
|
||
msgstr "Kapitalisiere"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Syntax Highlighter"
|
||
msgstr "Syntaxhervorhebung"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Bookmarks"
|
||
msgstr "Lesezeichen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Breakpoints"
|
||
msgstr "Haltepunkte"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Go To"
|
||
msgstr "Springe zu"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Cut"
|
||
msgstr "Ausschneiden"
|
||
|
||
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Select All"
|
||
msgstr "Alles auswählen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Delete Line"
|
||
msgstr "Zeile löschen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Left"
|
||
msgstr "Nach links einrücken"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Right"
|
||
msgstr "Nach rechts einrücken"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr "Kommentar umschalten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold/Unfold Line"
|
||
msgstr "Zeile ein/aufklappen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold All Lines"
|
||
msgstr "Alle Zeilen einklappen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Unfold All Lines"
|
||
msgstr "Alle Zeilen aufklappen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Clone Down"
|
||
msgstr "Klone herunter"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Complete Symbol"
|
||
msgstr "Symbol vervollständigen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Evaluate Selection"
|
||
msgstr "Springe zum vorigen Haltepunkt"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr "Kürze Leerraum am Zeilenende"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent to Spaces"
|
||
msgstr "Konvertiere Einrückung zu Leerzeichen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent to Tabs"
|
||
msgstr "Konvertiere Einrückung zu Tabulatoren"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Auto Indent"
|
||
msgstr "Automatische Einrückung"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find in Files..."
|
||
msgstr "In Dateien suchen..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Contextual Help"
|
||
msgstr "Kontexthilfe"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Bookmark"
|
||
msgstr "Lesezeichen umschalten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Next Bookmark"
|
||
msgstr "Springe zum nächsten Lesezeichen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Previous Bookmark"
|
||
msgstr "Springe zum vorigen Lesezeichen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Bookmarks"
|
||
msgstr "Alle Lesezeichen entfernen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Function..."
|
||
msgstr "Springe zu Funktion..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Line..."
|
||
msgstr "Springe zu Zeile..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr "Haltepunkt umschalten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr "Lösche alle Haltepunkte"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Next Breakpoint"
|
||
msgstr "Springe zum nächsten Haltepunkt"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Previous Breakpoint"
|
||
msgstr "Springe zum vorigen Haltepunkt"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid ""
|
||
"This shader has been modified on on disk.\n"
|
||
"What action should be taken?"
|
||
msgstr ""
|
||
"Dieser Shader wurde im Dateisystem verändert.\n"
|
||
"Wie soll weiter vorgegangen werden?"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Shader"
|
||
msgstr "Shader"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "This skeleton has no bones, create some children Bone2D nodes."
|
||
msgstr ""
|
||
"Dieses Skelett hat keine Knochen, Bone2D-Nodes sollten als Unterobjekte "
|
||
"hinzugefügt werden."
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Create Rest Pose from Bones"
|
||
msgstr "Ruhe-Pose aus Knochen erstellen"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Set Rest Pose to Bones"
|
||
msgstr "Knochen in Ruhe-Pose setzen"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Skeleton2D"
|
||
msgstr "Skelett2D"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Make Rest Pose (From Bones)"
|
||
msgstr "Ruhe-Pose erstellen (aus Knochen)"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Set Bones to Rest Pose"
|
||
msgstr "Kochen in Ruhe-Pose setzen"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical bones"
|
||
msgstr "Physikalische Knochen erstellen"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Skeleton"
|
||
msgstr "Skelett"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical skeleton"
|
||
msgstr "Physikalisches Skelett erzeugen"
|
||
|
||
#: editor/plugins/skeleton_ik_editor_plugin.cpp
|
||
msgid "Play IK"
|
||
msgstr "IK abspielen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr "Senkrecht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective"
|
||
msgstr "Perspektivisch"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr "Transformation abgebrochen."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr "X-Achsen-Transformation."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr "Y-Achsen-Transformation."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr "Z-Achsen-Transformation."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr "Zeige Flächentransformation."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scaling: "
|
||
msgstr "Skalierung: "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translating: "
|
||
msgstr "Verschiebe: "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr "Rotiere %s Grad."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr "Schlüsselbildeinfügen ist deaktiviert (kein Schlüsselbild eingefügt)."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr "Animationsschlüsselbild eingefügt."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pitch"
|
||
msgstr "Neigen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Yaw"
|
||
msgstr "Gieren"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Size"
|
||
msgstr "Größe"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Objects Drawn"
|
||
msgstr "Gezeichnete Objekte"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Material Changes"
|
||
msgstr "Materialänderungen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Shader Changes"
|
||
msgstr "Shader-Änderungen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Surface Changes"
|
||
msgstr "Oberflächen-Änderungen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Draw Calls"
|
||
msgstr "Zeichenaufrufe"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Vertices"
|
||
msgstr "Eckpunkte"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr "Sicht von oben."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr "Sicht von unten."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom"
|
||
msgstr "Unten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr "Sicht von links."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left"
|
||
msgstr "Links"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr "Sicht von Rechts."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right"
|
||
msgstr "Rechts"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr "Sicht von vorne."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front"
|
||
msgstr "Vorne"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr "Sicht von hinten."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear"
|
||
msgstr "Hinten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Transform with View"
|
||
msgstr "Transform auf Sicht ausrichten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Rotation with View"
|
||
msgstr "Rotation auf Sicht ausrichten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance a child at."
|
||
msgstr ""
|
||
"Kein Node, unter dem Unterobjekt instantiiert werden könnte, vorhanden."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr "Diese Aktion benötigt einen einzelnen ausgewählten Node."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Auto Orthogonal Enabled"
|
||
msgstr "Auto-Orthogonal aktiviert"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock View Rotation"
|
||
msgstr "Sichtrotation sperren"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr "Normale Ansicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr "Wireframe-Ansicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr "Overdraw-Ansicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Unshaded"
|
||
msgstr "Nicht Schattiertes anzeigen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Environment"
|
||
msgstr "Umgebung anzeigen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Gizmos"
|
||
msgstr "Manipulator anzeigen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Information"
|
||
msgstr "Sicht-Informationen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View FPS"
|
||
msgstr "FPS anzeigen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Half Resolution"
|
||
msgstr "Halbe Auflösung"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Audio Listener"
|
||
msgstr "Audiosenke"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Enable Doppler"
|
||
msgstr "Dopplereffekt aktivieren"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Cinematic Preview"
|
||
msgstr "Cinematische Vorschau"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Not available when using the GLES2 renderer."
|
||
msgstr "Nicht verfügbar wenn der GLES2–Renderer genutzt wird."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Left"
|
||
msgstr "Freisicht Links"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Right"
|
||
msgstr "Freisicht Rechts"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Forward"
|
||
msgstr "Freisicht Vorwärts"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Backwards"
|
||
msgstr "Freisicht Rückwärts"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Up"
|
||
msgstr "Freisicht Hoch"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Down"
|
||
msgstr "Freisicht Runter"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Speed Modifier"
|
||
msgstr "Freisicht Geschwindigkeitsregler"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Slow Modifier"
|
||
msgstr "Freisicht Trägheitsregler"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Rotation Locked"
|
||
msgstr "Sichtrotation gesperrt"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"To zoom further, change the camera's clipping planes (View -> Settings...)"
|
||
msgstr ""
|
||
"Um weiter zoomen zu können müssen die Kameraausschnittebenen geändert werden "
|
||
"(Ansicht -> Einstellungen… )"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Note: The FPS value displayed is the editor's framerate.\n"
|
||
"It cannot be used as a reliable indication of in-game performance."
|
||
msgstr ""
|
||
"Hinweis: Die FPS-Anzeige stellt die Editor-Framerate dar.\n"
|
||
"Sie ist kein zuverlässiger Vergleichswert für die In-Spiel-Leistung."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr "Transformationsdialog"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Click to toggle between visibility states.\n"
|
||
"\n"
|
||
"Open eye: Gizmo is visible.\n"
|
||
"Closed eye: Gizmo is hidden.\n"
|
||
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
|
||
msgstr ""
|
||
"Klicken um zwischen Sichtbarkeitsmodi umzuschalten.\n"
|
||
"\n"
|
||
"Offenes Auge: Manipulator ist sichtbar.\n"
|
||
"Geschlossenes Auge: Manipulator ist unsichtbar.\n"
|
||
"Halb offenes Auge: Manipulator ist auch durch deckende Oberflächen sichtbar "
|
||
"(\"Röntgenblick\")."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Nodes To Floor"
|
||
msgstr "Nodes am Boden einrasten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Couldn't find a solid floor to snap the selection to."
|
||
msgstr ""
|
||
"Es wurde kein fester Boden gefunden an dem die Auswahl eingerastet werden "
|
||
"könnte."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag: Rotate\n"
|
||
"Alt+Drag: Move\n"
|
||
"Alt+RMB: Depth list selection"
|
||
msgstr ""
|
||
"Ziehen: Rotieren\n"
|
||
"Alt+Ziehen: Verschieben\n"
|
||
"Alt+RMT: Tiefenauswahl"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Local Space"
|
||
msgstr "Lokalkoordinaten verwenden"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Snap"
|
||
msgstr "Einrasten aktivieren"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr "Sicht von unten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr "Sicht von oben"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr "Sicht von hinten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr "Sicht von vorne"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr "Sicht von links"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr "Sicht von rechts"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal View"
|
||
msgstr "Zwischen perspektivischer und orthogonaler Sicht wechseln"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr "Animations-Schlüsselbild einfügen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Origin"
|
||
msgstr "Auf Ursprung zentrieren"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Selection"
|
||
msgstr "Auswahl fokussieren"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Toggle Freelook"
|
||
msgstr "Freie Kamera umschalten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform"
|
||
msgstr "Transformation"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Object to Floor"
|
||
msgstr "Objekt am Boden einrasten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Dialog..."
|
||
msgstr "Transformationsdialog..."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr "Eine Ansicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr "Zwei Ansichten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr "Zwei Ansichten (alternativ)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr "Drei Ansichten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr "Drei Ansichten (alternativ)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr "Vier Ansichten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Gizmos"
|
||
msgstr "Manipulator"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr "Zeige Ursprung"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr "Zeige Gitter"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Settings..."
|
||
msgstr "Einstellungen…"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr "Einrasteinstellungen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate Snap:"
|
||
msgstr "Einrasten verschieben:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Snap (deg.):"
|
||
msgstr "Einrasten rotieren (Grad):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Snap (%):"
|
||
msgstr "Einrasten skalieren (%):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr "Einstellungen für Ansichten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective FOV (deg.):"
|
||
msgstr "Perspektivisches FOV (Grad):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr "Z-Anzeige nah:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr "Z-Anzeige fern:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr "Transformationsänderung"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr "Translation:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr "Rotation (Grad):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr "Skalierung (Verhältnis):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr "Typ der Transformation"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr "Vorher"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr "Nachher"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Nameless gizmo"
|
||
msgstr "Namenloser Manipulator"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create Mesh2D"
|
||
msgstr "Mesh2D erzeugen"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Mesh2D Preview"
|
||
msgstr "Mesh2D-Vorschau"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create Polygon2D"
|
||
msgstr "Polygon2D erzeugen"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Polygon2D Preview"
|
||
msgstr "Polygon2D-Vorschau"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create CollisionPolygon2D"
|
||
msgstr "CollisionPolygon2D erzeugen"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "CollisionPolygon2D Preview"
|
||
msgstr "CollisionPolygon2D-Vorschau"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D"
|
||
msgstr "LightOccluder2D erzeugen"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "LightOccluder2D Preview"
|
||
msgstr "LightOccluder2D-Vorschau"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Sprite is empty!"
|
||
msgstr "Sprite ist leer!"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Can't convert a sprite using animation frames to mesh."
|
||
msgstr ""
|
||
"Ein Sprite das Animationsbilder nutzt kann nicht zu einem Mesh konvertiert "
|
||
"werden."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't replace by mesh."
|
||
msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Convert to Mesh2D"
|
||
msgstr "Zu Mesh2D umwandeln"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create polygon."
|
||
msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Convert to Polygon2D"
|
||
msgstr "Zu Polygon2D umwandeln"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create collision polygon."
|
||
msgstr "Ungültige Geometrie, Kollisionspolygon kann nicht erzeugt werden."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create CollisionPolygon2D Sibling"
|
||
msgstr "CollisionPolygon2D-Nachbarn erzeugen"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create light occluder."
|
||
msgstr "Ungültige Geometrie, Light-Occluder kann nicht erzeugt werden."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D Sibling"
|
||
msgstr "LightOccluder2D erzeugen"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Sprite"
|
||
msgstr "Bild"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Simplification: "
|
||
msgstr "Vereinfachung: "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Shrink (Pixels): "
|
||
msgstr "Schrumpfen (Pixel): "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Grow (Pixels): "
|
||
msgstr "Wachsen (Pixel): "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Update Preview"
|
||
msgstr "Vorschau aktualisieren"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Settings:"
|
||
msgstr "Einstellungen:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "No Frames Selected"
|
||
msgstr "Keine Frames ausgewählt"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add %d Frame(s)"
|
||
msgstr "%d Frame(s) hinzufügen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr "Frame hinzufügen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Unable to load images"
|
||
msgstr "Bilder konnten nicht geladen werden"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr "Fehler: Konnte Frame-Ressource nicht laden!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty or not a texture!"
|
||
msgstr "Zwischenablage der Ressourcen ist leer oder enthält keine Textur!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame"
|
||
msgstr "Frame einfügen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr "Empty einfügen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr "Ändere FPS-Wert der Animation"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr "(leer)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move Frame"
|
||
msgstr "Frame verschieben"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animations:"
|
||
msgstr "Animationen:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "New Animation"
|
||
msgstr "Neue Animation"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Speed:"
|
||
msgstr "Geschwindigkeit:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Loop"
|
||
msgstr "Wiederholung"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Frames:"
|
||
msgstr "Animationsbilder:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add a Texture from File"
|
||
msgstr "Textur aus Datei hinzufügen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frames from a Sprite Sheet"
|
||
msgstr "Frame aus Sprite-Sheet hinzufügen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before)"
|
||
msgstr "Empty einfügen (davor)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After)"
|
||
msgstr "Empty einfügen (danach)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (Before)"
|
||
msgstr "Davor bewegen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (After)"
|
||
msgstr "Dahinter bewegen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Select Frames"
|
||
msgstr "Frames auswählen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Horizontal:"
|
||
msgstr "Horizontal:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Vertical:"
|
||
msgstr "Vertikal:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Select/Clear All Frames"
|
||
msgstr "Alle Frames aus/ab-wählen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Create Frames from Sprite Sheet"
|
||
msgstr "Frames aus Sprite-Sheet erzeugen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "SpriteFrames"
|
||
msgstr "Sprite-Einzelbilder"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Region Rect"
|
||
msgstr "Bereichsrechteck setzen"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Margin"
|
||
msgstr "Rand einstellen"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr "Einrastmodus:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid "None"
|
||
msgstr "Nichts"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Pixel Snap"
|
||
msgstr "Pixel-Einrasten"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr "Gitter-Einrasten"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr "Autoschnitt"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr "Versatz:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr "Schritt:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Sep.:"
|
||
msgstr "Trenner:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "TextureRegion"
|
||
msgstr "Texturbereich"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All Items"
|
||
msgstr "Alle Elemente hinzufügen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All"
|
||
msgstr "Alle hinzufügen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All Items"
|
||
msgstr "Alle Elemente entfernen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Remove All"
|
||
msgstr "Alles entfernen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Edit Theme"
|
||
msgstr "Thema bearbeiten"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme editing menu."
|
||
msgstr "Thema-Bearbeitungsmenü."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Class Items"
|
||
msgstr "Füge Klassen-Element hinzu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr "Entferne Klassen-Element"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Template"
|
||
msgstr "Leeres Template erstellen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Editor Template"
|
||
msgstr "Leeres Editor-Template erstellen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create From Current Editor Theme"
|
||
msgstr "Aus derzeitigem Editor-Thema erstellen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Toggle Button"
|
||
msgstr "Umschaltknopf"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled Button"
|
||
msgstr "Deaktivierter Knopf"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Item"
|
||
msgstr "Element"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled Item"
|
||
msgstr "Deaktiviertes Objekt"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Check Item"
|
||
msgstr "Überprüfe Element"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Item"
|
||
msgstr "Überprüftes Element"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Radio Item"
|
||
msgstr "Element der Auswahl"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Radio Item"
|
||
msgstr "Markiertes Element der Auswahl"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Named Sep."
|
||
msgstr "Ben. Trenner."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Submenu"
|
||
msgstr "Untermenü"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subitem 1"
|
||
msgstr "Unterelement 1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subitem 2"
|
||
msgstr "Unterelement 2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has"
|
||
msgstr "Enthält"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Many"
|
||
msgstr "Viele"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled LineEdit"
|
||
msgstr "Deaktiviertes LineEdit"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 1"
|
||
msgstr "Tab 1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 2"
|
||
msgstr "Tab 2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 3"
|
||
msgstr "Tab 3"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Editable Item"
|
||
msgstr "Bearbeitbares Element"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subtree"
|
||
msgstr "Unterbaum"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has,Many,Options"
|
||
msgstr "Hat,Mehrere,Einstellungen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Data Type:"
|
||
msgstr "Datentyp:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Icon"
|
||
msgstr "Symbol"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Style"
|
||
msgstr "Stil"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Font"
|
||
msgstr "Schriftart"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Color"
|
||
msgstr "Farbe"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme File"
|
||
msgstr "Theme-Datei"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase Selection"
|
||
msgstr "Auswahl löschen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Fix Invalid Tiles"
|
||
msgstr "Ungültige Kacheln reparieren"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cut Selection"
|
||
msgstr "Auswahl ausschneiden"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint TileMap"
|
||
msgstr "Zeichne TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Line Draw"
|
||
msgstr "Linie zeichnen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rectangle Paint"
|
||
msgstr "Rechteck zeichnen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Bucket Fill"
|
||
msgstr "Fülleimer"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase TileMap"
|
||
msgstr "Lösche TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Find Tile"
|
||
msgstr "Kachel finden"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Transpose"
|
||
msgstr "Transponieren"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Disable Autotile"
|
||
msgstr "Autokacheln deaktivieren"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Enable Priority"
|
||
msgstr "Priorität aktivieren"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Filter tiles"
|
||
msgstr "Kacheln filtern"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Give a TileSet resource to this TileMap to use its tiles."
|
||
msgstr ""
|
||
"Dieses TileMap benötigt eine TileSet-Ressource um benutzt werden zu können."
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint Tile"
|
||
msgstr "Kachel zeichnen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid ""
|
||
"Shift+LMB: Line Draw\n"
|
||
"Shift+Command+LMB: Rectangle Paint"
|
||
msgstr ""
|
||
"Umsch+LMT: Linie zeichnen\n"
|
||
"Umsch+Strg+LMT: Rechteck bemalen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid ""
|
||
"Shift+LMB: Line Draw\n"
|
||
"Shift+Ctrl+LMB: Rectangle Paint"
|
||
msgstr ""
|
||
"Umsch+RMT: Linie zeichnen\n"
|
||
"Umsch+Strg+RMT: Rechteck bemalen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Pick Tile"
|
||
msgstr "Wähle Kachel"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Left"
|
||
msgstr "Nach links rotieren"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Right"
|
||
msgstr "Nach rechts rotieren"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Horizontally"
|
||
msgstr "Horizontal umdrehen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Vertically"
|
||
msgstr "Vertikal umdrehen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Clear Transform"
|
||
msgstr "Transform leeren"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Add Texture(s) to TileSet."
|
||
msgstr "Textur(en) zu TileSet hinzufügen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove selected Texture from TileSet."
|
||
msgstr "Aktuelle Textur aus TileSet entfernen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from Scene"
|
||
msgstr "Von Szene erstellen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from Scene"
|
||
msgstr "Aus Szene zusammenführen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Single Tile"
|
||
msgstr "Neue Einzel-Kachel"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Autotile"
|
||
msgstr "Neue Auto-Kachel"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Atlas"
|
||
msgstr "Neuer Atlas"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Next Coordinate"
|
||
msgstr "Nächste Koordinate"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select the next shape, subtile, or Tile."
|
||
msgstr "Die nächste Form oder (Unter-)Kachel auswählen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Previous Coordinate"
|
||
msgstr "Vorherige Koordinate"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select the previous shape, subtile, or Tile."
|
||
msgstr "Die vorherige Form oder (Unter-)Kachel auswählen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Region"
|
||
msgstr "Bereich"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Collision"
|
||
msgstr "Kollision"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Occlusion"
|
||
msgstr "Verdeckung"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Navigation"
|
||
msgstr "Navigation"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Bitmask"
|
||
msgstr "Bitmaske"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Priority"
|
||
msgstr "Priorität"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Z Index"
|
||
msgstr "Z-Index"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Region Mode"
|
||
msgstr "Bereichsmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Collision Mode"
|
||
msgstr "Kollisionsmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Occlusion Mode"
|
||
msgstr "Verdeckungsmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Navigation Mode"
|
||
msgstr "Navigationsmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Bitmask Mode"
|
||
msgstr "Bitmaskenmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Priority Mode"
|
||
msgstr "Prioritätsmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Icon Mode"
|
||
msgstr "Symbolmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Z Index Mode"
|
||
msgstr "Z-Indexmodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Copy bitmask."
|
||
msgstr "Bitmaske kopieren."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Paste bitmask."
|
||
msgstr "Bitmaske einfügen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Erase bitmask."
|
||
msgstr "Bitmaske löschen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create a new rectangle."
|
||
msgstr "Neues Rechteck erstellen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Rectangle"
|
||
msgstr "Neues Rechteck"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create a new polygon."
|
||
msgstr "Neues Polygon erstellen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Polygon"
|
||
msgstr "Neues Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete Selected Shape"
|
||
msgstr "Ausgewählte Form löschen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Keep polygon inside region Rect."
|
||
msgstr "Polygon im Rechteck Bereich halten."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Enable snap and show grid (configurable via the Inspector)."
|
||
msgstr ""
|
||
"Schnapp- und Anzeigeraster aktivieren (über den Inspektor konfigurierbar)."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Display Tile Names (Hold Alt Key)"
|
||
msgstr "Kachelnamen anzeigen (Alt-Taste halten)"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Add or select a texture on the left panel to edit the tiles bound to it."
|
||
msgstr ""
|
||
"Eine Textur in der rechten Leiste hinzufügen oder auswählen um die ihr "
|
||
"zugeordneten Kacheln zu bearbeiten."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove selected texture? This will remove all tiles which use it."
|
||
msgstr ""
|
||
"Ausgewählte Textur entfernen? Alle Kacheln die sie nutzen werden entfernt."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "You haven't selected a texture to remove."
|
||
msgstr "Keine Textur zum Entfernen ausgewählt."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from scene? This will overwrite all current tiles."
|
||
msgstr "Aus Szene erstellen? Alle aktuellen Kacheln werden überschrieben."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from scene?"
|
||
msgstr "Aus Szene vereinen?"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Texture"
|
||
msgstr "Textur entfernen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "%s file(s) were not added because was already on the list."
|
||
msgstr ""
|
||
"%s Datei(en) wurde(n) nicht hinzugefügt weil sie schon in der Liste "
|
||
"vorhanden war(en)."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag handles to edit Rect.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Griff ziehen um Rechteck zu bearbeiten.\n"
|
||
"Auf andere Kachel drücken um sie zu bearbeiten."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete selected Rect."
|
||
msgstr "Ausgewähltes Rechteck löschen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select current edited sub-tile.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Speichere die so eben bearbeitete Unterkachel.\n"
|
||
"Auf andere Kachel drücken um diese zu bearbeiten."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete polygon."
|
||
msgstr "Polygon löschen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"LMB: Set bit on.\n"
|
||
"RMB: Set bit off.\n"
|
||
"Shift+LMB: Set wildcard bit.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"LMT: Bit setzen.\n"
|
||
"RMT: Bit löschen.\n"
|
||
"Umsch+LMT: Wildcard-Bit setzen.\n"
|
||
"Auf andere Kachel klicken um diese zu bearbeiten."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to use as icon, this will be also used on invalid autotile "
|
||
"bindings.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Unterkachel zur Benutzung als Icon auswählen, dieses wird auch für ungültige "
|
||
"Autokachelzuordnungen benutzt werden.\n"
|
||
"Auf andere Kachel drücken um diese zu bearbeiten."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to change its priority.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Unterkachel auswählen um ihre Priorität zu ändern.\n"
|
||
"Auf andere Kachel drücken um diese zu bearbeiten."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to change its z index.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Unterkachel auswählen, um ihren z-Index zu ändern.\n"
|
||
"Auf andere Kachel drücken um diese zu bearbeiten."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Region"
|
||
msgstr "Kachelregion setzen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Tile"
|
||
msgstr "Kachel erstellen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Icon"
|
||
msgstr "Kachel Icon zuweisen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Bitmask"
|
||
msgstr "Kachel-Bitmaske bearbeiten"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Collision Polygon"
|
||
msgstr "Kollisionspolygon bearbeiten"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Occlusion Polygon"
|
||
msgstr "Occlusion-Polygon bearbeiten"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Navigation Polygon"
|
||
msgstr "Navigationspolygon bearbeiten"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Paste Tile Bitmask"
|
||
msgstr "Kachel-Bitmaske einfügen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Clear Tile Bitmask"
|
||
msgstr "Kachel Bitmaske löschen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Polygon Concave"
|
||
msgstr "Polygon konkav machen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Polygon Convex"
|
||
msgstr "Polygon konvex machen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Tile"
|
||
msgstr "Kachel entfernen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Collision Polygon"
|
||
msgstr "Kollisionspolygon entfernen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Occlusion Polygon"
|
||
msgstr "Occlusion-Polygon entfernen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Navigation Polygon"
|
||
msgstr "Navigationspolygon entfernen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Priority"
|
||
msgstr "Kachelpriorität bearbeiten"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Z Index"
|
||
msgstr "bearbeite Kachel Z Index"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Convex"
|
||
msgstr "Konvex machen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Concave"
|
||
msgstr "Konkav machen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Collision Polygon"
|
||
msgstr "Kollisionspolygon erzeugen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Occlusion Polygon"
|
||
msgstr "Occlusion-Polygon erzeugen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "This property can't be changed."
|
||
msgstr "Diese Eigenschaft kann nicht geändert werden."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "TileSet"
|
||
msgstr "Kachelsatz"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No VCS addons are available."
|
||
msgstr "Keine Versionsverwaltungserweiterungen verfügbar."
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Error"
|
||
msgstr "Fehler"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No files added to stage"
|
||
msgstr "Es wurden keine Dateien zum protokollieren vorgemerkt"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit"
|
||
msgstr "Speicherpunkt"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "VCS Addon is not initialized"
|
||
msgstr "Versionsverwaltungserweiterung ist nicht initialisiert"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control System"
|
||
msgstr "Versionsverwaltungssystem"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Initialize"
|
||
msgstr "Initialisieren"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Staging area"
|
||
msgstr "Speicherauswahlbereich"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Detect new changes"
|
||
msgstr "Neue Veränderungen beachten"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Changes"
|
||
msgstr "Veränderungen"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Modified"
|
||
msgstr "Bearbeitet"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Renamed"
|
||
msgstr "Umbenannt"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Deleted"
|
||
msgstr "Gelöscht"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Typechange"
|
||
msgstr "Dateitypänderung"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Stage Selected"
|
||
msgstr "Ausgewähltes zum speichern vormerken"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Stage All"
|
||
msgstr "Alles zum speichern vormerken"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit Changes"
|
||
msgstr "Änderungen als Speicherpunkt sichern"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Status"
|
||
msgstr "Status"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "View file diffs before committing them to the latest version"
|
||
msgstr ""
|
||
"Dateiänderungen anzeigen bevor sie nach der aktuellsten Version gespeichert "
|
||
"werden"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No file diff is active"
|
||
msgstr "Kein Dateiunterschied ist aktiv"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Detect changes in file diff"
|
||
msgstr "Änderungen in Dateiänderung verfolgen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(GLES3 only)"
|
||
msgstr "(Nur GLES3)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Output"
|
||
msgstr "Ausgang hinzufügen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar"
|
||
msgstr "Skalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector"
|
||
msgstr "Vektor"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean"
|
||
msgstr "Boolean"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sampler"
|
||
msgstr "Abtaster"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add input port"
|
||
msgstr "Eingangsschnittstelle hinzufügen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add output port"
|
||
msgstr "Ausgangsschnittstelle hinzufügen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change input port type"
|
||
msgstr "Eingangsschnittstellentyp ändern"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change output port type"
|
||
msgstr "Ausgangsschnittstellentyp ändern"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change input port name"
|
||
msgstr "Eingangsschnittstellenname ändern"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change output port name"
|
||
msgstr "Ausgangsschnittstellenname ändern"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Remove input port"
|
||
msgstr "Eingangsschnittstelle entfernen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Remove output port"
|
||
msgstr "Ausgangsschnittstelle entfernen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set expression"
|
||
msgstr "Ausdruck eintragen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Resize VisualShader node"
|
||
msgstr "VisualShader-Nodegröße anpassen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set Uniform Name"
|
||
msgstr "Uniform-Name festlegen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set Input Default Port"
|
||
msgstr "Eingabestandardport festlegen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node to Visual Shader"
|
||
msgstr "Visual Shader-Node hinzufügen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Node(s) Moved"
|
||
msgstr "Node(s) verschoben"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Duplicate Nodes"
|
||
msgstr "Nodes duplizieren"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste Nodes"
|
||
msgstr "Nodes einfügen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Nodes"
|
||
msgstr "Nodes löschen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Input Type Changed"
|
||
msgstr "Visual-Shader-Eingabetyp geändert"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "UniformRef Name Changed"
|
||
msgstr "UniformRef-Name geändert"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vertex"
|
||
msgstr "Eckpunkt"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Fragment"
|
||
msgstr "Fragment"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Light"
|
||
msgstr "Licht"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Show resulted shader code."
|
||
msgstr "Resultierenden Shader-Code zeigen."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Create Shader Node"
|
||
msgstr "Shader-Node erzeugen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color function."
|
||
msgstr "Farbfunktion."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color operator."
|
||
msgstr "Farboperator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Grayscale function."
|
||
msgstr "Graustufenfunktion."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts HSV vector to RGB equivalent."
|
||
msgstr "Wandelt HSV-Vektor in RGB-Gegenwert um."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts RGB vector to HSV equivalent."
|
||
msgstr "Wandelt RGB-Vektor in HSV-Gegenwert um."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sepia function."
|
||
msgstr "Sepiafunktion."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Burn operator."
|
||
msgstr "Brenn-Operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Darken operator."
|
||
msgstr "Verdunkel-Operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Difference operator."
|
||
msgstr "Differenz-Operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Dodge operator."
|
||
msgstr "Umgehungsoperator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "HardLight operator."
|
||
msgstr "Hartlichtoperator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Lighten operator."
|
||
msgstr "Erhell-Operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Overlay operator."
|
||
msgstr "Überlagerungsoperator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Screen operator."
|
||
msgstr "Bildschirm-Opertor."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "SoftLight operator."
|
||
msgstr "Weichlicht-Operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color constant."
|
||
msgstr "Farbkonstante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color uniform."
|
||
msgstr "Farb-Uniform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the %s comparison between two parameters."
|
||
msgstr "Gibt den Wahrheitswert des %s-Vergleiches der beiden Parameter zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Equal (==)"
|
||
msgstr "Gleichheit (==)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than (>)"
|
||
msgstr "Größer als (>)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than or Equal (>=)"
|
||
msgstr "Größergleich (>=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided scalars are equal, greater or "
|
||
"less."
|
||
msgstr ""
|
||
"Gibt einen geeigneten Vektor zurück je nach dem ob die übergebenen Skalare "
|
||
"gleich, größer oder kleiner sind."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
"Gibt den Wahrheitswert zwischen dem Vergleich von Unendlich und einem "
|
||
"skalaren Parameter zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between NaN and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
"Gibt den Wahrheitswert zwischen dem Vergleich von NaN und einem skalaren "
|
||
"Parameter zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than (<)"
|
||
msgstr "Kleiner als (<)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than or Equal (<=)"
|
||
msgstr "Kleiner gleich (<=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Not Equal (!=)"
|
||
msgstr "Ungleich (!=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided boolean value is true or false."
|
||
msgstr ""
|
||
"Gibt einen geeigneten Vektor zurück je nach dem ob der übergebene Wert wahr "
|
||
"oder falsch ist."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated scalar if the provided boolean value is true or false."
|
||
msgstr ""
|
||
"Gibt ein entsprechendes Skalar zurück je nach dem ob der übergebene Wert "
|
||
"wahr oder falsch ist."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the comparison between two parameters."
|
||
msgstr "Gibt den Wahrheitswert des Vergleiches zweier Parameter zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF (or NaN) and a "
|
||
"scalar parameter."
|
||
msgstr ""
|
||
"Gibt den Wahrheitswert zwischen dem Vergleich von Unendlich (oder NaN) und "
|
||
"einem skalaren Parameter zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean constant."
|
||
msgstr "Boolean-Konstante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean uniform."
|
||
msgstr "Boolean-Uniform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for all shader modes."
|
||
msgstr "‚%s‘-Eingabeparameter für alle Shadermodi."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Input parameter."
|
||
msgstr "Eingabeparameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader modes."
|
||
msgstr "‚%s‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment and light shader modes."
|
||
msgstr "‚%s‘-Eingabeparameter für Fragment- und Light-Shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment shader mode."
|
||
msgstr "‚%s‘-Eingabeparameter für Fragment-Shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for light shader mode."
|
||
msgstr "‚%s‘-Eingabeparameter für Light-Shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex shader mode."
|
||
msgstr "‚%s‘-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader mode."
|
||
msgstr "‚%s‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar function."
|
||
msgstr "Skalarfunktion."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar operator."
|
||
msgstr "Skalaroperator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "E constant (2.718282). Represents the base of the natural logarithm."
|
||
msgstr "Konstante E (2.718282). Basis des natürlichen Logarithmus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
|
||
msgstr "Konstante Epsilon (0.00001). Kleinstmöglicher skalarer Wert."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Phi constant (1.618034). Golden ratio."
|
||
msgstr "Konstante Phi (1.618034). Goldener Schnitt."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/4 constant (0.785398) or 45 degrees."
|
||
msgstr "Konstante Pi/4 (0.785398) oder 45 Grad."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/2 constant (1.570796) or 90 degrees."
|
||
msgstr "Konstante Pi/2 (1.570796) oder 90 Grad."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi constant (3.141593) or 180 degrees."
|
||
msgstr "Konstante Pi (3.141593) oder 180 Grad."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Tau constant (6.283185) or 360 degrees."
|
||
msgstr "Konstante Tau (6.283185) oder 360 Grad."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sqrt2 constant (1.414214). Square root of 2."
|
||
msgstr "Konstante Sqrt2 (1.414214). Quadratwurzel aus 2."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the absolute value of the parameter."
|
||
msgstr "Gibt den absoluten Betrag des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-cosine of the parameter."
|
||
msgstr "Gibt den Arkuskosinus des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic cosine of the parameter."
|
||
msgstr "Gibt den inversen hyperbolischen Kosinus des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-sine of the parameter."
|
||
msgstr "Gibt den Arkussinus des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic sine of the parameter."
|
||
msgstr "Gibt den inversen hyperbolischen Sinus des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameter."
|
||
msgstr "Gibt den Arkustangens des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameters."
|
||
msgstr "Gibt den Arkuskosinus2 der Parameter zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic tangent of the parameter."
|
||
msgstr "Gibt den inversen hyperbolischen Tangens des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Finds the nearest integer that is greater than or equal to the parameter."
|
||
msgstr "Gibt die nächste Ganzzahl größer gleich dem Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Constrains a value to lie between two further values."
|
||
msgstr "Schränkt den Wert auf das Intervall zweier Werte ein."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the cosine of the parameter."
|
||
msgstr "Gibt den Kosinus des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic cosine of the parameter."
|
||
msgstr "Gibt den hyperbolischen Kosinus des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in radians to degrees."
|
||
msgstr "Wandelt einen Wert von Bogenmaß zu Grad um."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-e Exponential."
|
||
msgstr "Basis-e exponentiell."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 Exponential."
|
||
msgstr "Basis-2 exponentiell."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer less than or equal to the parameter."
|
||
msgstr "Gibt die nächste Ganzzahl kleiner gleich dem Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Computes the fractional part of the argument."
|
||
msgstr "Berechnet den Bruchteil des Parameters."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse of the square root of the parameter."
|
||
msgstr "Gibt die inverse Quadratwurzel des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Natural logarithm."
|
||
msgstr "Natürlicher Logarithmus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 logarithm."
|
||
msgstr "Basis-2 Logarithmus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the greater of two values."
|
||
msgstr "Gibt den größeren zweier Parameter zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the lesser of two values."
|
||
msgstr "Gibt den kleineren zweier Parameter zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two scalars."
|
||
msgstr "Lineare Interpolation zwischen zwei Skalaren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the opposite value of the parameter."
|
||
msgstr "Gibt den inversen Wert des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - scalar"
|
||
msgstr "1.0 - Skalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the value of the first parameter raised to the power of the second."
|
||
msgstr "Gibt den ersten Parameter hoch den Zweiten zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in degrees to radians."
|
||
msgstr "Wandelt einen Wert von Grad zu Bogenmaß um."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / scalar"
|
||
msgstr "1.0 / Skalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer to the parameter."
|
||
msgstr "Gibt die nächste Ganzzahl vom Parameter zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest even integer to the parameter."
|
||
msgstr "Gibt die nächste gerade Ganzzahl vom Parameter zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Clamps the value between 0.0 and 1.0."
|
||
msgstr "Schränkt den Wert auf das Intervall von 0.0 bis 1.0 ein."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Extracts the sign of the parameter."
|
||
msgstr "Extrahiert das Vorzeichen des Parameters."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the sine of the parameter."
|
||
msgstr "Gibt den Sinus des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic sine of the parameter."
|
||
msgstr "Gibt den hyperbolischen Sinus des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the square root of the parameter."
|
||
msgstr "Gibt die Quadratwurzel des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"Glatte Stufenfunktion ( Skalar(Kante0), Skalar(Kante1), Skalar(x) ).\n"
|
||
"\n"
|
||
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante0‘, gibt 1.0 zurück falls ‚x‘ "
|
||
"größer ‚Kante1‘. Ansonsten wird ein durch Hermite-Polynome interpolierter "
|
||
"Wert zwischen 0.0 und 1.0 zurück gegeben."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Stufenfunktion ( Skalar(Kante), Skalar(x) ).\n"
|
||
"\n"
|
||
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante‘, ansonsten 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the tangent of the parameter."
|
||
msgstr "Gibt den Tangens des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic tangent of the parameter."
|
||
msgstr "Gibt den hyperbolischen Tangens des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the truncated value of the parameter."
|
||
msgstr "Gibt den abgeschnittenen Wert des Parameters zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds scalar to scalar."
|
||
msgstr "Addiert Skalar zu Skalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides scalar by scalar."
|
||
msgstr "Teilt Skalar durch Skalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies scalar by scalar."
|
||
msgstr "Multipliziert Skalar mit Skalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two scalars."
|
||
msgstr "Gibt den Rest der Division zweier Skalare zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts scalar from scalar."
|
||
msgstr "Subtrahiert ein Skalar von einen anderem."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar constant."
|
||
msgstr "Skalarkonstante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar uniform."
|
||
msgstr "Skalar-Uniform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the cubic texture lookup."
|
||
msgstr "Kubisches Texturfinden ausführen."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the texture lookup."
|
||
msgstr "Texturfinden ausführen."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Cubic texture uniform lookup."
|
||
msgstr "Kubisches Textur-Uniform-Lookup."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture uniform lookup."
|
||
msgstr "2D-Textur-Uniform-Lookup."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture uniform lookup with triplanar."
|
||
msgstr "2D-Textur-Uniform-Lookup mit triplanar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform function."
|
||
msgstr "Transformierungsfunktion."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Calculate the outer product of a pair of vectors.\n"
|
||
"\n"
|
||
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
|
||
"one column) and the second parameter 'r' as a row vector (matrix with one "
|
||
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
|
||
"whose number of rows is the number of components in 'c' and whose number of "
|
||
"columns is the number of components in 'r'."
|
||
msgstr ""
|
||
"Berechnet das äußere Produkt zweier Vektoren.\n"
|
||
"\n"
|
||
"Führt eine Matrixmultiplikation des ersten Parameters ‚c‘ (interpretiert als "
|
||
"Spaltenvektor = Matrix aus einer Spalte) mit dem zweiten Parameter "
|
||
"‚r‘ (interpretiert als Zeilenvektor = Matrix aus einer Zeile) aus und gibt "
|
||
"eine Matrix zurück die aus ‚cn‘ Zeilen und ‚rn‘ Spalten besteht, wobei ‚cn‘ "
|
||
"und ‚rn‘ die Anzahl der Komponenten von ‚c‘ und ‚r‘ sind."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes transform from four vectors."
|
||
msgstr "Erstellt Transform aus vier Vektoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes transform to four vectors."
|
||
msgstr "Extrahiert vier Vektoren aus Transform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the determinant of a transform."
|
||
msgstr "Berechnet die Determinante eines Transforms."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the inverse of a transform."
|
||
msgstr "Invertiert ein Transform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the transpose of a transform."
|
||
msgstr "Transponiert ein Transform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies transform by transform."
|
||
msgstr "Multipliziert Transform mit Transform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by transform."
|
||
msgstr "Multipliziert Vektor mit Transform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform constant."
|
||
msgstr "Transformkonstante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform uniform."
|
||
msgstr "Transform-Uniform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector function."
|
||
msgstr "Vektorfunktion."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector operator."
|
||
msgstr "Vektoroperator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes vector from three scalars."
|
||
msgstr "Formt Vektor aus drei Skalaren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes vector to three scalars."
|
||
msgstr "Extrahiert drei Skalare aus Vektor."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the cross product of two vectors."
|
||
msgstr "Berechnet das Kreuzprodukt zweier Vektoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the distance between two points."
|
||
msgstr "Gibt die Distanz zwischen zwei Punkten zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the dot product of two vectors."
|
||
msgstr "Berechnet das Skalarprodukt aus zwei Vektoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the same direction as a reference vector. "
|
||
"The function has three vector parameters : N, the vector to orient, I, the "
|
||
"incident vector, and Nref, the reference vector. If the dot product of I and "
|
||
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
||
msgstr ""
|
||
"Gibt einen Vektor mit möglicherweise geändertem Vorzeichen zurück. Die "
|
||
"Funktion benötigt drei Vektorparameter: N, der auszurichtende Vektor, E, der "
|
||
"Einfallsvektor und Nref, der Referenzvektor. Ist das Skalarprodukt aus E und "
|
||
"Nref kleiner als null wird N zurückgegeben, ansonsten -N."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the length of a vector."
|
||
msgstr "Berechnet die Länge eines Vektors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors."
|
||
msgstr "Lineare Interpolation zwischen zwei Vektoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors using scalar."
|
||
msgstr "Lineare Interpolation zwischen zwei Vektoren, benutzt ein Skalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the normalize product of vector."
|
||
msgstr "Berechnet den normierten Vektor."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - vector"
|
||
msgstr "1.0 - Vektor"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / vector"
|
||
msgstr "1.0 / Vektor"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the direction of reflection ( a : incident "
|
||
"vector, b : normal vector )."
|
||
msgstr ""
|
||
"Gibt den Vektor zurück der in Richtung der Reflektion zeigt (a: "
|
||
"Einfallsvektor, b: Normalenvektor)."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the vector that points in the direction of refraction."
|
||
msgstr "Gibt den Vektor zurück der in Richtung der Brechung zeigt."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"Glatte Stufenfunktion ( Vektor(Kante0), Vektor(Kante1), Vektor(x) ).\n"
|
||
"\n"
|
||
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante0‘, gibt 1.0 zurück falls ‚x‘ "
|
||
"größer als ‚Kante1‘. Ansonsten wird ein durch Hermite-Polynome "
|
||
"interpolierter Wert zwischen 0.0 und 1.0 zurückgegeben."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"Weiche Stufenfunktion ( Skalar(Kante0), Skalar(Kante1), Vektor(x) ).\n"
|
||
"\n"
|
||
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante0‘, gibt 1.0 zurück falls ‚x‘ "
|
||
"größer als ‚Kante1‘. Ansonsten wird ein durch Hermite-Polynome "
|
||
"interpolierter Wert zwischen 0.0 und 1.0 zurückgegeben."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( vector(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Stufenfunktion ( Vektor(Kante), Vektor(x) ).\n"
|
||
"\n"
|
||
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante‘, ansonsten 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Stufenfunktion ( Skalar(Kante), Vektor(x) ).\n"
|
||
"\n"
|
||
"Gibt 0.0 zurück falls ‚x‘ kleiner als ‚Kante‘, ansonsten 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds vector to vector."
|
||
msgstr "Addiert Vektor zu Vektor."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides vector by vector."
|
||
msgstr "Teilt Vektor durch Vektor."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by vector."
|
||
msgstr "Multipliziert Vektor mit Vektor."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two vectors."
|
||
msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts vector from vector."
|
||
msgstr "Subtrahiert Vektor von Vektor."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector constant."
|
||
msgstr "Vektorkonstante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector uniform."
|
||
msgstr "Vektor-Uniform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, with custom amount of input and "
|
||
"output ports. This is a direct injection of code into the vertex/fragment/"
|
||
"light function, do not use it to write the function declarations inside."
|
||
msgstr ""
|
||
"Ein selbst festgelegter Shader-Sprachausdruck mit eigens festgelegten Ein- "
|
||
"und Ausgangsschnittstellen. Dieser Code wird direkt in eine Vertex-, "
|
||
"Fragment- oder Light-Funktion kopiert, Funktionsdeklarationen können hier "
|
||
"nicht verwendet werden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns falloff based on the dot product of surface normal and view "
|
||
"direction of camera (pass associated inputs to it)."
|
||
msgstr ""
|
||
"Gibt den Abfall abgeleitet aus dem Skalarprodukt zwischen Flächennormale und "
|
||
"Kamerablickrichtung zurück (zugeordnete Eingänge müssen übergeben werden)."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, which is placed on top of the "
|
||
"resulted shader. You can place various function definitions inside and call "
|
||
"it later in the Expressions. You can also declare varyings, uniforms and "
|
||
"constants."
|
||
msgstr ""
|
||
"Selbst-erstellter Ausdruck in der Godot-Shader-Sprache, welcher vor dem "
|
||
"resultierten Shader platziert wird. Hier können beliebige "
|
||
"Funktionsdefinitionen eingefügt werden die dann in späteren Ausdrücken "
|
||
"verwendet werden können. Das gleiche gilt für Varyings, Uniforms und "
|
||
"Konstanten."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "A reference to an existing uniform."
|
||
msgstr "Eine Referenz zu einem existierenden Uniform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Scalar derivative function."
|
||
msgstr "(nur für Fragment-/Light-Modus) Skalare Ableitungsfunktion."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Vector derivative function."
|
||
msgstr "(nur für Fragment-/Light-Modus) Vektorielle Ableitungsfunktion."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(nur für Fragment-/Light-Modus) (Vektor) Lokale differenzielle Ableitung in "
|
||
"‚x‘-Richtung."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(nur für Fragment-/Light-Modus) (Skalar) Lokale differenzielle Ableitung in "
|
||
"‚x‘-Richtung."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(nur für Fragment-/Light-Modus) (Vektor) Lokale differenzielle Ableitung in "
|
||
"‚y‘-Richtung."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(nur für Fragment-/Light-Modus) (Skalar) Lokale differenzielle Ableitung in "
|
||
"‚y‘-Richtung."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
"(nur für Fragment-/Light-Modus) (Vektor) Summe der absoluten Ableitungen in "
|
||
"‚x‘- und ‚y‘-Richtung."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
"(nur für Fragment-/Light-Modus) (Skalar) Summe der absoluten Ableitungen in "
|
||
"‚x‘- und ‚y‘-Richtung."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "VisualShader"
|
||
msgstr "VisuellerShader"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Edit Visual Property"
|
||
msgstr "Visuelle Eigenschaft bearbeiten"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Mode Changed"
|
||
msgstr "Visual-Shader-Modus geändert"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Runnable"
|
||
msgstr "Soforteinsatz"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete preset '%s'?"
|
||
msgstr "Vorlage ‚%s‘ löschen?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Failed to export the project for platform '%s'.\n"
|
||
"Export templates seem to be missing or invalid."
|
||
msgstr ""
|
||
"Export des Projekts für die Plattform ‚%s‘ fehlgeschlagen.\n"
|
||
"Exportvorlagen scheinen zu fehlen oder ungültig zu sein."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Failed to export the project for platform '%s'.\n"
|
||
"This might be due to a configuration issue in the export preset or your "
|
||
"export settings."
|
||
msgstr ""
|
||
"Export des Projekts für die Plattform ‚%s‘ fehlgeschlagen.\n"
|
||
"Es könnte an einen fehlerhaften Einstellung in den Voreinstellungen oder den "
|
||
"individuellen Exporteinstellugen liegen."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Release"
|
||
msgstr "Veröffentlichung"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Exporting All"
|
||
msgstr "Exportiere alles"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "The given export path doesn't exist:"
|
||
msgstr "Der angegebene Export-Pfad existiert nicht:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing/corrupted:"
|
||
msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Presets"
|
||
msgstr "Vorlagen"
|
||
|
||
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
||
msgid "Add..."
|
||
msgstr "Hinzufügen..."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"If checked, the preset will be available for use in one-click deploy.\n"
|
||
"Only one preset per platform may be marked as runnable."
|
||
msgstr ""
|
||
"Falls aktiviert wird diese Vorlage beim Soforteinsatz verwendet.\n"
|
||
"Nur eine Vorlage pro Plattform kann für den Soforteinsatz aktiviert werden."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Path"
|
||
msgstr "Exportpfad"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr "Ressourcen"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export all resources in the project"
|
||
msgstr "Exportiere alle Ressourcen des Projekts"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected scenes (and dependencies)"
|
||
msgstr "Exportiere ausgewählte Szenen (inklusive Abhängigkeiten)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected resources (and dependencies)"
|
||
msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr "Export-Modus:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources to export:"
|
||
msgstr "Zu exportierende Ressourcen:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files/folders\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
"Filter um Nicht-Ressourcendateien/-ordner zu exportieren\n"
|
||
"(durch Kommata getrennt, z.B.: *.json, *.txt, docs/*)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files/folders from project\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
"Filter um Dateien/Ordner vom Projekt auszuschließen\n"
|
||
"(durch Kommata getrennt, z.B.: *.json, *.txt, docs/*)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Features"
|
||
msgstr "Eigenschaften und Merkmale"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Custom (comma-separated):"
|
||
msgstr "Benutzerdefiniert (komma-separiert):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Feature List:"
|
||
msgstr "Funktionalitätsliste:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script"
|
||
msgstr "Skript"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Export Mode:"
|
||
msgstr "Skript-Exportmodus:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Text"
|
||
msgstr "Text"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compiled"
|
||
msgstr "Kompiliert"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Encrypted (Provide Key Below)"
|
||
msgstr "Verschlüsselt (Schlüssel unten angeben)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Invalid Encryption Key (must be 64 characters long)"
|
||
msgstr "Ungültiger Schlüssel für Verschlüsselung (muss 64 Zeichen lang sein)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Encryption Key (256-bits as hex):"
|
||
msgstr "Skript-Schlüssel (256 Bit hexadezimal):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export PCK/Zip"
|
||
msgstr "Exportiere PCK/Zip"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Project"
|
||
msgstr "Projekt exportieren"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export mode?"
|
||
msgstr "Export-Modus?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export All"
|
||
msgstr "Alles exportieren"
|
||
|
||
#: editor/project_export.cpp editor/project_manager.cpp
|
||
msgid "ZIP File"
|
||
msgstr "ZIP-Datei"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Godot Game Pack"
|
||
msgstr "Godot-Game-Pack"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing:"
|
||
msgstr "Export-Templates für diese Systeme fehlen:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Manage Export Templates"
|
||
msgstr "Verwalte Exportvorlagen"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export With Debug"
|
||
msgstr "Exportiere mit Debuginformationen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The path specified doesn't exist."
|
||
msgstr "Der angegebene Pfad existiert nicht."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Error opening package file (it's not in ZIP format)."
|
||
msgstr "Fehler beim Öffnen der Paketdatei (kein ZIP-Format)."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||
msgstr "Ungültige „.zip“-Projektdatei, enthält keine „project.godot“-Datei."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose an empty folder."
|
||
msgstr "Bitte einen leeren Ordner auswählen."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||
msgstr "Eine „project.godot” oder „.zip“-Datei auswählen."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "This directory already contains a Godot project."
|
||
msgstr "Dieses Verzeichnis beinhaltet bereits ein Godot-Projekt."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Game Project"
|
||
msgstr "Neues Spiel"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Imported Project"
|
||
msgstr "Importiertes Projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid Project Name."
|
||
msgstr "Ungültiger Projektname."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create folder."
|
||
msgstr "Ordner konnte nicht erstellt werden."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "There is already a folder in this path with the specified name."
|
||
msgstr ""
|
||
"Es existiert bereits ein Ordner an diesem Pfad mit dem angegebenen Namen."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "It would be a good idea to name your project."
|
||
msgstr "Es wird empfohlen das Projekt zu benennen."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path (changed anything?)."
|
||
msgstr "Ungültiger Projektpfad (etwas geändert?)."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Couldn't load project.godot in project path (error %d). It may be missing or "
|
||
"corrupted."
|
||
msgstr ""
|
||
"Die Datei project.godot im Projektpfad konnte nicht geladen werden (Fehler "
|
||
"%d). Sie könnte fehlen oder beschädigt sein."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't edit project.godot in project path."
|
||
msgstr "project.godot des Projektpfads konnte nicht bearbeitet werden."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create project.godot in project path."
|
||
msgstr "Konnte project.godot im Projektpfad nicht erzeugen."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Rename Project"
|
||
msgstr "Projekt umbenennen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr "Existierendes Projekt importieren"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import & Edit"
|
||
msgstr "Importieren & Bearbeiten"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr "Erstelle neues Projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create & Edit"
|
||
msgstr "Erstellen & Bearbeiten"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install Project:"
|
||
msgstr "Installiere Projekt:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install & Edit"
|
||
msgstr "Installieren & Bearbeiten"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Name:"
|
||
msgstr "Projektname:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path:"
|
||
msgstr "Projektpfad:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Installation Path:"
|
||
msgstr "Projektinstallationspfad:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer:"
|
||
msgstr "Renderer:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 3.0"
|
||
msgstr "OpenGL ES 3.0"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Not supported by your GPU drivers."
|
||
msgstr "Nicht unterstützt durch gegenwärtigen GPU-Treiber."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Higher visual quality\n"
|
||
"All features available\n"
|
||
"Incompatible with older hardware\n"
|
||
"Not recommended for web games"
|
||
msgstr ""
|
||
"Höhere Grafikqualität\n"
|
||
"Alle Funktionen verfügbar\n"
|
||
"Inkompatibel mit älterer Hardware\n"
|
||
"Nicht empfohlen für Webanwendungen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 2.0"
|
||
msgstr "OpenGL ES 2.0"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Lower visual quality\n"
|
||
"Some features not available\n"
|
||
"Works on most hardware\n"
|
||
"Recommended for web games"
|
||
msgstr ""
|
||
"Geringere Grafikqualität\n"
|
||
"Einige Funktionen sind nicht vorhanden\n"
|
||
"Läuft auf fast jeder Hardware\n"
|
||
"Empfohlen für Webanwendungen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer can be changed later, but scenes may need to be adjusted."
|
||
msgstr ""
|
||
"Der Renderer kann auch später noch ausgetauscht werden, allerdings kann es "
|
||
"sein, dass dann manche Szenen angepasst werden müssen."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr "Unbenanntes Projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Missing Project"
|
||
msgstr "Fehlendes Projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Error: Project is missing on the filesystem."
|
||
msgstr "Fehler: Projekt ist nicht im Dateisystem vorhanden."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't open project at '%s'."
|
||
msgstr "Projekt in ‚%s‘ kann nicht geöffnet werden."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to open more than one project?"
|
||
msgstr "Sollen wirklich mehrere Projekte geöffnet werden?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The following project settings file does not specify the version of Godot "
|
||
"through which it was created.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"If you proceed with opening it, it will be converted to Godot's current "
|
||
"configuration file format.\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
"Die folgende Projekteinstellungsdatei enthält keine Information darüber, mit "
|
||
"welcher Version von Godot sie erstellt wurde.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Sollte das Öffnen fortgesetzt werden, wird die Datei in das "
|
||
"Konfigurationsdateiformat der aktuellen Godot-Version umgewandelt.\n"
|
||
"Warnung: Das Projekt kann nach der Konvertierung nicht mehr mit einer "
|
||
"älteren Godot-Version geöffnet werden."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The following project settings file was generated by an older engine "
|
||
"version, and needs to be converted for this version:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Do you want to convert it?\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
"Die folgende Projekteinstellungsdatei ist mit einer älteren Godot-Version "
|
||
"erstellt worden und muss für die aktuelle Version konvertiert werden:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Soll die Umwandlung vorgenommen werden?\n"
|
||
"Warnung: Das Projekt kann nach der Umwandlung nicht mehr mit einer älteren "
|
||
"Version geöffnet werden."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The project settings were created by a newer engine version, whose settings "
|
||
"are not compatible with this version."
|
||
msgstr ""
|
||
"Die Projekteinstellungen wurden mit einer neueren Godot-Version erstellt und "
|
||
"sind nicht kompatibel mit der aktuell genutzten Version."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: no main scene defined.\n"
|
||
"Please edit the project and set the main scene in the Project Settings under "
|
||
"the \"Application\" category."
|
||
msgstr ""
|
||
"Das Projekt kann nicht ausgeführt werden: Es wurde keine Hauptszene "
|
||
"festgelegt.\n"
|
||
"In den Projekteinstellungen unter der Kategorie „Anwendung“ kann die "
|
||
"Hauptszene festgelegt werden."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: Assets need to be imported.\n"
|
||
"Please edit the project to trigger the initial import."
|
||
msgstr ""
|
||
"Projekt kann nicht ausgeführt werden: Nutzerinhalte müssen importiert "
|
||
"werden.\n"
|
||
"Das Projekt muss eingestellt werden einen ersten Import einzuleiten."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to run %d projects at once?"
|
||
msgstr "Sollen wirklich %d Projekte gleichzeitig ausgeführt werden?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove %d projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
"%d Projekte aus der Liste entfernen?\n"
|
||
"Inhalte der Projektordner werden nicht geändert."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove this project from the list?\n"
|
||
"The project folder's contents won't be modified."
|
||
msgstr ""
|
||
"Dieses Projekt aus der Liste entfernen?\n"
|
||
"Inhalte des Projektordners werden nicht geändert."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove all missing projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
"Alle fehlenden Projekte aus der Liste entfernen?\n"
|
||
"Inhalte des Projektordners werden nicht geändert."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Language changed.\n"
|
||
"The interface will update after restarting the editor or project manager."
|
||
msgstr ""
|
||
"Sprache geändert.\n"
|
||
"Die Benutzeroberfläche wird beim nächsten Start des Editors oder der "
|
||
"Projektverwaltung aktualisiert."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Are you sure to scan %s folders for existing Godot projects?\n"
|
||
"This could take a while."
|
||
msgstr ""
|
||
"Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?\n"
|
||
"Dies kann eine Weile dauern."
|
||
|
||
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Manager"
|
||
msgstr "Projektverwaltung"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Projects"
|
||
msgstr "Projekte"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Loading, please wait..."
|
||
msgstr "Projekte werden geladen, bitte warten..."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Last Modified"
|
||
msgstr "Zuletzt bearbeitet"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr "Scannen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr "Wähle zu durchsuchenden Ordner"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr "Neues Projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove Missing"
|
||
msgstr "Fehlende entfernen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Templates"
|
||
msgstr "Vorlagen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Restart Now"
|
||
msgstr "Jetzt Neustarten"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't run project"
|
||
msgstr "Projekt kann nicht ausgeführt werden"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"You currently don't have any projects.\n"
|
||
"Would you like to explore official example projects in the Asset Library?"
|
||
msgstr ""
|
||
"Zur Zeit sind keine Projekte vorhanden.\n"
|
||
"Sollen offizielle Beispielprojekte aus der Nutzerinhaltesammlung angezeigt "
|
||
"werden?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The search box filters projects by name and last path component.\n"
|
||
"To filter projects by name and full path, the query must contain at least "
|
||
"one `/` character."
|
||
msgstr ""
|
||
"Die Suchmaske filtert Projekte nach ihrem Namen oder der letzten Komponente "
|
||
"ihres Pfadnamens.\n"
|
||
"Um den Filter auf den gesamten Pfadnamen anzuwenden muss mindestens ein ‚/‘-"
|
||
"Zeichen in der Suchanfrage vorhanden sein."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Key "
|
||
msgstr "Taste "
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Button"
|
||
msgstr "Joysticktaste"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Axis"
|
||
msgstr "Joystickachse"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button"
|
||
msgstr "Maustaste"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'"
|
||
msgstr ""
|
||
"Ungültiger Aktionsname. Er kann weder leer sein noch ‚/‘, ‚:‘, ‚=‘, ‘\\‘ "
|
||
"oder ‚\"‘ enthalten"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "An action with the name '%s' already exists."
|
||
msgstr "Eine Aktion mit dem Namen ‚%s‘ existiert bereits."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Rename Input Action Event"
|
||
msgstr "Eingabeaktionsereignis umbenennen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Action deadzone"
|
||
msgstr "Nullschwelle der Aktion ändern"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action Event"
|
||
msgstr "Eingabeaktionsereignis hinzufügen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "All Devices"
|
||
msgstr "Alle Geräte"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device"
|
||
msgstr "Gerät"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Press a Key..."
|
||
msgstr "Drücke eine Taste..."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button Index:"
|
||
msgstr "Maustasten-Index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button"
|
||
msgstr "Linke Taste"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button"
|
||
msgstr "Rechte Taste"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button"
|
||
msgstr "Mittlere Taste"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up Button"
|
||
msgstr "Mausrad hoch"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down Button"
|
||
msgstr "Mausrad herunter"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Left Button"
|
||
msgstr "Mausrad links"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Right Button"
|
||
msgstr "Mausrad rechts"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "X Button 1"
|
||
msgstr "X-Knopf 1"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "X Button 2"
|
||
msgstr "X-Knopf 2"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Axis Index:"
|
||
msgstr "Joystickachsen-Index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Axis"
|
||
msgstr "Achse"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Button Index:"
|
||
msgstr "Joysticktasten-Index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action"
|
||
msgstr "Eingabeaktion löschen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action Event"
|
||
msgstr "Lösche Eingabeaktionsereignis"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Event"
|
||
msgstr "Ereignis hinzufügen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Button"
|
||
msgstr "Button"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button."
|
||
msgstr "Linke Taste."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button."
|
||
msgstr "Rechte Taste."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button."
|
||
msgstr "Mittlere Taste."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up."
|
||
msgstr "Mausrad hoch."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down."
|
||
msgstr "Mausrad runter."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Global Property"
|
||
msgstr "Globale Eigenschaft hinzufügen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Select a setting item first!"
|
||
msgstr "Zuerst Einstellungspunkt auswählen!"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "No property '%s' exists."
|
||
msgstr "Eigenschaft ‚%s‘ existiert nicht."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Setting '%s' is internal, and it can't be deleted."
|
||
msgstr "Einstellung '%s' ist intern und kann nicht gelöscht werden."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Delete Item"
|
||
msgstr "Eintrag löschen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'."
|
||
msgstr ""
|
||
"Ungültiger Aktionsname. Er kann weder leer sein noch ‚/‘, ‚:‘, ‚=‘, ‘\\‘ "
|
||
"oder ‚\"‘ enthalten."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action"
|
||
msgstr "Füge Eingabeaktion hinzu"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Error saving settings."
|
||
msgstr "Fehler beim Speichern der Einstellungen."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Settings saved OK."
|
||
msgstr "Einstellungen gespeichert OK."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Moved Input Action Event"
|
||
msgstr "Eingabeaktionsereignis verschoben"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override for Feature"
|
||
msgstr "Für Funktion überschreiben"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Translation"
|
||
msgstr "Übersetzung hinzufügen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Translation"
|
||
msgstr "Übersetzung entfernen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Remapped Path"
|
||
msgstr "Umgeleiteten Pfad hinzufügen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resource Remap Add Remap"
|
||
msgstr "Ressourcen-Umleitung hinzufügen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr "Ändere Zielsprache der Ressourcen-Umleitung"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr "Ressourcen-Umleitung entfernen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr "Ressourcen-Umleitungsoption entfernen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter"
|
||
msgstr "Sprachfilter geändert"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter Mode"
|
||
msgstr "Sprachfiltermodus geändert"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Project Settings (project.godot)"
|
||
msgstr "Projekteinstellungen (project.godot)"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "General"
|
||
msgstr "Allgemein"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override For..."
|
||
msgstr "Überschreiben für..."
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "The editor must be restarted for changes to take effect."
|
||
msgstr ""
|
||
"Damit die Änderungen Wirkung zeigen muss der Editor neu gestartet werden."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Input Map"
|
||
msgstr "Eingabe-Zuordnung"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action:"
|
||
msgstr "Aktion:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action"
|
||
msgstr "Aktion"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Deadzone"
|
||
msgstr "Nullschwelle"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device:"
|
||
msgstr "Gerät:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Index:"
|
||
msgstr "Index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Localization"
|
||
msgstr "Lokalisierung"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations"
|
||
msgstr "Übersetzungen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations:"
|
||
msgstr "Übersetzungen:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps"
|
||
msgstr "Neu zuweisen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resources:"
|
||
msgstr "Ressourcen:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr "Umleitungen nach Lokalisierung:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locale"
|
||
msgstr "Gebietsschema"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales Filter"
|
||
msgstr "Sprachfilter"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show All Locales"
|
||
msgstr "Alle Sprachen anzeigen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show Selected Locales Only"
|
||
msgstr "Nur ausgewählte Sprachen anzeigen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Filter mode:"
|
||
msgstr "Filtermodus:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales:"
|
||
msgstr "Sprachen:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "AutoLoad"
|
||
msgstr "Autoload"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Plugins"
|
||
msgstr "Erweiterungen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Import Defaults"
|
||
msgstr "Standardwerte importieren"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Preset..."
|
||
msgstr "Voreinstellungen..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Zero"
|
||
msgstr "Null"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing In-Out"
|
||
msgstr "Glätten Ein-Aus"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing Out-In"
|
||
msgstr "Glätten Aus-Ein"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "File..."
|
||
msgstr "Datei..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Dir..."
|
||
msgstr "Verzeichnis..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Assign"
|
||
msgstr "Zuweisen"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Select Node"
|
||
msgstr "Node auswählen"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Error loading file: Not a resource!"
|
||
msgstr "Fehler beim Laden der Datei: Keine Ressource!"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Pick a Node"
|
||
msgstr "Node auswählen"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Bit %d, val %d."
|
||
msgstr "Bit %d, Wert %d."
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Property"
|
||
msgstr "Eigenschaft auswählen"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Virtual Method"
|
||
msgstr "Virtuelle Methode auswählen"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Method"
|
||
msgstr "Methode auswählen"
|
||
|
||
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Batch Rename"
|
||
msgstr "Stapelweise Umbenennung"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Replace:"
|
||
msgstr "Ersetzen:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Prefix:"
|
||
msgstr "Präfix:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Suffix:"
|
||
msgstr "Endung:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Use Regular Expressions"
|
||
msgstr "Reguläre Ausdrücke verwenden"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Advanced Options"
|
||
msgstr "Erweiterte Einstellungen"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Substitute"
|
||
msgstr "Ersatz"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node name"
|
||
msgstr "Node-Name"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node's parent name, if available"
|
||
msgstr "Name des Eltern-Nodes, falls vorhanden"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node type"
|
||
msgstr "Node-Typ"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Current scene name"
|
||
msgstr "Aktueller Szenenname"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Root node name"
|
||
msgstr "Name des Wurzel-Nodes"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Sequential integer counter.\n"
|
||
"Compare counter options."
|
||
msgstr ""
|
||
"Sequenzieller ganzzahliger Zähler.\n"
|
||
"Zahleroptionen vergleichen."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Per-level Counter"
|
||
msgstr "Pro-Ebene-Zähler"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "If set, the counter restarts for each group of child nodes."
|
||
msgstr ""
|
||
"Falls gesetzt, startet der Zähler für jede Gruppe aus Unterobjekten neu."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Initial value for the counter"
|
||
msgstr "Anfangswert für Zähler"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Step"
|
||
msgstr "Schritt"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Amount by which counter is incremented for each node"
|
||
msgstr "Wert um welchen der Zähler für jedes Node erhöht wird"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Padding"
|
||
msgstr "Versatz"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Minimum number of digits for the counter.\n"
|
||
"Missing digits are padded with leading zeros."
|
||
msgstr ""
|
||
"Minimale Anzahl an Ziffern für diesen Zähler.\n"
|
||
"Fehlende Ziffern werden mit führenden Nullen ergänzt."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Post-Process"
|
||
msgstr "Nachbearbeitung"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Keep"
|
||
msgstr "Behalten"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "PascalCase to snake_case"
|
||
msgstr "CamelCase zu unter_strich"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "snake_case to PascalCase"
|
||
msgstr "unter_strich zu CamelCase"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Case"
|
||
msgstr "Form"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "To Lowercase"
|
||
msgstr "Zu Kleinbuchstaben"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "To Uppercase"
|
||
msgstr "Zu Großbuchstaben"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Reset"
|
||
msgstr "Zurücksetzen"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Regular Expression Error:"
|
||
msgstr "Fehler in regulärem Ausdruck:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "At character %s"
|
||
msgstr "Bei Zeichen %s"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent Node"
|
||
msgstr "Node umhängen"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Reparent Location (Select new Parent):"
|
||
msgstr "Ort umhängen (neue Eltern auswählen):"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr "Behalte globale Transformation"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent"
|
||
msgstr "Umhängen"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Run Mode:"
|
||
msgstr "Ausführungsmodus:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Current Scene"
|
||
msgstr "Aktuelle Szene"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene"
|
||
msgstr "Hauptszene"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene Arguments:"
|
||
msgstr "Hauptszenen Parameter:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Scene Run Settings"
|
||
msgstr "Szenenausführungseinstellungen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance the scenes at."
|
||
msgstr ""
|
||
"Kein Eltern-Node unter dem Szenen instantiiert werden könnten vorhanden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr "Fehler beim Laden der Szene von %s"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instance the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr ""
|
||
"Kann Szene %s nicht instanziieren da die aktuelle Szene in einer ihrer Nodes "
|
||
"existiert."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Scene(s)"
|
||
msgstr "Instanz-Szene(n)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Replace with Branch Scene"
|
||
msgstr "Mit verzweigter Szene ersetzen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Child Scene"
|
||
msgstr "Szene hier instantiieren"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't paste root node into the same scene."
|
||
msgstr "Einfügen der Wurzelnode in dieselbe Szene nicht möglich."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Paste Node(s)"
|
||
msgstr "Node(s) einfügen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Detach Script"
|
||
msgstr "Skript loslösen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr ""
|
||
"Diese Aktion kann nicht in der Wurzel des Szenenbaums ausgeführt werden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Node In Parent"
|
||
msgstr "Bewege Node innerhalb des Eltern-Nodes"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Nodes In Parent"
|
||
msgstr "Bewege Nodes innerhalb des Eltern-Nodes"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr "Dupliziere Node(s)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
|
||
msgstr ""
|
||
"Nodes in geerbtet Szenen können nicht umgehängt oder umgeordnet werden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Node must belong to the edited scene to become root."
|
||
msgstr "Node muss zur bearbeiteten Szene gehören um ihre Wurzel zu werden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instantiated scenes can't become root"
|
||
msgstr "Instantiierte Szenen können keine Wurzel werden"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make node as Root"
|
||
msgstr "Node zur Szenenwurzel machen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete %d nodes and any children?"
|
||
msgstr "%d Nodes und ihre Unterobjekte löschen?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete %d nodes?"
|
||
msgstr "%d Nodes löschen?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete the root node \"%s\"?"
|
||
msgstr "Das Wurzelnode „%s“ löschen?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\" and its children?"
|
||
msgstr "Node „%s“ und Unterobjekte löschen?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\"?"
|
||
msgstr "Node „%s“ löschen?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can not perform with the root node."
|
||
msgstr "Lässt sich nicht an Wurzel-Node ausführen."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instanced scenes."
|
||
msgstr "Diese Aktion kann nicht auf instantiierten Szenen ausgeführt werden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save New Scene As..."
|
||
msgstr "Speichere neue Szene als..."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Disabling \"editable_instance\" will cause all properties of the node to be "
|
||
"reverted to their default."
|
||
msgstr ""
|
||
"Wenn „Editierbare Instanz“ deaktiviert wird, werden alle Eigenschaften "
|
||
"dieses Nodes wieder in ihren Ausgangszustand zurückgesetzt."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
|
||
"cause all properties of the node to be reverted to their default."
|
||
msgstr ""
|
||
"Das Aktivieren von „Als Platzhalter laden“ wird die Option „Bearbeitbare "
|
||
"Unterobjekte“ deaktivieren und alle so bereits bearbeiteten Werte des Nodes "
|
||
"auf ihre Standardwerte zurücksetzen."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make Local"
|
||
msgstr "Lokal machen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "New Scene Root"
|
||
msgstr "Neue Szenenwurzel"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Create Root Node:"
|
||
msgstr "Erzeuge Wurzel-Node:"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "2D Scene"
|
||
msgstr "2D-Szene"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "3D Scene"
|
||
msgstr "3D-Szene"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "User Interface"
|
||
msgstr "Benutzerschnittstelle"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Other Node"
|
||
msgstr "Anderes Node"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr "Bearbeiten von Nodes einer fremden Szene ist nicht möglich!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr "Kann Nodes, von denen die aktuelle Szene erbt, nicht bearbeiten!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach Script"
|
||
msgstr "Skript hinzufügen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Cut Node(s)"
|
||
msgstr "Node(s) trennen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr "Entferne Node(s)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change type of node(s)"
|
||
msgstr "Nodetyp(en) ändern"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr ""
|
||
"Konnte neue Szene nicht speichern. Wahrscheinlich konnten (Instanz-) "
|
||
"Abhängigkeiten nicht erfüllt werden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr "Fehler beim Speichern der Szene."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr "Fehler beim Duplizieren der Szene zum Speichern."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Sub-Resources"
|
||
msgstr "Unter-Ressourcen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr "Löse Vererbung"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Editable Children"
|
||
msgstr "Bearbeitbare Unterobjekte"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Load As Placeholder"
|
||
msgstr "Als Platzhalter laden"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Open Documentation"
|
||
msgstr "Dokumentation öffnen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot attach a script: there are no languages registered.\n"
|
||
"This is probably because this editor was built with all language modules "
|
||
"disabled."
|
||
msgstr ""
|
||
"Skript konnte nicht angehängt werden: Keine Sprachen registriert.\n"
|
||
"Vermutliche Ursache ist dass der Editor ohne Sprachmodulen gebaut wurde."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add Child Node"
|
||
msgstr "Node hier anhängen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Expand/Collapse All"
|
||
msgstr "Alle ein-/ausklappen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change Type"
|
||
msgstr "Typ ändern"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Reparent to New Node"
|
||
msgstr "Node unter neues Node hängen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make Scene Root"
|
||
msgstr "Als Szenen-Wurzel festlegen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Merge From Scene"
|
||
msgstr "Aus Szene zusammenführen"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Save Branch as Scene"
|
||
msgstr "Speichere Verzweigung als Szene"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Copy Node Path"
|
||
msgstr "Node-Pfad kopieren"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete (No Confirm)"
|
||
msgstr "Löschen (keine Bestätigung)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add/Create a New Node."
|
||
msgstr "Hinzufügen/Erstellen eines neuen Nodes."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
||
"exists."
|
||
msgstr ""
|
||
"Instantiiere eine Szenendatei als Node. Erzeugt eine geerbte Szene falls "
|
||
"kein Wurzel-Node existiert."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach a new or existing script to the selected node."
|
||
msgstr "Ein neues oder existierendes Skript dem ausgewählten Node anhängen."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Detach the script from the selected node."
|
||
msgstr "Skript vom ausgewählten Node loslösen."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remote"
|
||
msgstr "Fern"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"If selected, the Remote scene tree dock will cause the project to stutter "
|
||
"every time it updates.\n"
|
||
"Switch back to the Local scene tree dock to improve performance."
|
||
msgstr ""
|
||
"Falls ausgewählt wird das Panel für den Fern-Szenenbaum jedes mal beim "
|
||
"Aktualisieren das Projekt zum Ruckeln bringen.\n"
|
||
"Für bessere Geschwindigkeit sollte diese Option auf Lokaler Szenenbaum "
|
||
"gestellt werden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Local"
|
||
msgstr "Lokal"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr "Vererbung wirklich lösen? (Lässt sich nicht rückgängig machen!)"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visible"
|
||
msgstr "Sichtbarkeit umschalten"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Unlock Node"
|
||
msgstr "Node entsperren"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Button Group"
|
||
msgstr "Knopf-Gruppe"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "(Connecting From)"
|
||
msgstr "(Verbindung von)"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node configuration warning:"
|
||
msgstr "Node-Konfigurationswarnung:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has %s connection(s) and %s group(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"Node hat %s Verbindung(en) und %s Gruppe(n).\n"
|
||
"Hier klicken um Signalverwaltung aufzurufen."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has %s connection(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"Node hat %s Verbindung(en).\n"
|
||
"Hier klicken zur Signalverwaltung."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is in %s group(s).\n"
|
||
"Click to show groups dock."
|
||
msgstr ""
|
||
"Node gehört zu %s Gruppe(n).\n"
|
||
"Hier klicken zur Gruppenverwaltung."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Open Script:"
|
||
msgstr "Skript öffnen:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is locked.\n"
|
||
"Click to unlock it."
|
||
msgstr ""
|
||
"Node ist gesperrt.\n"
|
||
"Zum Entsperren klicken."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Children are not selectable.\n"
|
||
"Click to make selectable."
|
||
msgstr ""
|
||
"Unterobjekte sind nicht auswählbar.\n"
|
||
"Zum auswählbar machen klicken."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visibility"
|
||
msgstr "Sichtbarkeit umschalten"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"AnimationPlayer is pinned.\n"
|
||
"Click to unpin."
|
||
msgstr ""
|
||
"AnimationPlayer ist angeheftet.\n"
|
||
"Zum Losheften klicken."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr ""
|
||
"Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr "Node umbenennen"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr "Szenenbaum (Nodes):"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node Configuration Warning!"
|
||
msgstr "Node-Konfigurationswarnung!"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr "Node auswählen"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is empty."
|
||
msgstr "Pfad ist leer."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Filename is empty."
|
||
msgstr "Dateiname ist leer."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is not local."
|
||
msgstr "Pfad ist nicht lokal."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid base path."
|
||
msgstr "Ungültiger Basispfad."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "A directory with the same name exists."
|
||
msgstr "Ein Verzeichnis mit gleichem Namen existiert bereits."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "File does not exist."
|
||
msgstr "Datei existiert nicht."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid extension."
|
||
msgstr "Ungültige Dateiendung."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Wrong extension chosen."
|
||
msgstr "Falsche Dateiendung ausgewählt."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading template '%s'"
|
||
msgstr "Fehler beim Laden der Vorlage ‚%s‘"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error - Could not create script in filesystem."
|
||
msgstr "Fehler - Skript konnte nicht im Dateisystem erstellt werden."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading script from %s"
|
||
msgstr "Fehler beim Laden des Skripts von %s"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Overrides"
|
||
msgstr "Überschreibungen"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr "Nicht verfügbar"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script / Choose Location"
|
||
msgstr "Skript öffnen / Ort wählen"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script"
|
||
msgstr "Skript öffnen"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "File exists, it will be reused."
|
||
msgstr "Datei existiert bereits, wird erneut verwendet."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid path."
|
||
msgstr "Ungültiger Pfad."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid class name."
|
||
msgstr "Ungültiger Klassenname."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid inherited parent name or path."
|
||
msgstr "Ungültiger geerbter Name oder Pfad."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Script path/name is valid."
|
||
msgstr "Skript-Pfad oder -Name ist gültig."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
|
||
msgstr "Erlaubt: a-z, A-Z, 0-9, _ und ."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in script (into scene file)."
|
||
msgstr "Eingebettetes Skript (in Szenedatei)."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Will create a new script file."
|
||
msgstr "Dies wird eine neue Skriptdatei erstellen."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Will load an existing script file."
|
||
msgstr "Dies wird eine bestehende Skriptdatei laden."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Script file already exists."
|
||
msgstr "Skriptdatei existiert bereits."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid ""
|
||
"Note: Built-in scripts have some limitations and can't be edited using an "
|
||
"external editor."
|
||
msgstr ""
|
||
"Hinweis: Eingebettete Skripte unterliegen gewissen Einschränkungen und "
|
||
"können nicht mit einem externen Editor bearbeitet werden."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Class Name:"
|
||
msgstr "Klassenname:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Template:"
|
||
msgstr "Vorlage:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in Script:"
|
||
msgstr "Eingebettetes Skript:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Attach Node Script"
|
||
msgstr "Node-Skript hinzufügen"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote "
|
||
msgstr "Fern "
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr "Bytes:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Warning:"
|
||
msgstr "Warnung:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr "Fehler:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Error"
|
||
msgstr "C++-Fehler"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Error:"
|
||
msgstr "C++-Fehler:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Source"
|
||
msgstr "C++-Quellcode"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Source:"
|
||
msgstr "Quelle:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Source:"
|
||
msgstr "C++-Quellcode:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Trace"
|
||
msgstr "Stacktrace"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors"
|
||
msgstr "Fehler"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Child process connected."
|
||
msgstr "Unterprozess verbunden."
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Copy Error"
|
||
msgstr "Fehlermeldung kopieren"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Video RAM"
|
||
msgstr "Video RAM"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Skip Breakpoints"
|
||
msgstr "Haltepunkte auslassen"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Previous Instance"
|
||
msgstr "Vorherige Instanz untersuchen"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Next Instance"
|
||
msgstr "Nächste Instanz untersuchen"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr "Aufrufsverlauf"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Profiler"
|
||
msgstr "Profiler"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Network Profiler"
|
||
msgstr "Netzwerk-Profiler"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitor"
|
||
msgstr "Monitor"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Value"
|
||
msgstr "Wert"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitors"
|
||
msgstr "Monitore"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Pick one or more items from the list to display the graph."
|
||
msgstr "Ein oder mehrere Einträge der Liste auswählen um Graph anzuzeigen."
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr "Auflistung der Grafikspeichernutzung nach Ressource:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr "Insgesamt:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Export list to a CSV file"
|
||
msgstr "Liste als CSV-Datei exportieren"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Resource Path"
|
||
msgstr "Ressourcenpfad"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Type"
|
||
msgstr "Art"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Format"
|
||
msgstr "Format"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Usage"
|
||
msgstr "Nutzung"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Misc"
|
||
msgstr "Verschiedenes"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr "Angeklicktes Control-Node:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr "Typ des angeklickten Control-Nodes:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr "Wurzel der Echtzeitbearbeitung:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr "Nach Szenenbaum einstellen"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Export measures as CSV"
|
||
msgstr "Maße als CSV exportieren"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Erase Shortcut"
|
||
msgstr "Tastenkürzel entfernen"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Restore Shortcut"
|
||
msgstr "Tastenkürzel wiederherstellen"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Change Shortcut"
|
||
msgstr "Tastenkürzel ändern"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr "Editoreinstellungen"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr "Tastenkürzel"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Binding"
|
||
msgstr "Zuordnung"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr "Ändere Lichtradius"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change AudioStreamPlayer3D Emission Angle"
|
||
msgstr "Emissionswinkel für AudioStreamPlayer3D ändern"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr "Ändere FOV der Kamera"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr "Ändere Kameragröße"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Notifier AABB"
|
||
msgstr "Benachrichtigendes AABB ändern"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Particles AABB"
|
||
msgstr "Ändere Partikel AABB"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Probe Extents"
|
||
msgstr "Sondenausmaße ändern"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr "Kugelformradius ändern"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Box Shape Extents"
|
||
msgstr "Kastenformausmaße ändern"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr "Kapselfromradius ändern"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr "Kapselformhöhe ändern"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Cylinder Shape Radius"
|
||
msgstr "Zylinderformradius ändern"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Cylinder Shape Height"
|
||
msgstr "Zylinderformhöhe ändern"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Ray Shape Length"
|
||
msgstr "Ändere Länge der Strahlenform"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Radius"
|
||
msgstr "Zylinderradius ändern"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Height"
|
||
msgstr "Zylinderhöhe ändern"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Torus Inner Radius"
|
||
msgstr "Inneren Torusradius ändern"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Torus Outer Radius"
|
||
msgstr "Äußeren Torusradius ändern"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select the dynamic library for this entry"
|
||
msgstr "Dynamische Bibliothek für diesen Eintrag auswählen"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select dependencies of the library for this entry"
|
||
msgstr "Abhängigkeiten der Bibliothek dieses Eintrags auswählen"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Remove current entry"
|
||
msgstr "Aktuellen Eintrag entfernen"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Double click to create a new entry"
|
||
msgstr "Neuen Eintrag mittels Doppelklick erstellen"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform:"
|
||
msgstr "Plattform:"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform"
|
||
msgstr "Plattform"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dynamic Library"
|
||
msgstr "Dynamische Bibliothek"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Add an architecture entry"
|
||
msgstr "Einen Architektureintrag hinzufügen"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "GDNativeLibrary"
|
||
msgstr "GDNative-Bibliothek"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Enabled GDNative Singleton"
|
||
msgstr "GDNative Singleton wurde aktiviert"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Disabled GDNative Singleton"
|
||
msgstr "GDNative Singleton wurde deaktiviert"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Library"
|
||
msgstr "Bibliothek"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Libraries: "
|
||
msgstr "Bibliotheken: "
|
||
|
||
#: modules/gdnative/register_types.cpp
|
||
msgid "GDNative"
|
||
msgstr "GDNativ"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Step argument is zero!"
|
||
msgstr "Schrittargument ist null!"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not a script with an instance"
|
||
msgstr "Skript hat keine Instanz"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a script"
|
||
msgstr "Nicht auf einem Skript basierend"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a resource file"
|
||
msgstr "Nicht auf einer Ressourcendatei basierend"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (missing @path)"
|
||
msgstr "Ungültiges Instanz-Verzeichnisformat (@path fehlt)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (can't load script at @path)"
|
||
msgstr ""
|
||
"Ungültiges Instanz-Verzeichnisformat (Skript in @path kann nicht geladen "
|
||
"werden)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (invalid script at @path)"
|
||
msgstr "Ungültiges Instanz-Verzeichnisformat (ungültiges Skript in @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary (invalid subclasses)"
|
||
msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Object can't provide a length."
|
||
msgstr "Objekt kann keine Länge vorweisen."
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Plane"
|
||
msgstr "Nächste Ebene"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Plane"
|
||
msgstr "Vorherige Ebene"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Plane:"
|
||
msgstr "Ebene:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Floor"
|
||
msgstr "Nächste Ebene"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Floor"
|
||
msgstr "Vorherige Ebene"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Floor:"
|
||
msgstr "Ebene:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Delete Selection"
|
||
msgstr "GridMap-Auswahl löschen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Fill Selection"
|
||
msgstr "GridMap-Auswahl füllen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Paste Selection"
|
||
msgstr "GridMap-Auswahl einfügen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Paint"
|
||
msgstr "GridMap zeichnen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Grid Map"
|
||
msgstr "Gitterkarte"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Snap View"
|
||
msgstr "Sicht einrasten"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Disabled"
|
||
msgstr "Einrasten deaktiviert"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Above"
|
||
msgstr "Oben einrasten"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Below"
|
||
msgstr "Unten einrasten"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit X Axis"
|
||
msgstr "X-Achse bearbeiten"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Y Axis"
|
||
msgstr "Y-Achse bearbeiten"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Z Axis"
|
||
msgstr "Z-Achse bearbeiten"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate X"
|
||
msgstr "X-Rotation am Mauszeiger"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Y"
|
||
msgstr "Y-Rotation am Mauszeiger"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Z"
|
||
msgstr "Z-Rotation am Mauszeiger"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate X"
|
||
msgstr "Rückwärts X-Rotation am Mauszeiger"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Y"
|
||
msgstr "Rückwärts Y-Rotation am Mauszeiger"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Z"
|
||
msgstr "Rückwärts Z-Rotation am Mauszeiger"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Clear Rotation"
|
||
msgstr "Rotation am Mauszeiger zurücksetzen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Paste Selects"
|
||
msgstr "Auswahlen einfügen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clear Selection"
|
||
msgstr "Auswahl leeren"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Fill Selection"
|
||
msgstr "Auswahl füllen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Settings"
|
||
msgstr "GridMap-Einstellungen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Pick Distance:"
|
||
msgstr "Auswahlradius:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Filter meshes"
|
||
msgstr "Meshes filtern"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
|
||
msgstr "GridMap zu MeshLibrary hinzufügen um ihre Meshes benutzen zu können."
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Begin Bake"
|
||
msgstr "Backen beginnen"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Preparing data structures"
|
||
msgstr "Datenstrukturen werden vorbereitet"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Generate buffers"
|
||
msgstr "Puffer generieren"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Direct lighting"
|
||
msgstr "Direct-Lighting"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Indirect lighting"
|
||
msgstr "Indirect-Lighting"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Post processing"
|
||
msgstr "Nachbearbeitung"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Plotting lightmaps"
|
||
msgstr "Lightmaps auftragen"
|
||
|
||
#: modules/mono/csharp_script.cpp
|
||
msgid "Class name can't be a reserved keyword"
|
||
msgstr "Der Klassenname kann nicht ein reserviertes Schlüsselwort sein"
|
||
|
||
#: modules/mono/mono_gd/gd_mono_utils.cpp
|
||
msgid "End of inner exception stack trace"
|
||
msgstr "Ende des inneren Exception-Stack-Traces"
|
||
|
||
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
||
msgid "Bake NavMesh"
|
||
msgstr "NavMesh backen"
|
||
|
||
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
||
msgid "Clear the navigation mesh."
|
||
msgstr "Navigations-Mesh löschen."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Setting up Configuration..."
|
||
msgstr "Konfiguration wird erstellt..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Calculating grid size..."
|
||
msgstr "Gittergröße wird berechnet..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating heightfield..."
|
||
msgstr "Höhenmodell erstellen..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Marking walkable triangles..."
|
||
msgstr "Begehbare Dreiecke markieren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Constructing compact heightfield..."
|
||
msgstr "Kompaktes Höhenmodell wir konstruiert..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Eroding walkable area..."
|
||
msgstr "Begehbare Gebiete werden erodiert..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Partitioning..."
|
||
msgstr "Einteilen..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating contours..."
|
||
msgstr "Konturen erzeugen..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating polymesh..."
|
||
msgstr "Polymesh erzeugen..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Converting to native navigation mesh..."
|
||
msgstr "In natives Navigation-Mesh konvertieren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Navigation Mesh Generator Setup:"
|
||
msgstr "Navigation-Mesh-Generatoreinstellungen:"
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Parsing Geometry..."
|
||
msgstr "Parse Geometrie…"
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Done!"
|
||
msgstr "Abgeschlossen!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"A node yielded without working memory, please read the docs on how to yield "
|
||
"properly!"
|
||
msgstr ""
|
||
"Ein Node wurde übergeben ohne nötigen Speicher bereitzustellen, korrektes "
|
||
"Vorgehen wird in der Dokumentation beschrieben (Stichwort ‚yield‘)!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Node yielded, but did not return a function state in the first working "
|
||
"memory."
|
||
msgstr ""
|
||
"Node wurde übergeben, gab aber keinen Funktionszustand am Anfang des Node-"
|
||
"Speichers zurück."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Return value must be assigned to first element of node working memory! Fix "
|
||
"your node please."
|
||
msgstr ""
|
||
"Zurückgegebener Wert muss dem ersten Element im Node-Speicher zugewiesen "
|
||
"sein! Bitte entsprechendes Node anpassen."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Node returned an invalid sequence output: "
|
||
msgstr "Node gab ungültige Sequenzausgabe zurück: "
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Found sequence bit but not the node in the stack, report bug!"
|
||
msgstr ""
|
||
"Sequenzbit gefunden, aber kein entsprechendes Node auf dem Stack, bitte "
|
||
"melden Sie den Bug!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Stack overflow with stack depth: "
|
||
msgstr "Stack-Overflow mit Stack-Tiefe: "
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Signal Arguments"
|
||
msgstr "Signalparameter ändern"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument Type"
|
||
msgstr "Parametertyp ändern"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument name"
|
||
msgstr "Parametername ändern"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Default Value"
|
||
msgstr "Variablenstandardwert setzen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Type"
|
||
msgstr "Variablentyp festlegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Input Port"
|
||
msgstr "Eingangsschnittstelle hinzufügen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Output Port"
|
||
msgstr "Ausgangsschnittstelle hinzufügen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Override an existing built-in function."
|
||
msgstr "Eine existierende eingebaute Funktion überschreiben."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new function."
|
||
msgstr "Eine neue Funktion erstellen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Variables:"
|
||
msgstr "Variablen:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new variable."
|
||
msgstr "Eine neue Variable erstellen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Signals:"
|
||
msgstr "Signale:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new signal."
|
||
msgstr "Ein neues Signal erstellen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name is not a valid identifier:"
|
||
msgstr "Name ist kein gültiger Bezeichner:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name already in use by another func/var/signal:"
|
||
msgstr "Name wird schon von anderer Funktion, Variablen oder Signal verwendet:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Function"
|
||
msgstr "Funktion umbenennen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Variable"
|
||
msgstr "Variable umbenennen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Signal"
|
||
msgstr "Signal umbenennen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Function"
|
||
msgstr "Funktion hinzufügen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete input port"
|
||
msgstr "Eingangsschnittstelle entfernen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Variable"
|
||
msgstr "Variable hinzufügen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Signal"
|
||
msgstr "Signal hinzufügen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Input Port"
|
||
msgstr "Eingangsschnittstelle entfernen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Output Port"
|
||
msgstr "Ausgangsschnittstelle entfernen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Expression"
|
||
msgstr "Ausdruck ändern"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Nodes"
|
||
msgstr "VisualScript-Nodes entfernen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Duplicate VisualScript Nodes"
|
||
msgstr "VisualScript-Nodes duplizieren"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"%s gedrückt halten, um einen Getter zu setzen. Umschalt-Taste halten, um "
|
||
"eine allgemeine Signatur zu setzen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"Strg-Taste halten um einen Getter zu setzen. Umschalt-Taste halten um eine "
|
||
"allgemeine Signatur zu setzen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a simple reference to the node."
|
||
msgstr "%s halten um einfache Referenz zum Node hinzuzufügen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a simple reference to the node."
|
||
msgstr "Strg-Taste halten um einfache Referenz zu Node hinzuzufügen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Variable Setter."
|
||
msgstr "%s halten um einen Variablen-Setter zu setzen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Variable Setter."
|
||
msgstr "Strg-Taste halten um einen Variablen-Setter zu setzen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Preload Node"
|
||
msgstr "Preload-Node hinzufügen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node(s) From Tree"
|
||
msgstr "Node(s) aus Szenenbaum hinzufügen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid ""
|
||
"Can't drop properties because script '%s' is not used in this scene.\n"
|
||
"Drop holding 'Shift' to just copy the signature."
|
||
msgstr ""
|
||
"Kann Eigenschaften nicht fallen lassen da Skript ‚%s‘ in dieser Szene nicht "
|
||
"genutzt wird.\n"
|
||
"Mittels gedrückter Umschalttaste kann zumindest die Signatur kopiert werden."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Getter Property"
|
||
msgstr "Getter-Eigenschaft hinzufügen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Setter Property"
|
||
msgstr "Setter-Eigenschaft hinzufügen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type"
|
||
msgstr "Basistyp ändern"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Move Node(s)"
|
||
msgstr "Node(s) verschieben"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Node"
|
||
msgstr "VisualScript-Node entfernen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Nodes"
|
||
msgstr "Nodes verbinden"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Disconnect Nodes"
|
||
msgstr "Getrennte Nodes"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Node Data"
|
||
msgstr "Node-Daten verbinden"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Node Sequence"
|
||
msgstr "Node-Sequenzen verbinden"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Script already has function '%s'"
|
||
msgstr "Skript enthält bereits Funktion ‚%s‘"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Input Value"
|
||
msgstr "Eingabewert ändern"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Resize Comment"
|
||
msgstr "Kommentargröße ändern"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't copy the function node."
|
||
msgstr "Das Function-Node kann nicht kopiert werden."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste VisualScript Nodes"
|
||
msgstr "VisualScript-Nodes einfügen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function with a function node."
|
||
msgstr "Funktion kann nicht mit einem Funktion-Node erstellt werden."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function of nodes from nodes of multiple functions."
|
||
msgstr ""
|
||
"Eine Nodes-Funktion kann nicht aus Nodes mehrerer Funktionen erstellt werden."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select at least one node with sequence port."
|
||
msgstr ""
|
||
"Mindestens ein Node mit einer Sequenz-Schnittstelle muss ausgewählt werden."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Try to only have one sequence input in selection."
|
||
msgstr "Nur einen Sequenz-Eingang sollte ausgewählt sein."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create Function"
|
||
msgstr "Funktion erstellen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Function"
|
||
msgstr "Funktion entfernen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Variable"
|
||
msgstr "Variable entfernen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Variable:"
|
||
msgstr "bearbeite Variable:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Signal"
|
||
msgstr "Signal entfernen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Signal:"
|
||
msgstr "bearbeite Signal:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Make Tool:"
|
||
msgstr "Make-Werkzeug:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Members:"
|
||
msgstr "Mitglieder:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type:"
|
||
msgstr "Basistyp ändern:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Nodes..."
|
||
msgstr "Nodes hinzufügen…"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Function..."
|
||
msgstr "Funktion hinzufügen…"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "function_name"
|
||
msgstr "Funktionsname"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select or create a function to edit its graph."
|
||
msgstr ""
|
||
"Zum Bearbeiten des Graphs muss eine Funktion ausgewählt oder erstellt werden."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete Selected"
|
||
msgstr "Auswahl löschen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Find Node Type"
|
||
msgstr "Node-Typ finden"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Copy Nodes"
|
||
msgstr "Nodes kopieren"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Cut Nodes"
|
||
msgstr "Nodes trennen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Make Function"
|
||
msgstr "Funktion erstellen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Refresh Graph"
|
||
msgstr "Graph aktualisieren"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit Member"
|
||
msgstr "Mitglied bearbeiten"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Input type not iterable: "
|
||
msgstr "Eingabetyp nicht wiederholbar: "
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid"
|
||
msgstr "Iterator wurde ungültig"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid: "
|
||
msgstr "Iterator wurde ungültig: "
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name."
|
||
msgstr "Ungültiger Name der Index-Eigenschaft."
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Base object is not a Node!"
|
||
msgstr "Basis-Objekt ist kein Node!"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Path does not lead Node!"
|
||
msgstr "Pfad führt nicht zu einem Node!"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name '%s' in node %s."
|
||
msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid argument of type: "
|
||
msgstr ": Ungültiger Parameter vom Typ: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid arguments: "
|
||
msgstr ": Ungültige Parameter: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableGet not found in script: "
|
||
msgstr "VariableGet nicht im Skript gefunden: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableSet not found in script: "
|
||
msgstr "VariableSet nicht im Skript gefunden: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Custom node has no _step() method, can't process graph."
|
||
msgstr ""
|
||
"Eigens erstelltes Node hat keine _step()-Methode, Graph kann nicht "
|
||
"verarbeitet werden."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ""
|
||
"Invalid return value from _step(), must be integer (seq out), or string "
|
||
"(error)."
|
||
msgstr ""
|
||
"Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder "
|
||
"String (für Fehler) sein."
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Search VisualScript"
|
||
msgstr "VisualScript suchen"
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Get %s"
|
||
msgstr "%s abrufen"
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Set %s"
|
||
msgstr "%s setzen"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Package name is missing."
|
||
msgstr "Paketname fehlt."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Package segments must be of non-zero length."
|
||
msgstr "Paketsegmente dürfen keine Länge gleich Null haben."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Android application package names."
|
||
msgstr "Das Zeichen ‚%s‘ ist in Android-Anwendungspaketnamen nicht gestattet."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "A digit cannot be the first character in a package segment."
|
||
msgstr "Eine Ziffer kann nicht das erste Zeichen eines Paketsegments sein."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The character '%s' cannot be the first character in a package segment."
|
||
msgstr ""
|
||
"Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Paketsegment sein."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The package must have at least one '.' separator."
|
||
msgstr "Das Paket muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Select device from the list"
|
||
msgstr "Gerät aus Liste auswählen"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Unable to find the 'apksigner' tool."
|
||
msgstr "Das ‚apksigner‘-Hilfswerkzeug konnte nicht gefunden werden."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Android build template not installed in the project. Install it from the "
|
||
"Project menu."
|
||
msgstr ""
|
||
"Es wurde keine Android-Buildvorlage für dieses Projekt installiert. Es kann "
|
||
"im Projektmenü installiert werden."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Either Debug Keystore, Debug User AND Debug Password settings must be "
|
||
"configured OR none of them."
|
||
msgstr ""
|
||
"Die drei Einstellungen Debug Keystore, Debug User und Debug Password müssen "
|
||
"entweder alle angegeben, oder alle nicht angegeben sein."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
|
||
msgstr ""
|
||
"Debug-Keystore wurde weder in den Editoreinstellungen noch in der Vorlage "
|
||
"konfiguriert."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Either Release Keystore, Release User AND Release Password settings must be "
|
||
"configured OR none of them."
|
||
msgstr ""
|
||
"Die drei Einstellungen Release Keystore, Release User und Release Password "
|
||
"müssen entweder alle angegeben, oder alle nicht angegeben sein."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Release keystore incorrectly configured in the export preset."
|
||
msgstr ""
|
||
"Release-Keystore wurde nicht korrekt konfiguriert in den Exporteinstellungen."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "A valid Android SDK path is required in Editor Settings."
|
||
msgstr ""
|
||
"Es wird ein gültiger Android-SDK-Pfad in den Editoreinstellungen benötigt."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid Android SDK path in Editor Settings."
|
||
msgstr "Ungültiger Android-SDK-Pfad in den Editoreinstellungen."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Missing 'platform-tools' directory!"
|
||
msgstr "‚platform-tools‘-Verzeichnis fehlt!"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Unable to find Android SDK platform-tools' adb command."
|
||
msgstr ""
|
||
"‚adb‘-Anwendung der Android-SDK-Platform-Tools konnte nicht gefunden werden."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Please check in the Android SDK directory specified in Editor Settings."
|
||
msgstr ""
|
||
"Schauen Sie im Android-SDK-Verzeichnis das in den Editoreinstellungen "
|
||
"angegeben wurde nach."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Missing 'build-tools' directory!"
|
||
msgstr "‚build-tools‘-Verzeichnis fehlt!"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Unable to find Android SDK build-tools' apksigner command."
|
||
msgstr ""
|
||
"‚apksigner‘-Anwendung der Android-SDK-Build-Tools konnte nicht gefunden "
|
||
"werden."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid public key for APK expansion."
|
||
msgstr "Ungültiger öffentlicher Schlüssel für APK-Erweiterung."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid package name:"
|
||
msgstr "Ungültiger Paketname:"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
|
||
"project setting (changed in Godot 3.2.2).\n"
|
||
msgstr ""
|
||
"Ungültiges „GodotPaymentV3“-Modul eingebunden in den „android/modules“-"
|
||
"Projekteinstellungen (wurde in Godot 3.2.2 geändert).\n"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "\"Use Custom Build\" must be enabled to use the plugins."
|
||
msgstr ""
|
||
"„Use Custom Build“ muss aktiviert werden um die Plugins nutzen zu können."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
|
||
"\"."
|
||
msgstr ""
|
||
"„Degrees Of Freedom“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VR“ "
|
||
"gesetzt wurde."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
|
||
msgstr ""
|
||
"„Hand Tracking“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VR“ "
|
||
"gesetzt wurde."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
|
||
msgstr ""
|
||
"„Focus Awareness“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VR“ "
|
||
"gesetzt wurde."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
|
||
msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
|
||
msgstr ""
|
||
"Ungültiger Dateiname. Android App Bundles benötigen .aab als "
|
||
"Dateinamenendung."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "APK Expansion not compatible with Android App Bundle."
|
||
msgstr "APK-Expansion ist nicht kompatibel mit Android App Bundles."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid filename! Android APK requires the *.apk extension."
|
||
msgstr ""
|
||
"Ungültiger Dateiname. Android APKs benötigen .apk als Dateinamenendung."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Trying to build from a custom built template, but no version info for it "
|
||
"exists. Please reinstall from the 'Project' menu."
|
||
msgstr ""
|
||
"Es wurde versucht aus einer eigener Build-Vorlage zu bauen aber es "
|
||
"existieren keine Versionsinformation für sie. Neuinstallation im ‚Projekt‘-"
|
||
"Menü benötigt."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Android build version mismatch:\n"
|
||
" Template installed: %s\n"
|
||
" Godot Version: %s\n"
|
||
"Please reinstall Android build template from 'Project' menu."
|
||
msgstr ""
|
||
"Android-Build-Versionsinkompatibilität:\n"
|
||
" Installierte Vorlage: %s\n"
|
||
" Godot-Version: %s\n"
|
||
"Bitte Android-Build-Vorlage im ‚Projekt‘-Menü neu installieren."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Building Android Project (gradle)"
|
||
msgstr "Baue Android-Projekt (gradle)"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Building of Android project failed, check output for the error.\n"
|
||
"Alternatively visit docs.godotengine.org for Android build documentation."
|
||
msgstr ""
|
||
"Bauen des Android-Projekts fehlgeschlagen, Fehlerdetails befinden ich in der "
|
||
"Textausgabe.\n"
|
||
"Alternativ befindet sich die Android-Build-Dokumentation auf docs."
|
||
"godotengine.org."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Moving output"
|
||
msgstr "Verschiebe Ausgabe"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Unable to copy and rename export file, check gradle project directory for "
|
||
"outputs."
|
||
msgstr ""
|
||
"Exportdatei kann nicht kopiert und umbenannt werden. Fehlermeldungen sollten "
|
||
"im Gradle Projektverzeichnis erscheinen."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Identifier is missing."
|
||
msgstr "Bezeichner fehlt."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Identifier."
|
||
msgstr "Das Zeichen ‚%s‘ ist in Bezeichnern nicht gestattet."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "App Store Team ID not specified - cannot configure the project."
|
||
msgstr ""
|
||
"App-Store-Team-ID nicht festgelegt – Projekt kann nicht konfiguriert werden."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Invalid Identifier:"
|
||
msgstr "Ungültiger Bezeichner:"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Required icon is not specified in the preset."
|
||
msgstr "Benötigtes Icon wurde nicht in der Vorlage festgelegt."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Stop HTTP Server"
|
||
msgstr "HTTP Server Anhalten"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run in Browser"
|
||
msgstr "Im Browser ausführen"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run exported HTML in the system's default browser."
|
||
msgstr "Führe exportiertes HTML im Standard-Browser des Betriebssystems aus."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not write file:"
|
||
msgstr "Konnte Datei nicht schreiben:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not open template for export:"
|
||
msgstr "Konnte Vorlage nicht zum Export öffnen:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Invalid export template:"
|
||
msgstr "Ungültige Exportvorlage:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not read custom HTML shell:"
|
||
msgstr "Konnte benutzerdefinierte HTML-Shell nicht lesen:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not read boot splash image file:"
|
||
msgstr "Konnte Bilddatei des Startbildschirms nicht lesen:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Using default boot splash image."
|
||
msgstr "Verwende Standard-Startbildschirm-Bilddatei."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package short name."
|
||
msgstr "Ungültiger Paket-Kurzname."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package unique name."
|
||
msgstr "Ungültiger paket-einzigartiger Name."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package publisher display name."
|
||
msgstr "Ungültiger Paket-Autor-Name."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid product GUID."
|
||
msgstr "Ungültige Produkt-GUID."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid publisher GUID."
|
||
msgstr "Ungültige Verleger-GUID."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid background color."
|
||
msgstr "Ungültige Hintergrundfarbe."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
||
msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
||
msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
||
msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
||
msgstr "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
||
msgstr "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
||
msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
||
msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
|
||
|
||
#: scene/2d/animated_sprite.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite to display frames."
|
||
msgstr ""
|
||
"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder "
|
||
"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann."
|
||
|
||
#: scene/2d/canvas_modulate.cpp
|
||
msgid ""
|
||
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
||
"scenes). The first created one will work, while the rest will be ignored."
|
||
msgstr ""
|
||
"Nur ein sichtbares CanvasModulate-Node ist pro Szene (oder einem Satz von "
|
||
"instantiierten Szenen) erlaubt. Der zuerst erstellte wird verwendet, der "
|
||
"Rest wird ignoriert."
|
||
|
||
#: scene/2d/collision_object_2d.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
|
||
"define its shape."
|
||
msgstr ""
|
||
"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
|
||
"anderen Objekten kollidieren oder interagieren.\n"
|
||
"Es wird empfohlen CollisionShape2D- oder CollisionPolygon2D-Unterobjekte "
|
||
"hinzuzufügen um seine Form festzulegen."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid ""
|
||
"CollisionPolygon2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon2D liefert nur eine Kollisionsform für ein von "
|
||
"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden, um diesen "
|
||
"eine Form zu geben."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "An empty CollisionPolygon2D has no effect on collision."
|
||
msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
|
||
msgstr ""
|
||
"Ungültiges Polygon. Mindestens drei Punkte werden im ‚Festkörper‘-Baumodus "
|
||
"benötigt."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
|
||
msgstr ""
|
||
"Ungültiges Polygon. Mindestens zwei Punkte werden im ‚Segment‘-Baumodus "
|
||
"benötigt."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"CollisionShape2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape2D liefert nur eine Kollisionsform für ein von "
|
||
"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden, um diesen "
|
||
"eine Form zu geben."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape2D to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
"Damit CollisionShape2D funktionieren kann, muss eine Form angegeben werden. "
|
||
"Bitte erzeuge eine Shape-Ressource dafür!"
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"Polygon-based shapes are not meant be used nor edited directly through the "
|
||
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
|
||
msgstr ""
|
||
"Polygon basierte Formen sollten nicht direkt in CollisionShape2D-Nodes "
|
||
"genutzt oder bearbeitet werden. Zu diesem Zweck sollte das CollsionPolygon2D-"
|
||
"Node verwendet werden."
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp
|
||
msgid ""
|
||
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
"CPUParticles2D-Animationen benötigen ein CanvasItemMaterial mit der "
|
||
"Eigenschaft „Particles Animation“ aktiviert."
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node A and Node B must be PhysicsBody2Ds"
|
||
msgstr "Node A und Node B müssen PhysicsBody2D-Nodes sein"
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node A must be a PhysicsBody2D"
|
||
msgstr "Node A muss ein PhysicsBody2D-Node sein"
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node B must be a PhysicsBody2D"
|
||
msgstr "Node B muss ein PhysicsBody2D-Node sein"
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Joint is not connected to two PhysicsBody2Ds"
|
||
msgstr "Das Gelenk ist nicht mit zwei PhysicsBody2D-Nodes verbunden"
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node A and Node B must be different PhysicsBody2Ds"
|
||
msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein"
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid ""
|
||
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
||
"property."
|
||
msgstr ""
|
||
"Eine Textur mit der Form des Lichtkegels muss in der „Texture“-Eigenschaft "
|
||
"angegeben werden."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid ""
|
||
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
||
msgstr ""
|
||
"Ein Occluder Polygon muss gesetzt oder gezeichnet werden, damit dieser "
|
||
"Occluder funktioniert."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
||
msgstr ""
|
||
"Das Occluder-Polygon für diesen Occluder ist leer. Zum Fortfahren Polygon "
|
||
"zeichnen."
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work. "
|
||
"Please set a property or draw a polygon."
|
||
msgstr ""
|
||
"Eine NavigationPolygon-Ressource muss für dieses Node erstellt oder ihm "
|
||
"zugewiesen. Bitte trage die entsprechende Eigenschaft ein oder zeichne ein "
|
||
"Polygon."
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
||
"node. It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationPolygonInstance muss ein Unterobjekt erster oder zweiter Ordnung "
|
||
"unterhalb eines Navigation2D-Node sein. Es liefert nur "
|
||
"Navigationsinformationen."
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
msgid ""
|
||
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
||
msgstr ""
|
||
"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines "
|
||
"ParallaxBackground-Node verwenden."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles2D node instead. You can use the \"Convert to "
|
||
"CPUParticles\" option for this purpose."
|
||
msgstr ""
|
||
"GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n"
|
||
"Stattdessen bitte CPUParticles2D-Nodes verwenden. Die „In CPU-Partikel "
|
||
"konvertieren“-Funktion kann dazu verwendet werden."
|
||
|
||
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
||
msgid ""
|
||
"A material to process the particles is not assigned, so no behavior is "
|
||
"imprinted."
|
||
msgstr ""
|
||
"Es ist kein Material zum Verarbeiten der Partikel zugewiesen, deshalb ist "
|
||
"kein Verhalten definiert."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"Particles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
"Particles2D-Animationen benötigen ein CanvasItemMaterial mit der Eigenschaft "
|
||
"„Particles Animation“ aktiviert."
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
||
msgstr ""
|
||
"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes "
|
||
"gesetzt wird."
|
||
|
||
#: scene/2d/physics_body_2d.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Größenänderungen von RigidBody2D (in den Character- oder Rigid-Modi) werden "
|
||
"überschrieben wenn die Physikengine läuft.\n"
|
||
"Die Größe der entsprechenden Collision-Shape-Unterobjekte sollte stattdessen "
|
||
"geändert werden."
|
||
|
||
#: scene/2d/remote_transform_2d.cpp
|
||
msgid "Path property must point to a valid Node2D node to work."
|
||
msgstr ""
|
||
"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu "
|
||
"funktionieren."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "This Bone2D chain should end at a Skeleton2D node."
|
||
msgstr "Diese Bone2D-Kette sollte an einem Skeleton2D-Node enden."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
|
||
msgstr ""
|
||
"Ein Bone2D kann nur zusammen mit einem Skeleton2D oder einem anderen Bone2D "
|
||
"als Eltern-Objekt funktionieren."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid ""
|
||
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
|
||
msgstr ""
|
||
"Dieser Knochen hat keine korrekte Ruhe-Pose. Diese kann am Skeleton2D-Node "
|
||
"festgelegt werden."
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid ""
|
||
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
|
||
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
||
"KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"Eine TileMap mit aktivierter „Use Parent“-Option benötigt ein Eltern-Node "
|
||
"des Typs CollisionObject2D, welcher der TileMap eine Form verleiht. Sie "
|
||
"sollte als Unterobjekt von Area2D, StaticBody2D, RigidBody2D, "
|
||
"KinematicBody2D, usw. verwendet werden, um ihnen eine Form zu geben."
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
msgid ""
|
||
"VisibilityEnabler2D works best when used with the edited scene root directly "
|
||
"as parent."
|
||
msgstr ""
|
||
"VisibilityEnabler2D funktioniert am besten, wenn es hierarchisch direkt "
|
||
"unter dem Wurzelobjekt der bearbeiteten Szene liegt."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRCamera must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRController must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRController braucht ein ARVROrigin-Node als Überobjekt."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The controller ID must not be 0 or this controller won't be bound to an "
|
||
"actual controller."
|
||
msgstr ""
|
||
"Die Controller-ID darf nicht null sein, sonst wird der Controller nicht an "
|
||
"einen echten Controller gebunden."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRAnchor braucht ein ARVROrigin-Node als Überobjekt."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
|
||
"anchor."
|
||
msgstr ""
|
||
"Die Anker-ID darf nicht null sein, sonst wird der Anker nicht an einen "
|
||
"echten Anker gebunden."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVROrigin requires an ARVRCamera child node."
|
||
msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt."
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Finding meshes and lights"
|
||
msgstr "Am Suchen nach Meshes und Lichtern"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Preparing geometry (%d/%d)"
|
||
msgstr "Am Vorbereiten der Geometrie (%d/%d)"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Preparing environment"
|
||
msgstr "Am Vorbereiten der Umgebung"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Generating capture"
|
||
msgstr "Am Generieren eines Schnappschusses"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Saving lightmaps"
|
||
msgstr "Am Speichern der Lightmaps"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Done"
|
||
msgstr "Fertig"
|
||
|
||
#: scene/3d/collision_object.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
|
||
"its shape."
|
||
msgstr ""
|
||
"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
|
||
"anderen Objekten kollidieren oder interagieren.\n"
|
||
"Es wird empfohlen CollisionShape- oder CollisionPolygon-Unterobjekte "
|
||
"hinzuzufügen um seine Form festzulegen."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid ""
|
||
"CollisionPolygon only serves to provide a collision shape to a "
|
||
"CollisionObject derived node. Please only use it as a child of Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon liefert nur eine Kollisionsform für ein von CollisionObject "
|
||
"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, "
|
||
"RigidBody, KinematicBody usw. eingehängt werden, um diesen eine Form zu "
|
||
"verleihen."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid "An empty CollisionPolygon has no effect on collision."
|
||
msgstr "Ein leeres CollisionPolygon hat keinen Effekt auf die Kollision."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
||
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
||
"KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape liefert nur eine Kollisionsform für ein von CollisionObject "
|
||
"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, "
|
||
"RigidBody, KinematicBody usw. eingehängt werden, um diesen eine Form zu "
|
||
"geben."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape to function. Please create a "
|
||
"shape resource for it."
|
||
msgstr ""
|
||
"Zum Funktionieren eines CollisionShape benötigt es eine zugeordnete Form. "
|
||
"Zum Fortfahren ist eine Shape-Ressource dafür zu erzeugen."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"Plane shapes don't work well and will be removed in future versions. Please "
|
||
"don't use them."
|
||
msgstr ""
|
||
"Plane-Shapes funktionieren nicht gut und werden in einer zukünftigen Version "
|
||
"entfernt. Von der Nutzung wird abgeraten."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
|
||
msgstr "ConcavePolygonShape unterstützt RigidBody nur im Modus Statisch."
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid "Nothing is visible because no mesh has been assigned."
|
||
msgstr "Nichts ist sichtbar da kein Mesh zugewiesen wurden."
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid ""
|
||
"CPUParticles animation requires the usage of a SpatialMaterial whose "
|
||
"Billboard Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
"CPUParticles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
|
||
"„Billboard Mode“ gesetzt zu „Particle Billboard“."
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Plotting Meshes"
|
||
msgstr "Plotte Mesh"
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Finishing Plot"
|
||
msgstr "Stelle Plot fertig"
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid ""
|
||
"GIProbes are not supported by the GLES2 video driver.\n"
|
||
"Use a BakedLightmap instead."
|
||
msgstr ""
|
||
"GIProbes werden vom GLES2-Videotreiber nicht unterstützt.\n"
|
||
"BakedLightmaps können als Alternative verwendet werden."
|
||
|
||
#: scene/3d/light.cpp
|
||
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
|
||
msgstr ""
|
||
"Ein SpotLight mit einem Winkel von mehr als 90 Grad kann keine Schatten "
|
||
"werfen."
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||
msgstr ""
|
||
"Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource "
|
||
"erzeugt oder gesetzt werden."
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid ""
|
||
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
||
"It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationMeshInstance muss ein Unterobjekt erster oder zweiter Ordnung "
|
||
"eines Navigation-Nodes sein. Es liefert nur Navigationsinformationen."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
|
||
"\" option for this purpose."
|
||
msgstr ""
|
||
"GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n"
|
||
"Stattdessen bitte CPUParticles-Nodes verwenden. Die „In CPU-Partikel "
|
||
"konvertieren“-Funktion kann dazu verwendet werden."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Nothing is visible because meshes have not been assigned to draw passes."
|
||
msgstr ""
|
||
"Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
|
||
"Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
"Particles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
|
||
"„Billboard Mode“ gesetzt zu „Particle Billboard“."
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid "PathFollow only works when set as a child of a Path node."
|
||
msgstr ""
|
||
"PathFollow funktioniert nur, wenn es als Unterobjekt eines Path-Nodes "
|
||
"gesetzt wird."
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid ""
|
||
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
|
||
"parent Path's Curve resource."
|
||
msgstr ""
|
||
"PathFollow mit aktiviertem ROTATION_ORIENTED erfordert die Aktivierung von "
|
||
"„Up Vector“ in der Curve-Ressource des übergeordneten Pfades."
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Größenänderungen von RigidBody (in Character- oder Rigid-Modus) werden "
|
||
"überschrieben wenn die Physikengine läuft.\n"
|
||
"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
|
||
"geändert werden."
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node A and Node B must be PhysicsBodies"
|
||
msgstr "Node A und Node B müssen PhysicsBody-Nodes sein"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node A must be a PhysicsBody"
|
||
msgstr "Node A muss ein PhysicsBody-Node sein"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node B must be a PhysicsBody"
|
||
msgstr "Node B muss ein PhysicsBody-Node sein"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Joint is not connected to any PhysicsBodies"
|
||
msgstr "Gelenk ist nicht mit einem PhysicsBody-Node verbunden"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node A and Node B must be different PhysicsBodies"
|
||
msgstr "Node A und Node B müssen unterschiedliche PhysicsBody-Nodes sein"
|
||
|
||
#: scene/3d/remote_transform.cpp
|
||
msgid ""
|
||
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
||
"derived node to work."
|
||
msgstr ""
|
||
"Die „Remote Path“-Eigenschaft muss auf ein gültiges Spatial-Node oder ein "
|
||
"von Spatial-Node abgeleitetes Node verweisen."
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "This body will be ignored until you set a mesh."
|
||
msgstr "Diese Körper wird ignoriert werden bis ein Mesh zugewiesen wurde."
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid ""
|
||
"Size changes to SoftBody will be overridden by the physics engine when "
|
||
"running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Größenänderungen an SoftBody werden von der Physikengine überschrieben wenn "
|
||
"sie läuft.\n"
|
||
"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
|
||
"geändert werden."
|
||
|
||
#: scene/3d/sprite_3d.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite3D to display frames."
|
||
msgstr ""
|
||
"Eine SpriteFrames-Ressource muss in der „Frames“-Eigenschaft erzeugt oder "
|
||
"gesetzt werden, damit AnimatedSprite3D Einzelbilder anzeigen kann."
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid ""
|
||
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
|
||
"it as a child of a VehicleBody."
|
||
msgstr ""
|
||
"VehicleWheel ist verfügbar um mit VehicleBody ein Rädersystem zu "
|
||
"implementieren. Es kann ausschließlich als Unterobjekt von VehicleBody "
|
||
"verwendet werden."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"WorldEnvironment requires its \"Environment\" property to contain an "
|
||
"Environment to have a visible effect."
|
||
msgstr ""
|
||
"WorldEnvironment erfordert eine Environment-Ressource in seinem "
|
||
"„Environment“-Feld, um zu funktionieren."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
||
msgstr ""
|
||
"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges "
|
||
"WorldEnvironment erlaubt."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
|
||
"this environment's Background Mode to Canvas (for 2D scenes)."
|
||
msgstr ""
|
||
"WorldEnvironment wird momentan ignoriert. Wahlweise Kamera (für 3D-Szenen) "
|
||
"einfügen oder Hintergrundmodus der Environment-Instanz umstellen auf Canvas "
|
||
"(für 2D-Szenen)."
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "On BlendTree node '%s', animation not found: '%s'"
|
||
msgstr "In BlendTree-Node ‚%s‘, Animation nicht gefunden: ‚%s‘"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "Animation not found: '%s'"
|
||
msgstr "Animation nicht gefunden: ‚%s‘"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "In node '%s', invalid animation: '%s'."
|
||
msgstr "In Node ‚%s‘, ungültige Animation: ‚%s‘."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Invalid animation: '%s'."
|
||
msgstr "Ungültige Animation: ‚%s‘."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Nothing connected to input '%s' of node '%s'."
|
||
msgstr "Nichts ist mit dem Eingang ‚%s‘ von Node ‚%s‘ verbunden."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "No root AnimationNode for the graph is set."
|
||
msgstr "Für diesen Graphen wurde kein Wurzel-AnimationNode festgelegt."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Path to an AnimationPlayer node containing animations is not set."
|
||
msgstr ""
|
||
"Es ist kein Pfad zu einem Animationsspieler mit Animationen festgelegt "
|
||
"worden."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
|
||
msgstr ""
|
||
"Der Pfad der als AnimationSpieler festgelegt wurde führt nicht zu einem "
|
||
"AnimationPlayer-Node."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "The AnimationPlayer root node is not a valid node."
|
||
msgstr "Die Wurzel des Animationsspielers ist kein gültiges Node."
|
||
|
||
#: scene/animation/animation_tree_player.cpp
|
||
msgid "This node has been deprecated. Use AnimationTree instead."
|
||
msgstr ""
|
||
"Dieser Knoten wurde als veraltet markiert. Verwenden Sie stattdessen "
|
||
"AnimationTree."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid ""
|
||
"Color: #%s\n"
|
||
"LMB: Set color\n"
|
||
"RMB: Remove preset"
|
||
msgstr ""
|
||
"Farbe: #%s\n"
|
||
"LMT: Farbe festlegen\n"
|
||
"RMT: Voreinstellung entfernen"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Pick a color from the editor window."
|
||
msgstr "Eine Farbe innerhalb des Editorfensters auswählen."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "HSV"
|
||
msgstr "HSV"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Raw"
|
||
msgstr "Roh"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Switch between hexadecimal and code values."
|
||
msgstr "Wechselt zwischen Hexadezimal- und Zahlenwerten."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Add current color as a preset."
|
||
msgstr "Aktuelle Farbe als Vorlage hinzufügen."
|
||
|
||
#: scene/gui/container.cpp
|
||
msgid ""
|
||
"Container by itself serves no purpose unless a script configures its "
|
||
"children placement behavior.\n"
|
||
"If you don't intend to add a script, use a plain Control node instead."
|
||
msgstr ""
|
||
"Container sind unnötig solange kein Skript die Platzierung der Inhalte "
|
||
"vornimmt.\n"
|
||
"Falls kein Skript angehängt werden soll wird empfohlen ein einfaches "
|
||
"‚Control‘-Node zu verwenden."
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid ""
|
||
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
|
||
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
|
||
msgstr ""
|
||
"Der Hinweis-Tooltip wird nicht angezeigt da der Mausfilter dieses Controls "
|
||
"als „Ignore“ festgelegt wurde. Zum Beheben muss der Mausfilter als „Stop“ "
|
||
"oder „Pass“ festgelegt werden."
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Alert!"
|
||
msgstr "Warnung!"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Please Confirm..."
|
||
msgstr "Bitte bestätigen..."
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Must use a valid extension."
|
||
msgstr "Eine gültige Datei-Endung muss verwendet werden."
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
msgid "Enable grid minimap."
|
||
msgstr "Gitterübersichtskarte aktivieren."
|
||
|
||
#: scene/gui/popup.cpp
|
||
msgid ""
|
||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||
"functions. Making them visible for editing is fine, but they will hide upon "
|
||
"running."
|
||
msgstr ""
|
||
"Popups werden standardmäßig nicht angezeigt, es sei denn sie werden durch "
|
||
"popup() oder andere popup*()-Funktionen aufgerufen. Sie als sichtbar zu "
|
||
"markieren kann für die Bearbeitung nützlich sein, zur Laufzeit werden sie "
|
||
"allerdings nicht automatisch angezeigt."
|
||
|
||
#: scene/gui/range.cpp
|
||
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
||
msgstr "Wenn „Exp Edit“ aktiviert ist muss „Min Value“ größer als null sein."
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
msgid ""
|
||
"ScrollContainer is intended to work with a single child control.\n"
|
||
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
||
"minimum size manually."
|
||
msgstr ""
|
||
"ScrollContainer sollte mit einem einzigen Control-Unterobjekt verwendet "
|
||
"werden.\n"
|
||
"Um die Minimalgröße einzustellen sollte ein Behälter (VBox, HBox, …) oder "
|
||
"ein Control als Unterobjekt verwendet und dessen Minimalgröße eingestellt "
|
||
"werden."
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "(Other)"
|
||
msgstr "(Andere)"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid ""
|
||
"Default Environment as specified in Project Settings (Rendering -> "
|
||
"Environment -> Default Environment) could not be loaded."
|
||
msgstr ""
|
||
"Das Standard-Environment wie festgelegt in den Projekteinstellungen "
|
||
"(Rendering→Environment→Standard-Environment) konnte nicht geladen werden."
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"This viewport is not set as render target. If you intend for it to display "
|
||
"its contents directly to the screen, make it a child of a Control so it can "
|
||
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
||
"texture to some node for display."
|
||
msgstr ""
|
||
"Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt "
|
||
"direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines "
|
||
"Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die "
|
||
"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur "
|
||
"irgendeinem Node zum Anzeigen zugewiesen werden."
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Viewport size must be greater than 0 to render anything."
|
||
msgstr ""
|
||
"Die Größe des Viewports muss größer als 0 sein um etwas rendern zu können."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid ""
|
||
"The sampler port is connected but not used. Consider changing the source to "
|
||
"'SamplerPort'."
|
||
msgstr ""
|
||
"Der Sampler-Port ist verbunden wird aber nicht benutzt. Die Quelle sollte "
|
||
"möglicherweise auf ‚SamplerPort‘ gestellt werden."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for preview."
|
||
msgstr "Ungültige Quelle für Vorschau."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for shader."
|
||
msgstr "Ungültige Quelle für Shader."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid comparison function for that type."
|
||
msgstr "Ungültige Vergleichsfunktion für diesen Typ."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to function."
|
||
msgstr "Zuweisung an Funktion."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to uniform."
|
||
msgstr "Zuweisung an Uniform."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Varyings can only be assigned in vertex function."
|
||
msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Constants cannot be modified."
|
||
msgstr "Konstanten können nicht verändert werden."
|
||
|
||
#~ msgid "An animation player can't animate itself, only other players."
|
||
#~ msgstr ""
|
||
#~ "Ein AnimationPlayer kann sich nicht selbst animieren, nur andere Objekte."
|
||
|
||
#~ msgid "Clipboard is empty"
|
||
#~ msgstr "Zwischenablage ist leer"
|
||
|
||
#~ msgid ""
|
||
#~ "Godot editor was built without ray tracing support; lightmaps can't be "
|
||
#~ "baked.\n"
|
||
#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
|
||
#~ "emulation on Godot.app in the application settings\n"
|
||
#~ "then restart the editor."
|
||
#~ msgstr ""
|
||
#~ "Der Godot-Editor wurde ohne Raytracing-Unterstützung gebaut; Lightmaps "
|
||
#~ "können nicht gebacken werden.\n"
|
||
#~ "Nutzer eines Macs basierend auf Apple Silicon sollten Rosetta-Emulation "
|
||
#~ "in den Anwendungseinstellungen aktivieren und den Editor neu starten."
|
||
|
||
#~ msgid ""
|
||
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
|
||
#~ msgstr ""
|
||
#~ "InterpolatedCamera ist veraltet und wird in Godot 4.0 entfernt werden."
|
||
|
||
#~ msgid "No"
|
||
#~ msgstr "Nein"
|
||
|
||
#~ msgid "This scene has never been saved. Save before running?"
|
||
#~ msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?"
|
||
|
||
#~ msgid "ADB executable not configured in the Editor Settings."
|
||
#~ msgstr ""
|
||
#~ "Das ADB-Programm wurde nicht in den Editoreinstellungen konfiguriert."
|
||
|
||
#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
|
||
#~ msgstr ""
|
||
#~ "OpenJDK-Jarsigner wurde nicht in den Editoreinstellungen konfiguriert."
|
||
|
||
#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
|
||
#~ msgstr ""
|
||
#~ "Eigene Builds erfordern gültigen Android-SDK-Pfad in den "
|
||
#~ "Editoreinstellungen."
|
||
|
||
#~ msgid "%d%%"
|
||
#~ msgstr "%d%%"
|
||
|
||
#~ msgid "(Time Left: %d:%02d s)"
|
||
#~ msgstr "(Verbleibende Zeit: %d:%20d s)"
|
||
|
||
#~ msgid "Plotting Meshes: "
|
||
#~ msgstr "Plotte Meshe: "
|
||
|
||
#~ msgid "Lighting Meshes: "
|
||
#~ msgstr "Beleuchte Meshe: "
|
||
|
||
#~ msgid "Search complete"
|
||
#~ msgstr "Suche abgeschlossen"
|
||
|
||
#~ msgid "No commit message was provided"
|
||
#~ msgstr "Es wurde keine Protokollnachricht angegeben"
|
||
|
||
#~ msgid "Add a commit message"
|
||
#~ msgstr "Protokollnachricht hinzufügen"
|
||
|
||
#~ msgid "There is already file or folder with the same name in this location."
|
||
#~ msgstr ""
|
||
#~ "Es existiert bereits eine Datei oder ein Ordner an diesem Pfad mit dem "
|
||
#~ "angegebenen Namen."
|
||
|
||
#~ msgid "Aligning APK..."
|
||
#~ msgstr "Richte APK aus..."
|
||
|
||
#~ msgid "Unable to complete APK alignment."
|
||
#~ msgstr "APK konnte nicht ausgerichtet werden."
|
||
|
||
#~ msgid "Unable to delete unaligned APK."
|
||
#~ msgstr "Nicht ausgerichtetes APK konnte nicht gelöscht werden."
|
||
|
||
#~ msgid "Error trying to save layout!"
|
||
#~ msgstr "Fehler beim Speichern des Layouts!"
|
||
|
||
#~ msgid "Default editor layout overridden."
|
||
#~ msgstr "Standard-Editorlayout überschrieben."
|
||
|
||
#~ msgid "Move pivot"
|
||
#~ msgstr "Pivotpunkt bewegen"
|
||
|
||
#~ msgid "Move anchor"
|
||
#~ msgstr "Anker verschieben"
|
||
|
||
#~ msgid "Resize CanvasItem"
|
||
#~ msgstr "CanvasItem in Größe anpassen"
|
||
|
||
#~ msgid "Polygon->UV"
|
||
#~ msgstr "Polygon→UV"
|
||
|
||
#~ msgid "UV->Polygon"
|
||
#~ msgstr "UV→Polygon"
|
||
|
||
#~ msgid "Add initial export..."
|
||
#~ msgstr "Ersten Export hinzufügen…"
|
||
|
||
#~ msgid "Add previous patches..."
|
||
#~ msgstr "Vorherige Patches hinzufügen…"
|
||
|
||
#~ msgid "Delete patch '%s' from list?"
|
||
#~ msgstr "Patch ‚%s‘ von Liste löschen?"
|
||
|
||
#~ msgid "Patches"
|
||
#~ msgstr "Patche"
|
||
|
||
#~ msgid "Make Patch"
|
||
#~ msgstr "Erstelle Patch"
|
||
|
||
#~ msgid "Pack File"
|
||
#~ msgstr "Pack-Datei"
|
||
|
||
#~ msgid "No build apk generated at: "
|
||
#~ msgstr "Es wurde kein Build-APK generiert in: "
|
||
|
||
#~ msgid "FileSystem and Import Docks"
|
||
#~ msgstr "Dateisystem- und Import-Leiste"
|
||
|
||
#~ msgid ""
|
||
#~ "When exporting or deploying, the resulting executable will attempt to "
|
||
#~ "connect to the IP of this computer in order to be debugged."
|
||
#~ msgstr ""
|
||
#~ "Beim Exportieren oder Starten wird das Programm versuchen, sich mit der "
|
||
#~ "IP-Adresse dieses Computers zu verbinden, um Fehler beheben zu können."
|
||
|
||
#~ msgid "Current scene was never saved, please save it prior to running."
|
||
#~ msgstr ""
|
||
#~ "Die aktuelle Szene wurde noch nicht gespeichert, bitte vor dem Abspielen "
|
||
#~ "sichern."
|
||
|
||
#~ msgid "Not in resource path."
|
||
#~ msgstr "Nicht im Ressourcen-Pfad."
|
||
|
||
#~ msgid "Revert"
|
||
#~ msgstr "Zurücksetzen"
|
||
|
||
#~ msgid "This action cannot be undone. Revert anyway?"
|
||
#~ msgstr ""
|
||
#~ "Diese Aktion kann nicht rückgängig gemacht werden. Trotzdem zurücksetzen?"
|
||
|
||
#~ msgid "Revert Scene"
|
||
#~ msgstr "Szene zurücksetzen"
|
||
|
||
#~ msgid "Clear Script"
|
||
#~ msgstr "Skript leeren"
|
||
|
||
#~ msgid "Issue Tracker"
|
||
#~ msgstr "Problem-Melder"
|
||
|
||
#~ msgid "Request Docs"
|
||
#~ msgstr "Dokumentation anfragen"
|
||
|
||
#~ msgid "Help improve the Godot documentation by giving feedback."
|
||
#~ msgstr ""
|
||
#~ "Mithelfen die Godot-Dokumentation durch Meinungsäußerungen zu verbessern."
|
||
|
||
#~ msgid "Replaced %d occurrence(s)."
|
||
#~ msgstr "Suchbegriff wurde %d mal ersetzt."
|
||
|
||
#~ msgid "Create Static Convex Body"
|
||
#~ msgstr "Statischen Konvex-Körper erzeugen"
|
||
|
||
#~ msgid "Failed creating shapes!"
|
||
#~ msgstr "Form-Erstellung fehlgeschlagen!"
|
||
|
||
#~ msgid ""
|
||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||
#~ "$url2]request one[/url][/color]."
|
||
#~ msgstr ""
|
||
#~ "Es gibt zurzeit keine Tutorials zu dieser Klasse. Mitwirkungen durch "
|
||
#~ "[color=$color][url=$url]eigene Beiträge[/url][/color] oder [color=$color]"
|
||
#~ "[url=$url2]Meldung von Problemen[/url][/color] sind sehr erwünscht."
|
||
|
||
#~ msgid "enum "
|
||
#~ msgstr "Enum "
|
||
|
||
#~ msgid "Brief Description"
|
||
#~ msgstr "Kurze Beschreibung"
|
||
|
||
#~ msgid "Class Description"
|
||
#~ msgstr "Klassenbeschreibung"
|
||
|
||
#~ msgid "Project export failed with error code %d."
|
||
#~ msgstr "Projekt-Export ist fehlgeschlagen mit Fehlercode %d."
|
||
|
||
#~ msgid "Password:"
|
||
#~ msgstr "Passwort:"
|
||
|
||
#~ msgid "Identifier segments must be of non-zero length."
|
||
#~ msgstr "Bezeichnersegmente dürfen keine Länge gleich Null haben."
|
||
|
||
#~ msgid "A digit cannot be the first character in a Identifier segment."
|
||
#~ msgstr ""
|
||
#~ "Eine Ziffer kann nicht das erste Zeichen eines Bezeichnersegments sein."
|
||
|
||
#~ msgid ""
|
||
#~ "The character '%s' cannot be the first character in a Identifier segment."
|
||
#~ msgstr ""
|
||
#~ "Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Bezeichnersegment "
|
||
#~ "sein."
|
||
|
||
#~ msgid "The Identifier must have at least one '.' separator."
|
||
#~ msgstr "Der Bezeichner muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
|
||
|
||
#~ msgid "Pause the scene"
|
||
#~ msgstr "Szene pausieren"
|
||
|
||
#~ msgid "Shift+"
|
||
#~ msgstr "Umschalt+"
|
||
|
||
#~ msgid "Alt+"
|
||
#~ msgstr "Alt+"
|
||
|
||
#~ msgid "Control+"
|
||
#~ msgstr "Steuerung+"
|
||
|
||
#~ msgid "Snap to Grid"
|
||
#~ msgstr "Am Gitter einrasten"
|
||
|
||
#~ msgid "Add input +"
|
||
#~ msgstr "Eingang hinzufügen +"
|
||
|
||
#~ msgid "Language"
|
||
#~ msgstr "Sprache"
|
||
|
||
#~ msgid "Inherits"
|
||
#~ msgstr "Erbt von"
|
||
|
||
#~ msgid "Base Type:"
|
||
#~ msgstr "Basistyp:"
|
||
|
||
#~ msgid "Available Nodes:"
|
||
#~ msgstr "Verfügbare Nodes:"
|
||
|
||
#~ msgid "Input"
|
||
#~ msgstr "Eingang"
|
||
|
||
#~ msgid "Properties:"
|
||
#~ msgstr "Eigenschaften:"
|
||
|
||
#~ msgid "Methods:"
|
||
#~ msgstr "Methoden:"
|
||
|
||
#~ msgid "Theme Properties:"
|
||
#~ msgstr "Motiv-Eigenschaften:"
|
||
|
||
#~ msgid "Enumerations:"
|
||
#~ msgstr "Enums:"
|
||
|
||
#~ msgid "Constants:"
|
||
#~ msgstr "Konstanten:"
|
||
|
||
#~ msgid "Class Description:"
|
||
#~ msgstr "Klassenbeschreibung:"
|
||
|
||
#~ msgid "Property Descriptions:"
|
||
#~ msgstr "Eigenschaften-Beschreibung:"
|
||
|
||
#~ msgid "Method Descriptions:"
|
||
#~ msgstr "Methoden-Beschreibung:"
|
||
|
||
#~ msgid ""
|
||
#~ "This will install the Android project for custom builds.\n"
|
||
#~ "Note that, in order to use it, it needs to be enabled per export preset."
|
||
#~ msgstr ""
|
||
#~ "Dies wird das Android-Projekt für eigene Builds installieren.\n"
|
||
#~ "Hinweis: Um es zu benutzen muss es in den jeweiligen "
|
||
#~ "Exportvoreinstellungen aktivierten werden."
|
||
|
||
#~ msgid "Reverse sorting."
|
||
#~ msgstr "Sortierung umkehren."
|
||
|
||
#~ msgid "Delete Node(s)?"
|
||
#~ msgstr "Node(s) wirklich löschen?"
|
||
|
||
#~ msgid "No Matches"
|
||
#~ msgstr "Keine Übereinstimmungen"
|
||
|
||
#~ msgid ""
|
||
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
||
#~ msgstr ""
|
||
#~ "Die Datei 'file_type_cache.cch' konnte nicht zum schreiben geöffnet "
|
||
#~ "werden. Der Dateityp-Cache wird nicht gespeichert!"
|
||
|
||
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
|
||
#~ msgstr ""
|
||
#~ "Kann nicht zu '%s' navigierien, da es sich nicht im Dateisystem gefunden "
|
||
#~ "wurde!"
|
||
|
||
#~ msgid "Error loading image:"
|
||
#~ msgstr "Fehler beim Laden des Bilds:"
|
||
|
||
#~ msgid "No pixels with transparency > 128 in image..."
|
||
#~ msgstr "Keine Pixel mit einer Transparenz > 128 im Bild..."
|
||
|
||
#~ msgid "Parent has no solid faces to populate."
|
||
#~ msgstr "Elternelement hat keine soliden Faces zu besetzen."
|
||
|
||
#~ msgid "Couldn't map area."
|
||
#~ msgstr "Bereich konnte nicht abgebildet werden."
|
||
|
||
#~ msgid "Faces contain no area!"
|
||
#~ msgstr "Flächen enthalten keinen Bereich!"
|
||
|
||
#~ msgid "No faces!"
|
||
#~ msgstr "Keine Flächen!"
|
||
|
||
#~ msgid "Error: could not load file."
|
||
#~ msgstr "Fehler: Datei konnte nicht geladen werden."
|
||
|
||
#~ msgid "Error could not load file."
|
||
#~ msgstr "Fehler: Datei konnte nicht geladen werden."
|
||
|
||
#~ msgid "Doppler Enable"
|
||
#~ msgstr "Dopplereffekt aktivieren"
|
||
|
||
#~ msgid "Select Mode (Q)"
|
||
#~ msgstr "Auswahlmodus (Q)"
|
||
|
||
#~ msgid "Move Mode (W)"
|
||
#~ msgstr "Bewegungsmodus (W)"
|
||
|
||
#~ msgid "Rotate Mode (E)"
|
||
#~ msgstr "Rotationsmodus (E)"
|
||
|
||
#~ msgid "Scale Mode (R)"
|
||
#~ msgstr "Skalierungsmodus (R)"
|
||
|
||
#~ msgid "Local Coords"
|
||
#~ msgstr "Lokale Koordinaten"
|
||
|
||
#~ msgid "Snap Mode (%s)"
|
||
#~ msgstr "Einrastmodus (%s)"
|
||
|
||
#~ msgid "Tool Select"
|
||
#~ msgstr "Werkzeugauswahl"
|
||
|
||
#~ msgid "Tool Move"
|
||
#~ msgstr "Werkzeug Verschieben"
|
||
|
||
#~ msgid "Tool Rotate"
|
||
#~ msgstr "Werkzeug Drehen"
|
||
|
||
#~ msgid "Tool Scale"
|
||
#~ msgstr "Werkzeug Skalieren"
|
||
|
||
#~ msgid ""
|
||
#~ "Remove all missing projects from the list? (Folders contents will not be "
|
||
#~ "modified)"
|
||
#~ msgstr ""
|
||
#~ "Alle fehlenden Projekte aus der Liste entfernen? (Dateisysteminhalte "
|
||
#~ "werden nicht geändert)"
|
||
|
||
#~ msgid "Project List"
|
||
#~ msgstr "Projektliste"
|
||
|
||
#~ msgid "Exit"
|
||
#~ msgstr "Verlassen"
|
||
|
||
#~ msgid "Could not execute PVRTC tool:"
|
||
#~ msgstr "Konnte PVRTC-Werkzeug nicht ausführen:"
|
||
|
||
#~ msgid "Can't load back converted image using PVRTC tool:"
|
||
#~ msgstr ""
|
||
#~ "Umgewandeltes Bild kann mittels PVRTC-Werkzeug nicht zurück geladen "
|
||
#~ "werden:"
|
||
|
||
#~ msgid "Error initializing FreeType."
|
||
#~ msgstr "Fehler beim initialisieren von FreeType."
|
||
|
||
#~ msgid "Unknown font format."
|
||
#~ msgstr "Unbekanntes Schriftformat."
|
||
|
||
#~ msgid "Error loading font."
|
||
#~ msgstr "Fehler beim Laden der Schriftart."
|
||
|
||
#~ msgid "Invalid font size."
|
||
#~ msgstr "Ungültige Schriftgröße."
|
||
|
||
#~ msgid "Previous Folder"
|
||
#~ msgstr "Vorheriger Ordner"
|
||
|
||
#~ msgid "Next Folder"
|
||
#~ msgstr "Nächster Ordner"
|
||
|
||
#~ msgid "Automatically Open Screenshots"
|
||
#~ msgstr "Bildschirmfotos automatisch öffnen"
|
||
|
||
#~ msgid "Open in an external image editor."
|
||
#~ msgstr "In externem Bildbearbeitungsprogramm öffnen."
|
||
|
||
#~ msgid "Reverse"
|
||
#~ msgstr "Umkehren"
|
||
|
||
#~ msgid "Mirror X"
|
||
#~ msgstr "X-Koordinaten spiegeln"
|
||
|
||
#~ msgid "Mirror Y"
|
||
#~ msgstr "Y-Koordinaten spiegeln"
|
||
|
||
#~ msgid "Generating solution..."
|
||
#~ msgstr "Lösungen erzeugen..."
|
||
|
||
#~ msgid "Generating C# project..."
|
||
#~ msgstr "C#-Projekt erzeugen..."
|
||
|
||
#~ msgid "Failed to create solution."
|
||
#~ msgstr "Fehler beim Erzeugen einer Lösung."
|
||
|
||
#~ msgid "Failed to save solution."
|
||
#~ msgstr "Fehler beim Speichern der Lösung."
|
||
|
||
#~ msgid "Failed to create C# project."
|
||
#~ msgstr "C#-Projekt-Erzeugen fehlgeschlagen."
|
||
|
||
#~ msgid "Mono"
|
||
#~ msgstr "Mono"
|
||
|
||
#~ msgid "About C# support"
|
||
#~ msgstr "Über die C#-Unterstützung"
|
||
|
||
#~ msgid "Create C# solution"
|
||
#~ msgstr "Erzeuge C#-Lösung"
|
||
|
||
#~ msgid "Builds"
|
||
#~ msgstr "Fertigstellungen"
|
||
|
||
#~ msgid "Build Project"
|
||
#~ msgstr "Projekt bauen"
|
||
|
||
#~ msgid "View log"
|
||
#~ msgstr "Log anschauen"
|
||
|
||
#~ msgid "WorldEnvironment needs an Environment resource."
|
||
#~ msgstr "Ein WorldEnvironment benötigt eine Environment-Ressource."
|
||
|
||
#~ msgid "Enabled Classes"
|
||
#~ msgstr "Aktivierte Klassen"
|
||
|
||
#~ msgid "Update Always"
|
||
#~ msgstr "Immer aktualisieren"
|
||
|
||
#~ msgid "'camera' input parameter for all shader modes."
|
||
#~ msgstr "‚camera‘-Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'inv_camera' input parameter for all shader modes."
|
||
#~ msgstr "‚inv_camera‘ Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'inv_projection' input parameter for all shader modes."
|
||
#~ msgstr "‚inv_projection‘ Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'normal' input parameter for all shader modes."
|
||
#~ msgstr "‚normal‘ Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'projection' input parameter for all shader modes."
|
||
#~ msgstr "‚projection‘ Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'time' input parameter for all shader modes."
|
||
#~ msgstr "‚time‘-Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'viewport_size' input parameter for all shader modes."
|
||
#~ msgstr "‚viewport_size‘-Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'world' input parameter for all shader modes."
|
||
#~ msgstr "‚world‘-Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'alpha' input parameter for all shader modes."
|
||
#~ msgstr "‚alpha‘-Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'color' input parameter for all shader modes."
|
||
#~ msgstr "‚color‘-Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'texture_pixel_size' input parameter for all shader modes."
|
||
#~ msgstr "‚texture_pixel_size‘-Eingabeparameter für alle Shadermodi."
|
||
|
||
#~ msgid "'alpha' input parameter for vertex and fragment shader modes."
|
||
#~ msgstr "‚alpha‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."
|
||
|
||
#~ msgid "'binormal' input parameter for vertex and fragment shader modes."
|
||
#~ msgstr "‚binormal‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."
|
||
|
||
#~ msgid "'color' input parameter for vertex and fragment shader modes."
|
||
#~ msgstr "‚color‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."
|
||
|
||
#~ msgid "'fragcoord' input parameter for fragment and light shader modes."
|
||
#~ msgstr "‚fragcoord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."
|
||
|
||
#~ msgid "'point_coord' input parameter for fragment shader mode."
|
||
#~ msgstr "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi."
|
||
|
||
#~ msgid "'screen_uv' input parameter for fragment shader mode."
|
||
#~ msgstr "‚screen_uv‘-Eingabeparameter für Fragment-Shadermodus."
|
||
|
||
#~ msgid "'tangent' input parameter for vertex and fragment shader modes."
|
||
#~ msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
|
||
|
||
#~ msgid "'uv2' input parameter for vertex and fragment shader modes."
|
||
#~ msgstr "‚uv2‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
|
||
|
||
#~ msgid "'vertex' input parameter for vertex and fragment shader modes."
|
||
#~ msgstr "‚vertex‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
|
||
|
||
#~ msgid "'albedo' input parameter for light shader mode."
|
||
#~ msgstr "‚albedo‘-Eingabeparameter für Light-Shadermodus."
|
||
|
||
#~ msgid "'attenuation' input parameter for light shader mode."
|
||
#~ msgstr "‚attenuation‘-Eingabeparameter für Light-Shadermodus."
|
||
|
||
#~ msgid "'light' input parameter for light shader mode."
|
||
#~ msgstr "‚light‘-Eingabeparameter für Light-Shadermodus."
|
||
|
||
#~ msgid "'light_color' input parameter for light shader mode."
|
||
#~ msgstr "‚light_color‘-Eingabeparameter für Light-Shadermodus."
|
||
|
||
#~ msgid "'roughness' input parameter for light shader mode."
|
||
#~ msgstr "‚roughness‘-Eingabeparameter für Light-Shadermodus."
|
||
|
||
#~ msgid "'specular' input parameter for light shader mode."
|
||
#~ msgstr "‚specular‘-Eingabeparameter für Light-Shadermodus."
|
||
|
||
#~ msgid "'transmission' input parameter for light shader mode."
|
||
#~ msgstr "‚transmission‘-Eingabeparameter für Light-Shadermodus."
|
||
|
||
#~ msgid "'modelview' input parameter for vertex shader mode."
|
||
#~ msgstr "‚modelview‘-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'point_size' input parameter for vertex shader mode."
|
||
#~ msgstr "‚point_size‘-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'tangent' input parameter for vertex and fragment shader mode."
|
||
#~ msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
|
||
|
||
#~ msgid "'light_pass' input parameter for vertex and fragment shader modes."
|
||
#~ msgstr "‚light_pass‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
|
||
|
||
#~ msgid "'point_coord' input parameter for fragment and light shader modes."
|
||
#~ msgstr ""
|
||
#~ "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodus."
|
||
|
||
#~ msgid "'screen_pixel_size' input parameter for fragment shader mode."
|
||
#~ msgstr "Eingabeparameter 'screen_pixel_size' für den Fragment-Shader-Modus."
|
||
|
||
#~ msgid "'screen_uv' input parameter for fragment and light shader modes."
|
||
#~ msgstr "Eingabeparameter 'screen_uv' für Fragment- und Licht-Shader-Modi."
|
||
|
||
#~ msgid "'light_alpha' input parameter for light shader mode."
|
||
#~ msgstr "Eingabeparameter 'light_alpha' für den Licht-Shader-Modus."
|
||
|
||
#~ msgid "'light_height' input parameter for light shader mode."
|
||
#~ msgstr "Eingabeparameter'light_height' für den Licht-Shader-Modus."
|
||
|
||
#~ msgid "'light_uv' input parameter for light shader mode."
|
||
#~ msgstr "'light_uv'-Eingabeparameter für Licht-Shadermodus."
|
||
|
||
#~ msgid "'light_vec' input parameter for light shader mode."
|
||
#~ msgstr "'light_vec'-Eingabeparameter für Licht-Shadermodus."
|
||
|
||
#~ msgid "'normal' input parameter for light shader mode."
|
||
#~ msgstr "'normal'-Eingabeparamter für Licht-Shadermodus."
|
||
|
||
#~ msgid "'shadow_color' input parameter for light shader mode."
|
||
#~ msgstr "'shadow_color'-Eingabeparameter für Licht-Shadermodus."
|
||
|
||
#~ msgid "'extra' input parameter for vertex shader mode."
|
||
#~ msgstr "'extra'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'projection' input parameter for vertex shader mode."
|
||
#~ msgstr "'projection'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'vertex' input parameter for vertex shader mode."
|
||
#~ msgstr "'vertex'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'world' input parameter for vertex shader mode."
|
||
#~ msgstr "'world'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'active' input parameter for vertex shader mode."
|
||
#~ msgstr "'active'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'alpha' input parameter for vertex shader mode."
|
||
#~ msgstr "'alpha'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'color' input parameter for vertex shader mode."
|
||
#~ msgstr "'color'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'custom_alpha' input parameter for vertex shader mode."
|
||
#~ msgstr "'custom_alpha'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'delta' input parameter for vertex shader mode."
|
||
#~ msgstr "'delta'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'emission_transform' input parameter for vertex shader mode."
|
||
#~ msgstr "'emission_transform'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'index' input parameter for vertex shader mode."
|
||
#~ msgstr "'index'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'lifetime' input parameter for vertex shader mode."
|
||
#~ msgstr "'lifetime'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'restart' input parameter for vertex shader mode."
|
||
#~ msgstr "'restart'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'time' input parameter for vertex shader mode."
|
||
#~ msgstr "'time'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'transform' input parameter for vertex shader mode."
|
||
#~ msgstr "'transform'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "'velocity' input parameter for vertex shader mode."
|
||
#~ msgstr "'velocity'-Eingabeparameter für Vertex-Shadermodus."
|
||
|
||
#~ msgid "Raw Mode"
|
||
#~ msgstr "Rohdatenmodus"
|
||
|
||
#~ msgid "Path to Node:"
|
||
#~ msgstr "Pfad zum Node:"
|
||
|
||
#~ msgid "Delete selected files?"
|
||
#~ msgstr "Ausgewählte Dateien löschen?"
|
||
|
||
#~ msgid "There is no 'res://default_bus_layout.tres' file."
|
||
#~ msgstr "Datei ‚res://default_bus_layout.tres‘ existiert nicht."
|
||
|
||
#~ msgid "Go to parent folder"
|
||
#~ msgstr "Gehe zu übergeordnetem Ordner"
|
||
|
||
#~ msgid "Open Scene(s)"
|
||
#~ msgstr "Szene(n) öffnen"
|
||
|
||
#~ msgid "Previous Directory"
|
||
#~ msgstr "Vorheriges Verzeichnis"
|
||
|
||
#~ msgid "Next Directory"
|
||
#~ msgstr "Nächstes Verzeichnis"
|
||
|
||
#~ msgid "Ease in"
|
||
#~ msgstr "Einspannen"
|
||
|
||
#~ msgid "Ease out"
|
||
#~ msgstr "Ausspannen"
|
||
|
||
#~ msgid "Create Convex Static Body"
|
||
#~ msgstr "Statischen Konvex-Körper erzeugen"
|
||
|
||
#~ msgid "CheckBox Radio1"
|
||
#~ msgstr "Kontrollkasten Radio1"
|
||
|
||
#~ msgid "CheckBox Radio2"
|
||
#~ msgstr "Kontrollkasten Radio2"
|
||
|
||
#~ msgid "Create folder"
|
||
#~ msgstr "Ordner erstellen"
|
||
|
||
#~ msgid "Custom Node"
|
||
#~ msgstr "Selbst-erstelltes Node"
|
||
|
||
#~ msgid "Invalid Path"
|
||
#~ msgstr "Ungültiger Pfad"
|
||
|
||
#~ msgid "GridMap Duplicate Selection"
|
||
#~ msgstr "GridMap-Auswahl duplizieren"
|
||
|
||
#~ msgid "Create Area"
|
||
#~ msgstr "Bereich erzeugen"
|
||
|
||
#~ msgid "Create Exterior Connector"
|
||
#~ msgstr "Exterior-Connector erstellen"
|
||
|
||
#~ msgid "Edit Signal Arguments:"
|
||
#~ msgstr "Signalparameter bearbeiten:"
|
||
|
||
#~ msgid "Edit Variable:"
|
||
#~ msgstr "Variable bearbeiten:"
|
||
|
||
#~ msgid "Snap (s): "
|
||
#~ msgstr "Einrasten (s): "
|
||
|
||
#~ msgid "Insert keys."
|
||
#~ msgstr "Schlüsselbilder einfügen."
|
||
|
||
#~ msgid "Instance the selected scene(s) as child of the selected node."
|
||
#~ msgstr ""
|
||
#~ "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes."
|
||
|
||
#~ msgid "Font Size:"
|
||
#~ msgstr "Schriftgröße:"
|
||
|
||
#~ msgid "Line:"
|
||
#~ msgstr "Zeile:"
|
||
|
||
#~ msgid "Col:"
|
||
#~ msgstr "Spalte:"
|
||
|
||
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
|
||
#~ msgstr ""
|
||
#~ "OrientedPathFollow funktioniert nur, wenn es als Unterobjekt eines Path-"
|
||
#~ "Nodes gesetzt wird."
|
||
|
||
#~ msgid "Split point with itself."
|
||
#~ msgstr "Teile Punkt mit sich selbst."
|
||
|
||
#~ msgid "Split can't form an existing edge."
|
||
#~ msgstr "Teilen kann keine existierende Kante erstellen."
|
||
|
||
#~ msgid "Add Split"
|
||
#~ msgstr "Teilung hinzufügen"
|
||
|
||
#~ msgid "Invalid Split: "
|
||
#~ msgstr "Ungültige Teilung: "
|
||
|
||
#~ msgid "Remove Split"
|
||
#~ msgstr "Teilung entfernen"
|
||
|
||
#~ msgid "Poly"
|
||
#~ msgstr "Poly"
|
||
|
||
#~ msgid "Splits"
|
||
#~ msgstr "Teilungen"
|
||
|
||
#~ msgid "Connect two points to make a split."
|
||
#~ msgstr "Zwei Punkte verbinden um Teilung zu erstellen."
|
||
|
||
#~ msgid "Select a split to erase it."
|
||
#~ msgstr "Teilung zum Löschen auswählen."
|
||
|
||
#~ msgid "Add Node.."
|
||
#~ msgstr "Node hinzufügen.."
|
||
|
||
#~ msgid "Create from scene?"
|
||
#~ msgstr "Von Szene erstellen?"
|
||
|
||
#~ msgid "Create Poly"
|
||
#~ msgstr "Polygon erstellen"
|
||
|
||
#~ msgid "Create a new polygon from scratch"
|
||
#~ msgstr "Polygon von Grund auf neu erstellen"
|
||
|
||
#~ msgid "Zoom out"
|
||
#~ msgstr "Verkleinern"
|
||
|
||
#~ msgid "Zoom in"
|
||
#~ msgstr "Vergrößern"
|
||
|
||
#~ msgid "Create Poly3D"
|
||
#~ msgstr "Polygon3D erstellen"
|
||
|
||
#~ msgid ""
|
||
#~ "No OccluderPolygon2D resource on this node.\n"
|
||
#~ "Create and assign one?"
|
||
#~ msgstr ""
|
||
#~ "Keine OccluderPolygon2D-Ressource für dieses Node gefunden.\n"
|
||
#~ "Neues erstellen und zuweisen?"
|
||
|
||
#~ msgid "LMB: Move Point."
|
||
#~ msgstr "LMT: Punkt verschieben."
|
||
|
||
#~ msgid "Ctrl+LMB: Split Segment."
|
||
#~ msgstr "Strg+LMT: Segment aufteilen."
|
||
|
||
#~ msgid "RMB: Erase Point."
|
||
#~ msgstr "RMT: Punkt entfernen."
|
||
|
||
#~ msgid "New TextFile"
|
||
#~ msgstr "Neue Textdatei"
|
||
|
||
#~ msgid "Save Theme As"
|
||
#~ msgstr "Motiv speichern als"
|
||
|
||
#~ msgid "<None>"
|
||
#~ msgstr "<Nichts>"
|
||
|
||
#~ msgid ""
|
||
#~ "Select sub-tile to use as icon, this will be also used on invalid "
|
||
#~ "autotile bindings."
|
||
#~ msgstr ""
|
||
#~ "Unterkachel zur Benutzung als Icon auswählen, dieses wird auch für "
|
||
#~ "ungültige Autokachelzuordnungen benutzt werden."
|
||
|
||
#~ msgid "Zoom:"
|
||
#~ msgstr "Vergrößerung:"
|
||
|
||
#~ msgid "Are you sure you want to remove all connections from the \""
|
||
#~ msgstr "Sollen wirklich alle Verbindungen entfernt werden von „"
|
||
|
||
#~ msgid "Class List:"
|
||
#~ msgstr "Klassenliste:"
|
||
|
||
#~ msgid "Public Methods"
|
||
#~ msgstr "Öffentliche Methoden"
|
||
|
||
#~ msgid "Public Methods:"
|
||
#~ msgstr "Öffentliche Methoden:"
|
||
|
||
#~ msgid "GUI Theme Items"
|
||
#~ msgstr "GUI-Thema-Elemente"
|
||
|
||
#~ msgid "GUI Theme Items:"
|
||
#~ msgstr "GUI-Theme-Elemente:"
|
||
|
||
#~ msgid "Property: "
|
||
#~ msgstr "Eigenschaft: "
|
||
|
||
#~ msgid "Toggle folder status as Favorite."
|
||
#~ msgstr "Favoriten-Verzeichnisstatus umschalten."
|
||
|
||
#~ msgid "Show current scene file."
|
||
#~ msgstr "Aktuelle Szenendatei anzeigen."
|
||
|
||
#~ msgid "Enter tree-view."
|
||
#~ msgstr "Zur Baumansicht."
|
||
|
||
#~ msgid "Whole words"
|
||
#~ msgstr "Ganze Wörter"
|
||
|
||
#~ msgid "Match case"
|
||
#~ msgstr "Groß-/Kleinschreibung berücksichtigen"
|
||
|
||
#~ msgid "Filter: "
|
||
#~ msgstr "Filter: "
|
||
|
||
#~ msgid "Ok"
|
||
#~ msgstr "Ok"
|
||
|
||
#~ msgid "Show In File System"
|
||
#~ msgstr "Im Dateisystem anzeigen"
|
||
|
||
#~ msgid "Search the class hierarchy."
|
||
#~ msgstr "Durchsuche die Klassenhierarchie."
|
||
|
||
#~ msgid "Search in files"
|
||
#~ msgstr "In Dateien suchen"
|
||
|
||
#~ msgid ""
|
||
#~ "Built-in scripts can only be edited when the scene they belong to is "
|
||
#~ "loaded"
|
||
#~ msgstr ""
|
||
#~ "Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende "
|
||
#~ "Szene geladen ist"
|
||
|
||
#~ msgid "Convert To Uppercase"
|
||
#~ msgstr "In Großbuchstaben konvertieren"
|
||
|
||
#~ msgid "Convert To Lowercase"
|
||
#~ msgstr "In Kleinbuchstaben konvertieren"
|
||
|
||
#~ msgid "Rotate 0 degrees"
|
||
#~ msgstr "Drehe auf 0 Grad"
|
||
|
||
#~ msgid "Rotate 90 degrees"
|
||
#~ msgstr "Drehe auf 90 Grad"
|
||
|
||
#~ msgid "Rotate 180 degrees"
|
||
#~ msgstr "Drehe auf 180 Grad"
|
||
|
||
#~ msgid "Rotate 270 degrees"
|
||
#~ msgstr "Drehe auf 270 Grad"
|
||
|
||
#~ msgid "Variable"
|
||
#~ msgstr "Variable"
|
||
|
||
#~ msgid "Errors:"
|
||
#~ msgstr "Fehler:"
|
||
|
||
#~ msgid "Stack Trace (if applicable):"
|
||
#~ msgstr "Stack Trace (falls geeignet):"
|
||
|
||
#~ msgid "Bake!"
|
||
#~ msgstr "Vorrendern!"
|
||
|
||
#~ msgid "Bake the navigation mesh."
|
||
#~ msgstr "Das Navigations-Mesh backen."
|
||
|
||
#~ msgid "Get"
|
||
#~ msgstr "Abfragen"
|
||
|
||
#~ msgid "Change RGB Constant"
|
||
#~ msgstr "Ändere RGB-Konstante"
|
||
|
||
#~ msgid "Change Vec Scalar Operator"
|
||
#~ msgstr "Ändere Vektor-Skalar-Operator"
|
||
|
||
#~ msgid "Change RGB Operator"
|
||
#~ msgstr "Ändere RGB-Operator"
|
||
|
||
#~ msgid "Toggle Rot Only"
|
||
#~ msgstr "schalte exklusive Rotation um"
|
||
|
||
#~ msgid "Change Vec Function"
|
||
#~ msgstr "Ändere Vektorfunktion"
|
||
|
||
#~ msgid "Change Vec Uniform"
|
||
#~ msgstr "Ändere Vektor-Uniform"
|
||
|
||
#~ msgid "Change RGB Uniform"
|
||
#~ msgstr "Ändere RGB-Uniform"
|
||
|
||
#~ msgid "Change Default Value"
|
||
#~ msgstr "Ändere Standardwert"
|
||
|
||
#~ msgid "Change XForm Uniform"
|
||
#~ msgstr "Ändere XForm-Uniform"
|
||
|
||
#~ msgid "Change Cubemap Uniform"
|
||
#~ msgstr "Ändere Cubemap-Uniform"
|
||
|
||
#~ msgid "Change Comment"
|
||
#~ msgstr "Ändere Kommentar"
|
||
|
||
#~ msgid "Add/Remove to Color Ramp"
|
||
#~ msgstr "Hinzufügen/Entfernen zum Farbgradienten"
|
||
|
||
#~ msgid "Modify Color Ramp"
|
||
#~ msgstr "Farbverlauf anpassen"
|
||
|
||
#~ msgid "Add/Remove to Curve Map"
|
||
#~ msgstr "Hinzfügen/Entfernen zum Curve-Map"
|
||
|
||
#~ msgid "Modify Curve Map"
|
||
#~ msgstr "Verändere Curve-Map"
|
||
|
||
#~ msgid "Connect Graph Nodes"
|
||
#~ msgstr "Verbinde Graph-Nodes"
|
||
|
||
#~ msgid "Remove Shader Graph Node"
|
||
#~ msgstr "Entferne Shader-Graph-Node"
|
||
|
||
#~ msgid "Move Shader Graph Node"
|
||
#~ msgstr "Verschiebe Shader-Graph-Node"
|
||
|
||
#~ msgid "Duplicate Graph Node(s)"
|
||
#~ msgstr "Dupliziere Graph-Node(s)"
|
||
|
||
#~ msgid "Error: Cyclic Connection Link"
|
||
#~ msgstr "Fehler: Zyklische Verbindung"
|
||
|
||
#~ msgid "Error: Missing Input Connections"
|
||
#~ msgstr "Fehler: Fehlende Eingangsverbindung"
|
||
|
||
#~ msgid "Add Shader Graph Node"
|
||
#~ msgstr "Shader-Graph-Node hinzufügen"
|
||
|
||
#~ msgid "Move Anim Track Up"
|
||
#~ msgstr "Spur nach oben verschieben"
|
||
|
||
#~ msgid "Move Anim Track Down"
|
||
#~ msgstr "Spur nach unten verschieben"
|
||
|
||
#~ msgid "Set Transitions to:"
|
||
#~ msgstr "Setze Übergänge auf:"
|
||
|
||
#~ msgid "Anim Track Rename"
|
||
#~ msgstr "Spur umbenennen"
|
||
|
||
#~ msgid "Anim Track Change Interpolation"
|
||
#~ msgstr "Interpolation der Spur ändern"
|
||
|
||
#~ msgid "Anim Track Change Value Mode"
|
||
#~ msgstr "Wertmodus der Spur ändern"
|
||
|
||
#~ msgid "Anim Track Change Wrap Mode"
|
||
#~ msgstr "Wiederholmodus der Spur ändern"
|
||
|
||
#~ msgid "Edit Node Curve"
|
||
#~ msgstr "Node-Kurve bearbeiten"
|
||
|
||
#~ msgid "Edit Selection Curve"
|
||
#~ msgstr "Selektions-Kurve bearbeiten"
|
||
|
||
#~ msgid "Anim Add Key"
|
||
#~ msgstr "Schlüsselbild hinzufügen"
|
||
|
||
#~ msgid "In"
|
||
#~ msgstr "Rein"
|
||
|
||
#~ msgid "Out"
|
||
#~ msgstr "Raus"
|
||
|
||
#~ msgid "In-Out"
|
||
#~ msgstr "Rein-Raus"
|
||
|
||
#~ msgid "Out-In"
|
||
#~ msgstr "Raus-Rein"
|
||
|
||
#~ msgid "Change Anim Len"
|
||
#~ msgstr "Animationslänge ändern"
|
||
|
||
#~ msgid "Change Anim Loop"
|
||
#~ msgstr "Animationswiederholung ändern"
|
||
|
||
#~ msgid "Anim Create Typed Value Key"
|
||
#~ msgstr "Festgelegten Werteschlüssel erstellen"
|
||
|
||
#~ msgid "Anim Add Call Track"
|
||
#~ msgstr "Aufruf-Spur zu Animation hinzufügen"
|
||
|
||
#~ msgid "Length (s):"
|
||
#~ msgstr "Länge (s):"
|
||
|
||
#~ msgid "Step (s):"
|
||
#~ msgstr "Schrittweite (s):"
|
||
|
||
#~ msgid "Cursor step snap (in seconds)."
|
||
#~ msgstr "Cursor Schrittraster (in Sekunden)."
|
||
|
||
#~ msgid "Enable/Disable looping in animation."
|
||
#~ msgstr "Animationsschleife aktivieren/deaktivieren."
|
||
|
||
#~ msgid "Add new tracks."
|
||
#~ msgstr "Neue Spuren hinzufügen."
|
||
|
||
#~ msgid "Move current track up."
|
||
#~ msgstr "Aktuelle Spur nach oben verschieben."
|
||
|
||
#~ msgid "Move current track down."
|
||
#~ msgstr "Aktuelle Spur nach unten verschieben."
|
||
|
||
#~ msgid "Track tools"
|
||
#~ msgstr "Spur-Werkzeuge"
|
||
|
||
#~ msgid "Enable editing of individual keys by clicking them."
|
||
#~ msgstr "Individuelle Schlüsselbildbearbeitung durch Anklicken aktivieren."
|
||
|
||
#~ msgid "Key"
|
||
#~ msgstr "Schlüsselbild"
|
||
|
||
#~ msgid "Call Functions in Which Node?"
|
||
#~ msgstr "Funktionen in welcher Node aufrufen?"
|
||
|
||
#~ msgid "Thanks!"
|
||
#~ msgstr "Danke!"
|
||
|
||
#~ msgid "I see..."
|
||
#~ msgstr "Verstehe..."
|
||
|
||
#~ msgid "Can't open '%s'."
|
||
#~ msgstr "‚%s‘ kann nicht geöffnet werden."
|
||
|
||
#~ msgid "Ugh"
|
||
#~ msgstr "Ähm"
|
||
|
||
#~ msgid "Run Script"
|
||
#~ msgstr "Skript ausführen"
|
||
|
||
#~ msgid "Stop Profiling"
|
||
#~ msgstr "Laufzeitanalyse beenden"
|
||
|
||
#~ msgid "Start Profiling"
|
||
#~ msgstr "Laufzeitanalyse starten"
|
||
|
||
#~ msgid "Default (Same as Editor)"
|
||
#~ msgstr "Standard (wie Editor)"
|
||
|
||
#~ msgid "Create new animation in player."
|
||
#~ msgstr "Neue Animation im Player erstellen."
|
||
|
||
#~ msgid "Load animation from disk."
|
||
#~ msgstr "Animation von der Festplatte laden."
|
||
|
||
#~ msgid "Load an animation from disk."
|
||
#~ msgstr "Eine Animation von der Festplatte laden."
|
||
|
||
#~ msgid "Save the current animation"
|
||
#~ msgstr "Aktuelle Animation speichern"
|
||
|
||
#~ msgid "Edit Target Blend Times"
|
||
#~ msgstr "Ziel-Übergangszeiten bearbeiten"
|
||
|
||
#~ msgid "Copy Animation"
|
||
#~ msgstr "Animation kopieren"
|
||
|
||
#~ msgid "Fetching:"
|
||
#~ msgstr "Hole:"
|
||
|
||
#~ msgid "prev"
|
||
#~ msgstr "zurück"
|
||
|
||
#~ msgid "next"
|
||
#~ msgstr "vor"
|
||
|
||
#~ msgid "last"
|
||
#~ msgstr "Ende"
|
||
|
||
#~ msgid "Edit IK Chain"
|
||
#~ msgstr "IK-Kette bearbeiten"
|
||
|
||
#~ msgid "Drag pivot from mouse position"
|
||
#~ msgstr "Pivotpunkt von Mauszeigerposition ziehen"
|
||
|
||
#~ msgid "Set pivot at mouse position"
|
||
#~ msgstr "Pivotpunkt auf Mausposition setzen"
|
||
|
||
#~ msgid "Add/Remove Color Ramp Point"
|
||
#~ msgstr "Farbverlaufspunkt hinzufügen/entfernen"
|
||
|
||
#~ msgid "OK :("
|
||
#~ msgstr "Verstehe"
|
||
|
||
#~ msgid "Skeleton Gizmo visibility"
|
||
#~ msgstr "Skelett-Greifer-Sichtbarkeit"
|
||
|
||
#~ msgid "StyleBox Preview:"
|
||
#~ msgstr "StyleBox-Vorschau:"
|
||
|
||
#~ msgid "StyleBox"
|
||
#~ msgstr "Style-Box"
|
||
|
||
#~ msgid "Separation:"
|
||
#~ msgstr "Trennung:"
|
||
|
||
#~ msgid "Texture Region Editor"
|
||
#~ msgstr "Texturbegrenzungseditor"
|
||
|
||
#~ msgid "Erase selection"
|
||
#~ msgstr "Lösche Auswahl"
|
||
|
||
#~ msgid "Item name or ID:"
|
||
#~ msgstr "Elementname oder ID:"
|
||
|
||
#~ msgid "Export templates for this platform are missing/corrupted: "
|
||
#~ msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft: "
|
||
|
||
#~ msgid "Button 8"
|
||
#~ msgstr "Taste 8"
|
||
|
||
#~ msgid "Button 9"
|
||
#~ msgstr "Taste 9"
|
||
|
||
#~ msgid "Discard Instancing"
|
||
#~ msgstr "Instantiierung verwerfen"
|
||
|
||
#~ msgid "Clear!"
|
||
#~ msgstr "Leeren!"
|
||
|
||
#~ msgid "Toggle Spatial Visible"
|
||
#~ msgstr "Spatial-Sichtbarkeit umschalten"
|
||
|
||
#~ msgid "Condition"
|
||
#~ msgstr "Bedingung"
|
||
|
||
#~ msgid "Sequence"
|
||
#~ msgstr "Sequenz"
|
||
|
||
#~ msgid "Switch"
|
||
#~ msgstr "Switch"
|
||
|
||
#~ msgid "Iterator"
|
||
#~ msgstr "Iterator"
|
||
|
||
#~ msgid "While"
|
||
#~ msgstr "While"
|
||
|
||
#~ msgid "Return"
|
||
#~ msgstr "Rückgabe"
|
||
|
||
#~ msgid "Call"
|
||
#~ msgstr "Aufruf"
|
||
|
||
#~ msgid "Edit Variable"
|
||
#~ msgstr "Variable bearbeiten"
|
||
|
||
#~ msgid "Edit Signal"
|
||
#~ msgstr "Signal bearbeiten"
|
||
|
||
#~ msgid "Invalid action (anything goes but '/' or ':')."
|
||
#~ msgstr ""
|
||
#~ "Ungültiger Name für Aktion (alle Zeichen außer ‚/‘ und ‚:‘ möglich)."
|
||
|
||
#~ msgid "Can't contain '/' or ':'"
|
||
#~ msgstr "Darf nicht ‚/‘ oder ‚:‘ beinhalten"
|
||
|
||
#~ msgid ""
|
||
#~ "Invalid version.txt format inside templates. Revision is not a valid "
|
||
#~ "identifier."
|
||
#~ msgstr ""
|
||
#~ "Ungültiges version.txt-Format in Templates. Revision ist kein gültiger "
|
||
#~ "Bezeichner."
|
||
|
||
#~ msgid "Can't write file."
|
||
#~ msgstr "Konnte Datei nicht schreiben."
|
||
|
||
#~ msgid "Couldn't get project.godot in project path."
|
||
#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
|
||
|
||
#~ msgid "Couldn't get project.godot in the project path."
|
||
#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
|
||
|
||
#~ msgid "Not found!"
|
||
#~ msgstr "Nicht gefunden!"
|
||
|
||
#~ msgid "Replace By"
|
||
#~ msgstr "Ersetzen durch"
|
||
|
||
#~ msgid "Backwards"
|
||
#~ msgstr "Rückwärts"
|
||
|
||
#~ msgid "Prompt On Replace"
|
||
#~ msgstr "Vor dem Ersetzen nachfragen"
|
||
|
||
#~ msgid "Skip"
|
||
#~ msgstr "Überspringen"
|
||
|
||
#~ msgid ""
|
||
#~ "Your project will be created in a non empty folder (you might want to "
|
||
#~ "create a new folder)."
|
||
#~ msgstr ""
|
||
#~ "Das Projekt wir in einem nicht-leeren Ordner erstellt (meist sind leere "
|
||
#~ "Ordner die bessere Wahl)."
|
||
|
||
#~ msgid "That's a BINGO!"
|
||
#~ msgstr "Aber klar :-) !"
|
||
|
||
#~ msgid "preview"
|
||
#~ msgstr "Vorschau"
|
||
|
||
#~ msgid "Move Add Key"
|
||
#~ msgstr "Schlüsselbild bewegen hinzufügen"
|
||
|
||
#~ msgid "Create Subscription"
|
||
#~ msgstr "Erstelle Subscription"
|
||
|
||
#~ msgid "List:"
|
||
#~ msgstr "Liste:"
|
||
|
||
#~ msgid "Set Emission Mask"
|
||
#~ msgstr "Emissionsmaske setzen"
|
||
|
||
#~ msgid "Clear Emitter"
|
||
#~ msgstr "Leere Emittent"
|
||
|
||
#~ msgid "Fold Line"
|
||
#~ msgstr "Zeile einklappen"
|
||
|
||
#~ msgid " "
|
||
#~ msgstr " "
|
||
|
||
#~ msgid "Sections:"
|
||
#~ msgstr "Abschnitte:"
|
||
|
||
#~ msgid "Cannot navigate to '"
|
||
#~ msgstr "Kann Ordner ‚"
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Source: "
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Quelle: "
|
||
|
||
#~ msgid "Remove Point from Line2D"
|
||
#~ msgstr "Punkt von Line2D entfernen"
|
||
|
||
#~ msgid "Add Point to Line2D"
|
||
#~ msgstr "Punkt zu Line2D hinzufügen"
|
||
|
||
#~ msgid "Move Point in Line2D"
|
||
#~ msgstr "Punkt in Line2D verschieben"
|
||
|
||
#~ msgid "Split Segment (in line)"
|
||
#~ msgstr "Segment aufteilen (in Linie)"
|
||
|
||
#~ msgid "Meta+"
|
||
#~ msgstr "Meta+"
|
||
|
||
#~ msgid "Setting '"
|
||
#~ msgstr "Einstellung ‚"
|
||
|
||
#~ msgid "Remote Inspector"
|
||
#~ msgstr "Remote Inspektor"
|
||
|
||
#~ msgid "Live Scene Tree:"
|
||
#~ msgstr "Echtzeit Szenenbaum:"
|
||
|
||
#~ msgid "Remote Object Properties: "
|
||
#~ msgstr "Eigenschaften entfernter Objekte: "
|
||
|
||
#~ msgid "Prev Level (%sDown Wheel)"
|
||
#~ msgstr "Vorherige Stufe (%s Mausrad runter)"
|
||
|
||
#~ msgid "Next Level (%sUp Wheel)"
|
||
#~ msgstr "Nächste Stufe (%s Mausrad hoch)"
|
||
|
||
#~ msgid "Selection -> Duplicate"
|
||
#~ msgstr "Auswahl → Duplizieren"
|
||
|
||
#~ msgid "Selection -> Clear"
|
||
#~ msgstr "Auswahl → Löschen"
|
||
|
||
#~ msgid ""
|
||
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
|
||
#~ "must be set to 'render target' mode."
|
||
#~ msgstr ""
|
||
#~ "Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu "
|
||
#~ "funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt "
|
||
#~ "werden."
|
||
|
||
#~ msgid ""
|
||
#~ "The Viewport set in the path property must be set as 'render target' in "
|
||
#~ "order for this sprite to work."
|
||
#~ msgstr ""
|
||
#~ "Der Viewport, der in der Pfad-Eigenschaft gesetzt wurde, muss als ‚Render "
|
||
#~ "Target‘ definiert sein, damit das Sprite funktioniert."
|
||
|
||
#~ msgid "' parsing of config failed."
|
||
#~ msgstr ""
|
||
#~ "‘ kann nicht aktiviert werden, Einlesen der Konfigurationsdatei "
|
||
#~ "fehlgeschlagen."
|
||
|
||
#~ msgid "Method List For '%s':"
|
||
#~ msgstr "Methodenliste für '%s':"
|
||
|
||
#~ msgid "Arguments:"
|
||
#~ msgstr "Argumente:"
|
||
|
||
#~ msgid "Return:"
|
||
#~ msgstr "Rückgabe:"
|
||
|
||
#~ msgid "Added:"
|
||
#~ msgstr "Hinzugefügt:"
|
||
|
||
#~ msgid "Could not save atlas subtexture:"
|
||
#~ msgstr "Atlas Untertextur konnte nicht gespeichert werden:"
|
||
|
||
#~ msgid "Setting Up..."
|
||
#~ msgstr "Bereite vor..."
|
||
|
||
#~ msgid "Error loading scene."
|
||
#~ msgstr "Fehler beim laden der Szene."
|
||
|
||
#~ msgid "Re-Import"
|
||
#~ msgstr "Neuimport"
|
||
|
||
#~ msgid "Please wait for scan to complete."
|
||
#~ msgstr "Bitte warten bis Operation abgeschlossen ist."
|
||
|
||
#~ msgid "Current scene must be saved to re-import."
|
||
#~ msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren."
|
||
|
||
#~ msgid "Re-Importing"
|
||
#~ msgstr "Importiere erneut"
|
||
|
||
#~ msgid "Re-Import Changed Resources"
|
||
#~ msgstr "Veränderte Ressourcen neu importieren"
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Status: Needs Re-Import"
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Status: Benötigt Neu-Import"
|
||
|
||
#~ msgid "Same source and destination files, doing nothing."
|
||
#~ msgstr "Quell- und Zieldatei sind gleich, ignoriere Anweisung."
|
||
|
||
#~ msgid "Target file exists, can't overwrite. Delete first."
|
||
#~ msgstr ""
|
||
#~ "Zieldatei existiert bereits und kann nicht überschrieben werden. Ggf "
|
||
#~ "manuell löschen."
|
||
|
||
#~ msgid "Same source and destination paths, doing nothing."
|
||
#~ msgstr "Quell- und Zielpfad sind gleich, ignoriere Anweisung."
|
||
|
||
#~ msgid "Can't move directories to within themselves."
|
||
#~ msgstr "Verzeichnisse lassen sich nicht in sich selbst verschieben."
|
||
|
||
#~ msgid "Can't rename deps for:\n"
|
||
#~ msgstr "Abhängigkeiten können nicht umbenannt werden für:\n"
|
||
|
||
#~ msgid "Pick New Name and Location For:"
|
||
#~ msgstr "Wähle neuen Namen und Ort für:"
|
||
|
||
#~ msgid "Info"
|
||
#~ msgstr "Info"
|
||
|
||
#~ msgid "No bit masks to import!"
|
||
#~ msgstr "Keine Bitmasken zu importieren!"
|
||
|
||
#~ msgid "Target path is empty."
|
||
#~ msgstr "Zielpfad ist leer."
|
||
|
||
#~ msgid "Target path must be a complete resource path."
|
||
#~ msgstr "Zielpfad muss ein kompletter Ressourcenpfad sein."
|
||
|
||
#~ msgid "Target path must exist."
|
||
#~ msgstr "Zielpfad muss existieren."
|
||
|
||
#~ msgid "Import BitMasks"
|
||
#~ msgstr "BitMasks importieren"
|
||
|
||
#~ msgid "Source Texture(s):"
|
||
#~ msgstr "Quelltextur(en):"
|
||
|
||
#~ msgid "Target Path:"
|
||
#~ msgstr "Zielpfad:"
|
||
|
||
#~ msgid "Accept"
|
||
#~ msgstr "Akzeptieren"
|
||
|
||
#~ msgid "Bit Mask"
|
||
#~ msgstr "Bitmaske"
|
||
|
||
#~ msgid "No source font file!"
|
||
#~ msgstr "Keine Quellschriftart-Datei gefunden!"
|
||
|
||
#~ msgid "No target font resource!"
|
||
#~ msgstr "Keine Zielschriftart-Ressource!"
|
||
|
||
#~ msgid ""
|
||
#~ "Invalid file extension.\n"
|
||
#~ "Please use .font."
|
||
#~ msgstr ""
|
||
#~ "Ungültige Dateiendung.\n"
|
||
#~ "Nutze .font als Dateiendung."
|
||
|
||
#~ msgid "Couldn't save font."
|
||
#~ msgstr "Schriftart konnte nicht gespeichert werden."
|
||
|
||
#~ msgid "Source Font:"
|
||
#~ msgstr "Quellschriftart:"
|
||
|
||
#~ msgid "Dest Resource:"
|
||
#~ msgstr "Ziel-Ressource:"
|
||
|
||
#~ msgid "The quick brown fox jumps over the lazy dog."
|
||
#~ msgstr "Franz jagt im komplett verwahrlosten Taxi quer durch Bayern."
|
||
|
||
#~ msgid "Test:"
|
||
#~ msgstr "Test:"
|
||
|
||
#~ msgid "Options:"
|
||
#~ msgstr "Optionen:"
|
||
|
||
#~ msgid "Font Import"
|
||
#~ msgstr "Schriftart importieren"
|
||
|
||
#~ msgid ""
|
||
#~ "This file is already a Godot font file, please supply a BMFont type file "
|
||
#~ "instead."
|
||
#~ msgstr ""
|
||
#~ "Diese Datei ist bereits eine Godot Schriftart. Bitte stattdessen eine "
|
||
#~ "Datei im BMFont-Format angeben."
|
||
|
||
#~ msgid "Failed opening as BMFont file."
|
||
#~ msgstr "Öffnen der BMFont-Datei fehlgeschlagen."
|
||
|
||
#~ msgid "Invalid font custom source."
|
||
#~ msgstr "Eigene Schriftart-Quelle ist ungültig."
|
||
|
||
#~ msgid "No meshes to import!"
|
||
#~ msgstr "Keine Meshes zu importieren!"
|
||
|
||
#~ msgid "Single Mesh Import"
|
||
#~ msgstr "Einzelnes Mesh importieren"
|
||
|
||
#~ msgid "Source Mesh(es):"
|
||
#~ msgstr "Quell Mesh(es):"
|
||
|
||
#~ msgid "Surface %d"
|
||
#~ msgstr "Oberfläche %d"
|
||
|
||
#~ msgid "No samples to import!"
|
||
#~ msgstr "Keine Samples zu importieren!"
|
||
|
||
#~ msgid "Import Audio Samples"
|
||
#~ msgstr "Audio-Samples importieren"
|
||
|
||
#~ msgid "Source Sample(s):"
|
||
#~ msgstr "Quell Sample(s):"
|
||
|
||
#~ msgid "Audio Sample"
|
||
#~ msgstr "Audio-Sample"
|
||
|
||
#~ msgid "New Clip"
|
||
#~ msgstr "Neuer Clip"
|
||
|
||
#~ msgid "Flags"
|
||
#~ msgstr "Flags"
|
||
|
||
#~ msgid "Bake FPS:"
|
||
#~ msgstr "FPS fixieren:"
|
||
|
||
#~ msgid "Optimizer"
|
||
#~ msgstr "Optimierung"
|
||
|
||
#~ msgid "Max Linear Error"
|
||
#~ msgstr "Obere lineare Fehlergrenze"
|
||
|
||
#~ msgid "Max Angular Error"
|
||
#~ msgstr "Obere Winkelfehlergrenze"
|
||
|
||
#~ msgid "Max Angle"
|
||
#~ msgstr "Maximaler Winkel"
|
||
|
||
#~ msgid "Start(s)"
|
||
#~ msgstr "Start"
|
||
|
||
#~ msgid "Source path is empty."
|
||
#~ msgstr "Quellpfad ist leer."
|
||
|
||
#~ msgid "Couldn't load post-import script."
|
||
#~ msgstr "Post-Import Skript konnte nicht geladen werden."
|
||
|
||
#~ msgid "Invalid/broken script for post-import."
|
||
#~ msgstr "Ungültiges / Fehlerhaftes Skript für Post-Import."
|
||
|
||
#~ msgid "Error importing scene."
|
||
#~ msgstr "Fehler beim importieren der Szene."
|
||
|
||
#~ msgid "Import 3D Scene"
|
||
#~ msgstr "3D-Szene importieren"
|
||
|
||
#~ msgid "Source Scene:"
|
||
#~ msgstr "Quellszene:"
|
||
|
||
#~ msgid "Same as Target Scene"
|
||
#~ msgstr "Dieselbe wie die Zielszene"
|
||
|
||
#~ msgid "Shared"
|
||
#~ msgstr "Geteilt"
|
||
|
||
#~ msgid "Target Texture Folder:"
|
||
#~ msgstr "Ziel-Texturenordner:"
|
||
|
||
#~ msgid "Custom Root Node Type:"
|
||
#~ msgstr "Angepasster Root-Node-Typ:"
|
||
|
||
#~ msgid "Auto"
|
||
#~ msgstr "Auto"
|
||
|
||
#~ msgid "The Following Files are Missing:"
|
||
#~ msgstr "Die folgenden Dateien fehlen:"
|
||
|
||
#~ msgid "Import Anyway"
|
||
#~ msgstr "Trotzdem importieren"
|
||
|
||
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
|
||
#~ msgstr ""
|
||
#~ "Bearbeitete Szene wurde nicht gespeichert, trotzdem importierte Szene "
|
||
#~ "öffnen?"
|
||
|
||
#~ msgid "Import Image:"
|
||
#~ msgstr "Bild importieren:"
|
||
|
||
#~ msgid "Couldn't localize path: %s (already local)"
|
||
#~ msgstr "Pfad konnte nicht gefunden werden: %s (bereits lokal)"
|
||
|
||
#~ msgid "3D Scene Animation"
|
||
#~ msgstr "3D-Szenenanimation"
|
||
|
||
#~ msgid "Uncompressed"
|
||
#~ msgstr "Unkomprimiert"
|
||
|
||
#~ msgid "Compress Lossless (PNG)"
|
||
#~ msgstr "Verlustfrei komprimieren (PNG)"
|
||
|
||
#~ msgid "Compress Lossy (WebP)"
|
||
#~ msgstr "Verlustbehaftet komprimieren (WebP)"
|
||
|
||
#~ msgid "Compress (VRAM)"
|
||
#~ msgstr "Komprimieren (VRAM)"
|
||
|
||
#~ msgid "Texture Format"
|
||
#~ msgstr "Texturformat"
|
||
|
||
#~ msgid "Texture Compression Quality (WebP):"
|
||
#~ msgstr "Texturkompressionsqualität (WebP):"
|
||
|
||
#~ msgid "Texture Options"
|
||
#~ msgstr "Textureinstellungen"
|
||
|
||
#~ msgid "Please specify some files!"
|
||
#~ msgstr "Bitte gib einige Dateien an!"
|
||
|
||
#~ msgid "At least one file needed for Atlas."
|
||
#~ msgstr "Es wird zumindest eine Datei für den Atlas benötigt."
|
||
|
||
#~ msgid "Error importing:"
|
||
#~ msgstr "Fehler beim importieren:"
|
||
|
||
#~ msgid "Max Texture Size:"
|
||
#~ msgstr "Maximale Texturgröße:"
|
||
|
||
#~ msgid "Import Textures for Atlas (2D)"
|
||
#~ msgstr "Texturen für Atlas (2D) importieren"
|
||
|
||
#~ msgid "Large Texture"
|
||
#~ msgstr "Große Textur"
|
||
|
||
#~ msgid "Import Large Textures (2D)"
|
||
#~ msgstr "Große Texturen (2D) importieren"
|
||
|
||
#~ msgid "Source Texture"
|
||
#~ msgstr "Quelltextur"
|
||
|
||
#~ msgid "Base Atlas Texture"
|
||
#~ msgstr "Basis-Atlastextur"
|
||
|
||
#~ msgid "Source Texture(s)"
|
||
#~ msgstr "Quelltextur(en)"
|
||
|
||
#~ msgid "Import Textures for 2D"
|
||
#~ msgstr "Texturen für 2D importieren"
|
||
|
||
#~ msgid "Import Textures for 3D"
|
||
#~ msgstr "Texturen für 3D importieren"
|
||
|
||
#~ msgid "Import Textures"
|
||
#~ msgstr "Texturen importieren"
|
||
|
||
#~ msgid "2D Texture"
|
||
#~ msgstr "2D-Textur"
|
||
|
||
#~ msgid "3D Texture"
|
||
#~ msgstr "3D-Textur"
|
||
|
||
#~ msgid "Atlas Texture"
|
||
#~ msgstr "Atlastextur"
|
||
|
||
#~ msgid ""
|
||
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
|
||
#~ "to the project."
|
||
#~ msgstr ""
|
||
#~ "MERKE: Das importieren von 2D Texturen ist nicht zwingend notwendig. "
|
||
#~ "Kopiere einfach png/jpg Dateien in das Projekt."
|
||
|
||
#~ msgid "Crop empty space."
|
||
#~ msgstr "Leere Bereiche beschneiden."
|
||
|
||
#~ msgid "Texture"
|
||
#~ msgstr "Textur"
|
||
|
||
#~ msgid "Import Large Texture"
|
||
#~ msgstr "Große Textur importieren"
|
||
|
||
#~ msgid "Load Source Image"
|
||
#~ msgstr "Quellbild laden"
|
||
|
||
#~ msgid "Slicing"
|
||
#~ msgstr "Teile"
|
||
|
||
#~ msgid "Saving"
|
||
#~ msgstr "Speichere"
|
||
|
||
#~ msgid "Couldn't save large texture:"
|
||
#~ msgstr "Große Textur konnte nicht gespeichert werden:"
|
||
|
||
#~ msgid "Build Atlas For:"
|
||
#~ msgstr "Erstelle Atlas für:"
|
||
|
||
#~ msgid "Loading Image:"
|
||
#~ msgstr "Lade Bild:"
|
||
|
||
#~ msgid "Converting Images"
|
||
#~ msgstr "Bilder werden konvertiert"
|
||
|
||
#~ msgid "Cropping Images"
|
||
#~ msgstr "Bilder werden beschnitten"
|
||
|
||
#~ msgid "Couldn't save atlas image:"
|
||
#~ msgstr "Atlas-Bild konnte nicht gespeichert werden:"
|
||
|
||
#~ msgid "Couldn't save converted texture:"
|
||
#~ msgstr "Konvertierte Textur konnte nicht gespeichert werden:"
|
||
|
||
#~ msgid "Invalid translation source!"
|
||
#~ msgstr "Fehlerhafte Übersetzungsquelle!"
|
||
|
||
#~ msgid "Column"
|
||
#~ msgstr "Reihe"
|
||
|
||
#~ msgid "No items to import!"
|
||
#~ msgstr "Keine Elemente zu importieren!"
|
||
|
||
#~ msgid "No target path!"
|
||
#~ msgstr "Kein Zielpfad!"
|
||
|
||
#~ msgid "Import Translations"
|
||
#~ msgstr "Übersetzungen importieren"
|
||
|
||
#~ msgid "Couldn't import!"
|
||
#~ msgstr "Konnte nicht importiert werden!"
|
||
|
||
#~ msgid "Import Translation"
|
||
#~ msgstr "Übersetzung importieren"
|
||
|
||
#~ msgid "Source CSV:"
|
||
#~ msgstr "Quell-CSV:"
|
||
|
||
#~ msgid "Ignore First Row"
|
||
#~ msgstr "Erste Zeile ignorieren"
|
||
|
||
#~ msgid "Compress"
|
||
#~ msgstr "Komprimieren"
|
||
|
||
#~ msgid "Add to Project (project.godot)"
|
||
#~ msgstr "Zu Projekt hinzufügen (project.godot)"
|
||
|
||
#~ msgid "Import Languages:"
|
||
#~ msgstr "Sprachen importieren:"
|
||
|
||
#~ msgid "Translation"
|
||
#~ msgstr "Übersetzung"
|
||
|
||
#~ msgid "Triangle #"
|
||
#~ msgstr "Dreieck #"
|
||
|
||
#~ msgid "Light Baker Setup:"
|
||
#~ msgstr "Light-Baker einrichten:"
|
||
|
||
#~ msgid "Fixing Lights"
|
||
#~ msgstr "Fixiere Lampen"
|
||
|
||
#~ msgid "Making BVH"
|
||
#~ msgstr "Erstelle BVH"
|
||
|
||
#~ msgid "Allocating Texture #"
|
||
#~ msgstr "Zuweisen von Textur #"
|
||
|
||
#~ msgid "Baking Triangle #"
|
||
#~ msgstr "Baking von Dreieck #"
|
||
|
||
#~ msgid "Post-Processing Texture #"
|
||
#~ msgstr "Nachbearbeiten von Textur #"
|
||
|
||
#~ msgid "Reset the lightmap octree baking process (start over)."
|
||
#~ msgstr "Lightmap-Octree-Backing-Prozess zurücksetzen (neu starten)."
|
||
|
||
#~ msgid "Zoom Set..."
|
||
#~ msgstr "Vergrößerung setzen..."
|
||
|
||
#~ msgid "Set a Value"
|
||
#~ msgstr "Einen Wert setzen"
|
||
|
||
#~ msgid "Parse BBCode"
|
||
#~ msgstr "BBCode parsen"
|
||
|
||
#~ msgid "Length:"
|
||
#~ msgstr "Länge:"
|
||
|
||
#~ msgid "Open Sample File(s)"
|
||
#~ msgstr "Audiodatei(en) öffnen"
|
||
|
||
#~ msgid "ERROR: Couldn't load sample!"
|
||
#~ msgstr "Fehler: Konnte Audio nicht laden!"
|
||
|
||
#~ msgid "Add Sample"
|
||
#~ msgstr "Sample hinzufügen"
|
||
|
||
#~ msgid "Rename Sample"
|
||
#~ msgstr "Sample umbenennen"
|
||
|
||
#~ msgid "Delete Sample"
|
||
#~ msgstr "Sample löschen"
|
||
|
||
#~ msgid "16 Bits"
|
||
#~ msgstr "16 Bit"
|
||
|
||
#~ msgid "8 Bits"
|
||
#~ msgstr "8 Bit"
|
||
|
||
#~ msgid "Stereo"
|
||
#~ msgstr "Stereo"
|
||
|
||
#~ msgid "Scaling to %s%%."
|
||
#~ msgstr "Skaliere auf %s%%."
|
||
|
||
#~ msgid "Bucket"
|
||
#~ msgstr "Eimer"
|
||
|
||
#~ msgid "Invalid project path, the path must exist!"
|
||
#~ msgstr "Ungültiger Projektpfad, der Pfad muss existieren!"
|
||
|
||
#~ msgid "Invalid project path, project.godot must not exist."
|
||
#~ msgstr "Ungültiger Projektpfad, project.godot darf nicht existieren."
|
||
|
||
#~ msgid "Invalid project path, project.godot must exist."
|
||
#~ msgstr "Ungültiger Projektpfad, project.godot muss existieren."
|
||
|
||
#~ msgid "Project Path (Must Exist):"
|
||
#~ msgstr "Projektpfad (muss existieren):"
|
||
|
||
#~ msgid "Create New Resource"
|
||
#~ msgstr "Erstelle neue Ressource"
|
||
|
||
#~ msgid "Open Resource"
|
||
#~ msgstr "Ressource öffnen"
|
||
|
||
#~ msgid "Save Resource"
|
||
#~ msgstr "Ressource speichern"
|
||
|
||
#~ msgid "Resource Tools"
|
||
#~ msgstr "Ressourcenwerkzeuge"
|
||
|
||
#~ msgid "Tiles"
|
||
#~ msgstr "Kacheln"
|
||
|
||
#~ msgid "Areas"
|
||
#~ msgstr "Bereiche"
|
||
|
||
#~ msgid "Ctrl+"
|
||
#~ msgstr "Strg+"
|
||
|
||
#~ msgid "Close scene? (Unsaved changes will be lost)"
|
||
#~ msgstr "Szene schließen? (Nicht gespeicherte Änderungen gehen verloren)"
|
||
|
||
#~ msgid ""
|
||
#~ "Open Project Manager? \n"
|
||
#~ "(Unsaved changes will be lost)"
|
||
#~ msgstr ""
|
||
#~ "Projektverwaltung öffnen?\n"
|
||
#~ "(Nicht gespeicherte Änderungen gehen verloren)"
|
||
|
||
#~ msgid "Close Goto Prev. Scene"
|
||
#~ msgstr "Schließen und zur letzten Szene wechseln"
|
||
|
||
#~ msgid "Del"
|
||
#~ msgstr "Entfernen"
|
||
|
||
#~ msgid "just pressed"
|
||
#~ msgstr "gerade gedrückt"
|
||
|
||
#~ msgid ""
|
||
#~ "Couldn't read the certificate file. Are the path and password both "
|
||
#~ "correct?"
|
||
#~ msgstr ""
|
||
#~ "Die Zertifikat-Datei konnte nicht gelesen werden. Sind Pfad und Passwort "
|
||
#~ "beide korrekt?"
|
||
|
||
#~ msgid "Error creating the package signature."
|
||
#~ msgstr "Fehler beim erstellen der Paketsignatur."
|
||
|
||
#, fuzzy
|
||
#~ msgid "RAW Mode"
|
||
#~ msgstr "Roh-Modus"
|
||
|
||
#~ msgid "Node From Scene"
|
||
#~ msgstr "Node aus Szene"
|
||
|
||
#~ msgid "Import assets to the project."
|
||
#~ msgstr "Importiere Medieninhalte ins Projekt."
|
||
|
||
#~ msgid "Export the project to many platforms."
|
||
#~ msgstr "Exportiere das Projekt für viele Plattformen."
|
||
|
||
#~ msgid "Alerts when an external resource has changed."
|
||
#~ msgstr "Signalisiert, wenn sich eine externe Ressource verändert hat."
|
||
|
||
#~ msgid "Open https://godotengine.org at tutorials section."
|
||
#~ msgstr "Öffnet https://godotengine.org im Abschnitt ‚Tutorials‘."
|
||
|
||
#~ msgid "No scene selected to instance!"
|
||
#~ msgstr "Keine Szene für Instanz ausgewählt!"
|
||
|
||
#~ msgid "Instance at Cursor"
|
||
#~ msgstr "Instanz am Mauszeiger"
|
||
|
||
#~ msgid "Could not instance scene!"
|
||
#~ msgstr "Konnte Szene nicht instantiieren!"
|
||
|
||
#~ msgid "Use Default Light"
|
||
#~ msgstr "Nutze Standardlicht"
|
||
|
||
#~ msgid "Default Light Normal:"
|
||
#~ msgstr "Standardlichtnormale:"
|
||
|
||
#~ msgid "Ambient Light Color:"
|
||
#~ msgstr "Umgebungslichtfarbe:"
|
||
|
||
#~ msgid "Invalid parent class name"
|
||
#~ msgstr "Ungültiger Name für Elternklasse"
|
||
|
||
#~ msgid "Valid chars:"
|
||
#~ msgstr "Gültige Zeichen:"
|
||
|
||
#~ msgid "Valid name"
|
||
#~ msgstr "Gültiger Name"
|
||
|
||
#~ msgid "Class name is invalid!"
|
||
#~ msgstr "Name der Klasse ist ungültig!"
|
||
|
||
#~ msgid "Parent class name is invalid!"
|
||
#~ msgstr "Name der Elternklasse ist ungültig!"
|
||
|
||
#~ msgid "Path property must point to a valid Particles2D node to work."
|
||
#~ msgstr ""
|
||
#~ "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen."
|
||
|
||
#~ msgid "Surface"
|
||
#~ msgstr "Oberfläche"
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "Eine SampleLibrary-Ressource muss unter der Eigenschaft ‚Samples‘ erzeugt "
|
||
#~ "oder ausgewählt werden, damit SamplePlayer Ton abspielen kann."
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SpatialSamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "Eine SampleLibrary-Ressource muss unter der ‚Samples‘-Eigenschaft erzeugt "
|
||
#~ "oder ausgewählt werden, damit SpatialSamplePlayer Ton abspielen kann."
|
||
|
||
#~ msgid "Replaced %d Ocurrence(s)."
|
||
#~ msgstr "Suchbegriff wurde %d mal ersetzt."
|
||
|
||
#~ msgid "Save Translatable Strings"
|
||
#~ msgstr "Speichere übersetzbare Zeichenketten"
|
||
|
||
#~ msgid "Edit Script Options"
|
||
#~ msgstr "Skriptoptionen bearbeiten"
|
||
|
||
#~ msgid "Error exporting project!"
|
||
#~ msgstr "Fehler beim Exportieren des Projekts!"
|
||
|
||
#~ msgid "Error writing the project PCK!"
|
||
#~ msgstr "Fehler beim Schreiben des Projekt-PCK!"
|
||
|
||
#~ msgid "No exporter for platform '%s' yet."
|
||
#~ msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar."
|
||
|
||
#~ msgid "Create Android keystore"
|
||
#~ msgstr "Erzeuge Android-Schlüssel"
|
||
|
||
#~ msgid "Organizational unit"
|
||
#~ msgstr "Organisatorische Einheit"
|
||
|
||
#~ msgid "Organization"
|
||
#~ msgstr "Organisation"
|
||
|
||
#~ msgid "City"
|
||
#~ msgstr "Stadt"
|
||
|
||
#~ msgid "State"
|
||
#~ msgstr "Status"
|
||
|
||
#~ msgid "2 letter country code"
|
||
#~ msgstr "2-Buchstaben-Ländercode"
|
||
|
||
#~ msgid "User alias"
|
||
#~ msgstr "Nutzer-Alias"
|
||
|
||
#~ msgid "Password"
|
||
#~ msgstr "Passwort"
|
||
|
||
#~ msgid "at least 6 characters"
|
||
#~ msgstr "Mindestens 6 Zeichen"
|
||
|
||
#~ msgid "File name"
|
||
#~ msgstr "Dateiname"
|
||
|
||
#~ msgid "Path : (better to save outside of project)"
|
||
#~ msgstr "Pfad: (besser außerhalb des Projektordners speichern)"
|
||
|
||
#~ msgid ""
|
||
#~ "Release keystore is not set.\n"
|
||
#~ "Do you want to create one?"
|
||
#~ msgstr ""
|
||
#~ "Release-Schlüsselspeicher wurde nicht gewählt.\n"
|
||
#~ "Soll einer erstellt werden?"
|
||
|
||
#~ msgid "Fill Keystore/Release User and Release Password"
|
||
#~ msgstr "Schlüsselspeicher, Nutzer und Passwort für Release eingeben"
|
||
|
||
#~ msgid "Include"
|
||
#~ msgstr "Einbeziehen"
|
||
|
||
#~ msgid "Group name can't be empty!"
|
||
#~ msgstr "Gruppenname muss vorhanden sein!"
|
||
|
||
#~ msgid "Invalid character in group name!"
|
||
#~ msgstr "Ungültiges Zeichen in Gruppenname!"
|
||
|
||
#~ msgid "Add Image Group"
|
||
#~ msgstr "Füge Bildergruppe hinzu"
|
||
|
||
#~ msgid "Project Export Settings"
|
||
#~ msgstr "Projektexporteinstellungen"
|
||
|
||
#~ msgid "Export to Platform"
|
||
#~ msgstr "Export zu Plattform"
|
||
|
||
#~ msgid "Export all files in the project directory."
|
||
#~ msgstr "Exportiere alle Dateien im Projektverzeichnis."
|
||
|
||
#~ msgid "Convert text scenes to binary on export."
|
||
#~ msgstr "Konvertiere Textszenen in Binärformat beim Exportieren."
|
||
|
||
#~ msgid "Images"
|
||
#~ msgstr "Bilder"
|
||
|
||
#~ msgid "Keep Original"
|
||
#~ msgstr "Original behalten"
|
||
|
||
#~ msgid "Compress for Disk (Lossy, WebP)"
|
||
#~ msgstr "Komprimiere für Festplattenspeicher (verlustbehaftet, WebP)"
|
||
|
||
#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
|
||
#~ msgstr "Komprimiere für Arbeitsspeicher (BC/PVRTC/ETC)"
|
||
|
||
#~ msgid "Convert Images (*.png):"
|
||
#~ msgstr "Konvertiere Bilder (*.png):"
|
||
|
||
#~ msgid "Compress for Disk (Lossy) Quality:"
|
||
#~ msgstr ""
|
||
#~ "Qualitätseinstellungen für Kompression (verlustbehaftet, auf Festplatte):"
|
||
|
||
#~ msgid "Shrink All Images:"
|
||
#~ msgstr "Alle Bilder verkleinern:"
|
||
|
||
#~ msgid "Compress Formats:"
|
||
#~ msgstr "Komprimierungsformate:"
|
||
|
||
#~ msgid "Groups:"
|
||
#~ msgstr "Gruppen:"
|
||
|
||
#~ msgid "Compress Disk"
|
||
#~ msgstr "Komprimiere für Festplatte"
|
||
|
||
#~ msgid "Compress RAM"
|
||
#~ msgstr "Komprimiere für Arbeitsspeicher"
|
||
|
||
#~ msgid "Compress Mode:"
|
||
#~ msgstr "Kompressionsmodus:"
|
||
|
||
#~ msgid "Lossy Quality:"
|
||
#~ msgstr "Verlustbehaftete Qualität:"
|
||
|
||
#~ msgid "Shrink By:"
|
||
#~ msgstr "Verkleinern nach:"
|
||
|
||
#~ msgid "Images:"
|
||
#~ msgstr "Bilder:"
|
||
|
||
#~ msgid "Group"
|
||
#~ msgstr "Gruppe"
|
||
|
||
#~ msgid "Sample Conversion Mode: (.wav files):"
|
||
#~ msgstr "Audio-Umwandlungs-Modus: (.wav-Dateien):"
|
||
|
||
#~ msgid "Compress (RAM - IMA-ADPCM)"
|
||
#~ msgstr "Komprimieren (RAM - IMA-ADPCM)"
|
||
|
||
#~ msgid "Sampling Rate Limit (Hz):"
|
||
#~ msgstr "Grenze der Abtastrate (Hz):"
|
||
|
||
#~ msgid "Trim"
|
||
#~ msgstr "Zuschneiden"
|
||
|
||
#~ msgid "Trailing Silence:"
|
||
#~ msgstr "Auslaufende Stille:"
|
||
|
||
#~ msgid "Export Project PCK"
|
||
#~ msgstr "Exportiere Projekt-PCK"
|
||
|
||
#~ msgid "Project Export"
|
||
#~ msgstr "Projekt exportieren"
|
||
|
||
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
|
||
#~ msgstr "BakedLightInstance enthält keine BakedLight-Ressource."
|
||
|
||
#~ msgid "Lighting"
|
||
#~ msgstr "Belichtung"
|
||
|
||
#~ msgid "Global"
|
||
#~ msgstr "Global"
|
||
|
||
#~ msgid ""
|
||
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
|
||
#~ "parent first."
|
||
#~ msgstr ""
|
||
#~ "Diese Element kann nicht sichtbar gemacht werden solange das "
|
||
#~ "Elternelement versteckt ist. Elternelement zuerst sichtbar machen."
|
||
|
||
#~ msgid "File exists"
|
||
#~ msgstr "Datei existiert"
|
||
|
||
#~ msgid "Valid path"
|
||
#~ msgstr "Gültiger Pfad"
|
||
|
||
#~ msgid ""
|
||
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
|
||
#~ "unsequenced ports were specified."
|
||
#~ msgstr ""
|
||
#~ "Eigens erstelltes Node hat keine Methode _get_output_port_unsequenced(idx,"
|
||
#~ "wmem), jedoch wurden unsequenzierte Ports angegeben."
|
||
|
||
#~ msgid "Cannot go into subdir:"
|
||
#~ msgstr "Unterordner kann nicht geöffnet werden:"
|
||
|
||
#~ msgid "Enable/Disable interpolation when looping animation."
|
||
#~ msgstr "Aktivieren/Deaktivieren Interpolation, wenn Schleife aktiviert."
|
||
|
||
#~ msgid "Load Layout"
|
||
#~ msgstr "Layout Laden"
|
||
|
||
#~ msgid "Binds (Extra Params):"
|
||
#~ msgstr "Bindungen (Extra Parameter):"
|
||
|
||
#~ msgid "Method In Node:"
|
||
#~ msgstr "Methode in Node:"
|