godot/modules/mono/editor
Raul Santos cf98ff248a
Check a csproj exists before trying to edit it
When folders are moved/removed from the file system, the `.csproj`
may need to be edited to update the path of C# scripts or remove them.
If a C# solution has not been created, the `.csproj` file does not exist
and therefore there is no need to edit it.
2021-12-20 16:49:16 +01:00
..
Godot.NET.Sdk Mono: Bump Godot.NET.Sdk to 3.3.0 2021-03-17 14:46:26 +01:00
GodotTools Check a csproj exists before trying to edit it 2021-12-20 16:49:16 +01:00
bindings_generator.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
bindings_generator.h Fix NodePath default argument in mono bindings 2021-09-06 10:46:33 -07:00
code_completion.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
code_completion.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
csharp_project.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
csharp_project.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
editor_internal_calls.cpp Add editor keyboard shortcut for Mono Build solution button 2021-09-14 13:24:03 +01:00
editor_internal_calls.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godotsharp_export.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godotsharp_export.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
script_class_parser.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
script_class_parser.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00