f33d9dab5b
Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity. |
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bin | ||
core | ||
demos | ||
doc | ||
drivers | ||
main | ||
modules | ||
platform | ||
scene | ||
servers | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Doxyfile | ||
LICENSE.md | ||
LOGO_LICENSE.md | ||
README.md | ||
SConstruct | ||
godot_icon.png | ||
godot_icon.svg | ||
godot_logo.svg | ||
logo.png | ||
logo_small.png | ||
makerel.bat | ||
methods.py | ||
version.py |
README.md
The Engine
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
About
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy
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