Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde f33d9dab5b Fix can_move_to and rename it for more clarity
Fixes #2416.
The KinematicBody::can_move_to function was likely designed for two behaviours:
 - discrete: check if the body can "teleport" to the destination
 - continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.

The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
bin Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
core compile fixes 2015-11-19 20:24:43 -03:00
demos Add icons to all demos that can have a meaningful one 2015-11-19 23:45:37 +01:00
doc Update Vector2.angle() description 2015-11-20 18:47:18 +01:00
drivers Revert "libao audio driver" 2015-11-19 20:05:26 -03:00
main Merge pull request #2518 from masoudbh3/godot-icons 2015-11-19 00:08:47 -03:00
modules Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
platform tegra 3 fix 2015-11-21 23:21:36 +01:00
scene Fix can_move_to and rename it for more clarity 2015-11-22 14:14:07 +01:00
servers Fix can_move_to and rename it for more clarity 2015-11-22 14:14:07 +01:00
tools Implement name filter to PropertyEditor 2015-11-21 13:42:15 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Merge pull request #2434 from cverdes/vsproj 2015-10-17 10:41:42 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
Doxyfile Fix absolute paths used in doxygen, ignore generated documentation in Git 2015-09-09 02:55:47 -05:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct Revert "libao audio driver" 2015-11-19 20:05:26 -03:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics