godot/platform/osx
Rémi Verschelde b21e2ec746
Merge pull request #58738 from bruvzg/mac_resize_crash
[macOS] Disable window redraw during resize, when rendering in the separate thread.
2022-03-04 11:33:53 +01:00
..
export [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-04 09:27:44 +02:00
SCsub [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
crash_handler_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
crash_handler_osx.mm Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
detect.py OSX: Pass `-mmacosx-version-min=11.0` instead of `11.00` 2022-02-08 16:20:13 +01:00
dir_access_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dir_access_osx.mm Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
display_server_osx.h [macOS] Disable window redraw during resize, when rendering in the separate thread. 2022-03-04 10:25:39 +02:00
display_server_osx.mm [macOS] Disable window redraw during resize, when rendering in the separate thread. 2022-03-04 10:25:39 +02:00
gl_manager_osx_legacy.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
gl_manager_osx_legacy.mm [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application.mm [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application_delegate.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application_delegate.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
godot_content_view.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_content_view.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
godot_main_osx.mm Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
godot_menu_item.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_window.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_window.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
godot_window_delegate.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_window_delegate.mm [macOS] Disable window redraw during resize, when rendering in the separate thread. 2022-03-04 10:25:39 +02:00
joypad_osx.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
joypad_osx.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
key_mapping_osx.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
key_mapping_osx.mm [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
logo.png platform: Update metadata for export platforms 2020-08-01 23:43:14 -07:00
os_osx.h Add an `OS.get_processor_name()` method 2022-02-15 20:55:53 +01:00
os_osx.mm [macOS] Disable window redraw during resize, when rendering in the separate thread. 2022-03-04 10:25:39 +02:00
osx_terminal_logger.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
osx_terminal_logger.mm Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
vulkan_context_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
vulkan_context_osx.mm [macOS] Enable Objective-C ARC 2022-02-01 15:58:30 +02:00