.. |
animated_sprite.cpp
|
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
|
2016-07-06 23:46:04 -03:00 |
animated_sprite.h
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
area_2d.cpp
|
Fix #6480, area duplicated param
|
2016-09-29 18:12:45 +02:00 |
area_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
back_buffer_copy.cpp
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
back_buffer_copy.h
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
camera_2d.cpp
|
Center camera2D with the proper viewport size
|
2016-09-15 08:17:23 -03:00 |
camera_2d.h
|
Added a few functions to make 2D split screen easier.
|
2016-09-14 15:55:14 -03:00 |
canvas_item.cpp
|
2D Shaders are working again using the new syntax, though all is buggy in general
|
2016-10-10 18:31:01 -03:00 |
canvas_item.h
|
2D Shaders are working again using the new syntax, though all is buggy in general
|
2016-10-10 18:31:01 -03:00 |
canvas_modulate.cpp
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
canvas_modulate.h
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
collision_object_2d.cpp
|
remove trailing whitespace
|
2016-03-09 00:00:52 +01:00 |
collision_object_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
collision_polygon_2d.cpp
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
collision_polygon_2d.h
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
collision_shape_2d.cpp
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
collision_shape_2d.h
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
joints_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
joints_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
light_2d.cpp
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
light_2d.h
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
light_occluder_2d.cpp
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
light_occluder_2d.h
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
navigation2d.cpp
|
Remove unused variables (fourth pass) + dead code
|
2016-07-08 16:47:55 +02:00 |
navigation2d.h
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
navigation_polygon.cpp
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
navigation_polygon.h
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
node_2d.cpp
|
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
|
2016-09-19 23:31:45 -07:00 |
node_2d.h
|
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
|
2016-09-19 23:31:45 -07:00 |
parallax_background.cpp
|
Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
|
2016-06-26 16:22:20 -03:00 |
parallax_background.h
|
Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
|
2016-06-26 16:22:20 -03:00 |
parallax_layer.cpp
|
Improve parallax mirroring algorithm
|
2016-06-27 10:40:33 +02:00 |
parallax_layer.h
|
Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
|
2016-06-26 16:22:20 -03:00 |
particles_2d.cpp
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
particles_2d.h
|
begin work on new particle system
|
2016-12-30 08:35:54 -03:00 |
path_2d.cpp
|
i18n: Proofreading of all strings
|
2016-05-21 00:21:57 +02:00 |
path_2d.h
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
path_texture.cpp
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
path_texture.h
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
physics_body_2d.cpp
|
-Fixed issue in Kinematicbody2D
|
2016-09-01 12:03:55 -03:00 |
physics_body_2d.h
|
-Fixed issue in Kinematicbody2D
|
2016-09-01 12:03:55 -03:00 |
polygon_2d.cpp
|
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
|
2016-09-19 23:31:45 -07:00 |
polygon_2d.h
|
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
|
2016-09-19 23:31:45 -07:00 |
position_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
position_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
ray_cast_2d.cpp
|
More improvements to visual script..
|
2016-08-31 17:58:51 -03:00 |
ray_cast_2d.h
|
More improvements to visual script..
|
2016-08-31 17:58:51 -03:00 |
remote_transform_2d.cpp
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
remote_transform_2d.h
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
sample_player_2d.cpp
|
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
|
2016-06-19 01:43:02 -03:00 |
sample_player_2d.h
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
screen_button.cpp
|
fix: TouchScreenButton should stop propagating action when button is removed from scene
|
2016-01-10 10:36:43 -03:00 |
screen_button.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
SCsub
|
Cosmetic fixes to SCons buildsystem
|
2015-11-01 20:53:26 +01:00 |
sound_player_2d.cpp
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
sound_player_2d.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
sprite.cpp
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
sprite.h
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
tile_map.cpp
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
tile_map.h
|
Added Tile Origin = Bottom Left option to the TileMap
|
2016-06-20 12:18:53 +02:00 |
visibility_notifier_2d.cpp
|
prevent bug due to scripts not working in editor and notifier sending signals to it.
|
2016-08-08 19:04:12 -03:00 |
visibility_notifier_2d.h
|
-Added configuration warning system for nodes
|
2016-05-17 18:28:44 -03:00 |
y_sort.cpp
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |
y_sort.h
|
Add missing license headers in our source files (#5255)
|
2016-06-18 14:46:12 +02:00 |