godot/scene
Juan Linietsky f4a5963ca9 Fix several bugs related to node duplication and signals, closes #5405
(cherry picked from commit 17e4ead62a)
2016-07-08 19:18:09 +02:00
..
2d Properly deliver localized coordinates when passing gui events through parents, closes #4215 2016-07-08 18:34:10 +02:00
3d Send body inout notifications after state is applied, fixes #4683 2016-06-25 01:41:57 +02:00
animation Fixed animation player auto-queue duplication and undo/redo 2016-05-12 08:58:39 +02:00
audio fix crash in SamplePlayer, closes #5005 2016-06-25 01:22:41 +02:00
gui throw error if GridContainer::set_columns goes below 1, closes #5316 2016-07-08 18:52:30 +02:00
io remove trailing whitespace 2016-04-02 22:03:48 +02:00
main Fix several bugs related to node duplication and signals, closes #5405 2016-07-08 19:18:09 +02:00
resources Make both signals be ordered and samplelibrary items too, fixes scenes changing for git, closes #5289 2016-07-08 18:52:17 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00
scene_string_names.h Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00