godot/scene/gui/line_edit.h

139 lines
4.0 KiB
C++

/*************************************************************************/
/* line_edit.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LINE_EDIT_H
#define LINE_EDIT_H
#include "scene/gui/control.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class LineEdit : public Control {
OBJ_TYPE( LineEdit, Control );
public:
enum Align {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT,
ALIGN_FILL
};
private:
Align align;
bool editable;
bool pass;
String undo_text;
String text;
int cursor_pos;
int window_pos;
int max_length; // 0 for no maximum
int cached_width;
struct Selection {
int begin;
int end;
int cursor_start;
bool enabled;
bool creating;
bool doubleclick;
bool drag_attempt;
} selection;
void shift_selection_check_pre(bool);
void shift_selection_check_post(bool);
void selection_clear();
void selection_fill_at_cursor();
void selection_delete();
void set_window_pos(int p_pos);
void set_cursor_at_pixel_pos(int p_x);
void clear_internal();
void changed_internal();
void copy_text();
void cut_text();
void paste_text();
void _input_event(InputEvent p_event);
void _notification(int p_what);
protected:
static void _bind_methods();
public:
void set_align(Align p_align);
Align get_align() const;
virtual Variant get_drag_data(const Point2& p_point);
virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const;
virtual void drop_data(const Point2& p_point,const Variant& p_data);
void select_all();
void delete_char();
void set_text(String p_text);
String get_text() const;
void set_cursor_pos(int p_pos);
int get_cursor_pos() const;
void set_max_length(int p_max_length);
int get_max_length() const;
void append_at_cursor(String p_text);
void clear();
void set_editable(bool p_editable);
bool is_editable() const;
void set_secret(bool p_secret);
bool is_secret() const;
void select(int p_from=0, int p_to=-1);
virtual Size2 get_minimum_size() const;
virtual bool is_text_field() const;
LineEdit();
~LineEdit();
};
VARIANT_ENUM_CAST(LineEdit::Align);
#endif