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doc_classes
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
area_bullet.cpp
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
area_bullet.h
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
btRayShape.cpp
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
btRayShape.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
bullet_physics_server.cpp
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Implemented physics linear and angular lock
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2017-12-10 17:21:14 +01:00 |
bullet_physics_server.h
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Implemented physics linear and angular lock
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2017-12-10 17:21:14 +01:00 |
bullet_types_converter.cpp
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Fixed kinematic movement stuck, Changed how shape scale works, Optimized
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2017-12-23 18:23:12 +01:00 |
bullet_types_converter.h
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Fixed kinematic movement stuck, Changed how shape scale works, Optimized
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2017-12-23 18:23:12 +01:00 |
bullet_utilities.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
collision_object_bullet.cpp
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Fixed kinematic movement stuck, Changed how shape scale works, Optimized
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2017-12-23 18:23:12 +01:00 |
collision_object_bullet.h
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Fixed kinematic movement stuck, Changed how shape scale works, Optimized
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2017-12-23 18:23:12 +01:00 |
cone_twist_joint_bullet.cpp
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Fixed joint scale
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2017-12-09 01:22:36 +01:00 |
cone_twist_joint_bullet.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
config.py
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doc: Make all module docs self-contained
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2017-11-15 21:29:33 +01:00 |
constraint_bullet.cpp
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
constraint_bullet.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
generic_6dof_joint_bullet.cpp
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Changed how 6DOF limits works
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2017-12-09 19:53:08 +01:00 |
generic_6dof_joint_bullet.h
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Changed how 6DOF limits works
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2017-12-09 19:53:08 +01:00 |
godot_collision_configuration.cpp
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
godot_collision_configuration.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
godot_collision_dispatcher.cpp
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
godot_collision_dispatcher.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
godot_motion_state.h
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
godot_ray_world_algorithm.cpp
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
godot_ray_world_algorithm.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
godot_result_callbacks.cpp
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Fixed kinematic movement on concave shape
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2017-11-19 17:01:08 +01:00 |
godot_result_callbacks.h
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Ray cast return shape id. Fixes #14473
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2017-12-10 12:20:36 +01:00 |
hinge_joint_bullet.cpp
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Fixed joint scale
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2017-12-09 01:22:36 +01:00 |
hinge_joint_bullet.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
joint_bullet.cpp
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
joint_bullet.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
pin_joint_bullet.cpp
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Fixed joint scale
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2017-12-09 01:22:36 +01:00 |
pin_joint_bullet.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
register_types.cpp
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
register_types.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
rid_bullet.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
rigid_body_bullet.cpp
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Fixed kinematic movement stuck, Changed how shape scale works, Optimized
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2017-12-23 18:23:12 +01:00 |
rigid_body_bullet.h
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Implemented physics linear and angular lock
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2017-12-10 17:21:14 +01:00 |
SCsub
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Scons: Build modules in seperate env.
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2017-12-13 15:46:35 +01:00 |
SCsub_with_lib
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
shape_bullet.cpp
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Fixed kinematic movement stuck, Changed how shape scale works, Optimized
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2017-12-23 18:23:12 +01:00 |
shape_bullet.h
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Fixed kinematic movement stuck, Changed how shape scale works, Optimized
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2017-12-23 18:23:12 +01:00 |
shape_owner_bullet.cpp
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
shape_owner_bullet.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
slider_joint_bullet.cpp
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Fixed joint scale
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2017-12-09 01:22:36 +01:00 |
slider_joint_bullet.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
soft_body_bullet.cpp
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
soft_body_bullet.h
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Bullet physics engine implementation
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2017-11-04 20:52:59 +01:00 |
space_bullet.cpp
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Fixed kinematic movement stuck, Changed how shape scale works, Optimized
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2017-12-23 18:23:12 +01:00 |
space_bullet.h
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Fixed kinematic movement stuck, Changed how shape scale works, Optimized
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2017-12-23 18:23:12 +01:00 |