..
SCsub
…
a_star.compat.inc
add partial path return option for astar
2024-04-03 22:27:33 -07:00
a_star.cpp
add partial path return option for astar
2024-04-03 22:27:33 -07:00
a_star.h
add partial path return option for astar
2024-04-03 22:27:33 -07:00
a_star_grid_2d.compat.inc
add partial path return option for astar
2024-04-03 22:27:33 -07:00
a_star_grid_2d.cpp
add partial path return option for astar
2024-04-03 22:27:33 -07:00
a_star_grid_2d.h
add partial path return option for astar
2024-04-03 22:27:33 -07:00
aabb.cpp
Fix AABB Ray intersection - return inside
2024-05-09 20:41:19 +01:00
aabb.h
Fix AABB Ray intersection - return inside
2024-05-09 20:41:19 +01:00
audio_frame.h
Fix member names of `AudioFrame` to match extension
2024-02-13 15:37:09 +01:00
basis.cpp
Fix incorrect name of Basis global scale getter
2024-04-16 04:26:52 -07:00
basis.h
Fix incorrect name of Basis global scale getter
2024-04-16 04:26:52 -07:00
bvh.h
Enforce template syntax `typename` over `class`
2024-03-07 22:39:09 -06:00
bvh_abb.h
Fix some uses of float and real_t in core/math
2024-03-29 16:44:12 -07:00
bvh_cull.inc
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
2022-03-04 23:29:38 +01:00
bvh_debug.inc
Fix some uses of float and real_t in core/math
2024-03-29 16:44:12 -07:00
bvh_integrity.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_logic.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_misc.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_pair.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_public.inc
Fixup BVH debugging statements
2022-07-25 18:21:53 +02:00
bvh_refit.inc
Fix not refitting upward from leaf nodes.
2023-09-28 20:27:51 +08:00
bvh_split.inc
Fix some uses of float and real_t in core/math
2024-03-29 16:44:12 -07:00
bvh_structs.inc
Fix not refitting upward from leaf nodes.
2023-09-28 20:27:51 +08:00
bvh_tree.h
Enforce template syntax `typename` over `class`
2024-03-07 22:39:09 -06:00
color.cpp
Make ok_color functions static
2023-05-13 16:57:19 +02:00
color.h
Revert "Add API for HSL conversion"
2023-05-10 17:45:56 -03:00
color_names.inc
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
convex_hull.cpp
Update lingering `do/while(0)` defines
2024-04-04 14:17:22 -05:00
convex_hull.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
delaunay_2d.h
[Core] Codestyle improvements to math types
2024-03-04 18:17:10 +01:00
delaunay_3d.h
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
disjoint_set.h
Enforce template syntax `typename` over `class`
2024-03-07 22:39:09 -06:00
dynamic_bvh.cpp
Fix various typos with codespell
2023-02-01 08:45:41 +01:00
dynamic_bvh.h
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
expression.cpp
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
expression.h
Enforce template syntax `typename` over `class`
2024-03-07 22:39:09 -06:00
face3.cpp
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
face3.h
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
geometry_2d.cpp
Replace Clipper1 library by Clipper2 library
2024-04-20 13:37:59 +02:00
geometry_2d.h
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
geometry_3d.cpp
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-28 14:25:35 +01:00
geometry_3d.h
Fix some uses of float and real_t in core/math
2024-03-29 16:44:12 -07:00
math_defs.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
math_fieldwise.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
math_fieldwise.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
math_funcs.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
math_funcs.h
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
plane.cpp
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +02:00
plane.h
Rename `center` method to `get_center` in Plane.
2023-01-15 17:18:50 +01:00
projection.cpp
Merge pull request #90063 from aaronfranke/really-floaty
2024-04-04 14:36:57 +02:00
projection.h
Merge pull request #90063 from aaronfranke/really-floaty
2024-04-04 14:36:57 +02:00
quaternion.cpp
[Core] Codestyle improvements to math types
2024-03-04 18:17:10 +01:00
quaternion.h
[Core] Codestyle improvements to math types
2024-03-04 18:17:10 +01:00
quick_hull.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
quick_hull.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
random_number_generator.cpp
Add RandomNumberGenerator::rand_weighted method
2024-02-29 13:29:53 +01:00
random_number_generator.h
Fix `RandomNumberGenerator::rand_weighted` return type
2024-03-02 20:56:01 -06:00
random_pcg.cpp
[Core] Fix `rand_weighted` not using the current state
2024-03-17 19:21:16 +01:00
random_pcg.h
Enforce template syntax `typename` over `class`
2024-03-07 22:39:09 -06:00
rect2.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rect2.h
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
rect2i.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rect2i.h
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
static_raycaster.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
static_raycaster.h
Fix `builtin_embree=no` build linking the wrong version of Embree
2024-05-08 00:40:45 +02:00
transform_2d.cpp
[Core] Codestyle improvements to math types
2024-03-04 18:17:10 +01:00
transform_2d.h
[Core] Codestyle improvements to math types
2024-03-04 18:17:10 +01:00
transform_3d.cpp
[Core] Codestyle improvements to math types
2024-03-04 18:17:10 +01:00
transform_3d.h
[Core] Codestyle improvements to math types
2024-03-04 18:17:10 +01:00
transform_interpolator.cpp
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
transform_interpolator.h
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
triangle_mesh.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
triangle_mesh.h
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
triangulate.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
triangulate.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
vector2.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
vector2.h
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
vector2i.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
vector2i.h
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
vector3.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
vector3.h
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
vector3i.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
vector3i.h
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
vector4.cpp
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00
vector4.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00
vector4i.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
vector4i.h
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00