godot/modules/multiplayer
Max Hilbrunner bd8380db55 Fix removing connected peer during disconnection 2024-02-25 18:44:02 +01:00
..
doc_classes Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
editor Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
SCsub
config.py
multiplayer_debugger.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
multiplayer_debugger.h
multiplayer_spawner.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
multiplayer_spawner.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
multiplayer_synchronizer.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
multiplayer_synchronizer.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Handle cleanup of "scene cache" nodes 2024-01-18 21:18:54 +01:00
scene_cache_interface.h [MP] Handle cleanup of "scene cache" nodes 2024-01-18 21:18:54 +01:00
scene_multiplayer.cpp Fix removing connected peer during disconnection 2024-02-25 18:44:02 +01:00
scene_multiplayer.h Fixed binary representation typo in comment 2024-02-14 07:59:12 -06:00
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
scene_replication_interface.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
scene_rpc_interface.cpp
scene_rpc_interface.h