godot/drivers/gles2
Rémi Verschelde f5f565e3e4 GLES2: Ensure extension checks for texture2DLod
In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl,
which uses texture2DLod. In both cases, the stdlib.glsl include came before
the define of texture2DLod.

Might fix issues for drivers that don't support GL_EXT_shader_texture_lod.
2019-03-11 19:34:31 +01:00
..
shaders GLES2: Ensure extension checks for texture2DLod 2019-03-11 19:34:31 +01:00
rasterizer_canvas_gles2.cpp Properly redraw if something animated is visible 2019-03-03 13:43:54 -03:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. 2019-03-07 00:14:13 -03:00
rasterizer_scene_gles2.h Strive for maximum compatibility in GLES2 regarding depth buffers. 2019-03-01 11:21:21 -03:00
rasterizer_storage_gles2.cpp increase size of radiance map in gles2 2019-03-10 22:08:08 -07:00
rasterizer_storage_gles2.h Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. 2019-03-07 00:14:13 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others 2019-02-24 22:36:53 -03:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Fix typo in 7bad170 2019-03-02 00:45:01 +01:00
shader_gles2.h Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00