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animation_blend_space_1d.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
animation_blend_space_1d.h
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2020-01-01 11:16:22 +01:00
animation_blend_space_2d.cpp
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2020-01-01 11:16:22 +01:00
animation_blend_space_2d.h
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2020-01-01 11:16:22 +01:00
animation_blend_tree.cpp
doc: Misc updates for AnimationNode* and others
2020-01-23 12:37:33 +01:00
animation_blend_tree.h
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2020-01-01 11:16:22 +01:00
animation_cache.cpp
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2020-01-01 11:16:22 +01:00
animation_cache.h
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2020-01-01 11:16:22 +01:00
animation_node_state_machine.cpp
Added new method to replace an already added node to the animation state machine
2020-03-25 11:38:54 +01:00
animation_node_state_machine.h
Added new method to replace an already added node to the animation state machine
2020-03-25 11:38:54 +01:00
animation_player.cpp
Revert "Emit signal when animation ends by seek"
2020-05-04 16:10:32 +02:00
animation_player.h
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2020-01-01 11:16:22 +01:00
animation_tree_player.cpp
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2020-01-01 11:16:22 +01:00
animation_tree_player.h
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2020-01-01 11:16:22 +01:00
animation_tree.cpp
pass missing args in AnimationNode script calls
2020-02-14 15:59:56 +01:00
animation_tree.h
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2020-01-01 11:16:22 +01:00
root_motion_view.cpp
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2020-01-01 11:16:22 +01:00
root_motion_view.h
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2020-01-01 11:16:22 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
skeleton_ik.cpp
Resets global pose of IK chain bones being solved, rather than the whole skeleton. Resolves #38026
2020-05-01 10:56:58 +02:00
skeleton_ik.h
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
2020-02-14 15:55:47 +01:00
tween.cpp
Added tween support for Rect2
2020-03-04 12:40:14 +01:00
tween.h
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2020-01-01 11:16:22 +01:00