godot/scene/animation
Rémi Verschelde f629df647d Revert "Emit signal when animation ends by seek"
This reverts commit bf1cc116e1.

This needs more discussion to avoid breaking some users' expectations.
See #38086 for arguments.

(cherry picked from commit 69f36cea8c)
2020-05-04 16:10:32 +02:00
..
animation_blend_space_1d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree.cpp doc: Misc updates for AnimationNode* and others 2020-01-23 12:37:33 +01:00
animation_blend_tree.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_cache.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_cache.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_node_state_machine.cpp Added new method to replace an already added node to the animation state machine 2020-03-25 11:38:54 +01:00
animation_node_state_machine.h Added new method to replace an already added node to the animation state machine 2020-03-25 11:38:54 +01:00
animation_player.cpp Revert "Emit signal when animation ends by seek" 2020-05-04 16:10:32 +02:00
animation_player.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree_player.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree_player.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree.cpp pass missing args in AnimationNode script calls 2020-02-14 15:59:56 +01:00
animation_tree.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_view.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_view.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
skeleton_ik.cpp Resets global pose of IK chain bones being solved, rather than the whole skeleton. Resolves #38026 2020-05-01 10:56:58 +02:00
skeleton_ik.h Use a new approach to fix bone pose override not being reset when IK animation is stopped. 2020-02-14 15:55:47 +01:00
tween.cpp Added tween support for Rect2 2020-03-04 12:40:14 +01:00
tween.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00