godot/servers/rendering/renderer_rd/storage_rd
reduz f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
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light_storage.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
light_storage.h Split dependency logic 2022-06-28 00:10:29 +10:00
material_storage.cpp Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
material_storage.h Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
mesh_storage.cpp Prevent possible crash when mesh is freed 2022-07-06 19:52:54 +03:00
mesh_storage.h Split dependency logic 2022-06-28 00:10:29 +10:00
particles_storage.cpp Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
particles_storage.h Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Merge pull request #62834 from RandomShaper/fix_vk_sky_error 2022-07-18 23:39:21 +02:00
texture_storage.h Merge pull request #62834 from RandomShaper/fix_vk_sky_error 2022-07-18 23:39:21 +02:00
utilities.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
utilities.h Split dependency logic 2022-06-28 00:10:29 +10:00