godot/scene
2017-01-11 18:29:59 -03:00
..
2d Type renames: 2017-01-11 00:52:51 -03:00
3d Type renames: 2017-01-11 00:52:51 -03:00
animation Type renames: 2017-01-11 00:52:51 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui Proper inheritance checking when requesting theem resources 2017-01-11 18:29:59 -03:00
io Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
main Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
resources Type renames: 2017-01-11 00:52:51 -03:00
register_scene_types.cpp It is now possible to name layers of different kinds! 2017-01-10 22:20:57 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
scene_string_names.h - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00