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animated_sprite_2d.cpp
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:53:06 +02:00
animated_sprite_2d.h
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
area_2d.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
area_2d.h
Make Area physics priority consistently int and allow negative numbers
2023-04-18 13:50:20 +02:00
audio_listener_2d.cpp
Hide clip_children for non-drawn CanvasItems
2023-01-30 08:22:06 +01:00
audio_listener_2d.h
Hide clip_children for non-drawn CanvasItems
2023-01-30 08:22:06 +01:00
audio_stream_player_2d.cpp
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
2023-09-17 14:47:29 +02:00
audio_stream_player_2d.h
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
back_buffer_copy.cpp
Notify child controls when BackBufferCopy's rect changed
2023-03-03 17:57:58 +08:00
back_buffer_copy.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
camera_2d.cpp
Fix screen center position returned for rotated Camera2D
2023-10-16 09:02:49 +02:00
camera_2d.h
Fix Camera2D is not working inside EditorPlugin
2023-08-13 22:14:13 +00:00
canvas_group.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
canvas_group.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
canvas_modulate.cpp
Fix CanvasModulate logic for updating canvas modulate
2023-07-21 15:33:36 +02:00
canvas_modulate.h
Fix CanvasModulate logic for updating canvas modulate
2023-07-21 15:33:36 +02:00
collision_object_2d.cpp
Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-01 18:26:55 -04:00
collision_object_2d.h
Error when removing a phycics node during a physics callback
2023-01-07 12:57:24 +01:00
collision_polygon_2d.cpp
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_polygon_2d.h
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_shape_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
collision_shape_2d.h
Internally rename parent to collision_object in CollisionShape(2D/3D)
2023-06-07 12:02:27 -05:00
cpu_particles_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
cpu_particles_2d.h
Add `finished` signal to CPUParticles
2023-07-12 13:45:02 +02:00
gpu_particles_2d.cpp
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
gpu_particles_2d.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
joint_2d.cpp
Update PinJoint2D API with angle limits and motor speed
2023-09-26 10:29:23 +02:00
joint_2d.h
Update PinJoint2D API with angle limits and motor speed
2023-09-26 10:29:23 +02:00
light_2d.cpp
Hide clip_children for non-drawn CanvasItems
2023-01-30 08:22:06 +01:00
light_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
light_occluder_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
light_occluder_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
line_2d.cpp
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
line_2d.h
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
line_builder.cpp
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
line_builder.h
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
marker_2d.cpp
Fix `draw_multiline_colors` usage
2023-05-15 09:56:13 +03:00
marker_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
mesh_instance_2d.cpp
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12 13:15:31 -08:00
mesh_instance_2d.h
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12 13:15:31 -08:00
multimesh_instance_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
multimesh_instance_2d.h
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12 13:15:31 -08:00
navigation_agent_2d.cpp
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:53:06 +02:00
navigation_agent_2d.h
Add agent pause mode to NavigationServer
2023-06-18 12:37:03 +02:00
navigation_link_2d.cpp
Add NavigationServer API to enable regions and links
2023-07-26 01:20:15 +02:00
navigation_link_2d.h
Prevent unnecessary navigation map synchronizations
2023-05-11 07:38:16 +02:00
navigation_obstacle_2d.cpp
Fix NavigationObstacle2D debug position
2023-07-12 22:21:58 +02:00
navigation_obstacle_2d.h
Update navigation obstacle API
2023-06-12 14:26:45 +02:00
navigation_region_2d.cpp
Fix enabling NavigationRegion3D saved disabled
2023-10-14 23:17:57 -04:00
navigation_region_2d.h
Add 2D navigation mesh baking
2023-09-25 19:48:14 +02:00
node_2d.cpp
Fix notification thread guards
2023-10-02 19:31:54 +03:00
node_2d.h
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
parallax_background.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
parallax_background.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
parallax_layer.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
parallax_layer.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
path_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
path_2d.h
Fix Pathfollow direction
2023-05-24 17:37:00 +09:00
physical_bone_2d.cpp
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:53:06 +02:00
physical_bone_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
physics_body_2d.cpp
Make error suggestion less ambiguous
2023-10-14 14:56:05 +02:00
physics_body_2d.h
added state sync after call to _integrate_forces
2023-08-01 19:03:43 +05:30
polygon_2d.cpp
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00
polygon_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
ray_cast_2d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
ray_cast_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
remote_transform_2d.cpp
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
2023-10-15 00:16:52 +08:00
remote_transform_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shape_cast_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
shape_cast_2d.h
Port robust signal (dis)connection to ShapeCast2D
2023-03-24 09:23:03 +01:00
skeleton_2d.cpp
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-17 12:44:09 +02:00
skeleton_2d.h
Remove deprecated methods from Bone2D
2023-02-17 18:05:52 +01:00
sprite_2d.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
sprite_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
tile_map.compat.inc
Improve TileMap performances by using quadrants only for rendering
2023-09-08 15:33:43 +02:00
tile_map.cpp
Fix bug where TileMap will not update material correct on assignment
2023-10-16 21:02:46 -07:00
tile_map.h
Allow disabling the built-in tilemap navigation
2023-10-13 17:42:28 +02:00
touch_screen_button.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
touch_screen_button.h
Add compatibility properties to `TouchScreenButton`
2023-07-02 10:45:16 +02:00
visible_on_screen_notifier_2d.cpp
Hide clip_children for non-drawn CanvasItems
2023-01-30 08:22:06 +01:00
visible_on_screen_notifier_2d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00