..
forward_id_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
forward_id_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
light_storage.cpp
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
light_storage.h
Fix additional cases of breakage of rendering effects
2023-05-12 12:07:01 +02:00
material_storage.cpp
Notify mesh surface when render_priority changes
2023-02-13 18:09:33 -08:00
material_storage.h
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
mesh_storage.cpp
Fix AABB for unused bones
2023-06-29 16:03:20 +02:00
mesh_storage.h
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
particles_storage.cpp
Properly calculate lifetime_split for particles
2023-04-24 16:28:28 +02:00
particles_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
render_buffer_custom_data_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp
Fixing issues with SSIL artifacts
2023-02-24 16:13:18 +11:00
render_scene_buffers_rd.h
Add layer slice support to render device and render buffers
2023-02-03 09:48:56 +11:00
render_scene_data_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
render_scene_data_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Use MSAA 2D texture in multipass tonemapper
2023-03-13 21:48:02 +01:00
texture_storage.h
Use MSAA 2D texture in multipass tonemapper
2023-03-13 21:48:02 +01:00
utilities.cpp
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
utilities.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00