godot/drivers/gles3
Rémi Verschelde ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6 and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
..
shaders Add viewport to the other SceneData struct. 2017-10-30 20:48:33 -04:00
SCsub
rasterizer_canvas_gles3.cpp Merge pull request #10897 from themindoverall/fix_box_select 2017-09-12 15:36:23 +02:00
rasterizer_canvas_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rasterizer_gles3.cpp Remove performance warnings, closes #11585 2017-11-06 21:53:15 -03:00
rasterizer_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rasterizer_scene_gles3.cpp Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
rasterizer_scene_gles3.h Merge pull request #12288 from tagcup/expose_viewport_size 2017-10-30 19:32:21 -03:00
rasterizer_storage_gles3.cpp Fixed unnecesary structure copying in bugfix. 2017-10-20 16:13:48 -03:00
rasterizer_storage_gles3.h Several fixes to directional shadows, closes #10926 2017-09-07 18:00:47 -03:00
shader_compiler_gles3.cpp Merge pull request #12288 from tagcup/expose_viewport_size 2017-10-30 19:32:21 -03:00
shader_compiler_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shader_gles3.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shader_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00