godot/servers/rendering
Pedro J. Estébanez f7706659b5 Improve shader time roll over
- Resurrect it for GL ES 2
- Add it to the Vulkan rasterizer
- Expose the setting from the `RenderingServer`, since it does not belong in any specific rasterizer
2020-04-30 11:42:11 +02:00
..
rasterizer_rd Improve shader time roll over 2020-04-30 11:42:11 +02:00
rasterizer.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rasterizer.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rendering_device_binds.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
rendering_device_binds.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
rendering_device.cpp Fix missing DEFVAL for RenderingDevice.index_buffer_create 2020-04-22 16:52:04 +02:00
rendering_device.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
rendering_server_canvas.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_canvas.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp Shows proper scene render time in editor info 2020-04-10 14:19:30 -03:00
rendering_server_raster.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rendering_server_scene.cpp [Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
rendering_server_scene.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rendering_server_viewport.cpp Add screen space AA option, with FXAA implementation. 2020-04-12 10:57:18 -03:00
rendering_server_viewport.h Add screen space AA option, with FXAA implementation. 2020-04-12 10:57:18 -03:00
rendering_server_wrap_mt.cpp Free items before finishing rendering server 2020-04-07 19:12:07 +02:00
rendering_server_wrap_mt.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Merge pull request #37795 from Chaosus/shader_fix_const_order2 2020-04-29 09:41:34 +02:00
shader_language.h Merge pull request #37795 from Chaosus/shader_fix_const_order2 2020-04-29 09:41:34 +02:00
shader_types.cpp Add light size to Sky Shaders 2020-04-17 09:32:24 -07:00
shader_types.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00