godot/servers/rendering/renderer_rd
Rémi Verschelde 8fee88947e
Merge pull request #60213 from JFonS/fix_depth_state
2022-04-13 18:28:49 +02:00
..
forward_clustered Merge pull request #60213 from JFonS/fix_depth_state 2022-04-13 18:28:49 +02:00
forward_mobile Color: Rename `to_srgb`/`to_linear` to include base color space 2022-04-13 11:45:52 +02:00
shaders Use less blur for distant directional shadow splits 2022-04-11 19:37:49 +02:00
storage_rd Color: Rename `to_srgb`/`to_linear` to include base color space 2022-04-13 11:45:52 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
cluster_builder_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
cluster_builder_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
effects_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
effects_rd.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_canvas_render_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_canvas_render_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_compositor_rd.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
renderer_compositor_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
renderer_scene_gi_rd.cpp Color: Rename `to_srgb`/`to_linear` to include base color space 2022-04-13 11:45:52 +02:00
renderer_scene_gi_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_render_rd.cpp Color: Rename `to_srgb`/`to_linear` to include base color space 2022-04-13 11:45:52 +02:00
renderer_scene_render_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_sky_rd.cpp Color: Rename `to_srgb`/`to_linear` to include base color space 2022-04-13 11:45:52 +02:00
renderer_scene_sky_rd.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_storage_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
renderer_storage_rd.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
shader_rd.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
shader_rd.h Style: Remove inconsistently used `@author` docstrings 2022-01-04 20:42:50 +01:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00