godot/scene
Josh Grams f7d31cec38 RigidBody2D: add and bind get_inertia() method.
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
..
2d RigidBody2D: add and bind get_inertia() method. 2016-04-20 20:49:37 -04:00
3d BoneAttachments now position themselves instantly during bind. 2016-04-15 11:32:10 +01:00
animation animation_started signal to AnimationPlayer 2016-04-14 17:19:20 +02:00
audio tiny fix to loop restart (#4358) 2016-04-18 08:16:46 +02:00
gui Setting to change line number color 2016-04-08 20:11:16 +01:00
io remove trailing whitespace 2016-03-09 00:00:52 +01:00
main Keep editable instances data when replacing tree root node 2016-04-12 20:49:43 +02:00
resources Merge pull request #4302 from Anarchid/gridmap-navmesh 2016-04-20 21:12:35 +02:00
register_scene_types.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp animation_started signal to AnimationPlayer 2016-04-14 17:19:20 +02:00
scene_string_names.h animation_started signal to AnimationPlayer 2016-04-14 17:19:20 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00