Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde f7e6ebcdb1
Merge pull request #54131 from nekomatata/fix-2d-body-center-of-mass-auto
2021-10-22 21:34:35 +02:00
.github Add CI step for compiling and testing godot-cpp 2021-10-21 20:30:19 +11:00
core Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
doc Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering 2021-10-22 19:34:09 +02:00
drivers doctool: Fix differences between headless and Vulkan rendering backends 2021-10-20 17:48:50 +02:00
editor Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master 2021-10-22 19:30:35 +02:00
main Fix exit code for --script --check-only, fixes #54087 2021-10-21 20:44:24 +02:00
misc Add CI step for compiling and testing godot-cpp 2021-10-21 20:30:19 +11:00
modules Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
platform Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
scene Merge pull request #54088 from madmiraal/remove-unimplemented-methods 2021-10-22 12:59:32 +02:00
servers Merge pull request #54131 from nekomatata/fix-2d-body-center-of-mass-auto 2021-10-22 21:34:35 +02:00
tests Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
thirdparty Remove WebM support (and deps libvpx and opus) 2021-10-15 12:09:11 +02:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore Main: Fixup --dump-extension-api after #54017 2021-10-21 09:43:39 +02:00
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Remove WebM support (and deps libvpx and opus) 2021-10-15 12:09:11 +02:00
DONORS.md
LICENSE.txt
LOGO_LICENSE.md
README.md
SConstruct Merge pull request #53833 from akien-mga/remove-webm-support 2021-10-15 17:33:06 +02:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py Merge pull request #53376 from ganondev/vsproj-props-for-mono 2021-10-18 10:47:08 +02:00
platform_methods.py
version.py

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs