..
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
animated_sprite_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
animated_sprite_2d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
area_2d.cpp
fixed and optimized Area2/3D get_overlapping_bodies/areas
2022-09-02 12:00:04 +01:00
area_2d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
audio_listener_2d.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
audio_listener_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
audio_stream_player_2d.cpp
Rename `str2var` to `str_to_var` and similar
2022-08-26 14:58:22 +02:00
audio_stream_player_2d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
back_buffer_copy.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
back_buffer_copy.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
camera_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
camera_2d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
canvas_group.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
canvas_group.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
canvas_modulate.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
canvas_modulate.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
collision_object_2d.cpp
Expose input interaction virtual functions in CollisionObject
2022-08-29 14:04:52 +02:00
collision_object_2d.h
Expose input interaction virtual functions in CollisionObject
2022-08-29 14:04:52 +02:00
collision_polygon_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
collision_polygon_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
collision_shape_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
collision_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
cpu_particles_2d.cpp
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-30 22:08:38 +02:00
cpu_particles_2d.h
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
gpu_particles_2d.cpp
Fix build issue after #64377 and #64701
2022-08-30 15:20:50 +02:00
gpu_particles_2d.h
Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30 11:23:35 +02:00
joint_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
joint_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
light_2d.cpp
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
light_2d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
light_occluder_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
light_occluder_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
line_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
line_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
line_builder.cpp
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-30 22:08:38 +02:00
line_builder.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
marker_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
marker_2d.h
Rename Position* nodes to Marker*
2022-08-23 19:49:50 +02:00
mesh_instance_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
mesh_instance_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
multimesh_instance_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
multimesh_instance_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
navigation_agent_2d.cpp
Rename Navigation's `neighbor_dist` to `neightbor_distance`
2022-08-13 12:40:55 +02:00
navigation_agent_2d.h
Rename Navigation's `neighbor_dist` to `neightbor_distance`
2022-08-13 12:40:55 +02:00
navigation_link_2d.cpp
Fix build after merge of #63479
2022-09-02 00:19:33 +02:00
navigation_link_2d.h
Added node for Navigation links
2022-08-26 22:05:15 -07:00
navigation_obstacle_2d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
navigation_obstacle_2d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
navigation_region_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
navigation_region_2d.h
Add navigation layer bitmask helper functions
2022-06-19 13:47:19 +02:00
node_2d.cpp
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
node_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
parallax_background.cpp
Add Vector2/3 linking to more properties
2022-06-14 09:33:44 -05:00
parallax_background.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
parallax_layer.cpp
Add Vector2/3 linking to more properties
2022-06-14 09:33:44 -05:00
parallax_layer.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
path_2d.cpp
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-30 22:08:38 +02:00
path_2d.h
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
2022-08-24 01:56:03 +02:00
physical_bone_2d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
physical_bone_2d.h
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
physics_body_2d.cpp
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
2022-09-02 00:29:50 -04:00
physics_body_2d.h
Merge pull request #64367 from Mickeon/rename-var-to-str
2022-08-26 23:04:06 +02:00
polygon_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
polygon_2d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
ray_cast_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
ray_cast_2d.h
Expose the collider RID in Raycast nodes
2022-08-22 09:18:08 +02:00
remote_transform_2d.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
remote_transform_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shape_cast_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
shape_cast_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
skeleton_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
sprite_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
sprite_2d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
tile_map.cpp
Easier setting properties of last TileMap layer
2022-08-26 12:54:13 +02:00
tile_map.h
Add a method to get TileData from a cell
2022-08-16 15:04:39 +02:00
touch_screen_button.cpp
Refactor BitMap and add tests
2022-09-01 18:39:17 +02:00
touch_screen_button.h
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
2022-01-13 12:23:49 +01:00
visible_on_screen_notifier_2d.cpp
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-29 14:59:47 +02:00
visible_on_screen_notifier_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00