godot/scene
Andreas Haas f81d009525
Add inline ColorPicker to Script text editor.
Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.

A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.

I also added default shortcuts for indent left/right. (alt + left/right)

Closes #6232
2016-09-29 09:12:45 +02:00
..
2d Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
3d expose GeometryInstance.get_aabb() etc fixes #6587 2016-09-22 23:06:07 +02:00
animation Tween: fix non-repeat interpolate_callback does not delete after call triggered 2016-08-31 10:27:20 +08:00
audio only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
gui Add inline ColorPicker to Script text editor. 2016-09-29 09:12:45 +02:00
io First version of Profiler 2016-05-21 21:18:16 -03:00
main Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
resources Merge pull request #6414 from RandomShaper/improve-shader-shadow 2016-09-17 18:34:22 +02:00
register_scene_types.cpp -Added a ColorFrame control, kind of like Texture but for color. 2016-09-11 11:28:01 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00