godot/platform/windows
Rémi Verschelde 26e582b170
Windows: Enable `/bigobj` to increase max size for obj files
Equivalent `-Wa,-mbig-obj` for GCC/Clang.

This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).

(cherry picked from commit 11d1319afd)
2021-11-15 17:22:47 +01:00
..
export [Windows Export] Use temporary file for osslsigncode signing. 2021-06-29 14:02:24 +02:00
SCsub
context_gl_windows.cpp Add off-screen GL context 2021-11-09 12:19:12 +01:00
context_gl_windows.h Add off-screen GL context 2021-11-09 12:19:12 +01:00
crash_handler_windows.cpp Improve crash handler message display 2021-09-14 13:41:26 +02:00
crash_handler_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
detect.py Windows: Enable `/bigobj` to increase max size for obj files 2021-11-15 17:22:47 +01:00
godot.ico
godot.natvis
godot_res.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
key_mapping_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
lang_table.h
logo.png
os_windows.cpp Add off-screen GL context 2021-11-09 12:19:12 +01:00
os_windows.h Add off-screen GL context 2021-11-09 12:19:12 +01:00
platform_config.h
platform_windows_builders.py
power_windows.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
power_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
windows_terminal_logger.cpp Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
windows_terminal_logger.h