f99b630993
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869. |
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bin | ||
core | ||
demos | ||
doc | ||
drivers | ||
main | ||
modules | ||
platform | ||
scene | ||
servers | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Doxyfile | ||
godot_icon.png | ||
godot_icon.svg | ||
godot_logo.svg | ||
LICENSE.md | ||
LOGO_LICENSE.md | ||
logo_small.png | ||
logo.png | ||
makerel.bat | ||
methods.py | ||
README.md | ||
SConstruct | ||
version.py |
The Engine
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
About
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy
Documentation
Documentation has been moved to the OpenProject Wiki.
Binary Downloads, Community, etc.
Binary downloads, community, etc. can be found in Godot homepage:
Compiling from Source
Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics