godot/platform
Andreas Haas 7589307911 Windows: prevent freeze while moving or resizing the game window.
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.

fixes #4695

(cherry picked from commit 6856c52491)
2016-07-08 18:56:28 +02:00
..
android Fix string array parameter check with jni 2016-07-08 18:07:11 +02:00
bb10 Move export GUI debug toggle to export settings window 2016-04-29 07:43:23 +02:00
haiku GLEW: Define static + enabled and includes via SCons 2016-06-25 00:24:09 +02:00
iphone Remove trailing spaces 2016-04-02 22:19:40 +02:00
isim Remove trailing spaces 2016-04-02 22:19:40 +02:00
javascript Fix javascript build in Windows 2016-06-25 01:41:56 +02:00
osx GLEW: Define static + enabled and includes via SCons 2016-06-25 00:24:09 +02:00
server Remove trailing spaces 2016-04-02 22:19:40 +02:00
windows Windows: prevent freeze while moving or resizing the game window. 2016-07-08 18:56:28 +02:00
winrt Remove trailing spaces 2016-04-02 22:19:40 +02:00
x11 Fix compiling for X11 on non-86, this fixes #5444 2016-07-08 18:33:27 +02:00