godot/servers
Bastiaan Olij 3bd6088663 Only update render target directly if ARVR mode is off 2021-10-26 21:40:25 +11:00
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arvr
audio Fix Godot's cubic resampling algorithm 2021-08-06 11:45:08 +02:00
camera
physics Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
physics_2d Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
visual Only update render target directly if ARVR mode is off 2021-10-26 21:40:25 +11:00
SCsub
arvr_server.cpp
arvr_server.h
audio_server.cpp [HTML5] Use browser mix rate by default on the Web. 2021-09-15 20:36:19 +02:00
audio_server.h
camera_server.cpp
camera_server.h
physics_2d_server.cpp Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_2d_server.h Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_server.cpp Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_server.h Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
register_server_types.cpp Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
register_server_types.h
server_wrap_mt_common.h
visual_server.cpp GLES2: Disable half float on iOS via platform override 2021-10-25 16:25:56 +02:00
visual_server.h Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00
visual_server_callbacks.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_callbacks.h Portal occlusion culling 2021-07-14 11:43:23 +01:00