Godot Engine – Multi-platform 2D and 3D game engine
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Manuel Lagang fa62125e05 Modifiers are unset on events for the modifier key itself
This patch removes modifiers when processing key events for the
particular modifier key. For example, previously a Shift keypress
would register as a Shift + Shift modifier event.

This would cause issues when a modifier key as the action key in
the input map, because unpresses of the modifier key don't match as
matching inputs for that action. E.g. if Shift is used as an action,
the stored action event is Shift + Shift modifier (as indicated
in the editor as "Shift + Shift". The unpress event does not have the
Shift modifier set, so the event of unpressing Shift + no modifier
doesn't match the action which has the modifier set.

This patch removes the shift modifier on just pressing the Shift
key down, so the action event is registered as just Shift with
no modifier (as indicated in the editor as "Shift"), which matches
the unpress event.
2015-01-17 22:40:01 -08:00
bin -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
core fixes 2015-01-13 11:22:56 -03:00
demos -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers Add missing shader function: refract 2015-01-14 00:28:18 +08:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules fixes 2015-01-13 11:22:56 -03:00
platform Modifiers are unset on events for the modifier key itself 2015-01-17 22:40:01 -08:00
scene -fix shader param names broken issue on code completion 2015-01-14 09:05:33 -03:00
servers -fix shader param names broken issue on code completion 2015-01-14 09:05:33 -03:00
tools Merge pull request #1215 from Qwertie-/PR-GUI 2015-01-14 08:25:18 -03:00
.gitignore fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct -added new code completion guess locations, closes #1032 2015-01-03 13:03:13 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced