godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators
Juan Linietsky 0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
..
Common.cs
EventHandlerSuffixSuppressor.cs
ExtensionMethods.cs C#: Disallow init-only properties 2022-12-23 19:04:14 +01:00
Godot.SourceGenerators.csproj
Godot.SourceGenerators.props
GodotClasses.cs
GodotEnums.cs Removed unused property hints and `Object::get_translatable_strings()` 2023-01-09 16:56:01 +01:00
GodotMemberData.cs
GodotPluginsInitializerGenerator.cs
MarshalType.cs
MarshalUtils.cs C#: Rename `ConvertToX` methods 2022-12-23 19:40:32 +01:00
MethodInfo.cs
MustBeVariantAnalyzer.cs
PropertyInfo.cs
ScriptMethodsGenerator.cs
ScriptPathAttributeGenerator.cs C#: Avoid generic types in the script path attribute generator 2022-12-28 23:20:02 +01:00
ScriptPropertiesGenerator.cs C#: Disallow init-only properties 2022-12-23 19:04:14 +01:00
ScriptPropertyDefValGenerator.cs C#: Disallow init-only properties 2022-12-23 19:04:14 +01:00
ScriptRegistrarGenerator.cs
ScriptSerializationGenerator.cs
ScriptSignalsGenerator.cs