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SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rasterizer.h
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Check arrays before generating Polygon2D AABBs
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2020-08-16 21:08:52 -07:00 |
shader_language.cpp
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[3.2] Fix some incorrect conversions which lead to crash in shaders
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2020-07-15 06:36:24 +03:00 |
shader_language.h
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[3.2] Fix shader crash if pass const argument to 'out/inout' parameter
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2020-06-25 10:27:37 +03:00 |
shader_types.cpp
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Add MODULATE builtin to canvas item shaders
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2020-05-04 00:10:24 +02:00 |
shader_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_canvas.cpp
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Make Light2D respect CanvasLayer layer_min and layer_max
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2020-06-08 05:41:18 +01:00 |
visual_server_canvas.h
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Make Light2D respect CanvasLayer layer_min and layer_max
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2020-06-08 05:41:18 +01:00 |
visual_server_globals.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_globals.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_raster.cpp
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Add shader time scaling
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2020-06-06 23:59:48 +02:00 |
visual_server_raster.h
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Add shader time scaling
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2020-06-06 23:59:48 +02:00 |
visual_server_scene.cpp
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Fixed unbounded dual-paraboloid shadow map culling.
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2020-04-28 17:13:36 -07:00 |
visual_server_scene.h
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Remove unused #if 0'ed code
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2020-01-21 21:41:54 +01:00 |
visual_server_viewport.cpp
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Make Light2D respect CanvasLayer layer_min and layer_max
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2020-06-08 05:41:18 +01:00 |
visual_server_viewport.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_wrap_mt.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_wrap_mt.h
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Add shader time scaling
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2020-06-06 23:59:48 +02:00 |