godot/platform
Fredia Huya-Kouadio b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
..
android Add setting to control the window used to run the project for the Android editor 2023-06-07 18:32:52 -07:00
ios Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
linuxbsd X11: Fix vformat ambiguous int types for GCC 10 (again) 2023-06-07 14:57:51 +02:00
macos Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
uwp Copy system info to clipboard + Update bug_report.yml 2023-05-27 18:21:23 +02:00
web Added override for window_get_vsync_mode in display_server_web.cpp 2023-05-31 18:23:06 -06:00
windows Replace get_rendering_device() call to prevent crashes on OpenGL. 2023-06-06 23:29:36 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00