godot/platform/web
2023-05-31 18:23:06 -06:00
..
api Fix "Download Project Source" for Web Editor 2023-03-21 19:20:52 +00:00
doc_classes [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
export Fix wait for thread not started 2023-04-27 20:28:22 +02:00
js Fix HTTPClient.get_response_body_length() incorrect on Web 2023-05-30 15:22:51 +08:00
.eslintrc.engine.js [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
.eslintrc.html.js [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
.eslintrc.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
.eslintrc.libs.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
audio_driver_web.cpp Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
audio_driver_web.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
detect.py [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
display_server_web.cpp Added override for window_get_vsync_mode in display_server_web.cpp 2023-05-31 18:23:06 -06:00
display_server_web.h Added override for window_get_vsync_mode in display_server_web.cpp 2023-05-31 18:23:06 -06:00
dom_keys.inc [Web] Fix keycode/physical keycode mixed up. 2023-04-06 09:40:59 +03:00
emscripten_helpers.py SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
godot_audio.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
godot_js.h [Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
godot_webgl2.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
http_client_web.cpp [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
http_client_web.h [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
javascript_bridge_singleton.cpp Merge pull request #70626 from Faless/web/4.x_expose_force_fs_sync 2023-01-09 21:18:47 +01:00
logo.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
os_web.cpp [Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
os_web.h Merge pull request #70626 from Faless/web/4.x_expose_force_fs_sync 2023-01-09 21:18:47 +01:00
package-lock.json Bump json5 from 1.0.1 to 1.0.2 in /platform/web 2023-01-09 13:40:10 +00:00
package.json [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
run_icon.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
SCsub Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
web_runtime.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.