godot/editor/import
Lyuma d976003b16 Fix blendshapes and calculation of bone_aabbs
Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
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SCsub
atlas_import_failed.xpm
collada.cpp
collada.h Increase the default Camera Zfar to 4000 2020-12-19 14:52:44 +01:00
editor_import_collada.cpp Add exporting glTF2. 2020-12-22 16:56:28 -08:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv.cpp
resource_importer_csv.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp Add exporting glTF2. 2020-12-22 16:56:28 -08:00
resource_importer_obj.h
resource_importer_scene.cpp Add exporting glTF2. 2020-12-22 16:56:28 -08:00
resource_importer_scene.h Add exporting glTF2. 2020-12-22 16:56:28 -08:00
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture.cpp Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 2020-12-10 23:14:04 +01:00
resource_importer_texture.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_importer_mesh.cpp Fix blendshapes and calculation of bone_aabbs 2020-12-24 00:01:07 -08:00
scene_importer_mesh.h Add exporting glTF2. 2020-12-22 16:56:28 -08:00
scene_importer_mesh_node_3d.cpp Add exporting glTF2. 2020-12-22 16:56:28 -08:00
scene_importer_mesh_node_3d.h Add exporting glTF2. 2020-12-22 16:56:28 -08:00