godot/platform/server/detect.py

76 lines
1.5 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "Server"
def can_build():
if (os.name != "posix"):
return False
return True # enabled
def get_opts():
return [
('use_llvm', 'Use llvm compiler', 'no'),
('force_32_bits', 'Force 32 bits binary', 'no')
]
def get_flags():
return [
]
def configure(env):
env.Append(CPPPATH=['#platform/server'])
if (env["use_llvm"] == "yes"):
env["CC"] = "clang"
env["CXX"] = "clang++"
env["LD"] = "clang++"
is64 = sys.maxsize > 2**32
if (env["bits"] == "default"):
if (is64):
env["bits"] = "64"
else:
env["bits"] = "32"
# if (env["tools"]=="no"):
# #no tools suffix
# env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
# env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
if (env["target"] == "release"):
env.Append(CCFLAGS=['-O2', '-ffast-math', '-fomit-frame-pointer'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
env.Append(CPPFLAGS=['-DSERVER_ENABLED', '-DUNIX_ENABLED'])
env.Append(LIBS=['pthread', 'z']) # TODO detect linux/BSD!
if (env["CXX"] == "clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"] = "clang"
env["LD"] = "clang++"