godot/scene
Pedro J. Estébanez fbddc0b747 Improve parallax mirroring algorithm
Replaces the iterative approach currently used by the standard fmod() function.
Also fixes infinite looping that happens when the mirroring value is negative.
2016-06-24 18:39:56 +02:00
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2d Improve parallax mirroring algorithm 2016-06-24 18:39:56 +02:00
3d -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
animation Replace 'or'/'and' keywords 2016-06-19 12:36:50 -03:00
audio -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
gui Make button aware of it being dragged and reset state, closes #4178 2016-06-23 18:20:39 -03:00
io First version of Profiler 2016-05-21 21:18:16 -03:00
main Make button aware of it being dragged and reset state, closes #4178 2016-06-23 18:20:39 -03:00
resources Merge pull request #5362 from J08nY/png 2016-06-23 07:40:03 +02:00
register_scene_types.cpp Drop fully commented-out files 2016-06-18 20:23:49 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00